Battle Hall Challenge - Unoriginal Name

Only users Complications and Unoriginal Name should be posting in this thread, unless you want me to go fetch Pennywise.

Unoriginal Name will be using Emperor Iceberg the Piplup with Torrent:

Piplup [Emperor Iceberg] (M) (*)
Nature: Modest

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round. (DW) Inactive

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 4+
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Pound
Growl
Bubble
Water Sport
Peck
Bide
Fury Attack

Aqua Ring
Hydro Pump
Icy Wind

Blizzard
Surf
Scald
Protect
Total Moves: 14


Unoriginal Name, you may choose your first type. Your options are:








Good luck!
 
Demon Ruby would like to battle!

"If you let me win I can teach you how to win the hall."

Rng Roll (Pokemon): 3/5=Weedle
"This is one of my helpers."

Rng Roll (Ability): 2/2=Run Away
"It seems as though he has a knack for fleeing..."

Hall Challenge Rank 1 - Round 1- Opponent: Weedle

Weedle (M)

Nature: Adamant

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Abilities:

Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:

Poison Sting
String Shot
Bug Bite

Snore


"So whaduya say? You wanna beat the hall?"
 
Yes, I want to beat the Hall. But how will I beat the Hall if I lose at the Hall? Likewise, how should you do something if you fail to start it? [/philosophical questions]

Hm... Weedle will be easy. Poison Sting will suck, but that's its only damaging attack (besides Bug Bite)... Child's play.

Aqua Ring ~ Peck ~ Icy Wind
Let's see what does more.
Also, sorry about me being so impatient. I can be an absolute pain when tired and life isn't going my way. Thanks for reffing.
 
(No problem; everybody gets tired. Also, is the image for Ruby broken?)

"I think you underestimate my precious pet... Unless you want to learn the secret."
Poison Sting-Poison Sting-Poison Sting (All Contact)


HP: 90
Energy: 100
Status: None


HP: 90
Energy: 100
Status: None

Action 1
Weedle used Poison Sting!
Hit: Irrelevant
Crit: Guaranteed
Effect: <301/1000=Yes. 957=No
4+3+3+4.5-3=11.5 Damage!
2 Energy

Piplup used Aqua Ring!
Piplup became surrounded by water!
8 Energy

+2HP Piplup
Action 2
Weedle used Poison Sting!
Hit: Irrelevant
Crit: Guaranteed
Effect: <301/1000=Yes. 105=Piplup was poisoned!
4+3+3+4.5-3=11.5 Damage!
6 Energy

Piplup used Peck!
Hit: Irrelevant
Crit: 222=No
(4+1.5-3)1.5=3.75 Damage!
3 Energy

-2HP Piplup
+2HP Piplup
Action 3
Weedle used Poison Sting!
Hit: Irrelevant
Crit: Guaranteed
4+3+3+4.5-3=11.5 Damage!
10 Energy

Piplup used Icy Wind!
Hit: 951/1000=Yes. 380=No
Crit: 303=No
6+6-3=9 Damage!
Weedle's speed fell!
5 Energy

-2HP Piplup
+2HP Piplup



HP: 77
Energy: 82
Status: -1 Spe


HP: 57
Energy: 84
Status: Poisoned, Aqua Ring (3A)

"Still think you even can beat me?"
Bug Bite-Poison Sting-Poison Sting (All contact)
If Piplup uses Bide A1, change actions to String Shot-Chill-Poison Sting (Contact)
If Piplup uses Protect, change that action to chill, but not consecutively.
 
Well, I can't see Ruby's image either, but I could the first time I saw that post... Odd.

Anyways, wut. I am being owned by an always-crit Weedle. This is embarrassing.
Hydro Pump ~ Surf + Surf Combo ~ Cooldown
If the combo misses, replace 3a with Surf. I doubt a miss though.
 
(I am feeling ambitious this evening.)
"This may hurt..."


HP: 77
Energy: 82
Status: -1 Spe


HP: 57
Energy: 84
Status: Poisoned, Aqua Ring (3A)

Action 1
Piplup used Hydro Pump!
Hit: <801/1000=Yes. 853=Miss!
Piplup's attack missed!
7 Energy

Weedle used Bug Bite!
Hit: Irrelevant
Crit: 949=No
6+3+4.5-3=10.5 Damage!
3 Energy

-2HP Piplup
+2HP Piplup
Action 2
Weedle used Poison Sting!
Hit: Irrelevant
Crit: Guaranteed
4+3+3+4.5-3=11.5 Damage!
2 Energy

Piplup used WallofWater (Surf+Surf)!
Hit: Irrelevant
Crit: 814=No
22.5+3+6-3=28.5 Damage!
31.5 Energy

-2HP Piplup
+2HP Piplup
Action 3
Piplup is cooling down!

Weedle use Poison Sting!
Hit: Irrelevant
Crit: Guaranteed
4+3+3+4.5-3=11.5 Damage!
6 Energy

-2HP Piplup
+2HP Piplup




HP: 48
Energy: 71
Status: None


HP: 22
Energy: 45
Status: Poisoned

"Maybe I will get to teach you the secret..."
(Also as a note if a combo misses you still have a Cooldown action following the combo)
 
Oh. Really? I thought it was like normal Cooldown moves, like Giga Impact and the trademark one, Hyper Beam. Then I saw that they had the no-hit-no-Cooldown feature removes in Gen V, and then I saw ASB's logic on that one.

Anyway...
Hydro Pump ~ Hydro Pump ~Surf + Surf Combo

If I am really owned by a super lucky Weedle, I may have to kill myself. Twice. No, thrice.
 
(It's not luck; if Poison Sting is used as a contact move it's a guaranteed critical hit.)

"Time to meet your doom, penguin!"
Poison Sting-Poison Sting-Poison Sting (All Contact)


HP: 48
Energy: 71
Status: None


HP: 22
Energy: 45
Status: Poisoned

Action 1
Weedle used Poison Sting!
Hit: Irrelevant
Crit: Guaranteed
4+3+3+4.5-3=11.5 Damage!
10 Energy

Piplup used Hydro Pump!
Hit: <801/1000=Yes. 987=Miss! (O.o dang though the misses are pretty haxy :( )
Piplup's attack missed!
7 Energy

-2HP Piplup
Action 2
Weedle used Poison Sting!
Hit: Irrelevant
Crit: Guaranteed
4+3+3+4.5-3=11.5 Damage!
14 Energy
Piplup fainted!



HP: 48
Energy: 47
Status: None


HP: DX
Energy: DX
Status: DX

"The secret is..."
Demon Ruby was zapped away before she could tell!

Unoriginal Name, your hall challenge has ended! You may challenge again in exactly 1 week!
Rewards
Unoriginal Name: 2 CC
Emperor Iceberg: 2 KOC
 
I CALL BS.
Now let me cower in the corner out of embarrassment.
Also, in the Calcs, it says Weedle fainted when, in truth, Piplup fainted. Just a typo.
 
Unoriginal Name is challenging Rank 1 with Emperor Iceburg the Piplup;


Piplup [Emperor Iceberg] (M) (*)
Nature: Modest

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round. (DW) Inactive

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 4+
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/9
MC: 0
DC: 1/5

Attacks:
Pound
Growl
Bubble
Water Sport
Peck
Bide
Fury Attack

Aqua Ring
Hydro Pump
Icy Wind

Blizzard
Surf
Scald

Sing (2012 Event Move)
Total Moves: 15









Please pick your first type.
 
RNG roll for pokemon; 2/5 = Geodude
RNG roll for ability; 3/3 = Sand Veil

Geodude (F)

Nature: Adamant

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:

Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Attacks:

Tackle
Defense Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude
Selfdestruct
Rollout
Rock Blast
Smack Down

Earthquake
Sandstorm
Dig

Hammer Arm
Mega Punch
Endure


Your orders, please!
 
:D
4x weakness with Sand Veil and no SE attacks? Yes!
Scald ~ Scald ~ Surf + Surf Combo
IF Endure is ordered AND you have not used Sing previously this round, THEN use Sing, pushing actions back.
All I really have to do is watch out for Sandstorm, which I doubt it'll even have the time to summon.
 
I could drag this out. But there's no real way to win. Let's make this quick.

Earthquake > Earthquake > Super Earthquake


90 HP
100 Energy
1/2/4/2/40


90 HP
100 Energy
4/4/1/2/20

==
Piplup used Surf
RNG roll to crit; 5768 = no crit
[10 + 3 + (4 - 2)*1.5]*2.25 = 36 Damage
-6 Energy

Geodude used Earthquake
RNG roll to crit; 4997 = no crit
[10 + 3 + (4 - 2)*1.5] = 16 Damage
-6 Energy

Piplup used Surf
RNG roll to crit; 6418 = no crit
[10 + 3 + (4 - 2)*1.5]*2.25 = 36 Damage
-10 Energy

Geodude used Earthquake
RNG roll to crit; 5494 = no crit
[10 + 3 + (4 - 2)*1.5] = 16 Damage
-10 Energy

Piplup used Surf+Surf
RNG roll to crit; 5487 = no crit
[22.5 + 3 + (4 - 2)*1.5]*2.25 = OH GOD WHY WOULD YOU EVEN ANOTHER SURF WOULD HAVE SUFFICED YOU MURDERER
-56 Energy
==


not 0 HP
not 0 Energy
1/2/4/2/40


0 HP
? Energy
4/4/1/2/20








Please pick your next type.
 
RNG roll for pokemon; 5/5 = Swinub
RNG roll for ability; 3/3 = Thick Fat


Swinub (M)

Nature: Brave

Type:


Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Abilities:

Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:

Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind

Earthquake
Ice Beam
Light Screen

Icicle Crash
Bite
AncientPower


Your actions, please!
 
Resist his Ice STABs, SE against his Ground typing... Could be better (Geodude again?), but this is mighty good. That EQ may hurt, though.
Surf ~ Surf ~ Surf + Surf
IF P/E move is ordered, AND you have not used Aqua Ring previously this round, THEN use Aqua Ring that action, pushing back.
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
"Let's see how you like being frozen in the seas."
Light Screen > Earthquake > Earthquake

Hall Frozone’s team:

HP: 90
En: 100
Spe: 43 (-)
Ranks: 3/2/2/2
Status: N/A
Stats: N/A
Other: N/A

Unoriginal Name's team:

HP: 90
En: 100
Spe: 40
Ranks: 1/2/4/2
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall

Action 1:
Swinub used Light Screen!
Swinub protected itself against all special attacks!
Other changes: Light Screen 6a (Swinub)
-10 energy
Piplup used Surf!
RNG Roll (CRIT) [<=625 CRIT]: 2131/10000 (NO)
[(10/2)+3+(6-3)]*1.5 = 16.5 damage (Swinub)
-6 energy

Action 2:
Swinub used Earthquake!
RNG Roll (CRIT) [<=625 CRIT]: 9761/10000 (NO)
10+3+(4.5-3) = 14.5 damage (Piplup)
-6 energy
Piplup used Surf!
RNG Roll (CRIT) [<=625 CRIT]: 7747/10000 (NO)
[(10/2)+3+(6-3)]*1.5 = 16.5 damage (Swinub)
-10 energy

Action 3:
Swinub used Earthquake!
RNG Roll (CRIT) [<=625 CRIT]: 10/10000 (CRIT)
10+3+3+(4.5-3) = 17.5 damage (Piplup)
-10 energy
Piplup used Wipeout!
(-2 Priority Combo, Surf + Surf)
RNG Roll (CRIT) [<=625 CRIT]: 2486/10000 (NO)
[(10*2.25/2)+3+(6-3)]*1.5 = 25.875 damage (Swinub)
-56 energy

Post Round:

Swinub: -58.875 HP, -26 EN
Piplup: -32 HP, -72 EN


Hall Frozone’s team:

HP: 31
En: 74
Spe: 43 (-)
Ranks: 3/2/2/2
Status: N/A
Stats: N/A
Other: N/A

Unoriginal Name's team:

HP: 58
En: 28
Spe: 40
Ranks: 1/2/4/2
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall

Unoriginal Name: 4CC
Piplup: 4 KOC

rickheg: 3 UC
ZhengTann: 5 UC


"Just cold enough for hypothermic macroseisms."
Earthquake > Earthquake > Depth Excavation (Earthquake + Earthquake)
IF Piplup uses Bide at all, THEN replace A3 with Mud-Slap.
 
Thanks! It's been so long, Piplup is now a Prinplup and he only had, what, 2 EC or something when he started this? Anyway...

Sing ~ Chill ~ Surf
IF Sing misses any action, THEN use Sing next action, PUSHING BACK.

Go to sleeeeep, go to sleeeep, go to sleep liiiiiiitle death machine.
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Piplup does not know Sing, but I'll let it slide since it spends A1 cooling down. Also, what am I doing ordering the combo at A3 when I don't have enough energy cost to execute it >_>

(Earthquake combo at A3 requires a base cost of 48 EN to execute, and Swinub only has 42 by then, so it fails. The combo would've costed 84 EN after combo multiplier, so if Swinub had more than 48 EN bu less than 84 EN, the combo goes through, EN-KOing Swinub in the process. As a result, the combo got broken down, and Swinub uses the first move in the combo, which is Earthquake, of course.)

"It appears that you're frozen by fear."

Hall Frozone’s team:

HP: 31
En: 74
Spe: 43 (-)
Ranks: 3/2/2/2
Status: N/A
Stats: N/A
Other: Light Screen 3a

Unoriginal Name's team:

HP: 58
En: 28
Spe: 40
Ranks: 1/2/4/2
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall

Action 1:
Swinub used Earthquake!
RNG Roll (CRIT) [<=625 CRIT]: 5940/10000 (NO)
10+3+(4.5-3) = 14.5 damage (Piplup)
-14 energy
Piplup is cooling down!
Combo cooldown (Surf + Surf)

Action 2:
Swinub used Earthquake!
RNG Roll (CRIT) [<=625 CRIT]: 9602/10000 (NO)
10+3+(4.5-3) = 14.5 damage (Piplup)
-18 energy
Piplup used Chill!
Piplup recovered some spent energy!
+12 energy

Action 3:
Swinub used Earthquake!
RNG Roll (CRIT) [<=625 CRIT]: 4408/10000 (NO)
10+3+(4.5-3) = 14.5 damage (Piplup)
-22 energy
Piplup used Surf!
RNG Roll (CRIT) [<=625 CRIT]: 1616/10000 (NO)
[(10/2)+3+(6-3)]*1.5 = 16.5 damage (Swinub)
-6 energy

Post Round:

Swinub: -16.5 HP, -54 EN
Piplup: -43.5 HP, +6 EN


Hall Frozone’s team:

HP: 14
En: 20
Spe: 43 (-)
Ranks: 3/2/2/2
Status: N/A
Stats: N/A
Other:N/A

Unoriginal Name's team:

HP: 14
En: 34
Spe: 40
Ranks: 1/2/4/2
Status: N/A
Stats: N/A
Other: N/A

Arena : ASB Battle Hall


"If I burn, you'll freeze-burn too."

Unoriginal Name: 4CC
Piplup: 4 KOC

rickheg: 3 UC
ZhengTann: 5 UC

 

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