One: Challenging Alex to a Brawl
6v6 NFE brawl
Training
Training items
No abilities
ASB Arena
1 Day DQ
AND WE HAVE OUR TEAMS
Team younger brother / Fatass:
Croagunk (M)
Nature: Adamant
+1 Atk, -1 SpA
Type: Fighting/Posion
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings
Abilities:
Anticipation:
Type: Innate: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin:
Type: Innate:This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Poison Touch:
Type: Can be Disabled:(DW LOCKED):This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Stats:
Croagunk
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 2(-)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Attacks: 14
Astonish
Mud-Slap
Posion Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger
Counter
Drain Punch
Fake Out
Protect
Torment
Toxic
Tyrogue (M)
Nature: Adamant
+1 Atk, -1 SpA
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Guts:
Type: Innate: This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Steadfast:
Type: Innate: If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Vital Spirit:
Type: Innate:(DW LOCKED): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Stats:
Tyrogue
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 0/6
MC: 0
DC: 0/5
Attacks: 10
Fake Out
Foresight
Helping Hand
Tackle
Endure
Feint
Pursuit
Protect
Substitute
Toxic
Machop (M)
Nature: Careful
+1 SpD, -1 SpA
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Guts:
Type: Innate: This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard:
Type: Innate: This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast:
Type: Innate:(DW LOCKED) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Stats:
Machop
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 3(+)
Spe: 35
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 0/9
MC: 0
DC: 0/5
Attacks: 14
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Seismic Toss
Revenge
Vital Throw
Foresight
Close Combat
Ice Punch
Thunder Punch
Light Screen
Protect
Toxic
Ralts (M)
Nature: Rash
+1 SpA, -1 SpD
Type: Fighting/Psychic
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize:
Type: Innate: Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace:
Type: Can be Activated: When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Telepathy:
Type: Innate(DW LOCKED): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Stats:
Ralts
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 3(+)
SpD: Rank 1(-)
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/9
MC: 0
DC: 0/5
Attacks: 13
Growl
Calm Mind
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Disable
Encore
Shadow Sneak
Protect
Torment
Toxic
Heracross (M)
Nature: Jolly
Up Spe, -1 SpA
Type: Fighting/Bug
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Abilities:
Swarm:
Type: Innate: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Guts:
Type: Innate: This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moxie:
Type: Innate(DW LOCKED): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Stats:
Heracross
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 98(+)(+11% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
MC: 0
DC: 0/5
Attacks: 17
Night Slash
Leer
Tackle
Horn Attack
Endure
Fury Attack
Aerial Ace
Chip Away
Counter
Brick Break
Bide
Flail
Pursuit
Protect
Shadow Claw
Stone Edge
Chimchar-Auron (F)
Nature: Lonely (Atk raised by 1, Def decreased by 1)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze:Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist:(DW LOCKED)Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Stats:
Chimchar
HP: 90
Atk: Rank 3(+)
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 61
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/9
MC: 5
DC: 2/5
Total Moves: 100
Attacks:(19)
Ember
Flame Wheel
Fury Swipes
Leer
Nasty Plot
Scratch
Taunt
Torment
Counter
Fire Punch
Thunder Punch
Protect
Toxic
Shadow Claw
Team older brother / (BAN ME PLEASE):
Kadabra (Therail) Male
Nature:
Timid
Type:
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW):
Type: Innate
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 121 (+25% Accuracy and Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 5/9
DC: 5/5
MC: 0
Attacks: 30 Total
Ally Switch
Confusion
Counter
Disable
Double Team
Encore
Endure
Energy Ball
Future Sight
Hidden Power (Ground, 7)
Kinesis
Light Screen
Magic Coat
Miracle Eye
Psybeam
Psychic
Psycho Cut
Psyshock
Recover
Reflect
Roleplay
Safeguard
Shadow Ball
Skill Swap
Snatch
Substitute
Taunt
Telekinesis
Teleport
Trick
Torment
Toxic
Turtwig (Siegfried) Male
Nature:
Lonely
Type:
Grass: STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow:
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW):
Type: Innate
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 31
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 3/9
MC: 0
DC: 3/5
Attacks: 18 Total
Absorb
Bite
Crunch
Curse
Earth Power
Leech Seed
Light Screen
Mega Drain
Protect
Razor Leaf
Reflect
Seed Bomb
Stealth Rock
Superpower
Synthesis
Tackle
Wide Guard
Withdraw
Cupra (Retriarch) Male
Nature:
Quiet
Type:
Bug: STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Shield Dust:
Type: Innate
This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye:
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion (DW):
Type: Innate
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 38 (-) (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
DC: 0/5
MC: 0
Attacks: 25 Total
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Hydro Pump
Disable
Bug Buzz
Psychic
Protect
Shadow Ball
Flarelm (Garakesh) Male
Nature:
Brave
Type:
Grass: STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Leaf Guard:
Type: Innate
In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor:
Innate
This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW):
Innate
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 46 (-) (-10% Accuracy & Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 16
EC: 5/9
MC: 0
DC: 3/5
Attacks: 24 Total
Aromatherapy
Block
Bullet Seed
Counter
Earth Power
Ember
Endure
Fire Spin
Flamethrower
Flame Wheel
Giga Drain
Growth
Lava Plume
Leech Seed
Light Screen
Pound
Protect
Sand Tomb
Stealth Rock
Sunny Day
Sweet Scent
Synthesis
Toxic
Will o Wisp
Clefairy (Clarwyn)
Nature:
Modest
Type:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Cute Charm:
Type: Innate
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Magic Guard:
Type: Innate
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Friend Guard: (DW)
Type: Innate
The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Stats:
Cleffa
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 16
EC: 4/9
DC: 1/5
MC: 2
Attacks: Total: 19
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Bestow
Defense Curl
Follow Me
Minimize
Wake Up Slap
Double Slap
Aromatherapy
Wish
Stored Power
Protect
Flamethrower
Psychic
Rhydon (Gigaseth) Male
Nature:
Careful
Type:
Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Lightning Rod:
Type: Innate
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless:
Type: Innate
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 40
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 9/9
DC: 5/5
MC: 0
Attacks: 19 Total
Crunch
Dig
Drill Run
Earthquake
Earth Power
Fire Fang
Fury Attack
Horn Attack
Ice Fang
Megahorn
Payback
Protect
Rock Blast
Sandstorm
Scary Face
Stomp
Stone Edge
Tail Whip
Thunder Fang
let the games begin, pm orders etc etc
6v6 NFE brawl
Training
Training items
No abilities
ASB Arena
1 Day DQ
AND WE HAVE OUR TEAMS
Team younger brother / Fatass:

Croagunk (M)
Nature: Adamant
+1 Atk, -1 SpA
Type: Fighting/Posion
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings
Abilities:
Anticipation:
Type: Innate: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin:
Type: Innate:This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Poison Touch:
Type: Can be Disabled:(DW LOCKED):This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Stats:
Croagunk
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 2(-)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Attacks: 14
Astonish
Mud-Slap
Posion Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger
Counter
Drain Punch
Fake Out
Protect
Torment
Toxic

Tyrogue (M)
Nature: Adamant
+1 Atk, -1 SpA
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Guts:
Type: Innate: This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Steadfast:
Type: Innate: If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Vital Spirit:
Type: Innate:(DW LOCKED): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Stats:
Tyrogue
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 0/6
MC: 0
DC: 0/5
Attacks: 10
Fake Out
Foresight
Helping Hand
Tackle
Endure
Feint
Pursuit
Protect
Substitute
Toxic

Machop (M)
Nature: Careful
+1 SpD, -1 SpA
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Guts:
Type: Innate: This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard:
Type: Innate: This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast:
Type: Innate:(DW LOCKED) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Stats:
Machop
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 3(+)
Spe: 35
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 0/9
MC: 0
DC: 0/5
Attacks: 14
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Seismic Toss
Revenge
Vital Throw
Foresight
Close Combat
Ice Punch
Thunder Punch
Light Screen
Protect
Toxic

Ralts (M)
Nature: Rash
+1 SpA, -1 SpD
Type: Fighting/Psychic
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize:
Type: Innate: Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace:
Type: Can be Activated: When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Telepathy:
Type: Innate(DW LOCKED): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Stats:
Ralts
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 3(+)
SpD: Rank 1(-)
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/9
MC: 0
DC: 0/5
Attacks: 13
Growl
Calm Mind
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Disable
Encore
Shadow Sneak
Protect
Torment
Toxic

Heracross (M)
Nature: Jolly
Up Spe, -1 SpA
Type: Fighting/Bug
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Abilities:
Swarm:
Type: Innate: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Guts:
Type: Innate: This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moxie:
Type: Innate(DW LOCKED): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Stats:
Heracross
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 98(+)(+11% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
MC: 0
DC: 0/5
Attacks: 17
Night Slash
Leer
Tackle
Horn Attack
Endure
Fury Attack
Aerial Ace
Chip Away
Counter
Brick Break
Bide
Flail
Pursuit
Protect
Shadow Claw
Stone Edge

Chimchar-Auron (F)
Nature: Lonely (Atk raised by 1, Def decreased by 1)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze:Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist:(DW LOCKED)Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Stats:
Chimchar
HP: 90
Atk: Rank 3(+)
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 61
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/9
MC: 5
DC: 2/5
Total Moves: 100
Attacks:(19)
Ember
Flame Wheel
Fury Swipes
Leer
Nasty Plot
Scratch
Taunt
Torment
Counter
Fire Punch
Thunder Punch
Protect
Toxic
Shadow Claw
Team older brother / (BAN ME PLEASE):

Kadabra (Therail) Male
Nature:
Timid
Type:
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW):
Type: Innate
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 121 (+25% Accuracy and Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 5/9
DC: 5/5
MC: 0
Attacks: 30 Total
Ally Switch
Confusion
Counter
Disable
Double Team
Encore
Endure
Energy Ball
Future Sight
Hidden Power (Ground, 7)
Kinesis
Light Screen
Magic Coat
Miracle Eye
Psybeam
Psychic
Psycho Cut
Psyshock
Recover
Reflect
Roleplay
Safeguard
Shadow Ball
Skill Swap
Snatch
Substitute
Taunt
Telekinesis
Teleport
Trick
Torment
Toxic

Turtwig (Siegfried) Male
Nature:
Lonely
Type:
Grass: STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow:
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW):
Type: Innate
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 31
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 3/9
MC: 0
DC: 3/5
Attacks: 18 Total
Absorb
Bite
Crunch
Curse
Earth Power
Leech Seed
Light Screen
Mega Drain
Protect
Razor Leaf
Reflect
Seed Bomb
Stealth Rock
Superpower
Synthesis
Tackle
Wide Guard
Withdraw

Cupra (Retriarch) Male
Nature:
Quiet
Type:
Bug: STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Shield Dust:
Type: Innate
This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye:
Type: Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion (DW):
Type: Innate
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 38 (-) (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
DC: 0/5
MC: 0
Attacks: 25 Total
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Hydro Pump
Disable
Bug Buzz
Psychic
Protect
Shadow Ball

Flarelm (Garakesh) Male
Nature:
Brave
Type:
Grass: STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Leaf Guard:
Type: Innate
In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor:
Innate
This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW):
Innate
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 46 (-) (-10% Accuracy & Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 16
EC: 5/9
MC: 0
DC: 3/5
Attacks: 24 Total
Aromatherapy
Block
Bullet Seed
Counter
Earth Power
Ember
Endure
Fire Spin
Flamethrower
Flame Wheel
Giga Drain
Growth
Lava Plume
Leech Seed
Light Screen
Pound
Protect
Sand Tomb
Stealth Rock
Sunny Day
Sweet Scent
Synthesis
Toxic
Will o Wisp

Clefairy (Clarwyn)
Nature:
Modest
Type:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Cute Charm:
Type: Innate
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Magic Guard:
Type: Innate
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Friend Guard: (DW)
Type: Innate
The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Stats:
Cleffa
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 16
EC: 4/9
DC: 1/5
MC: 2
Attacks: Total: 19
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Bestow
Defense Curl
Follow Me
Minimize
Wake Up Slap
Double Slap
Aromatherapy
Wish
Stored Power
Protect
Flamethrower
Psychic

Rhydon (Gigaseth) Male
Nature:
Careful
Type:
Ground: STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Lightning Rod:
Type: Innate
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless:
Type: Innate
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 40
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 9/9
DC: 5/5
MC: 0
Attacks: 19 Total
Crunch
Dig
Drill Run
Earthquake
Earth Power
Fire Fang
Fury Attack
Horn Attack
Ice Fang
Megahorn
Payback
Protect
Rock Blast
Sandstorm
Scary Face
Stomp
Stone Edge
Tail Whip
Thunder Fang
let the games begin, pm orders etc etc