Battle Rules said:1v1 LC Singles
5 recovers/5 chills
Switch=lol
Abilities=One
Items=Training
2 Subs
Arena:It is just a regular old arena, an exact copy of the ASB Arena! But it is on a mysterious island in the Caribbean, and the air is very poisonous! Every pokemon gets poisoned the minute they leave their poke balls! And it doesn't go away! Even if you use Refresh or any berries or anything to get rid of the poison, it comes right back the very next action! (Otherwise, just a completely normal arena)
Espeon65 said:Thanks for reffing! My pokemon is (obviously) Taillow!
Taillow (F)
Nature: Serious
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Scrappy (DW; LOCKED) (Innate): This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Moves:
Peck
Growl
Focus Energy
Quick Attack
Wing Attack
Double Team
Brave Bird
Roost
Steel Wing
Return
Facade
U-Turn
VS
Unitas said:Heres my poke!
Unitas said:Elekid* [Caiphus] (Male)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Electric
Typing: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Ability 1:Static (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Ability 2: Vital Spirit (DW) (Locked) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Stats:
HP:90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 95
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 0/9
MC: 0/0
DC: 0/5
Attacks:
Level Up:
Quick Attack
Leer
Thunderpunch
Thundershock
Low Kick
Swift
Shock Wave
Thunder Wave
Light Screen
Electro Ball
Egg Moves:
Ice Punch
Fire Punch
Feint
TM Moves:
Brick Break
Substitute
Protect
Order of Operations said:Espeon sends out and Equips
Unitas does the same + orders
Espeon Counter-Orders
I ref
Rinse and Repeat