Wobbuffet @ Leftovers
Trait: Shadow Tag
EVs: 252 HP / 252 SDef / 4 Def
Careful Nature
- Counter
- Mirror Coat
- Encore
- Destiny Bond
Specially defensive Wobb does better than defensive Wobb in this meta, due to the large amount of SpAtk being thrown around on weather teams. I know with the number of pogeys with Volt Switch and U-Turn Wobb isn't the Uber it once was, but I truly believe that it should be at least mid-OU. It still traps and kills a bunch of things, including any and all weather makers, plus is a great asset in allowing other things set up by Encore-ing stat boosts or something like Toxic or Substitute.
Landorus-Therian (M) @ Choice Scarf
Trait: Intimidate
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Superpower
- U-turn
- Earthquake
- Stone Edge
My preferred lead. It has enough bulk to survive a hit or two, is fast enough to outspeed most non-Scarf'd pogeys, and is strong enough to finish out the game once all the fliers or Levitate/Balloons are gone. Superpower hasn't seen much use, so I might find something else for that slot.
Metagross @ Choice Band
Trait: Clear Body
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Meteor Mash
- Zen Headbutt
- Ice Punch
- Trick
Trickgross is, to state it mildly, gross. Absolutely no one expects Trick on Metagross, and this allows an embarrassing number of non-Physical sweepers getting a Choice Band stuck on them. Other than that, losing a move slot to use for more coverage hurts, but it's still one of the hardest hitting dudes in OU.
Keldeo-Resolute @ Leftovers
Trait: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Calm Mind
- Secret Sword
- Hydro Pump
- Hidden Power [Ghost]
I'm in a weird place with Keldeo-R right now. On one hand, it's a great anti-Rain pogey, able to sweep through entire teams with a Rain boosted CM'd Hydro Pump with not much effort. On the other hand, it just sorta dies too easy. I've been thinking about replacing it with Tentacruel, but I don't know.
Tyranitar @ Leftovers
Trait: Sand Stream
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Stealth Rock
- Pursuit
- Stone Edge
- Crunch
Mostly here as a way to wipe other weather out, T-Tar is still a pretty powerful option. People seem to always forget Pursuit, and I've gotten more than a few free kills out of it. It does seem to get burned a unfortunately large amount of the time, though.
Alakazam @ Life Orb
Trait: Magic Guard
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Hidden Power [Fire]
- Psyshock
- Shadow Ball
- Focus Blast
One of my favorites since Gen 1, Magic Guard Alakazam is, simply put, the nuts. Being able to switch into Encored Toxic or Will-O-Wisp with Sandstorm and Stealth Rocks up without being afraid of basically anything while being able to outspeed most anything and kill it dead, Alakazam is a very powerful Special attacker. Used to have Calm Mind but I dropped it because frankly it didn't need it.
Trait: Shadow Tag
EVs: 252 HP / 252 SDef / 4 Def
Careful Nature
- Counter
- Mirror Coat
- Encore
- Destiny Bond
Specially defensive Wobb does better than defensive Wobb in this meta, due to the large amount of SpAtk being thrown around on weather teams. I know with the number of pogeys with Volt Switch and U-Turn Wobb isn't the Uber it once was, but I truly believe that it should be at least mid-OU. It still traps and kills a bunch of things, including any and all weather makers, plus is a great asset in allowing other things set up by Encore-ing stat boosts or something like Toxic or Substitute.
Landorus-Therian (M) @ Choice Scarf
Trait: Intimidate
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Superpower
- U-turn
- Earthquake
- Stone Edge
My preferred lead. It has enough bulk to survive a hit or two, is fast enough to outspeed most non-Scarf'd pogeys, and is strong enough to finish out the game once all the fliers or Levitate/Balloons are gone. Superpower hasn't seen much use, so I might find something else for that slot.
Metagross @ Choice Band
Trait: Clear Body
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Meteor Mash
- Zen Headbutt
- Ice Punch
- Trick
Trickgross is, to state it mildly, gross. Absolutely no one expects Trick on Metagross, and this allows an embarrassing number of non-Physical sweepers getting a Choice Band stuck on them. Other than that, losing a move slot to use for more coverage hurts, but it's still one of the hardest hitting dudes in OU.
Keldeo-Resolute @ Leftovers
Trait: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Calm Mind
- Secret Sword
- Hydro Pump
- Hidden Power [Ghost]
I'm in a weird place with Keldeo-R right now. On one hand, it's a great anti-Rain pogey, able to sweep through entire teams with a Rain boosted CM'd Hydro Pump with not much effort. On the other hand, it just sorta dies too easy. I've been thinking about replacing it with Tentacruel, but I don't know.
Tyranitar @ Leftovers
Trait: Sand Stream
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Stealth Rock
- Pursuit
- Stone Edge
- Crunch
Mostly here as a way to wipe other weather out, T-Tar is still a pretty powerful option. People seem to always forget Pursuit, and I've gotten more than a few free kills out of it. It does seem to get burned a unfortunately large amount of the time, though.
Alakazam @ Life Orb
Trait: Magic Guard
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Hidden Power [Fire]
- Psyshock
- Shadow Ball
- Focus Blast
One of my favorites since Gen 1, Magic Guard Alakazam is, simply put, the nuts. Being able to switch into Encored Toxic or Will-O-Wisp with Sandstorm and Stealth Rocks up without being afraid of basically anything while being able to outspeed most anything and kill it dead, Alakazam is a very powerful Special attacker. Used to have Calm Mind but I dropped it because frankly it didn't need it.