Kadabra (Update) (GP 2/2)

I know Kanga was put up before this and is still a WIP but I'll put this one up since it isn't long.

[pimg]64[/pimg]

Current Analysis

[Overview]

<p>Although Kadabra is an NFE, it is one of the strongest special attackers in the tier. However, unlike most other heavy hitting special attackers, Kadabra is also one of the faster Pokemon in the tier, outspeeding threats such as Sawsbuck and Charizard. In addition, it has the amazing ability Magic Guard, meaning that it cannot be worn down by Life Orb damage or get stalled out by status. Despite this, Kadabra's main flaw is apparent; while it has a good offensive potential, its defenses are some of the game's worst, and it will almost never survive a physical attack, even if it resists the move. However, if you can work around its frailty, Kadabra can be a useful asset to your team.</p>

[SET]
name: Special Attacker
move 1: Psychic
move 2: Signal Beam
move 3: Hidden Power Ground
move 4: Encore / Substitute
item: Focus Sash / Life Orb
ability: Magic Guard
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Kadabra's best and only viable set comes in the form of a somewhat straightforward special attacker, with the goal of outspeeding opponents and hitting them hard. Thanks to Magic Guard, it cannot be worn down by poison, burn, Leech Seed, Life Orb recoil, or entry hazards, giving it a huge advantage over its competition. It also is faster than almost any special attacker in the tier, making it one of the few Pokemon in the tier with a combination of power and Speed. Psychic is the main STAB, and it does a hefty amount of damage to the common Fighting- and Poison-types that inhabit the tier. Signal Beam has good coverage with Psychic-type moves, hitting opposing Psychic- and Dark-type Pokemon for super effective damage. Hidden Power Ground hits Steel-type Pokemon such as Bastiodon hard, and Skuntank is also 2HKOed by it. These three moves have near provide perfect coverage in the NU tier hitting everything other than Shedinja, which is very uncommon.</p>

<p>The last move depends on the item choice. Encore is useful on Kadabra for many reasons. If it can Encore a Sucker Punch (a common move Kadabra gets targeted by), it can get out for free and enable one of your Pokemon to set up. Encore is also useful because Kadabra is so fast it can make a Pokemon continually use a set-up move (provided it doesn't have priority) or a status move. You should use Encore if you have a Focus Sash. However, despite the fact that nearly any move will break Kadabra's Substitute, even Alomomola's Scald, it protects Kadabra from getting OHKOed by everything that touches it, and it can be set up when an opponent flees from Kadabra's Psychic STAB. This should be used with a Life Orb, because a Substitute prevents Kadabra from being at full HP, making Focus Sash useless.</p>

[ADDITIONAL COMMENTS]

<p>A Focus Sash is preferred because Magic Guard means that entry hazards cannot break Kadabra's Focus Sash, and Kadabra will usually need the item's effect to survive any hit, considering how easy it is to OHKO. A Focus Sash also makes Kadabra a decent last-ditch revenge killer, because it cannot be KOed no matter how many boosts the opponent has. However, a Life Orb is also a good option for Kadabra, as Magic Guard means that it won't take damage from the item, giving it essentially a free boost. It is also not very powerful without a Life Orb, meaning frail Pokemon such as Zangoose can take a hit and then OHKO it. Also, if you are considering using Kadabra as a Fighting-type resist, note that Kadabra's frailty means that this is not a good idea. In fact, Gurdurr can KO it with a combination of Drain Punch and Mach Punch.</p>

<p>Fighting-types such as Gurdurr and Sawk are good partners for a number of reasons. Dark-types are generally dangerous for Kadabra, as the most common ones, Skuntank and Cacturne, can KO Kadabra with Sucker Punch before it can move or Pursuit it if it tries to switch out if it has taken prior damage or predicts incorrectly. Fighting-types resist these very dangerous Pokemon's STABs and can hit them hard in return. Fighting-types also can destroy special walls like Regice and Lickilicky, both of which Kadabra has no chance of getting past. While Kadabra is fast, there are still a few Pokemon that have a higher base Speed, such as Swellow, Electrode, Zebstrika, Ninjask, and Swoobat. Because most of these Pokemon are Electric-types or are weak to Rock-type moves, Golem is a good teammate, as its typing allows it to OHKO them with its STABs. As Kadabra is very hard to switch in, slow users of U-turn or Volt Switch, such as Ampharos, can be useful to allow Kadabra to switch in without having to take a hit.</p>

[Other Options]

<p>Kadabra has a boosting move in Calm Mind, which makes it hit quite a bit harder, but because Kadabra is so frail, it is pretty hard to set up. Hidden Power Fighting and Shadow Ball can be used over Hidden Power Ground and Signal Beam as they provide similar coverage, but in exchange for hitting things like Shedinja, Swoobat, and Scraggy harder; however, Kadabra struggles quite a bit against Skuntank, which is far more common, usually necessitating the need for Hidden Power Ground. Psyshock can be used over Psychic to hit special walls harder, but generally Kadabra appreciates the extra power Psychic has. Charge Beam is similar to Calm Mind, but it allows Kadabra to boost and attack at the same time. Recover can heal Kadabra, but while it is usually a good move, Kadabra will usually take over 50% damage from any attack anyway. Hidden Power Ice wrecks Torterra and Altaria, but outside of that it has little utility. Finally, Trick can pull off some interesting strategies, such as tricking a Flame Orb for a pseudo Will-O-Wisp, or cripple a wall with a Choice Scarf.</p>

[Checks and Counters]

<p>Kadabra may look simple to counter at first, but when its Focus Sash is intact, it can be a bit hard to defeat it as it can always take a hit and retaliate in this case. Regice stands out as a counter, as it can take hits from Kadabra all day and 2HKO it with Ice Beam. Lickilicky is only 3HKOed by a Life Orb-boosted Psychic, Kadabra's most powerful option against it, and Lickilicky can 2HKO it at worst. Swoobat and Murkrow aren't weak to Signal Beam like other Dark- and Psychic-types and can deal a lot of damage to it or use it as setup fodder, but note that if Kadabra Encores a Calm Mind then it will be for naught. Piloswine can take two Psychics, and its access to Icicle Spear and Ice Shard makes Kadabra struggle against it. While uncommon, Scraggy takes very little damage from any of Kadabra's moves, and can set up against it. Skuntank needs to watch out Hidden Power Ground, which 2HKOes it, but Skuntank can OHKO Kadabra with Sucker Punch before it can attack or catch it with Pursuit if it switches out. Altaria and Regirock have good special bulk to take hits and can 2HKO Kadabra with their own STAB moves. Golem can use Rock Blast to break through Kadabra's Focus Sash like Piloswine or can Sucker Punch it, but it gets 2HKOed by Psychic. Cacturne can also OHKO with Sucker Punch and switch into Psychic, but if Kadabra's Focus Sash is intact, it will be unable to take a Signal Beam. It doesn't have to be Sucker Punch to OHKO it once the Focus Sash is broken, as Zangoose can OHKO it with Quick Attack with the Toxic Boost boost almost all the time, and a Choice Scarf Pokemon like Braviary will have an easy time OHKOing it.</p>
 

Sweet Jesus

Neal and Jack and me, absent lovers...
If there's one member of QC team that's abused the shit out of kadabra, it's me. Got some stuff I'd like to see changed

The last move will rarely be used admittedly
Delete this, replace it with the fact kadabra can encore toxic, WoW, and leech seed when predicted correctly and abuse it with magic guard. He can also come in on predicted subs and encore those with his good speed. Delete the fact encore is situational too, I have abused the shit out of that move and it's incredible. It can even let you come in on some of your counters encore them in random moves and force your opponent to switch to something that will not take kadabra very well. Encore can even be used on boosting moves or to pp stall recovery moves when your opponent only has one poke left.

Precise sub should be used on LO only and encore is better with sash most of the time.

Signal beam and hp ground should be the main options over shadow ball and hp fighting. hp fighting breaks the speed tie with buzz and rapidash and kadabra does not need the LO to 2hko standard skunk (so delete that too). In fact, if you predict correctly the switch into skunk, you can get rid of it and have kadabra still living at 1 hp and still immune to hazards. signal beam also hits ludicolo harder than psychic which is always useful. You should still slash shadow ball and hp fight or put them in oo but precise what I've just written.

A Focus Sash also makes it a decent last-ditch revenge killer since it cannot be OHKOed with it no matter how many boosts the opponent has.
Very true, you could add the fact it's an original way of having some sort of one use perfect coverage special priority, something that is completely unnexistant in NU.

Easy to check with stuff like Skuntank, which makes it hard to perform its role.
Delete this cause this: 252SpAtk Kadabra (Neutral) Hidden Power (Ground) vs 20HP/0SpDef Skuntank (Neutral): 60% - 72% (214 - 254 HP). Guaranteed 2HKO.
Sucker punch can be encored or simply switched on and pursuit gives him the oppurtunity to 2hko you so it's a 50-50. Change this for every place you've written skuntank. It's a counter, but far from an ultimate counter like lickylicky (who is still vulnerable to encore on the recovery move).

In counters, start off by precising kadabra is easily revenge killed by any priority ONCE his sash is broken. Zanz for example will get crushed. Once changes have been made, you can also add swoobat and natu since they aren't weak to signl beam, natu bounces encore and swoobat is faster (though dare devils like me will still encore swoobats into predicted set up)

I'll prolly add more later
 

ebeast

she's probably sexting nprtprt
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I agree with SJ that Kadabra should be using Hidden Power Ground and Signal Beam over Shadow Ball and Hidden Power Fighting. HP Ground and Signal Beam hit the same Psychic-, Dark-, and Steel-type targets as the other two but gets the added benefit of being capable of hitting Skuntank--the most common switch into Psychic-types.

Keep what you said about Skuntank being a great Kadabra check (Remove the Skuntank is the ultimate counter thing though) , but make sure to point out that Skuntank is not a complete counter and still has to watch out for Substitute or Encore predictions.

"Encore is situational" -Remove this, because this is definitely not true. Encore is an amazing move and works very well on Kadabra because of its excellent base 105 Speed. Kadabra is capable of locking Pokemon into set up moves such as Braviary using Substitute or Bulk Up, Sawsbuck using Swords Dance, and Haunter using Substitute. The free turns that Encore provides is excellent for an offensive Pokemon, and Kadabra can even abuse it in ways that other Pokemon cannot. Thanks to Magic Guard it can even Encore onto status moves such as Leech Seed, Will-O-Wisp, and Toxic without being hindered by it in the least. Make absolutely sure that you make these qualities of Encore on Kadabra clear.
 

ebeast

she's probably sexting nprtprt
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Make sure you spell Magic Guard correctly on your write-up.

"A Focus Sash also makes it a decent last-ditch revenge killer since it cannot be OHKOed with it no matter how many boosts the opponent has, potentially being a "special priority move," so to speak" ~~I understand what SJ means when he said that, but I do not think it should go in the write-up. Saying that Kadabra is potentially a special priority move will just confuse the reader. Just mention that with its Sash intact Kadabra is capable of surviving any boosted attack and retaliating back.


[QC]1/3[/QC]
 
Take out Natu in Checks and Counters; it is hardly relevant. I would state in AC that Kadabra can't even switch into Gurdurr safely since a combo of Drain Punch + Mach Punch 2HKOs. Also, add that Fighting-types also help Kadabra by taking care of threatening Dark-types. Also add in AC about how getting Kadabra in safely is hard so slow U-turns/Volt Switches can remedy that. I would also state that Kadabra is not that powerful without a Life Orb so even frail things such as Zangoose can take a hit (Focus Sash is still the better option imo). Add Piloswine to CC because of Icicle Spear and how it can take two Psychics, Charge Beam in OO so it can boost and attack at the same time, and Hidden Power Ice in AC or OO to OHKO Altaria and Torterra.

Do all that and...

[qc]2/3[/qc]
 
few things to add to C&C:
  • Scraggy
  • Altaria
  • Regirock
  • Murkrow
  • Tank Zweilous(signal beam 3HKOs, its not great but it can take psychic easy and force you to signal beam)

[qc]3/3[/qc]
 
Tank Zweilous(signal beam 3HKOs, its not great but it can take psychic easy and force you to signal beam)
IDK if I should add Zweilous if Natu is considered to be "irrelavent"

| 124 | Zweilous | 1310 | 1.185% | 1031 | 1.135% |
| 135 | Natu | 1111 | 1.005% | 901 | 0.992% |

That's pretty close, and I think Natu is getting more common thanks to Hail, since it bounces back the occasional Toxic Spikes Stallrein depends on.

Also, Hustle means that if you miss Crunch you're screwed, but I'll add it for now.
 
IDK if I should add Zweilous if Natu is considered to be "irrelavent"

| 124 | Zweilous | 1310 | 1.185% | 1031 | 1.135% |
| 135 | Natu | 1111 | 1.005% | 901 | 0.992% |

That's pretty close, and I think Natu is getting more common thanks to Hail, since it bounces back the occasional Toxic Spikes Stallrein depends on.

Also, Hustle means that if you miss Crunch you're screwed, but I'll add it for now.
Zweilous is a lot better than Natu though :(, im actually not sure it should be listed as the analysis doesn't have thunder wave on the set, Crunch + Twave are all you really need. Yeah don't add Zweilous, its to shaky.
 
I just want to give a little bit of a progress report - I have the analysis itself done in a Word Document, but there are multiple mentions of Absol and Cinccino within the analysis (Emboar and Amoonguss are unmentioned iirc). I'll put this up tommorow or something once I edit it accordingly.

EDIT: Revisions made
 
GP check. Good job on writing this.
Additions in Blue
Subtractions in Red
Comments in Purple

[Overview]

<p>Although Kadabra is an NFE, Kadabra it is one of the strongest special attackers in the tier, along with many of its fellow Psychic-type Pokemon. However, unlike most other heavy hitting Special Attakcers, however special attackers, Kadabra is also one of the faster Pokemon in the tier, outspeeding threats such as Sawsbuck and Charizard. In addition to these two things, it has the amazing ability Magic Guard, meaning that it cannot be worn down by Life Orb damage or get stalled out by status. Despite this, Kadabra's main flaw is apparent – (change to semicolon) while it has a good offensive potential, its defenses are some of the game's worst, and it will almost never survive a physical attack, even if it resists the move. However, if you can work around its fraility frailty, Kadabra can be a useful asset to your team.</p>

[SET]
name: Special Attacker
move 1: Psychic
move 2: Signal Beam
move 3: Hidden Power Ground
move 4: Encore / Substitute
item: Focus Sash / Life Orb
ability: Magic Guard
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Kadabra's best and only viable set comes in the form of a somewhat straighforward straightforward special attacker, (remove comma) with the goal of outspeeding the opponent opponents and hitting them hard. Thanks to Magic Guard, it cannot be worn down by Poison, Burn, poison, burn Leech Seed, Life Orb recoil, or Entry Hazards entry hazards, giving it a huge advantage over its competition. It also is faster than almost any Special Attacker within special attacker in the tier, making it one of the few Pokemon in the tier with a combination of power and speed Speed. Psychic is the main STAB, and it does a hefty amount of damage to the common Fighting- and Poison-types that inhabit the tier. Signal Beam has good coverage with Psychic-type moves, hitting opposing Psychic-types Psychic- and Dark-type Pokemon for super effective damage. Hidden Power Ground hits Steel-type Pokémon Pokemon such as Bastiodon hard, and Skuntank is also 2HKOed by it. These three moves near provide perfect coverage in the NU tier (add comma) hitting everything other than Shedinja, which is very uncommon.</p>

<p>The last move depends on the item choice. Encore is useful on Kadabra for many reasons. If you it can encore Encore a Sucker Punch (a common move Kadabra gets targeted by) (add comma) you it can use Encore to allow get out for free and enable one of your Pokemon to set up, and also get out for free. It Encore is also can be used useful because Kadabra is so fast so it can make a Pokemon continually use a set-up move (provided it doesn't have priority) or a status move. You should use Encore if you have a Focus Sash. However, despite the fact that nearly any move will break Kadabra's Substitute, even Alomomola's Scald, it protects Kadabra from getting OHKOed by everything that touches it, and it can be set it up when an opponent flees from its Kadabra's Psychic STAB. This should be used with a Life Orb, because a Substitute cancels out a boost from a prevents Kadabra from being at full HP, making Focus Sash useless.</p>

[ADDITIONAL COMMENTS]

<p>A Focus Sash is preferred because Magic Guard means that Entry Hazards entry hazards cannot break its Kadabra's Focus Sash, and Kadabra will usually need the item's ability effect to survive at full health any hit, considering how easy it is to OHKO. A Focus Sash also makes it Kadabra a decent last-ditch revenge killer, because it cannot be KOed no matter how many boosts the opponent has. However, a Life Orb is also a good option for Kadabra, as Magic Guard means that it won't take damage from the move item, giving it essentially a "free boost." free boost. It is also not very powerful without a Life Orb, as meaning frail Pokemon such as Zangoose can take a hit and then OHKO it. Also, note that if you are trying to use considering using Kadabra as a Fighting-type resist, note that Kadabra's frailty means that this is not a good idea. In fact, Gurdurr can KO it with a combination of Drain Punch and Mach Punch.</p>

<p>Fighting-types such as Gurdurr and Sawk are good partners for a number of reasons. Dark-types are generally dangerous for Kadabra, as the most common ones, Skuntank and Cacturne, can hit Kadabra with Sucker Punch before it can move or can Pursuit it if it tries to switch out if Kadabra has taken prior damage or predicts incorrectly, and Fighting-types resist their STABs and can hit them hard in return. Fighting-types also can destroy most Special special walls Pokemon like Regice and Lickilicky, both of whom which Kadabra has no chance of getting past. While Kadabra is fast, there are still a few Pokemon that have a higher base speed Speed, such as Swellow, Electrode, Zebstrika, Ninjask, and Swoobat. Because most of these Pokemon are Electric-types or are weak to Rock-type moves, Golem is a good teammate, as its typing allows it to OHKO them with its STABs. Since As Kadabra is very hard to switch in, slow users of U-turn or Volt Switch, such as Ampharos, can be useful to allow Kadabra to switch in without having to take a hit.</p>

[Other Options]

<p>Kadabra has a boosting move in Calm Mind, which makes it hit quite a bit harder, but since because Kadabra is so frail (add comma) it is pretty hard to set up. Hidden Power Fighting and Shadow Ball can be used over Hidden Power Ground and Signal Beam since as they provide similar coverage, but in exchange for hitting things like Shedinja, Swoobat, and Scraggy harder, Kadabra struggles quite a bit against Skuntank, which is far more common. Psyshock can be used over Psychic to hit Special Walls special walls harder, but generally Kadabra appreciates the extra power Psychic has. Charge Beam is similar to Calm Mind, as but it can allows Kadabra to boost and attack at the same time. Recover can heal Kadabra, and but while it is usually a good move, Kadabra will usually take over 50% damage from each move any attack. Hidden Power Ice wrecks Torterra and Altaria, but outside of that it has little utility. Finally, Trick can pull of some interesting strategies, such as tricking a Flame Orb for a pseudo Will-O-Wisp, or cripple a wall with a Choice Scarf.</p>

[Checks and Counters]

<p>Kadabra may look simple to counter at first, but when its Focus Sash is intact, it can be a bit hard to defeat it as it can always take a hit and retaliate in this case. Regice stands out as a counter, as it can take hits from Kadabra all day, (remove comma) and 2HKO it with Ice Beam. Lickilicky is only 3HKOed by a Life Orbed Psychic, Kadabra's most powerful option against it, and Lickilicky can 2HKO it at worst. Swoobat and Murkrow aren't weak to Signal Beam like other Dark- or and Psychic-types, (remove comma) and can deal a lot of damage to it or use it as set up setup fodder, but note that if Kadabra Encores a Calm Mind then it will be for naught. Piloswine can take two Psychics, and its access to Icicle Spear and Ice Shard makes Kadabra struggle against it. While uncommon, Scraggy takes very little damage from any of Kadabra's moves, and can set up against it. Skuntank needs to watch out Hidden Power Ground, which 2HKOs 2HKOes it, but Skuntank can OHKO Kadabra with Sucker Punch before it can attack or catch it with Pursuit if it switches out. Altaria and Regirock have a good special bulk to take hits and can 2HKO Kadabra with their own STAB moves. Golem can use Rock Blast to break through its Kadabra's Focus Sash like Piloswine or can Sucker Punch it, but it gets 2HKOed by Psychic. Cacturne can also OHKO with Sucker Punch and switch into Psychic, but if Kadabra's Focus Sash is intact (add comma) it will be unable to take a Signal Beam. It doesn't have to be Sucker Punch to OHKO it once the Focus Sash is broken, as Zangoose can OHKO it with Quick Attack with the Toxic Boost boost almost all the time, and a Choice Scarfed Pokemon like Braviary will have an easy time OHKOing it.</p>


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Oglemi

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[Overview]

<p>Although Kadabra is an NFE, it is one of the strongest special attackers in the tier. However, unlike most other heavy hitting special attackers, Kadabra is also one of the faster Pokemon in the tier, outspeeding threats such as Sawsbuck and Charizard. In addition, it has the amazing ability Magic Guard, meaning that it cannot be worn down by Life Orb damage or get stalled out by status. Despite this, Kadabra's main flaw is apparent; while it has a good offensive potential, its defenses are some of the game's worst, and it will almost never survive a physical attack, even if it resists the move. However, if you can work around its frailty, Kadabra can be a useful asset to your team.</p>

[SET]
name: Special Attacker
move 1: Psychic
move 2: Signal Beam
move 3: Hidden Power Ground
move 4: Encore / Substitute
item: Focus Sash / Life Orb
ability: Magic Guard
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Kadabra's best and only viable set comes in the form of a somewhat straightforward special attacker, with the goal of outspeeding opponents and hitting them hard. Thanks to Magic Guard, it cannot be worn down by poison, burn, Leech Seed, Life Orb recoil, or entry hazards, giving it a huge advantage over its competition. It also is faster than almost any special attacker in the tier, making it one of the few Pokemon in the tier with a combination of power and Speed. Psychic is the main STAB, and it does a hefty amount of damage to the common Fighting- and Poison-types that inhabit the tier. Signal Beam has good coverage with Psychic-type moves, hitting opposing Psychic- and Dark-type Pokemon for super effective damage. Hidden Power Ground hits Steel-type Pokemon such as Bastiodon hard, and Skuntank is also 2HKOed by it. These three moves have near provide perfect coverage in the NU tier hitting everything other than Shedinja, which is very uncommon.</p>

<p>The last move depends on the item choice. Encore is useful on Kadabra for many reasons. If it can Encore a Sucker Punch (a common move Kadabra gets targeted by), it can get out for free and enable one of your Pokemon to set up. Encore is also useful because Kadabra is so fast it can make a Pokemon continually use a set-up move (provided it doesn't have priority) or a status move. You should use Encore if you have a Focus Sash. However, despite the fact that nearly any move will break Kadabra's Substitute, even Alomomola's Scald, it protects Kadabra from getting OHKOed by everything that touches it, and it can be set up when an opponent flees from Kadabra's Psychic STAB. This should be used with a Life Orb, because a Substitute prevents Kadabra from being at full HP, making Focus Sash useless.</p>

[ADDITIONAL COMMENTS]

<p>A Focus Sash is preferred because Magic Guard means that entry hazards cannot break Kadabra's Focus Sash, and Kadabra will usually need the item's effect to survive any hit, considering how easy it is to OHKO. A Focus Sash also makes Kadabra a decent last-ditch revenge killer, because it cannot be KOed no matter how many boosts the opponent has. However, a Life Orb is also a good option for Kadabra, as Magic Guard means that it won't take damage from the item, giving it essentially a free boost. It is also not very powerful without a Life Orb, meaning frail Pokemon such as Zangoose can take a hit and then OHKO it. Also, if you are considering using Kadabra as a Fighting-type resist, note that Kadabra's frailty means that this is not a good idea. In fact, Gurdurr can KO it with a combination of Drain Punch and Mach Punch.</p>

<p>Fighting-types such as Gurdurr and Sawk are good partners for a number of reasons. Dark-types are generally dangerous for Kadabra, as the most common ones, Skuntank and Cacturne, can KO Kadabra with Sucker Punch before it can move or Pursuit it if it tries to switch out if it has taken prior damage or predicts incorrectly. and Fighting-types resist these very dangerous Pokemon's STABs and can hit them hard in return. Fighting-types also can destroy special walls like Regice and Lickilicky, both of which Kadabra has no chance of getting past. While Kadabra is fast, there are still a few Pokemon that have a higher base Speed, such as Swellow, Electrode, Zebstrika, Ninjask, and Swoobat. Because most of these Pokemon are Electric-types or are weak to Rock-type moves, Golem is a good teammate, as its typing allows it to OHKO them with its STABs. As Kadabra is very hard to switch in, slow users of U-turn or Volt Switch, such as Ampharos, can be useful to allow Kadabra to switch in without having to take a hit.</p>

[Other Options]

<p>Kadabra has a boosting move in Calm Mind, which makes it hit quite a bit harder, but because Kadabra is so frail, it is pretty hard to set up. Hidden Power Fighting and Shadow Ball can be used over Hidden Power Ground and Signal Beam as they provide similar coverage, but in exchange for hitting things like Shedinja, Swoobat, and Scraggy harder; however, Kadabra struggles quite a bit against Skuntank, which is far more common, usually necessitating the need for Hidden Power Ground. Psyshock can be used over Psychic to hit special walls harder, but generally Kadabra appreciates the extra power Psychic has. Charge Beam is similar to Calm Mind, but it allows Kadabra to boost and attack at the same time. Recover can heal Kadabra, but while it is usually a good move, Kadabra will usually take over 50% damage from any attack anyway. Hidden Power Ice wrecks Torterra and Altaria, but outside of that it has little utility. Finally, Trick can pull off some interesting strategies, such as tricking a Flame Orb for a pseudo Will-O-Wisp, or cripple a wall with a Choice Scarf.</p>

[Checks and Counters]

<p>Kadabra may look simple to counter at first, but when its Focus Sash is intact, it can be a bit hard to defeat it as it can always take a hit and retaliate in this case. Regice stands out as a counter, as it can take hits from Kadabra all day and 2HKO it with Ice Beam. Lickilicky is only 3HKOed by a Life Orb-boosted Psychic, Kadabra's most powerful option against it, and Lickilicky can 2HKO it at worst. Swoobat and Murkrow aren't weak to Signal Beam like other Dark- and Psychic-types and can deal a lot of damage to it or use it as setup fodder, but note that if Kadabra Encores a Calm Mind then it will be for naught. Piloswine can take two Psychics, and its access to Icicle Spear and Ice Shard makes Kadabra struggle against it. While uncommon, Scraggy takes very little damage from any of Kadabra's moves, and can set up against it. Skuntank needs to watch out Hidden Power Ground, which 2HKOes it, but Skuntank can OHKO Kadabra with Sucker Punch before it can attack or catch it with Pursuit if it switches out. Altaria and Regirock have good special bulk to take hits and can 2HKO Kadabra with their own STAB moves. Golem can use Rock Blast to break through Kadabra's Focus Sash like Piloswine or can Sucker Punch it, but it gets 2HKOed by Psychic. Cacturne can also OHKO with Sucker Punch and switch into Psychic, but if Kadabra's Focus Sash is intact, it will be unable to take a Signal Beam. It doesn't have to be Sucker Punch to OHKO it once the Focus Sash is broken, as Zangoose can OHKO it with Quick Attack with the Toxic Boost boost almost all the time, and a Choice Scarf Pokemon like Braviary will have an easy time OHKOing it.</p>


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