Rickheg punches a Box

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Texas Cloverleaf

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RoAPL Champion
Alright, opening up 2 identical challenges;

2v2 NFE Doubles
2 Day DQ
Training Items
ASB Arena
0 recovers/2 chills

rickheg said:
374.png
http://i1121.photobucket.com/albums/l501/RealLuvGuy/Pokemon%20Recolours/376-Recoloured.png
Beldum (-)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion
Type: Psychic/Steel
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW Locked): (Trait) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 3(+)
Spe: 26(-)
Size Class: 1
Weight Class: 4 [3 Light Metal]
Base Rank Total: 13

EC: 3/9
MC: 8
DC: 3/5

Attacks
Level Up:
Take Down

Tutor:
Headbutt
Iron Head
Zen Headbutt
Iron Defense
532.png

Timburr (Krusty) M
Nature: Careful (+SpD, -SpA)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist: (DW Locked) (Trait) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Stats
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 0(-)
SpD: Rank 3(+)
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks
Level Up
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away

Egg
Counter
Drain Punch
Wide Guard

TM
Stone Edge
Poison Jab
Brick Break

Thanks for reffing!

Box said:
Thanks for reffing bru.
embirch2.png

Embirch Goliath Male
Nature: Brave (Attack increased by * ; Speed decreased by *)
Type:
Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard (Type: Innate)
In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Battle Armor (Type: Innate)
This Pokemon’s thick armor prevents it from taking critical hits.

Chlorophyll (Type: Innate, DW Locked)
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 43 (-)
-10 Evade

Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5


Bullet Seed (*)
Sweet Scent (*)
Absorb (*)
Growth (*)
Ember (*)
Leech Seed (*)
Flame Wheel (*)
Giga Drain (*)
Fire Spin (*)
Synthesis
Petal Dance

Earth Power (*)
Water Sport (*)
Seed Bomb (*)

Rock Slide (*)
Flamethrower (*)
Protect (*)
Sunny Day
345.png

Lileep Melina Female
Nature: Relaxed (Defense increased by *, Speed decreased by *)
Type:
Rock
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Grass
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Suction Cups (Type: Innate)

This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.

Storm Drain (Type: Innate, DW Locked)
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 20 (-)
-10 Evade
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5


Attacks:
Astonish (*)
Constrict (*)
Acid (*)
Ingrain (*)
Confuse Ray (*)
Energy Ball
Gastro Acid

Barrier (*)
Endure (*)
Mirror Coat (*)
Synthesis

Smack Down (*)
Rock Tomb (*)
Grass Knot (*)
Protect
Toxic

Auto send outs
Box attaches training items and orders
Rickheg attaches training items and orders
I ref
 
Spr_DP_Volkner.png

Let's get this moving

Goliath, have Exp. Share and Melina, have Amulet Coin

---
Goliath, use Flamethrower (Beldum) ~ Sunny Day ~ Flamethrower (Beldum)
If targetted by damaging Rock move, then use Protect that action, but never successively, and shift actions down.

Lileep, use Ingrain ~ Constrict (Beldum) ~ Confuse Ray (Timburr)
If targetted by damaging Fighting move, then use Protect that action, but never successively, and shift actions down.
 
Alright, let's play.

Krusty; Rock Throw (Embirch) > Stone Edge (Embirch) > Brick Break (Lileep)

Giant Enemy Crab; Iron Head (Lileep) > Iron Head (Lileep) > Zen Headbutt (Embirch)
 
Pre-Round Information

rickheg
Beldum | Timburr
374.png
|
532.png

HP: 90 | 100
EN: 100 | 100
Status: None | None
Items: None | None

Box
Embirch | Lileep
embirch2.png
|
345.png

HP: 90 | 100
EN: 100 | 100
Status: None | None
Items: Exp. Share | Amulet Coin

Speed Order: Embirch>Timburr>Beldum>Lileep

Embirch used Protect! (-11 EN)

Timburr used Rock Throw on Embirch! (-3 EN)
no crit (9)
(5+1.5)*1.5=9.75
10 Damage Protected

Beldum used Iron Head on Lileep! (-5 EN)
flinch (1)
no crit (2)
(8+3-3)*1.5=12

Lileep flinched!

Embirch used Flamethrower on Beldum! (-6 EN)
no burn 924)
no crit (9)
(10+3)*1.5=19.5

Timburr used Stone Edge on Embirch! (-7 EN)
hit (62)
no crit (2)
(10+1.5)*1.5=17.25

Beldum used Iron Head on Lileep! (-9 EN)
no flinch (92)
no crit (6)
(8+3-3)*1.5=12

Lileep used Constrict on Beldum! (-3 EN)
no crit (2)
(4-1.5)/1.5=2
Beldum's speed dropped! (to 15)

Lileep used Protect! (-13 EN)

Embirch used Sunny Day! (-9 EN)
The sun is shining brightly!

Timburr used Brick Break on Lileep! (-5 EN)
no crit (2)
(8+3-1.5)*1.5=14.25
14 damage protected

Beldum used Zen Headbutt on Embirch! (-5 EN)
no crit (9)
8+3-1.5=9.5

Timburr shows a propensity for strategy by forcing his opponents to Protect twce, not only disrupting them form the strongest part of their action series, but also opening their partner up to attack from the weaker Beldum. However, Embirch and Lileep manage to both set up Sun and slow down Beldum which prepares them for a bi few upcoming rounds. rickheg has the advantage right now but that amtch is close. Can he hold onto when ordering first?

rickheg
Beldum | Timburr
374.png
|
532.png

HP: 68 | 100
EN: 81 | 85
Status: -1 Speed (1r) | None
Items: None | None

Box
Embirch | Lileep
embirch2.png
|
345.png

HP: 63 | 76
EN: 74 | 84
Status: None | None
Items: Exp. Share | Amulet Coin

Speed Order: Embirch>Timburr>Lileep>Beldum

Arena effects: 3 rounds
Fire attacks get +3 BAP
Water attacks get -3 BAP
Solar Power, Chlorophyll and Leaf Guard are active
 
Oh, damnit I forgot to equip items. Would it be too late to give Krusty my Exp. Share and G.E.C. my Amulet Coin?

Also, I more than likely will not keep up my advantage.

Giant Enemy Crab; Zen Headbutt (Embirch) > Iron Head (Lileep) > Zen Headbutt (Lileep)
IF Embirch successfully protects when you would attack it, use Iron Head (Lileep) that action instead.

Krusty; Stone Edge (Embirch) > Poison Jab (Embirch) > Stone Edge (Embirch)
IF Embirch successfully protects, use Brick Break (Lileep) that action instead.
 
Spr_DP_Volkner.png

Mistook Constrict for bind. Oh well, let's get this party started.

Goliath: Flamethrower (Beldum) - MEGA BREATH FLARE (Flamethrower Combo Beldum) - Cooldown

Lileep: Gastro Acid (Timburr) - Energy Ball (Beldum) - Toxic (Timburr)
Gastro Acid disables all abilities if I am not wrong, based on the description. If I can only disable one, then disable Sheer Force and replace A3 with Gastro Acid (Timburr [Guts])

---
Also, Embirch cannot be critted, for future reference. If you generated the randoms numbers all at once and followed through a list, I believe Lileep would not have flinched A1 but fuck that
 
Pre-Round Information

rickheg
Beldum | Timburr
374.png
|
532.png

HP: 68 | 100
EN: 81 | 85
Status: -1 Speed (1r) | None
Items: Amulet Coin | Exp. Share

Box
Embirch | Lileep
embirch2.png
|
345.png

HP: 63 | 76
EN: 74 | 84
Status: None | None
Items: Exp. Share | Amulet Coin

Speed Order: Embirch>Timburr>Lileep>Beldum

Embirch used Flamethrower on Beldum! (-6 EN)
no crit (11)
no burn (18)
(10+3+3)*1.5=24

Timburr used Stone Edge on Embirch! (-7 EN)
hit (10)
no crit (12)
(10+1.5)*1.5=16.25

Lileep used Gastro Acid on Timburr! (-6 EN)
Timburr's abilities were disabled for 6a

Beldum used Zen Headbutt on Embirch! (-5 EN)
no crit (9)
8+3=11

Timburr used Poison Jab on Embirch! (-6 EN)
no effect (69)
no crit (6)
(8+1.5)*1.5=14.25

Lileep used Energy Ball on Beldum! (-5 EN)
no crit (5)
(8+3)*2/3=7

Beldum used Iron Head on Lileep! (-5 EN)
no crit (5)
(8+3-3*1.5)=12

Embirch used Overkill on Beldum! (-38 EN)
no burn (81)
no crit (12)
((10+3+3)*2.25)*1.5=54
Beldum fainted!

Timburr used Stone Edge on Embirch! (-7 EN)
hit (10)
no crit (12)
(10+1.5)*1.5=16.25

Embirch cooled down

Lileep used Toxic on Timburr! (-7 EN)
Timburr was badly poisoned

flava

rickheg
Beldum | Timburr
374.png
|
532.png

HP: 0 | 100
EN: 0 | 65
Status: N/A | BPSN (1 DPA)
Items: Amulet Coin | Exp. Share

Box
Embirch | Lileep
embirch2.png
|
345.png

HP: 5 | 64
EN: 30 | 66
Status: None | None
Items: Exp. Share | Amulet Coin

Speed Order: Embirch>Timburr>Lileep>Beldum

Arena effects: 3 rounds
Fire attacks get +3 BAP
Water attacks get -3 BAP
Solar Power, Chlorophyll and Leaf Guard are active
 
Spr_DP_Volkner.png

Hmm

Goliath, Flamethrower - Flamethrower - Flamethrower

Lileep, Constrict - Confuse Ray - Ingrain
 
Pre-Round Information

rickheg
Beldum | Timburr
374.png
|
532.png

HP: 0 | 100
EN: 0 | 65
Status: N/A | BPSN (1 DPA)
Items: Amulet Coin | Exp. Share

Box
Embirch | Lileep
embirch2.png
|
345.png

HP: 5 | 64
EN: 30 | 66
Status: None | None
Items: Exp. Share | Amulet Coin

Speed Order: Embirch>Timburr>Lileep

Embirch used Flamethrower! (-18 EN)
no burn (80)
no crit (8)
(10+3+3)=16

Timburr used kill Embirch! (-3 EN)
Embirch died
-1 HP

Lileep used Constrict! (-3 EN)
no crit (8)
4=4

Timburr used Brick Break! (-5 EN)
no crit (16)
(8+3-1.5)*1.5=14.25
-1 HP

Lileep used Confuse Ray! (-5 EN)
2/3=3 actions

Timburr is confused! (41)
Timburr used Wake-up Slap! (-4 EN)
no crit (14)
(6+3-1.5)*1.5=11.25
-1 HP

Lileep used Ingrain! (-8 EN)
+2 HP

flava

rickheg
Beldum | Timburr
374.png
|
532.png

HP: 0 | 77
EN: 0 | 53
Status: N/A | BPSN (2 DPA), Confused (2a)
Items: Amulet Coin | Exp. Share

Box
Embirch | Lileep
embirch2.png
|
345.png

HP: 0 | 32
EN: 0 | 50
Status: N/A | Ingrained (5a)
Items: Exp. Share | Amulet Coin

Speed Order: Timburr>Lileep

Arena effects: 2 rounds
Fire attacks get +3 BAP
Water attacks get -3 BAP
Solar Power, Chlorophyll and Leaf Guard are active
 
Gastro Acid was in effect till A3 so Lileep only takes 3 more damage, but this doesn't matter.

I could prolong this with Endure but....

Solarbeam spam
 
I imagine you just want this to be over at this point, so Lileep takes something like 40+ damage, getting KO'd and rickheg takes the win.

I get 4 UC
Each battler gets 2 CC
Lileep and Beldum get 1 EC, 2 MC, 1 DC
Embirch and Timburr get 1 EC, 3 MC, 1 DC
Timburr, Embirch and Timbutt get KOC
 
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