Battle Hall Challenge - waterwarrior


"Rhydon, do something cool!"

Stone Edge ~ Rock Blast ~ Stone Edge

-----------


Cloyster (M)
HP: 90
En: 100
Ranks: 4/6/3/2
Speed: 70
SC/WC: 3/5
Ability: Skill Link
Item: Expert Belt
Stats: N/A
Status: N/A
Other: N/A


Rhydon (F)
HP: 110
En: 100
Ranks: 5/5/2/3
Speed: 40
SC/WC: 4/5
Ability: Rock Head
Item: Passho Berry (3/8)
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Cloyster used Icicle Spear!
RNG Roll (Crit (1)) [<=625 Crit]: 7497/10000 (No)
RNG Roll (Crit (2)) [<=625 Crit]: 4630/10000 (No)
RNG Roll (Crit (3)) [<=625 Crit]: 6111/10000 (No)
RNG Roll (Crit (4)) [<=625 Crit]: 7860/10000 (No)
RNG Roll (Crit (5)) [<=625 Crit]: 2979/10000 (No)
(15+3+2+(6-7.5))*1.5 = 27.75 damage
-9 energy
Rhydon used Stone Edge!
RNG Roll (Hit) [<=8000 Hit]: 857/10000 (Hit)
RNG Roll (Crit) [<=1250 Crit]: 2962/10000 (No)
(10+3+(7.5-8.5))*1.5 = 18 damage
-6 energy

Action 2:
Cloyster used Hydro Pump!
RNG Roll (Hit) [<=8000 Hit]: 5418/10000 (No)
RNG Roll (Crit) [<=625 Crit]: 3786/10000 (No)
(12+3+2+(4.5-4.5))*1.5 = 25.5 daage [-1 Passho Berry use]
-7 energy
Rhydon used Rock Blast!
RNG Roll (Hit) [<=9000 Hit]: 3644/10000 (Hit)
RNG Roll (# of hits) [1-2 (2)|3-4 (3)|5 (4)|6 (5)]: 4 (3)
RNG Roll (Crit (1)) [<=625 Crit]: 4797/10000 (No)
RNG Roll (Crit (2)) [<=625 Crit]: 7177/10000 (No)
RNG Roll (Crit (3)) [<=625 Crit]: 5418/10000 (No)
(9+3+(7.5-8.5))*1.5 = 16.5 damage
-6 energy

Action 3:
Cloyster used Icicle Spear!
RNG Roll (Crit (1)) [<=625 Crit]: 7410/10000 (No)
RNG Roll (Crit (2)) [<=625 Crit]: 8562/10000 (No)
RNG Roll (Crit (3)) [<=625 Crit]: 6264/10000 (No)
RNG Roll (Crit (4)) [<=625 Crit]: 5782/10000 (No)
RNG Roll (Crit (5)) [<=625 Crit]: 8246/10000 (No)
(15+3+2+(6-7.5))*1.5 = 27.75 damage
-9 energy
Rhydon used Stone Edge!
RNG Roll (Hit) [<=8000 Hit]: 3118/10000 (Hit)
RNG Roll (Crit) [<=1250 Crit]: 6198/10000 (No)
(10+3+(7.5-8.5))*1.5 = 18 damage
-6 energy



Cloyster (M)
HP: 37
En: 75
Ranks: 4/6/3/2
Speed: 70
SC/WC: 3/5
Ability: Skill Link
Item: Expert Belt
Stats: N/A
Status: N/A
Other: N/A


Rhydon (F)
HP: 29
En: 82
Ranks: 5/5/2/3
Speed: 40
SC/WC: 4/5
Ability: Rock Head
Item: Passho Berry (2/8)
Stats: N/A
Status: N/A
Other: N/A

-----------


"Eek, what's going on?"

Rock Blast ~ Stone Edge ~ Rock Blast
 
Well this is going to be much closer than expected... Although, saying as Icicle Spear can't miss and even if Rock Blast crits 5 times, we still come out with a win!

Icicle Spear -> Brine -> Icicle Spear

For convenience:

Cloyster (Frozone) Male

Nature: Lonely (+Atk, -Def)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link: (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3)
Overcoat (DW ability- UNLOCKED): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 6 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks: (24 moves total)
Physical:
Avalanche
Clamp
Dive
Explosion
Ice Shard
Icicle Crash
Icicle Spear
Payback
Razor Shell
Rock Blast
Spike Cannon
Tackle
Twineedle

Special:
Aurora Beam
Brine
Hydro Pump

Status:
Leer
Protect
Shell Smash
Spikes
Substitute
Supersonic
Toxic Spikes
Withdraw


And we'll be taking
next.
 

Cloyster (M)
HP: 37
En: 75
Ranks: 4/6/3/2
Speed: 70
SC/WC: 3/5
Ability: Skill Link
Item: Expert Belt
Stats: N/A
Status: N/A
Other: N/A


Rhydon (F)
HP: 29
En: 82
Ranks: 5/5/2/3
Speed: 40
SC/WC: 4/5
Ability: Rock Head
Item: Passho Berry (2/8)
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Cloyster used Icicle Spear!
RNG Roll (Crit (1)) [<=625 Crit]: 7612/10000 (No)
RNG Roll (Crit (2)) [<=625 Crit]: 4244/10000 (No)
RNG Roll (Crit (3)) [<=625 Crit]: 8670/10000 (No)
RNG Roll (Crit (4)) [<=625 Crit]: 390/10000 (Crit)
RNG Roll (Crit (5)) [<=625 Crit]: 3847/10000 (No)
(15+3+1+2+(6-7.5))*1.5 = 29.25 damage
Rhydon fainted!
-13 energy



Cloyster (M)
HP: 37
En: 62
Ranks: 4/6/3/2
Speed: 70
SC/WC: 3/5
Ability: Skill Link
Item: Expert Belt
Stats: N/A
Status: N/A
Other: N/A


Rhydon (F)
HP: KO
En: KO
Ranks: 5/5/2/3
Speed: 40
SC/WC: 4/5
Ability: Rock Head
Item: Passho Berry (2/8)
Stats: N/A
Status: N/A
Other: N/A

-----------


"But my Rhydon is so badass..."

Pick your next type:






 
Battle 2:


Ace Trainer Corey would like to battle!

RNG Roll for Pokemon: 2/5
RNG Roll for Ability: 2/2


Blaziken (M)

Nature: Naive

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 92 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
+10% Accuracy

Abilities:

Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Item: Life Orb

Attacks:

Fire Punch
Hi Jump Kick
Scratch
Growl
Focus Energy
Ember
Double Kick
Peck
Sand Attack
Fire Spin
Bulk Up
Quick Attack
Blaze Kick
Flamethrower
Slash
Brave Bird
Mirror Move
Sky Uppercut

Sunny Day
SolarBeam
Earthquake

Endure
Reversal
Rock Slide

Counter
Magic Coat


"With my Blaziken's Speed Boost, nobody can match us!"

Note: Blaziken doesn't actually get Magic Coat so pretend it's Role Play.
 
Oh fuck not you D:

Hydro Pump -> Hydro Pump -> Brine + Brine combo
If either Hydro Pump misses, change remaining actions to Razor Shell -> Hydro Pump
If Hi Jump Kick is successfully used in a combo, change that action to Dive and push back
 

"You'll have to do better than that!"

Sunny Day ~ SolarBeam ~ Ember
IF (Hydro Pump misses a1 or a2) THEN (use SolarBeam a3)​

-----------


Cloyster (M)
HP: 90
En: 100
Ranks: 4/6/3/2
Speed: 70
SC/WC: 3/5
Ability: Skill Link
Item: Expert Belt
Stats: N/A
Status: N/A
Other: N/A


Blaziken (M)
HP: 100
En: 100
Ranks: 4/3/4/2
Speed: 92
SC/WC: 3/4
Ability: Speed Boost
Item: Life Orb
Stats: +10% Acc
Status: N/A
Other: N/A


Action 1:
Blaziken used Sunny Day!
Arena Change: Sun (4r)
-9 energy
Cloyster used Hydro Pump!
RNG Roll (Hit) [<=8000 Hit]: 7865/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 4278/10000 (No)
(12+3+2+(4.5-3)-3)*1.5 = 23.25 damage
-7 energy

Action 2:
Blaziken took in sunlight!
Blaziken used SolarBeam!
RNG Roll (Crit) [<=625 Crit]: 9991/10000 (No)
(12+3+(6-3))*1.5 = 27 damage
-2 HP (Life Orb)
-8 energy
Cloyster used Hydro Pump!
RNG Roll (Hit) [<=8000 Hit]: 380/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 5337/10000 (No)
(12+3+2+(4.5-3)-3)*1.5 = 23.25 damage
-11 energy

Action 3:
Blaziken used Ember!
RNG Roll (Crit) [<=625 Crit]: 726/10000 (No)
(4+3+(6-3)+3) = 13 damage
-1 HP (Life Orb)
RNG Roll (Effect) [<=1000 Effect]: 3193/10000 (No)
-2 energy
Cloyster used Brine+Brine!
RNG Roll (Crit) [<=625 Crit]: 2574/10000 (No)
(29.25+3+2+(4.5-3)-3)*1.5 = 49.125 damage
-34 energy

Post-round:
Stat Change: +1 Spe (Blaziken)
-2 energy (Blaziken)



Cloyster (M)
HP: 50
En: 48
Ranks: 4/6/3/2
Speed: 70
SC/WC: 3/5
Ability: Skill Link
Item: Expert Belt
Stats: N/A
Status: N/A
Other: N/A


Blaziken (M)
HP: 1
En: 79
Ranks: 4/3/4/2
Speed: 92 (161)
SC/WC: 3/4
Ability: Speed Boost
Item: Life Orb
Stats: +10% Acc, +1 Spe
Status: N/A
Other: N/A

Arena: Sun (3r)

----------


"We have just enough left over to finish you off!"

SolarBeam+SolarBeam ~ Cooldown (Chill) ~ Chill
 

Cloyster (M)
HP: 50
En: 48
Ranks: 4/6/3/2
Speed: 70
SC/WC: 3/5
Ability: Skill Link
Item: Expert Belt
Stats: N/A
Status: N/A
Other: N/A


Blaziken (M)
HP: 1
En: 79
Ranks: 4/3/4/2
Speed: 92 (161)
SC/WC: 3/4
Ability: Speed Boost
Item: Life Orb
Stats: +10% Acc, +1 Spe
Status: N/A
Other: N/A

Arena: Sun (3r)


Action 1:
Blaziken took in sunlight!
Blaziken used SolarBeam+SolarBeam!
RNG Roll (Crit) [<=625 Crit]: 3076/10000 (No)
(27+3+(6-3))*1.5 = 49.5 damage
Cloyster fainted!
-2 HP (Life Orb)
Blaziken fainted!
-35 energy



Cloyster (M)
HP: KO
En: KO
Ranks: 4/6/3/2
Speed: 70
SC/WC: 3/5
Ability: Skill Link
Item: Expert Belt
Stats: N/A
Status: N/A
Other: N/A


Blaziken (M)
HP: KO
En: KO
Ranks: 4/3/4/2
Speed: 92 (161)
SC/WC: 3/4
Ability: Speed Boost
Item: Life Orb
Stats: +10% Acc, +1 Spe
Status: N/A
Other: N/A

Arena: Sun (2r)

-----------


"That's that."

Rewards:
waterwarrior: 4 CC
- Cloyster: 4 KOC
Elevator Music: 8 UC

You may rechallenge in exactly one week.
 
Challenge #9
waterwarrior is using Chell the Smoochum with Forewarn in Rank 1.

Smoochum (Chell) Female
Nature: Timid (+Spe, -Atk, +13% Acc)
Type: Ice/Psychic
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:
Oblivious:
(Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Hydration (DW ABILITY- LOCKED): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3
SpD: Rank 3
Spe: 75 (+) (+13% Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks: (14/ 110total moves)
Physical:
Fake Out
Heart Stamp
Lick
Pound

Special:
Confusion
Ice Beam
Shadow Ball
Powder Snow
Psychic

Status:
Mean Look
Miracle Eye
Sing
Sweet Kiss
Wish


Pick your first type:






 
Battle 1:


Baker Mary Jane would like to battle!

RNG Roll for Pokemon: 4/5
RNG Roll for Ability: 1/1


Cherubi (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Morning Sun
Tackle
Growth
Leech Seed
Helping Hand
Magical Leaf
Sunny Day

SolarBeam
Protect
Sludge Bomb

Encore
Weather Ball
Ingrain


"Did you know Cherubi is #420 in the National Pokedex?"
 
-insert a weed joke and ass-kicking statement here-

Ice Beam -> Psychic -> Ice Beam
If Sunny Day is used, Fake Out and push back. Only actovate this sub once.
 

"Want some of these brownies I just baked?"

Leech Seed ~ Encore ~ Sunny Day

-----------


Smoochum (F)
HP: 90
En: 100
Ranks: 1/1/3/3
Speed: 75
SC/WC: 1/1
Ability: Forewarn
Stats: +13% Acc
Status: N/A
Other: N/A


Cherubi (F)
HP: 90
En: 100
Ranks: 1/2/4/2
Speed: 35
SC/WC: 1/1
Ability: Chlorophyll
Stats: N/A
Status: N/A
Other: N/A


Action 1:
Smoochum used Ice Beam!
RNG Roll (Crit) [<=625 Crit]: 1955/10000 (No)
(10+3+(4.5-3))*1.5 = 21.75 damage
RNG Roll (Effect) [<=1000 Effect]: 6730/10000 (No)
-6 energy
Cherubi used Leech Seed!
RNG Roll (Hit) [<=9000 Hit]: 4302/10000 (Hit)
Other Change: Leech Seed (Smoochum)
-9 energy
Post-action:
-3 HP due to Leech Seed (Smoochum)
+3 HP due to Leech Seed (Cherubi)

Action 2:
Smoochum used Psychic!
RNG Roll (Crit) [<=625 Crit]: 7228/10000 (No)
(7+3+(4.5-3)) = 11.5 damage
RNG Roll (Effect) [<=1000 Effect]: 4423/10000 (No)
-4.5 energy
Cherubi used Encore!
Other Change: Encore (Smoochum)
-10 energy
Post-action:
-3 HP due to Leech Seed (Smoochum)
+3 HP due to Leech Seed (Cherubi)

Action 3:
Smoochum used Psychic!
RNG Roll (Crit) [<=625 Crit]: 6599/10000 (No)
(7+3+(4.5-3)) = 11.5 damage
RNG Roll (Effect) [<=1000 Effect]: 8813/10000 (No)
-4.5 energy
Cherubi used Sunny Day!
Arena Change: Sun (4r)
-10 energy
Post-action:
-3 HP due to Leech Seed (Smoochum)
+3 HP due to Leech Seed (Cherubi)



Smoochum (F)
HP: 81
En: 85
Ranks: 1/1/3/3
Speed: 75
SC/WC: 1/1
Ability: Forewarn
Stats: +13% Acc
Status: N/A
Other: Leech Seed (3a), Encore (1a)


Cherubi (F)
HP: 54
En: 71
Ranks: 1/2/4/2
Speed: 35 (70)
SC/WC: 1/1
Ability: Chlorophyll
Stats: N/A
Status: N/A
Other: N/A

Arena: Sun (3r)

-----------


"Are you sure you don't want any?"

Morning Sun ~ Weather Ball ~ Weather Ball
 
I definitely should've seen that Encore coming... and we'll have one of those brownies when we're done here. I don't enjoy battling while high (unlike some people here...)

Anyways, gogogo Forewarn hax!

Psychic (encored) -> Ice Beam -> Ice Beam
 

Smoochum (F)
HP: 81
En: 85
Ranks: 1/1/3/3
Speed: 75
SC/WC: 1/1
Ability: Forewarn
Stats: +13% Acc
Status: N/A
Other: Leech Seed (3a), Encore (1a)


Cherubi (F)
HP: 54
En: 71
Ranks: 1/2/4/2
Speed: 35 (70)
SC/WC: 1/1
Ability: Chlorophyll
Stats: N/A
Status: N/A
Other: N/A

Arena: Sun (3r)


Action 1:
Smoochum used Psychic!
RNG Roll (Crit) [<=625 Crit]: 1256/10000 (No)
(7+3+(4.5-3)) = 11.5 damage
RNG Roll (Effect) [<=1000 Effect]: 2209/10000 (No)
-4.5 energy
Cherubi used Morning Sun!
+35 HP
-15 energy
Post-action:
-3 HP due to Leech Seed (Smoochum)
+3 HP due to Leech Seed (Cherubi)

Action 2:
Smoochum used Ice Beam!
RNG Roll (Crit) [<=625 Crit]: 1955/10000 (No)
(10+3+(4.5-3))*1.5 = 21.75 damage
-6 energy
Cherubi used Weather Ball!
RNG Roll (Hit) [<=7900 Hit]: 4773/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 6581/10000 (No)
(10+(6-4.5)+3)*1.5 = 21.75 damage
-7 energy
Post-action:
-3 HP due to Leech Seed (Smoochum)
+3 HP due to Leech Seed (Cherubi)

Action 3:
Smoochum used Ice Beam!
RNG Roll (Crit) [<=625 Crit]: 7258/10000 (No)
(10+3+(4.5-3))*1.5 = 21.75 damage
-10 energy
Cherubi used Weather Ball!
RNG Roll (Hit) [<=7900 Hit]: 7789/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 9000/10000 (No)
(10+(6-4.5)+3)*1.5 = 21.75 damage
-11 energy
Post-action:
-3 HP due to Leech Seed (Smoochum)
+3 HP due to Leech Seed (Cherubi)



Smoochum (F)
HP: 28
En: 65
Ranks: 1/1/3/3
Speed: 75
SC/WC: 1/1
Ability: Forewarn
Stats: +13% Acc
Status: N/A
Other: N/A


Cherubi (F)
HP: 43
En: 38
Ranks: 1/2/4/2
Speed: 35 (70)
SC/WC: 1/1
Ability: Chlorophyll
Stats: N/A
Status: N/A
Other: N/A

Arena: Sun (2r)
 
Well then. It appears that I am retarded.

Ice Beam x3
If Morning Sun is used A1, change that action to Fake Out
If Protect is used successfully, change that action to Chill

I hope the fact that a Weather Ball combo is only 54% accurate is enough to save me...
 

"I... don't think it will be."

SolarBeam+SolarBeam ~ Cooldown (Chill) ~ Chill

-----------


Smoochum (F)
HP: 28
En: 65
Ranks: 1/1/3/3
Speed: 75
SC/WC: 1/1
Ability: Forewarn
Stats: +13% Acc
Status: N/A
Other: N/A


Cherubi (F)
HP: 43
En: 38
Ranks: 1/2/4/2
Speed: 35 (70)
SC/WC: 1/1
Ability: Chlorophyll
Stats: N/A
Status: N/A
Other: N/A

Arena: Sun (2r)


Action 1:
Smoochum used Ice Beam!
RNG Roll (Crit) [<=625 Crit]: 3442/10000 (No)
(10+3+(4.5-3))*1.5 = 21.75 damage
-14 energy
Cherubi took in sunlight!
Cherubi used SolarBeam+SolarBeam!
RNG Roll (Crit) [<=625 Crit]: 44/10000 (Crit)
(27+3+3+(6-4.5)) = 34.5 damage
Smoochum fainted!
-34 energy



Smoochum (F)
HP: KO
En: KO
Ranks: 1/1/3/3
Speed: 75
SC/WC: 1/1
Ability: Forewarn
Stats: +13% Acc
Status: N/A
Other: N/A


Cherubi (F)
HP: 21
En: 4
Ranks: 1/2/4/2
Speed: 35 (70)
SC/WC: 1/1
Ability: Chlorophyll
Stats: N/A
Status: N/A
Other: N/A

Arena: Sun (1r)

-----------


"This is such a fun feeling~"

Rewards:
waterwarrior: 2 CC
- Smoochum: 2 KOC
Elevator Music: 5 UC

You may rechallenge in exactly one week.
 
ONLY MATEZOIDE AND WATERWARRIOR ARE ALLOWED TO POST

I can't really take any more challenges, but I'll be happy to add to the queue!

Name: Future Ice Gym Leader
Thread: Here ya go
Pokemon: Chell the Smoochum @ Forewarm (again!)
Rank: 1

Smoochum (Chell) Female
Nature: Timid (+Spe, -Atk, +13% Acc)
Type: Ice/Psychic
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:
Oblivious:
(Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Hydration (DW ABILITY- LOCKED): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 1
SpA: Rank 3
SpD: Rank 3
Spe: 75 (+) (+13% Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 2/6
MC: 0
DC: 0/5

Attacks: (14/ 110 total moves)
Physical:
Fake Out
Heart Stamp
Lick
Pound

Special:
Confusion
Ice Beam
Shadow Ball
Powder Snow
Psychic

Status:
Mean Look
Miracle Eye
Sing
Sweet Kiss
Wish
Lets begin, challenger!










Pick one.


Or die.
 

Gym Leader Winona wants to battle.


RNG: 3/5


Hoothoot (F)
Nature: Naive (+15% Spe, +8% Acc, -1 SpA)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 58 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Tinted Lens (DW): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Attacks:
Tackle
Growl
Foresight
Hypnosis
Peck
Uproar
Reflect
Confusion
Take Down
Echoed Voice

Dream Eater
Shadow Ball
Frustration

Sky Attack
Agility
Supersonic


RNG for Ability: 1/3
Insonia.



''I WANT MY YANMA!''


You may order.
 
Hopefully we can get through this without any issue...

Ice Beam -> Powder Snow -> Ice Beam
If Agility (Evasive) is used successfully, change that action to Powder Snow ans push back
If Sky Attack is used in a combination, Fake Out and push back. Only activate once.

Wht don't I have Blizzard? ;~;
 


''ATACAR!!!!!!!!!!!''

Sky Attack -> Hypnosis -> Sky Attack
If Hypnosis misses, use Evasive Agility A3




90 HP
100 EN
1/1/3/3/75


90 HP
100 EN
2/2/2/1/58


Chell used Ice Beam - 6 energy
To crit (3754) - No
To freeze (438) - Yes!
(10 + 3 + 3)*1,5 = 24 damage

RNG for freezing: 8867 -> Deep Freeze (2 Actions)

Action 2

Chell used Powder Snow - 2 energy
To crit (3578) - No
(4 + 3 + 3)*1,5 = 15 damage

Action 3

Chell used Ice Beam - 6 energy
To crit (284) - Yes
(10 + 3 + 3 + 3)*1,5 = 28,5 damage

Hoothoot used Sky Attack - 9 energy
To hit (420) - Yes
To crit (3021) - No
(14 + 3 + 1,5) = 18,5 damage




72 HP
86 EN
1/1/3/3/75


23 HP
91 EN
2/2/2/1/58




''WTF?!''



Sky Attack combo until death.


Pick your next opponent.


You need to end my battle with Tio though.
 

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