TheRoyalGuard vs Ragnarokalex on the Gentlemens Ballroom

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Frosty

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2v2 Training FE Doubles
1 Day DQ
1 Sub
1 Recov/Chill
Items:ON
Abilities:ALL
Switch:Teemo knows where you sleep
Arena:
This is a grand room that spans over three hundred feet all across in a circle. The ground is made of a solid marble, making digging impossible(also who would trash a classy mans floor) in the very center, the lord of this house has installed a 50 ft across and 50 ft deep pool of crystal clear water(drinking it might even heal you a bit). The outside of the circle is rimmed in black marble pillars and a bit beyond that are extremly tall windows showing a beautiful courtyard. Now to keep things interesting, the lord(ref) may ask the combatants to prefor different feats of skill, or suffer his displeasure.

Looking for quick refs for these hopefully

TheRoyalGuard said:
Accepting both

Ragnarokalex said:
and for the FE one:
468.png

Togetic (Azavel) Male
Nature:
Timid
Type:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace:
Type: Innate
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW):
Type: Innate
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 92 (+) (+10% Accuracy & Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 0


Attacks: 48 Total
After You
Air Cutter
Air Slash
Ancient Power
Aura Sphere
Baton Pass
Bestow
Charm
Counter
Growl
Encore
Endure
Extrasensory
Extreme Speed
Fire Blast
Flamethrower
Fly
Follow Me
Grass Knot
Heal Bell
Heat Wave
Helping Hand
Light Screen
Magic Coat
Magical Leaf
Metrenome
Mirror Move
Morning Sun
Nasty Plot
Protect
Psychic
Psyshock
Rain Dance
Reflect
Roost
Safeguard
Shadow Ball
Sky Attack
Solar Beam
Substitute
Sunny Day
Sweet Kiss
Swift
Tailwind
Toxic
Tri Attack
Yawn
Wish
282.png

Gardevoir (Keraia) Female
Nature:
Modest
Type:
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace:
Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW):
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 0


Attacks: 44 Total
Calm Mind
Confuse Ray
Confusion
Disable
Double Team
Dream Eater
Encore
Endure
Energy Ball
Focus Blast
Future Sight
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Fire)
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Pain Split
Protect
Psychic
Psyshock
Reflect
Rest
Safeguard
Shadow Ball
Signal Beam
Sleep Talk
Snatch
Substitute
Swagger
Taunt
Teleport
Thunderbolt
Thunder Wave
Will o Wisp
Wish

TRG said:
G0ZyV.png

Kethzyal(Starmie) (Male)
Nature: Modest (+ to S.Attack, - to Attack)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Illuminate:(Activate) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.

Natural Cure:(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Analytic:(Innate)(DW) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

HP: 90
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC:6/6
MC:0
DC:3/5

Total Moves: 86
Moves:(16)

Camouflage
Confuse Ray
Harden
Hydro Pump
Light Screen
Power Gem
Rapid Spin
Recover
Swift
Tackle
Water Gun

Dive
Ice Beam
Pain Split
Protect
Psychic
Reflect
Thunder
Thunder Wave
Zap Cannon
HRHAZ.png

*<Lucario> [Lionheart] (Male)
Nature: Naive
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.



Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+) (+12% Accuracy & Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Total Moves: 101
Attacks:(61)
*Counter
*Endure
*Feint
*Force Palm
*Foresight
*Quick Attack
*Reversal
*Screech
Aura Sphere
Bone Rush
Close Combat
Copycat
Dark Pulse
Detect
Dragon Pulse
Extremespeed
Heal Pulse
Me First
Metal Claw
Metal Sound
Quick Guard

*Agility
*Blaze Kick
*Vacuum Wave
Bullet Punch
Circle Throw
Cross Chop
Follow Me
Hi-Jump Kick
Iron Defense
Sky Uppercut
Zen Headbutt

*Brick Break
*Earthquake
*Rock Slide
*Shadow Claw
Bulldoze
Dig
Drain Punch
Dual Chop
Facade
Flash Cannon
Focus Blast
Focus Punch
Helping Hand
Hidden Power(Grass 7)
Hone Claws
Ice Punch
Iron Tail
Magic Coat
Magnet Rise
Mud Slap
Psychic
Rest
Role Play
Sleep Talk
Snore
Substitute
Sunny Day
Thunder Punch
Toxic

Order of Operations:
Ragnarokalex sends out pokemon with items
TheRoyalGuard sends out pokemon with items and orders
Ragnarokalex gives orders
I Ref.
 
Starmie with an EXP.Share
Lucario with a Soothe Bell

Starmie: Light Screen-Thunder Wave Togekiss-Thunder Togekiss
If Encore then Ice Beam Togekiss

Lucario: Thunder Punch Togekiss-Ice Punch Togekiss-Thunder Punch Togekiss
If your target is under the effects of a protective/evasive move then Shadow Claw Gardevior
 
Ragnarokalex
468.png

Hp: 100
En: 100
1/3/5/4/92
Other:
Item: Exp. Share

282.png

Hp: 100
En: 100
2/3/6/4/80
Other:
Item: Amulet Coin

TheRoyalGuard
G0ZyV.png

Hp: 90
En: 100
2/3/5/3/115
Other:
Item: Amulet Coin

HRHAZ.png

Hp: 100
En: 100
5/3/5/2/104
Other:
Item: Soothe Bell​

Round 1​

The Lord is pleased with the attacks of this round. But you should keep at it and deal even more damage next round, or else heads will roll!

Gardevoir: Snatch

Starmie: Light Screen: snatched for 10 energy

Gardevoir: Light Screen for 14 energy

Lucario: Thunder Punch (Togekiss): (8+3+3)*1.5= 21 damage for 6 energy
Crit: 1 (yes)
Paralysis: 7

Togekiss: Aura Sphere (Lucario): (9+4.5)*1.5= 20.25 damage for 7 energy
Crit:10

Togekiss: Magic Coat for 10 energy

Starmie: Thunder Wave (Togekiss): reflected at Starmie for 7 energy

Lucario: Ice Punch (Togekiss): (8+3)*1.5= 16.5 damage for 6 energy
Crit: 14
Freeze: 6

Gardevoir: Psychic (Lucario): 6+4+3+5.5= 18.5 damage for 6 energy
Crit: 12
Effect: 3

Lucario: Thunder Punch (Togekiss): (8+3)*1.5= 16.5 damage for 6 energy
Crit: 13
Paralysis: 2 (no)

Togekiss: Roost: +20hp for 11 energy

Gardevoir: Psychic (Lucario): 6+4+3+5.5= 18.5 damage for 10 energy
Crit: 15
Effect: 5 (no)

Full Paralysis: 54 (no)
Starmie: Thunder (Togekiss): (12*2/3+1.5)= 9.5 damage for 8 energy
Hit: 38 (yes)
Crit: 8 (no)
Paralysis: 7 (no)


Ragnarokalex
Light Screen for 3a
468.png

Hp: 56
En: 72
1/3/5/4/92
Other:
Item: Exp. Share

282.png

Hp: 100
En: 70
2/3/6/4/80
Other:
Item: Amulet Coin

TheRoyalGuard
G0ZyV.png

Hp: 90
En: 75
2/3/5/3/115
Other: 20% Paralysis
Item: Amulet Coin

HRHAZ.png

Hp: 43
En: 82
5/3/5/2/104
Other:
Item: Soothe Bell​

Ragnarokalex's turn!
 
Keraia: Heal Pulse Azavel - Psyshic Lionheart - Thunderbolt Kethzyal
IF Lionheart uses a Protective/evasive move, Thunderbolt Kethzyal and push actions down

Azavel: Aura Sphere Lionheart - Air Cutter - Solar Beam Kethzyal
IF lionheart uses a protective/evasive move, Solar Beam Kethzyal and push actions down
 
Kethzyal: Zap Cannon+Swift Azavel-Cooldown(Ice Beam Azavel)-Pain Split Keraia

Lionheart: Helping Hand Kethzyal-Rest-Sleep Talk Azavel (Thunder Punch Ice Punch Toxic Iron Tail
 
Ragnarokalex
Light Screen for 3a
468.png

Hp: 56
En: 72
1/3/5/4/92
Other:
Item: Exp. Share

282.png

Hp: 100
En: 70
2/3/6/4/80
Other:
Item: Amulet Coin

TheRoyalGuard
G0ZyV.png

Hp: 90
En: 75
2/3/5/3/115
Other: 20% Paralysis
Item: Amulet Coin

HRHAZ.png

Hp: 43
En: 82
5/3/5/2/104
Other:
Item: Soothe Bell​

Round 2​

Lucario: Helping Hand for 4 + 18 = 22 energy

Togekiss: Aura Sphere (Lucario): (9+4.5)*1.5= 20.25 damage for 7 energy
Crit: 13 (no)

Gardevoir: Heal Pulse (Togekiss): +20hp for 13 energy

Full Paralysis: 30/100 (no)
Starmie: Zap Cannon + Swift (Togekiss): ((12+6)*2+1.5)*1.5= 56.25 damage for 18 energy
Crit: 2 (no)
NOTE: Fun fact: the combo could hit both mons thanks to Swift being spread and all. But since the DAT says "up to 3 opponents" I went with 1 opponent.

Lucario: Rest for 15 energy
+12hp

Gardevoir: Psychic (Lucario): 6+4+3+5.5= 18.5 damage for 6 energy
Crit: 4 (no)
Effect: 10 (no)

Lucario woke up!

Starmie cools down

Full Paralysis: 7/100 (yes)
Togekiss: Full Paralysis

Lucario: Sleep Talk for 3 energy - but it failed!

Gardevoir: Thunderbolt (Starmie): (10+4)*1.5=21 damage for 7 energy
Crit: 6 (no)
Paralysis: 9 (no)

Full Paralysis: 45 (no)
Starmie: Pain Split (Gardevoir): (100-(90-21))/2= 15.5 hp gained/lost for 16.33 energy

Full Paralysis:85 (no)
Togekiss: Solarbeam (Starmie): (12+3)*1.5 = 22.5 damage for 8 energy
Crit: 12 (no)

Ragnarokalex
Light Screen for 3a
468.png

Hp: 20
En: 58
1/3/5/4/92
Other: 15% paralysis
Item: Exp. Share

282.png

Hp: 84
En: 44
2/3/6/4/80
Other:
Item: Amulet Coin

TheRoyalGuard
G0ZyV.png

Hp: 62
En: 41
2/3/5/3/115
Other: 15% Paralysis
Item: Amulet Coin

HRHAZ.png

Hp: 16
En: 42
5/3/5/2/104
Other:
Item: Soothe Bell​

TheRoyalGuard's turn!
 
Lionheart: Extremespeed+Extremespeed Togekiss-Cooldown(Extremespeed)-Shadow Claw Gardevoir
If Togekiss uses endure then Toxic and push actions down

Kethzyal: Ice Beam Togekiss-Hydro Pump Gardevoir-Ice Beam Gardevoir
If your target is under the effects of a proctective/evasive move then chill
 
Keraia: Thunderbolt Starmie - Thunderbolt Starmie - Thunderbolt Starmie

Azavel: Protect - Aura Sphere Lucario - Aura Sphere Lucario
IF your target is KOed, Solar Beam Starmie
 
I am taking this back if you guys don't mind


Ragnarokalex
Light Screen for 3a
468.png

Hp: 20
En: 58
1/3/5/4/92
Other: 15% paralysis
Item: Exp. Share

282.png

Hp: 84
En: 44
2/3/6/4/80
Other:
Item: Amulet Coin

TheRoyalGuard
G0ZyV.png

Hp: 62
En: 41
2/3/5/3/115
Other: 15% Paralysis
Item: Amulet Coin

HRHAZ.png

Hp: 16
En: 42
5/3/5/2/104
Other:
Item: Soothe Bell​

I predict an EN KO somewhere in the future.

Lucario: Extremespeed + Extremespeed Togekiss: 8*2.25+3= 21 damage for 28 energy
NOTE: That Combo and Protect have the same +4 priority and Lucario is faster so yeah...

Togekiss fainted!

Gardevoir: Thunderbolt (Starmie): (10+4)*1.5= 21 damage for 7 energy
Crit: 6 (no)
Paralysis: 9 (no)

Full Paralysis: 93 (no)
Starmie: Ice beam nothing for 7 energy

Lucario: cooldown

Gardevoir: Thunderbolt (Starmie): (10+4)*1.5= 21 damage for 11 energy
Crit: 3 (no)
Paralysis: 4 (no)

Full Paralysis: 18 (no)
Starmie: Hydro Pump (Gardevoir): 12+3+1.5 = miss for 7 energy
Hit: 82/100 (miss)

Lucario: Shadow Claw (Gardevoir): (7+3)*1.5 = 15 damage for 5 energy
Crit: 14 (no)

Gardevoir: Thunderbolt (Starmie): (10+4)*1.5= 21 damage for 15 energy
Crit: 15 (no)
Paralysis: 9 (no)

Starmie fainted!

468.png

Hp: KO
En: KO
1/3/5/4/92
Other: 15% paralysis
Item: Exp. Share

282.png

Hp: 69
En: 11
2/3/6/4/80
Other:
Item: Amulet Coin

TheRoyalGuard
G0ZyV.png

Hp: ko
En: ko
2/3/5/3/115
Other: 15% Paralysis
Item: Amulet Coin

HRHAZ.png

Hp: 16
En: 9
5/3/5/2/104
Other:
Item: Soothe Bell​

Ragnarokalex's turn!
 
282.png

Hp: 69
En: 11
2/3/6/4/80
Other:
Item: Amulet Coin

TheRoyalGuard
HRHAZ.png

Hp: 16
En: 9
5/3/5/2/104
Other:
Item: Soothe Bell​

Lucario: Shadow Claw: (7+3)*1.5= 15 damage for 5 energy
Crit: doesn't matter

Gardevoir: Psychic: 6+4+3+4= 17 damage for 7 energy
Crit: doesn't matter
Effect: doesn't matter

Lucario fainted!

Ragnarokalex wins!

282.png

Hp: 54
En: 5
2/3/6/4/80
Other:
Item: Amulet Coin

TheRoyalGuard
HRHAZ.png

Hp: KO
En: KO
5/3/5/2/104
Other:
Item: Soothe Bell​

Prizes:
Ragnarokalex: 2CC
Togekiss: 4MC
Gardevoir: 3MC, 2KOC (Lucario, Starmie)

TheRoyalGuard: 2CC
Starmie: 2MC, 1DC
Lucario: 3MC, 1KOC (Togekiss)

Frosty: 4UC
 
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