Lou vs Leethoof: Harbingers UNTIE

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Stratos

Banned deucer.
2v2 NFE Doubles
1 Day DQ
Arena: ASB Arena
2r/5c
2 subs
Items On
All abilities.

Leet's mons:
566.png

Archen (Jurassic) (M)
Nature: Naive (+15% Speed, -1 SpD) (+15% Accuracy)

Type: Rock/Flying
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Defeatist: (Trait) The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 81 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 0/6
MC: 0
DC: N/A

Attacks:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
Ancientpower
Agility
Quick Guard

Defog
Earth Power
Head Smash

Taunt
Stone Edge
Dig

Gempre1.png

Rebble (Yosemite) (-)
Nature: Timid (+15% Speed, -1 Atk) (30% Speed)

Type: Rock
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 104 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem

Heat Wave
Vacuum Wave
Ominous Wind

Flamethrower
Volt Switch
Energy Ball

and Lou's mons:
coloshale3.png

Colosshale ♂ - Duskdale
Nature: Naïve (Spe +13, Accuracy +23%, SpD: -1)
Type: Dark / Water
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Rebound - (Innate) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Storm Drain - (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
(DW) Flare Boost - (Dormant) - (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 98 (+)

Height Class: 4
Weight Class: 9
BRT: 16

EC: 0 / 6
MC: 0
DC: 0 / 5

12 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bite, Body Slam, Fake Out, Rapid Spin, Tackle
Special Moves - BubbleBeam, Water Spout
Status Moves - Encore, Leer, Protect, Quash, Taunt
[a]Murkrow[/a]
198.gif

Murkrow ♂ - Oddjob
Nature: Jolly (Spe +14, Accuracy +26%, SpA: -1)
Type: Dark / Flying
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia - (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.
(DW) Prankster - (Dormant) - (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 105 (+)

Height Class: 1
Weight Class: 1
BRT: 15

EC: 2 / 6
MC: 0
DC: 3 / 5

23 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Assurance, Astonish, Fly, Peck, Pursuit, Sky Attack, Sucker Punch, Wing Attack
Special Moves - Night Shade
Status Moves - Endure, Haze, Mean Look, Perish Song, Protect, Rest, Roost, Sleep Talk, Snatch, Substitute, Tailwind, Taunt, Thunder Wave, Torment, Toxic

Loyal to a fault, Oddjob is lost without a guiding authority to direct himself with. With little initiative of his own, Oddjob requires constant orders to perform in battle. When given the proper guidance, however, Oddjob is ruthlessly efficient and unflinchingly zealous in his efforts, often foregoing sleep in order to complete a directive.

the formatting on your pm is shot to hell lou

Leet sends out!
Lou sends and orders!
I ref
 
Okay, fine, Exp. Shares as well. Gotta keep the match even.

Duskdale - Water Spout | Fake Out (Yosemite) | Water Spout
Upon Disable (Water Spout), Encore (Yosemite's Disable) the next action

Oddjob - Taunt (Jurassic) | Tailwind | Substitute (25)
Upon Jurassic's Agility action 1, switch orders 1 and 2.
 
242.png

"Get to work, you two! I'll be needing you a lot a month from now, even if you have been added belatedly to the group..."

Jurassic: Dig (Duskdale) -> Head Smash + Head Smash (Duskdale) -> Cooldown (Stone Edge [Duskdale)
Yosemite: Energy Ball + Energy Ball (Duskdale) -> Cooldown (Whatever) -> Power Gem (Duskdale)
 
Round 1 Start!

566.png

HP: 90
EN: 100
OTHER: none
Gempre1.png

HP: 90
EN: 100
OTHER: none
VS
coloshale3.png

HP: 100
EN: 100
OTHER: none
198.gif

HP: 90
EN: 100
OTHER: none
Arena Notes: None

Murkrow used Taunt!
-9 EN

Colosshale used Water Spout!
critA = 1216 = no
critR = 4673 = no
dmgA = [11.25+3+3]*1.5 = 25.875
dmgR = [11.25+3+1.5]*1.5 = 23.625
-7 EN

Archen dug underground!
-10 EN

Archen used Dig!
crit = 2912 = no
dmgC = [8+3] = 11

Rebble used Energy Ball + Energy Ball!
crit = 6391 = no
-spd = 3441 = yes
dmgC = [8*2.25+1.5]*1.5 = 29.25
-28 EN

a2

Rebble must Recharge!

Colosshale used Fake Out!
crit = 5392 = no
dmgR = [4]*.67 = 2.67
-4 EN

Murkrow used Tailwind!
-7 EN

Archen used Head Smash + Head Smash!
hit = 2625 = yes
crit = 8708 = no
dmgC = [13*2.25+3+3] = 35.25
dmgA = 17.625
-37.5 EN

a3

Murkrow used Substitute!
-24 EN

Colosshale used Water Spout!
critA = 8072 = no
critR = 3636 = no
dmgA = [3.99+3+3]*1.5 = 14.985
dmgR = [3.99+3+1.5]*1.5 = 12.735
-7 EN

Rebble used Power Gem!
crit = 7973 = no
dmgC = [7+3+1.5]+1.75 = 13.25
-4 EN

Archen must recharge!

Round 1 Start!
566.png

HP: 32
EN: 100
OTHER: deafeatist active
Gempre1.png

HP: 51
EN: 68
OTHER: none
VS
coloshale3.png

HP: 11
EN: 82
OTHER: none
198.gif

HP: 65
EN: 60
OTHER: sub (25)
Arena Notes: Tailwind (lou, 5a)

leet orders
then lou
then i ref
 
242.png

"Don't worry! There's always a chance to turn it around...I think..."

Yosemite: Energy Ball (Duskdale) -> Power Gem (Duskdale) -> Energy Ball (Duskdale)
If Duskdale is protected, then use Power Gem (Oddjob).
If Duskdale is KOed, then begin the string Power Gem (Oddjob) -> Volt Switch (Oddjob) -> Power Gem (Oddjob).
Jurassic: Stone Edge (Duskdale) -> Stone Edge (Duskdale) -> Stone Edge (Duskdale)
If Duskdale is protected, then use Stone Edge (Oddjob).
If Duskdale is KOed, then begin the string Stone Edge (Oddjob) -> Head Smash (Oddjob) -> Stone Edge (Oddjob).
 
8h6y8.png

"Put that bird down. You did great, Duskdale."

Duskdale - Bubblebeam (Jurassic) | Bite (Jurassic) | Bubblebeam (Jurassic)
If Jurassic is KO'd before you, redirect to Yosemite.

Oddjob - Sucker Punch (Jurassic) | Torment (Yosemite) | Toxic (Yosemite)
 
Round 2 Start!
566.png

HP: 32
EN: 100
OTHER: deafeatist active
Gempre1.png

HP: 51
EN: 68
OTHER: none
VS
coloshale3.png

HP: 11
EN: 82
OTHER: none
198.gif

HP: 65
EN: 60
OTHER: sub (25)
Arena Notes: Tailwind (lou, 5a)

Murkrow used Sucker Punch!
crit = 2486 = no
dmgA = [8+3+1.5] = 12.5
-5 EN

Colosshale used Bubblebeam!
crit = whocareslol
dmgA = [7+3+3]*1.5 = 19.5
Archen was KO'd!
-4 EN

Rebble used Energy Ball!
crit = whocareslol
dmgC = [8+1.5]*1.5 = 14.25
Colosshale was KO'd!
-6 EN

a2

Murkrow used Torment!
-9 EN

Rebble used Nothing! (Power gem)

a3

murkrow used toxic!
-7 EN

Rebble used Volt Switch!
crit = 9365 = no
dmgM = [7+1.5]*1.5 = 12.75
-5 EN

dmgR = 1

Round 2 End!
566.png

HP: 0
EN: 0
OTHER: dead
Gempre1.png

HP: 50
EN: 57
OTHER: toxic (1dpa)
VS
coloshale3.png

HP: 0
EN: 0
OTHER: dead
198.gif

HP: 65
EN: 39

OTHER: sub (12)
Arena Notes: Tailwind (lou, 5a)
 
Oddjob - Night Shade | Sky Attack | Night Shade
If your Night Shade is disabled by the time you'd act A3, Chill
 
i just realized that rebble using volt switch would cure it of torment and reset its poison counter

reorder if you wish, mentlegen
 
Round 3 Start!
you guys really suck at killing each other

Gempre1.png

HP: 50
EN: 57
OTHER: toxic (1dpa)
VS
198.gif

HP: 65
EN: 39
OTHER: sub (12)
Arena Notes: Tailwind (lou, 2a)

Murkrow used Night Shade!
dmgR = 10
-5 EN

Rebble used Flamethrower!
dmgM = [10+1.5] = 11.5
Murkrow's sub broke!
-7 EN

a2

Murkrow is charging energy!

Rebble used Rock Blast!
hits = 5104 = 3
crits = 590, 282, 907 = 2
dmgM = [3+3+3+1+1+3-1.5]*1.5 = 18.75
-6 EN

Murkrow was disrupted!
-9 EN

a3

Murkrow used Night Shade!
dmgR = 10
-5 EN

Rebble used Power Gem!
crit = 7014 = no
dmgM = [7+3+1.5]*1.5 = 17.25
-4 EN


Round 3 End!

Gempre1.png

HP: 27
EN: 40
OTHER: toxic (2dpa)
VS
198.gif

HP: 29
EN: 20
OTHER: none
Arena Notes: none​
 
Power Gem -> Flamethrower -> Power Gem
If he has a Substitute up with less than 12 HP (on the sub), use Rock Blast.
If Torment, use Volt Switch and push actions down.
 
Round 3 End!

Gempre1.png

HP: 27
EN: 40
OTHER: toxic (2dpa)
VS
198.gif

HP: 29
EN: 20
OTHER: none
Arena Notes: none

Murkrow used Sucker Punch!
crit = 264 = yes
dmgR = [8+3+3+1.5] = 15.5
-6 EN

Rebble used Power Gem!
crit = 8201 = no
dmgM = [7+3+1.5]*1.5 = 17.25
-4 EN

dmgR = 2

a2

Murkrow used Sucker Punch!
dmg>10
Rebble Fainted!
-10 EN

Round 3 End!

Gempre1.png

HP: 0
EN: 0
OTHER: dead
VS
198.gif

HP: 12
EN: 4
OTHER: NOT DEAD
Arena Notes: none

REWARDS:
ME: 4 UC

LOU: 1 CC
Murkrow/Colosshale: 1 EC 1 DC 3 MC 1 KOC

LEET: 1 CC
Rebble: 1 EC 1 DC 3 MC 1 KOC
Archen: 1 EC 1 DC 3 MC
 
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