Battle Hall Challenge - Texas Cloverleaf

Fire Blast ~ Superpower ~ Fire Blast

If Protective/Evasive and non-consecutive, Earthquake
If Damaging Evasive, Earthquake (precedence)

Please repost Munchlax's data on each new page, ty
 
No problem:
Munchlax_Sprite.png

Munchlax, Hugabear, (M)
Nature: Quiet (plus Special Attack, minus Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat)

Stats:
Munchlax
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 5/6
MC: 4
DC: 5/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile

Double-Edge
Pursuit
Whirlwind
Counter
Gunk Shot
Ice Punch
Seed Bomb
Sleep Talk
Superpower
Thunderpunch

Fire Blast
Earthquake
Shadow Ball
Total Moves: 20
215.png

Sneasel (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 17

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Attacks:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Icy Wind
Fury Swipes
Agility
Metal Claw
Hone Claws
Beat Up

Brick Break
Dig
Torment

Ice Punch
Fake Out
Counter

Spr_GS_Skier.png

"Not good..."
Fake Out -> Counter -> Brick Break

Pre-Round stats:
Munchlax_Sprite.png

Hugabear
HP: 120
EN: 100
3/2/3/3/4/ -10% Eva
215.png

Sneasel
HP: 90
EN: 100
4/2/1/3/115

Action 1
Fake Out -> Hugabear (4 EN)
RNG roll (to crit) 1962 = no crit
(4+(4-2)1.5) = 7 DMG

Hugabear flinched!

Action 2
Superpower -> Sneasel (8 EN)
RNG roll (to crit) 435 = crit
(12+3+(3-2)1.5)(2.25) = 37.125 DMG
Hugabear's Atk and Def fell!

Counter -> Hugabear (6+(37.125/2) = 24.5 EN
(37.125x1.5) = 55.6875 DMG

Action 3
Brick Break -> Hugabear (6 EN)
RNG roll (to crit) 3800 = no crit
(8+(4-2)1.5)(1.5)+1.75 = 18.25 DMG

Fire Blast -> Sneasel (8 EN)
RNG roll (to hit, <=8500 hit) 9558 = miss
Sneasel avoided the attack!

Post-Round stats:
Munchlax_Sprite.png

Hugabear
HP: 39
EN: 84
3/2/3/3/4/ -10% Eva
-1 Atk
-1 Def
215.png

Sneasel
HP: 53
EN: 65
4/2/1/3/115

Spr_GS_Skier.png

"Holy shit... We might actually win this!"
Brick Break -> Faint Attack -> Brick Break
If Superpower in a combo:
-AND Odor Sleuth has not been used previously, Agility (Evasive) and push back
-AND Odor Sleuth has been used previously, Dig (suspend) and surface the following action
If Superpower NOT in a combo
-AND you have more than 30 HP remaining, Counter
-AND you do not have more than 30 HP remaining, Dig
 
Well that miss sucked oO
And Coutner did a heluva lot more than i expected.

"Nah."

Counter ~ Superpower ~ Superpower
 
Spr_GS_Skier.png

"If we go through this round only to find out I misunderstood sub clauses like a fucking retard I swear to god I will go on a fucking rampage..."

Pre-Round stats:
Munchlax_Sprite.png

Hugabear
HP: 39
EN: 84
3/2/3/3/4/ -10% Eva
-1 Atk
-1 Def
215.png

Sneasel
HP: 53
EN: 65
4/2/1/3/115

Action 1
Brick Break -> Hugabear (10 EN)
RNG roll (to crit) 7787= no crit
(8+(4-2)1.5)(1.5)+1.75 = 18.25 DMG

Counter -> Sneasel (6+(18.25/2) = 15 EN)
(18.25x1.5) = 27.375 DMG

Action 2
Faint Attack -> Hugabear
Not 21 DMG

Superpower -> Sneasel
>26 DMG
Sneasel fainted!

Post-Round stats:
Munchlax_Sprite.png

Hugabear
HP: Not dead
EN: Not dead
3/2/3/3/4/ -10% Eva
215.png

Sneasel
HP: KO
EN: KO
4/2/1/3/115

Spr_GS_Skier.png

"WHO'S STUPID? I'M STUPID!"
 
Oh look, I am retarded, and the two "If Superpower NOT in a combo" subs should be ignored.

A1 is unchanged, you don't die to Faint Attack A2, I die to Superpower A2, even with the Atk drop from last round.

Once again, I am fucking retarded.

Please choose your next type:
NormalType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
No no, that short rebuttal was good enough >.>

Battle #3
Spr_DP_Cameraman.png

Cameraman Steven would like to battle!

RNG roll (for Pokemon) 2/5
Nohface.png

Nohface (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Iron Defense
Scratch
Lick
Metal Burst
Faint Attack
Shadow Sneak
Curse
Copycat

Will-O-Wisp
Rock Slide
Taunt

Meteor Mash
Yawn
Psycho Shift
"Wonderful! This is set to make a great shot!"

RNG roll (for ability) 1/1 = Levitate
"Aaaaand... ACTION!"

All that trouble only to get the shittiest roll possible... I am actually pretty sorry about this :(
 
Spr_DP_Cameraman.png

"Ooooo! An action shot! Very nice!"
Meteor Mash -> Rock Slide -> Meteor Mash
If Fire Blast burns, change the following action to Psycho Shift

Pre-Round stats:
Munchlax_Sprite.png

Hugabear
HP: 120
EN: 100
3/2/3/3/4/ -10% Eva
Nohface.png

Nohface
HP: 100
EN: 100
3/3/0/3/10

Action 1
Meteor Mash -> Hugabear (6 EN)
RNG roll (to hit, <=9500 hit) 461 = hit
RNG roll (to crit) 2148 = no crit
RNG roll (to raise Atk, <=2000 raise) 1419 = raise
(10+3+(3-2)1.5) = 14.5 DMG
Nohface's Atk rose!

Fire Blast -> Nohface (8 EN)
RNG roll (to hit) 3821 = hit
RNG roll (to crit) 2698 = no crit
RNG roll (to burn) 7337 = no burn
(12+(3-3)1.5)(1.5) = 18 DMG

Action 2
Rock Slide -> Hugabear (6 EN)
RNG roll (to crit) 4768 = no crit
RNG roll (to flinch, <=3000 flunch) 9463 = no flinch
(8+(3-2)1.5)+1.75 = 11.25 DMG

Fire Blast -> Nohface (12 EN)
RNG roll (to hit) 41 = hit
RNG roll (to crit) 9410 = no crit
RNG roll (to burn) 7112 = no burn
(12+(3-3)1.5)(1.5) = 18 DMG

Action 3
Meteor Mash -> Hugabear (6 EN)
RNG roll (to hit) 1425 = hit
RNG roll (to crit) 3612 = no crit
RNG roll (to raise Atk) 3020 = no raise
(10+3+(3-2)1.5)+1.75 = 16.25 DMG
Nohface's Atk rose!

Fire Blast -> Nohface (16 EN)
RNG roll (to hit) 9869 = miss
Nohface avoided the attack!

Post-Round stats:
Munchlax_Sprite.png

Hugabear
HP: 78
EN: 64
3/2/3/3/4/ -10% Eva
Nohface.png

Nohface
HP: 64
EN: 82
3/3/0/3/10
+1 Atk

Spr_DP_Cameraman.png

"Umm... could we just stand still for this next shot?"
Meteor Mash -> Rock Slide -> Meteor Mash
If burned, change the following action to Psycho Shift
 
Spr_DP_Cameraman.png

"I'm not sure this shot will look too good in the final cut..."

Pre-Round stats:
Munchlax_Sprite.png

Hugabear
HP: 78
EN: 64
3/2/3/3/4/ -10% Eva
Nohface.png

Nohface
HP: 64
EN: 82
3/3/0/3/10
+1 Atk

Action 1
Meteor Mash -> Hugabear (10 EN)
RNG roll (to hit) 6366 = hit
RNG roll (to crit) 1498 = no crit
RNG roll (to raise Atk) 2278 = no raise
(10+3+(3-2)1.5)+1.75 = 16.25 DMG

Counter -> Nohface (6+(16.25/2) = 14.125 EN)
Nohface is immune!

Action 2
Rock Slide -> Hugabear (6 EN)
RNG roll (to crit) 5348 = no crit
RNG roll (to flinch) 9263 = no flinch
(8+(3-2)1.5)+1.75 = 11.25 DMG

Fire Blast -> Nohface (8 EN)
RNG roll (to hit) 7291 = hit
RNG roll (to crit) 4743 = no crit
RNG roll (to burn) 2257 = no burn
(12+(3-3)1.5)(1.5) = 18 DMG

Action 3
Meteor Mash -> Hugabear (6 EN)
RNG roll (to hit) 8718 = hit
RNG roll (to crit) 8413 = no crit
RNG roll (to raise Atk) 1562 = raise
(10+3+(3-2)1.5)+1.75 = 16.25 DMG
Nohface's Atk rose!

Counter -> Nohface (6+(16.25/2) = 14.125 EN)
Nohface is immune!

Post-Round stats:
Munchlax_Sprite.png

Hugabear
HP: 34
EN: 28
3/2/3/3/4/ -10% Eva
Nohface.png

Nohface
HP: 46
EN: 60
3/3/0/3/10
+1 Atk

Spr_DP_Cameraman.png

"Looks like we're nearing the thrilling conclusion!"
 
Spr_DP_Cameraman.png

"Alright now Nohface, let's give the audience what they want to see!"
Rock Slide -> Meteor Mash + Meteor Mash -> cooldown (Meteor Mash)

Pre-Round stats:
Munchlax_Sprite.png

Hugabear
HP: 34
EN: 28
3/2/3/3/4/ -10% Eva
Nohface.png

Nohface
HP: 46
EN: 60
3/3/0/3/10
+1 Atk

Action 1
Rock Slide -> Hugabear (6 EN)
RNG roll (to crit) 2269 = no crit
RNG roll (to flinch) 5585 = no flinch
(8+(3-2)1.5)+1.75 = 11.25 DMG

Fire Blast -> Nohface (8 EN)
RNG roll (to hit) 9033 = miss
Wow. RNG's a douche today.

Action 2
Super Meteor Mash -> Hugabear ((6+10)1.75 -1 = 27 EN)
RNG roll (to hit, <=8225 hit) 4775 = hit
RNG roll (to crit) 9125 = no crit
((10x2.25)+3+(3-2)1.5)+1.75 = 28.75 DMG
Hugabear fainted!

Post-Round stats:
Munchlax_Sprite.png

Hugabear
HP: -6
EN: KO
3/2/3/3/4/ -10% Eva
Nohface.png

Nohface
HP: 46
EN: 27
3/3/0/3/10

Spr_DP_Cameraman.png

"Aaand cut! That's a wrap, everyone!"

Texas' Battle Hall challenge has ended

Texas gets 6 CC
Hugabear the Munchlax gets 6 HC

I get 3(3)+2 = 11 UC

Please come back on the 2nd!
 
Well this seems familiar... XD

Challenge #7

Texas is challenging Rank 2 with Hugabear the Munchlax using Thick Fat
Munchlax_Sprite.png

Munchlax, Hugabear, (M)
Nature: Quiet (plus Special Attack, minus Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat)

Stats:
Munchlax
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 5/6
MC: 4
DC: 5/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile

Double-Edge
Pursuit
Whirlwind
Counter
Gunk Shot
Ice Punch
Seed Bomb
Sleep Talk
Superpower
Thunderpunch

Fire Blast
Earthquake
Shadow Ball
Total Moves: 20

Please choose your first type:
NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
Battle #1
File:Spr_GS_Firebreather.png
Spr_GS_Firebreather.png

Firebreather Zach would like to battle!

RNG roll (for Pokemon) 1/5
240.png

Magby (M)
Nature: Lonely (+1 Atk, -1 Def)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 83
Size Class: 1
Weight Class: 2
Base Rank Total: 15

Abilities:
Flame Body (Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Attacks:
Smog
Leer
Ember
SmokeScreen
Faint Attack
Fire Spin
Clear Smog
Flame Burst
Confuse Ray
Fire Punch

Double Team
Brick Break
Toxic

Flare Blitz
Belly Drum
ThunderPunch
"Let's burn him to a crisp!"

RNG roll (for ability) 1/2 = Flame Body
"Go get 'im!"
 
Spr_GS_Firebreather.png

"Mmph... Sorry Magby, but it looks like we're screwed..."
Brick Break x3

Pre-Round stats:
Munchlax_Sprite.png

Hugabear
HP: 120
EN: 100
3/2/3/3/4/ -10% Eva
240.png

Magby
HP: 90
EN: 100
4/1/3/2/83

Action 1
Brick Break -> Hugabear (6 EN)
RNG roll (to crit, <=625 crit) 1941 = no crit
(8+(4-2)1.5)(1.5) = 16.5 DMG

Earthquake -> Magby (7 EN)
RNG roll (to crit) 5735 = no crit
(10+(3-1)1.5)(1.5) = 19.5 DMG

Action 2
Brick Break -> Hugabear (10 EN)
RNG roll (to crit) 3170 = no crit
(8+(4-2)1.5)(1.5) = 16.5 DMG

Earthquake -> Magby (11 EN)
RNG roll (to crit) 9100 = no crit
(10+(3-1)1.5)(1.5) = 19.5 DMG

Action 3
Brick Break -> Hugabear (14 EN)
RNG roll (to crit) 5674 = no crit
(8+(4-2)1.5)(1.5) = 16.5 DMG

Earthquake -> Magby (11 EN)
RNG roll (to crit) 7618 = no crit
(10+(3-1)1.5)(1.5) = 19.5 DMG

Post-Round stats:
Munchlax_Sprite.png

Hugabear
HP: 70
EN: 82
3/2/3/3/4/ -10% Eva
240.png

Magby
HP: 31
EN: 70
4/1/3/2/83

Spr_GS_Firebreather.png

"Shit."
Brick Break + Brick Break combo -> cooldown (Brick Break + Brick Break) -> ThunderPunch
If Counter, change that action to Flame Burst and push back
 
While the combo does not KO Hugabear, it does knock it down to less than 1/3 of its health, so its not a total roflstomp.

Please choose your next type:
NormalType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
Battle #2
Spr_RS_Beauty.png

Beauty Maggie would like to battle!

RNG roll (for Pokemon) 2/5
361.png

Snorunt (F)
Nature: Mild (+1 SpA, -1 Def)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW): (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Ice Fang
Crunch

Toxic
Ice Beam
Light Screen

Hex
Avalanche
Disable
"Oh hello cutie, are you here for a battle too?"

RNG roll (for ability) 3/3 = Moody
"If you make the joke I think is coming, I will smack you so hard..."
 
Spr_RS_Beauty.png

"For that, you DESERVE to be reffed late!" >:(
Avalanche x3

Pre-Round stats:
Munchlax_Sprite.png

Hugabear
HP: 120
EN: 100
3/2/3/3/4/ -10% Eva
361.png

Snorunt
HP: 90
EN: 100
2/1/3/2/50

Action 1
Fire Blast -> Snorunt (8 EN)
RNG roll (to hit, <=8500 hit) 6052 = hit
RNG roll (to crit) 1243 = no crit
RNG roll (to burn) 9793 = no burn
(12+(3-2)1.5)(1.5) = 20.25 DMG

Avalanche -> Hugabear (7 EN)
RNG roll (to crit) 4068 = no crit
(12+3+(2-2)1.5)(.67) = 10 DMG

Action 2
Double-Edge -> Snorunt (5+(5/2.5) = 7 EN)
RNG roll (To crit) 6321 = no crit
(10+(5/1.5)+3+(3-1)1.5) = 19.33 DMG = 6.44 recoil

Avalanche -> Hugabear (11 EN)
RNG roll (to crit) 5744 = no crit
(12+3+(2-2)1.5)(.67) = 10 DMG

Action 3
Superpower -> Snorunt (8 EN)
RNG roll (to crit) 8420 = no crit
(12+(3-1)1.5)(1.5) = 22.5 DMG

Avalanche -> Hugabear (15 EN)
RNG roll (to crit) 2135 = no crit
(12+3+(2-2)1.5)(.67)+1.75 = 11.75 DMG
Hugabear's Atk and Def fell!

RNG roll (for Moody nature) 4 = Naughty (+2 Atk, -1 SpD)

Post-Round stats:
Munchlax_Sprite.png

Hugabear
HP: 82
EN: 77
3/2/3/3/4/ -10% Eva
-1 Atk
-1 Def
361.png

Snorunt
HP: 28
EN: 67
2/1/3/2/50
+2 Atk
-1 SpD

Spr_RS_Beauty.png

"NOW STOP HURTING MY POOR LITTLE SNORUNT!!"
Crunch -> Ice Beam -> Crunch
If damaging Fighting-type attack, Avalanche and push back
If damaging Fire-type attack, Avalanche and push back
 
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