ASB Arena
Training Items
12 Hour DQ
All Abilities
ASB Arena
the arena is so lame, we had to state it twice!
<Azurill> [Nate] (M)
Nature: Adamant (+ Attack, - Sp.Attack)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
About: A very jolly and happy Azurill caught by Athenodoros, Nate is extremely easy to like, becoming friends with the usualy quiet and reserved Chuck in a few minutes, their oppositive natures made them bond with easy.
Nate is generaly seen as the team's little brother (alongside Mordecai) and is sure to bring joy and happiness wherever it goes.
Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance.
Huge Power (Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Sap Sipper (DW LOCKED, Innate): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
HP: 90
Atk: Rank 3 (+, Huge Power)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Splash (*)
Charm (*)
Tail Whip (*)
Bubble (*)
Slam (*)
Water Gun (*)
Bounce (*)
Helping Hand (*)
Bubblebeam (*)
Water Sport (*)
Double Team (*)
Waterfall (*)
Substitute (*)
Facade
Rest
Sleep Talk
Encore (*)
Refresh (*)
Body Slam (*)
Both land lubbers have thee Exp Share. ARGH~!
THIS HERE BE THE ORDER
Land Lubber Matezoide will attacks
Pilfering Swine Complications will parry
Long John Glacier will be yer ref!
YAR HAR FIDDLY DEE THIS BE A PIRATE (dog)
Training Items
12 Hour DQ
All Abilities
ASB Arena
the arena is so lame, we had to state it twice!
Nincada (Envy) Male
Nature: Adamant (+Atk, -SAtk)
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
CompoundEyes
Type: (Innate)*
This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Run Away *(DW)
Type: (Innate)
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/6
MC: 1
DC: 1/5
Attacks
Scratch (*)
Harden (*)
Leach Life (*)
Sand Attack (*)
Fury Swipes(*)
Mind Reader(*)
False Swipe *(*)
Dig
Endure (*)
Night Slash (*)
Final Gambit (*)
X-Scissor (*)
Aerial Ace (*)
Substitute (*)

Nature: Adamant (+Atk, -SAtk)
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
CompoundEyes
Type: (Innate)*
This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Run Away *(DW)
Type: (Innate)
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/6
MC: 1
DC: 1/5
Attacks
Scratch (*)
Harden (*)
Leach Life (*)
Sand Attack (*)
Fury Swipes(*)
Mind Reader(*)
False Swipe *(*)
Dig
Endure (*)
Night Slash (*)
Final Gambit (*)
X-Scissor (*)
Aerial Ace (*)
Substitute (*)

<Azurill> [Nate] (M)
Nature: Adamant (+ Attack, - Sp.Attack)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
About: A very jolly and happy Azurill caught by Athenodoros, Nate is extremely easy to like, becoming friends with the usualy quiet and reserved Chuck in a few minutes, their oppositive natures made them bond with easy.
Nate is generaly seen as the team's little brother (alongside Mordecai) and is sure to bring joy and happiness wherever it goes.
Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance.
Huge Power (Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Sap Sipper (DW LOCKED, Innate): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
HP: 90
Atk: Rank 3 (+, Huge Power)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Splash (*)
Charm (*)
Tail Whip (*)
Bubble (*)
Slam (*)
Water Gun (*)
Bounce (*)
Helping Hand (*)
Bubblebeam (*)
Water Sport (*)
Double Team (*)
Waterfall (*)
Substitute (*)
Facade
Rest
Sleep Talk
Encore (*)
Refresh (*)
Body Slam (*)
Both land lubbers have thee Exp Share. ARGH~!
THIS HERE BE THE ORDER
Land Lubber Matezoide will attacks
Pilfering Swine Complications will parry
Long John Glacier will be yer ref!

YAR HAR FIDDLY DEE THIS BE A PIRATE (dog)