Madotsuki vs Someoneelse GOGOGO

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I'm offering... another flashmatch with Fidgit...

1v1 FE singles
1 Hour DQ (or 1 Day if unable to make it a flash)
2 subs
2 chills/ no recovers
Training items
All abilities
ASB arena



Fidgit [Feferi] (F)
Nature: Quirky (No change)
Type: Poison/Ground

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.

Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Prankster(DW)(UNLOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.


Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

MC: 2
DC: 5/5
EC: 6/6

Attacks:
Magic Room
Wonder Room
Circle Throw
Gust
Tailwind
Comet Punch
Helping Hand
Encore
Rapid Spin
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind
Wide Guard
Sludge Bomb
Toxic Spikes
Earth Power
Gravity

Spikes
Stealth Rock
Wish

Trick Room
Taunt
U-turn
Thief
Double Team
Protect
Snatch
Rock Slide


BUT try to make it interesting and don't necessarially bring something that will instantly win or lose
Accepting.

Rotom [Plasma] (N)
Nature: Modest (+SAtk, -Atk)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate:
Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16

Cut
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 2 (1.3m)
Weight Class: 3 (25.3 kg)
Base Rank Total: 20

Fridge
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 4 (2.3m)
Weight Class: 5 (100.03kg)
Base Rank Total: 20

Heat
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 2 (1.3m)
Weight Class: 3 (25.3kg)
Base Rank Total: 20

Spin
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 1 (0.8m)
Weight Class: 2 (10.3kg)
Base Rank Total: 20

Wash
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 3 (1.8m)
Weight Class: 4 (50.3kg)
Base Rank Total: 20


EC: N/A
MC: 0
DC: N/A

Attacks:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Ominous Wind
Substitute
Electro Ball
Hex
Charge
Discharge

Thundershock / Overheat / Blizzard / Hydro Pump / Leaf Storm / Air Slash

Dark Pulse
Electroweb
Mud-Slap
Pain Split
Signal Beam
Snore
Spite
Sucker Punch
Swift

Toxic
Hidden Power
Sunny Day
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Thunderbolt
Thunder
Return
Shadow Ball
Reflect
Facade
Secret Power (PG)
Rest
Thief
Round
Charge Beam
Endure (PG)
Will-O-Wisp
Flash
Volt Switch
Psych Up
Sleep Talk (PG)
Natural Gift (PG)
Dream Eater
Swagger

That's what I'm using, with an Amulet Coin. This could be interesting.
GOGOGO!!

Someoneelse orders
Madotsuki orders
I ref
 

Someoneelse

Why am I here?
Will-O-Wisp > Confuse Ray > Dark Pulse
If Fidgit uses Taunt, change all actions on that action and all subsequent actions with Dark Pulse
 
Its a flash, fuck flavor

Pre-Round stats:

Feferi @ Exp. Share
HP: 100
EN: 100
3/4/3/3/105

Plasma @ Amulet Coin
HP: 90
EN: 100
1/3/4/3/91

Action 1
Feferi used Gravity! (10 EN)

Will-o-Wisp -> Feferi (7 EN)
RNG roll (to hit, <=7500 hit) 3008 = hit
Feferi was burned!

Burn -> Feferi (2 DMG)

Action 2
Earth Power -> Plasma (6 EN)
RNG roll (to crit) 6729 = no crit
RNG roll (to lower) 9972 = no lower
(9+3+(3-3)1.5)(1.5) = 18 DMG

Confuse Ray -> Feferi (4 EN)
Feferi was confused!
RNG roll (for duration) 2409 = 2a

Burn -> Feferi (2 DMG)

Action 3
RNG roll (to hit self) 7343 = no hit self
Earth Power -> Plasma (10 EN)
RNG roll (to crit) 5796 = no crit
RNG roll (to lower) 3750 = no lower
(9+3+(3-3)1.5)(1.5) = 18 DMG
Confusion stage fell to 1!

Dark Pulse -> Feferi (6 EN)
RNG roll (To crit) 9433 = no crit
(8+(4-3)1.5) = 9.5 DMG

Burn -> Feferi (2 DMG)


Post-Round stats:

Feferi @ Exp. Share
HP: 84
EN: 74
3/4/3/3/105
Burn (2 DPA, -3 BAP from physical attacks)
Confused (1a)

Plasma @ Amulet Coin
HP: 54
EN: 83
1/3/4/3/91

Gravity (4 rounds)
 
"You made a grave error bringing an electric type..."

Taunt - Earth Power - Earth Power

IF Protective/evasive move action 1, Wish and push actions down
 

Someoneelse

Why am I here?
Yes, I did :|
Astonish > Dark Pulse > Dark Pulse
If Fidgit hits itself in confusion A1, change actions to Confuse Ray > Double Team (3 clones) > Pain Split.
 
You've met with a terrible fate, haven't you?

Pre-Round stats:

Feferi @ Exp. Share
HP: 84
EN: 74
3/4/3/3/105
Burn (2 DPA, -3 BAP from physical attacks)
Confused (1a)

Plasma @ Amulet Coin
HP: 54
EN: 83
1/3/4/3/91

Gravity (4 rounds)

Action 1
RNG roll (to hit self) 5349 = no hit self
Taunt -> Plasma (10 EN)

Astonish -> Feferi (2 EN)
RNG roll (to crit) 4394 = no crit
(4+3+(1-4)1.5) = 2.5 DMG

Burn -> Feferi (2 DMG)

Action 2
Earth Power -> Plasma (6 EN)
RNG roll (to crit) 2715 = no crit
RNG roll (to lower) 7672 = no lower
(9+3+(3-3)1.5)(1.5) = 18 DMG

Dark Pulse -> Feferi (6 EN)
RNG roll (to crit) 4830 = no crit
(8+(4-3)1.5) = 9.5 DMG

Burn -> Feferi (2 DMG)

Action 3
Earth Power -> Plasma (10 EN)
RNG roll (to crit) 6753 = no crit
RNG roll (to lower) 386 = lower
(9+3+(3-3)1.5)(1.5) = 18 DMG

Dark Pulse -> Feferi (10 EN)
RNG roll (to crit) 8517 = no crit
(8+(4-3)1.5) = 9.5 DMG

Burn -> Feferi (2 DMG)


Post-Round stats:

Feferi @ Exp. Share
HP: 56
EN: 48
3/4/3/3/105
Burn (2 DPA, -3 BAP from physical attacks)

Plasma @ Amulet Coin
HP: 18
EN: 65
1/3/4/3/91
Taunted (3a)
-1 SpD

Gravity (3 rounds)
 
Action 1
Earth Power -> Plasma (14 EN)
RNG roll (to crit) 1872 = no crit
RNG roll (to lower) 4369 = no lower
(9+3+(3-3)1.5)(1.5)+1.75 = 19.75 DMG
Plasma fainted!


Post-Round stats:

Feferi @ Exp. Share
HP: 56
EN: 34
3/4/3/3/105

Plasma @ Amulet Coin
HP: -2
EN: KO
1/3/4/3/91

Prizes:
Madotsuki gets 1 CC
Feferi the Fidgit gets 4 MC and 1 KOC

Someoneelse gets 2 CC
Plasma the Rotom gets 3 MC

I get 2 UC

Thanks for playing guys!
 
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