RagnarokAlex vs Geodude

2v2 doubles
1 day DQ
1 ability
switch=lol
0/0 chills/recoveries
2 subs
Training items
ASB arena


Geodude6's Pokemon

Blaziken (F)
Naughty nature (+1 Atk, -1 SpD)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: Rank 6+
Def: Rank 3
SpA: Rank 4
SpD: Rank 2-
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Hi Jump Kick
Fire Punch
Scratch
Growl
Focus Energy
Ember
Peck
Double Kick
Sand-Attack
Fire Spin
Bulk Up
Quick Attack
Flamethrower
Sky Uppercut
Flare Blitz

Baton Pass
Night Slash
Reversal

Protect
Fire Blast
Shadow Claw
Swords Dance
Rock Slide
Endure
Substitute

Dual Chop
Fire Pledge
Heat Wave
Thunderpunch

Shelgon (M)
Hasty nature (+15% Speed, +12% Accuracy, -1 Def)
Type: Dragon

Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
 
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3-
SpA: Rank 2
SpD: Rank 2
Spe: 58+
Size Class: 2
Weight Class: 5
Base Rank Total: 16

EC: 7/9
MC: 0
DC: 5/5


Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Protect
Zen Headbutt
Dragon Claw
Crunch

Dragon Dance
Hydro Pump
Thrash

Brick Break
Fire Blast
Rock Slide
Substitute

Draco Meteor
Outrage

Wish


RagnarokAlex's Pokmeon

*Thanks to Toast Tyrant for the sprite*
Infernape (Malspar) Male
Nature:
Naughty
Type:
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW):
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 108
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 14


Attacks: 44 Total
Acrobatics
Aerial Ace
Blast Burn
Brick Break
Close Combat
Counter
Dig
Earthquake
Ember
Encore
Fake Out
Feint
Fire Blast
Fire Punch
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Focus Punch
Fury Swipes
Grass Knot
Helping Hand
Leer
Low Sweep
Mach Punch
Magic Coat
Nasty Plot
Overheat
Protect
Rest
Scratch
Shadow Claw
Slack Off
Sleep Talk
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swift
Taunt
Thunder Punch
Torment
Toxic
Will o Wisp


SlowKing (Arlin) Male
Nature:
Relaxed
Type:
Water: STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious:
Type: Innate
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo:
Type: Innate
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (DW):
Type: Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.


Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-) (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
DC: 5/5
MC: 0


Attacks: 26 Total
Confusion
Counter
Curse
Disable
Flamethrower
Future Sight
Grass Knot
Growl
Headbutt
Heal Pulse
Hidden Power (TBD)
Ice Beam
Light Screen
Magic Coat
Mud Sport
Nasty Plot
Power Gem
Psychic
Safeguard
Scald
Slack Off
Swagger
Tackle
Water Gun
Yawn
Zen Headbutt




Blaziken100|100


Shelgon
100|100



Infernape
100|100


SlowKing
100|100

Geodude equips
RA orders
Geodude orders
I ref
 
Infernape@Iron Fist: Dig Blaziken - Acrobatics Blaziken - Dig Blaziken
IF Blaziken uses a protective/evasive move, Helping Hand Slowking that action and push down

Slowking@Regenerator: Psychic Blaziken - Ice Beam Shelgon - Psychic Blaziken
IF Blaziken uses a protective/evasive move, Ice Beam Shelgon that action and push down
 

Geodude6

Look at my shiny CT!
Blaziken: Rock Slide (Synchro)~Shadow Claw Slowking~Rock Slide (Synchro)
Shelgon: Rock Slide (Synchro)~Crunch Slowking~Rock Slide (Synchro)
 


Blaziken
100|100


Shelgon
100|100



Infernape
100|100


SlowKing
100|100

Action 1
Infernape dug into the ground
EN Check: 10

Blaziken's Rock Slide
-On Slowking
Crit Check (625): 3536 (NO)
Effect Chance (3000): 3723 (NO)
Damage: (8 * 0.75 + 8.5 - 6) = 8.5
EN Check: 6

Shelgon's Rock Slide
-On Slowking
Crit Check (625): 9368 (NO)
Effect Chance (3000): 7267 (NO)
Damage: (8 * 0.75 + 4.5 - 6) = 4.5
EN Check: 6

Slowking's Psychic on Blaziken
Crit Check (625): 170 (CRIT)
Effect Chance (1000): 929 (-1 SPD)
Damage: (6 + 4 + 3 + 3 + 6 - 3) * 1.5 = 28.5
EN Check: 5 + 4/2 - 1 = 6

Infernape's Dig on Blaziken
Crit Check (625): 876 (NO)
Damage: (8 + 7.5 - 4.5) * 1.5 = 16.5

Action 2
Infernape's Acrobatics on Blaziken
Crit Check (625): 5128 (NO)
Damage: (6 + 7.5 - 4.5) * 1.5 = 13.5
EN Check: 7

Blaziken's Shadow Claw on Slowking
Crit Check (1250): 1398 (NO)
Damage: (7 + 8.5 - 6) * 1.5 = 14.25
EN Check: 5

Shelgon's Crunch on Slowking
Crit Check (625): 9849 (NO)
Effect Chance (2000): 3306 (NO)
Damage: (8 + 4.5 - 6) * 1.5 = 9.75
EN Check: 6

Slowking's Ice Beam on Shelgon
Crit Check (625): 104 (CRIT)
Effect Chance (1000): 1 (FREEZE)
Degree: 9999 (DEEP)
Damage: (10 + 6 + 3 - 3) * 1.5 = 24
EN Check: 7

Action 3
Infernape dug into the ground
EN Check: 10

Blaziken's Rock Slide
-On Slowking
Crit Check (625): 5882 (NO)
Effect Chance (3000): 6685 (NO)
Damage: (8 * 0.75 + 8.5 - 6) = 8.5
EN Check: 6

Shelgon is frozen solid

Slowking's Psychic on Blaziken
Crit Check (625): 7428 (NO)
Effect Chance (1000): 5095 (NO)
Damage: (6 + 4 + 3 + 3 + 6 - 3) * 1.5 + 1.75 = 30.25
EN Check: 5 + 4/2 - 1 = 6

Infernape's Dig on Blaziken
Crit Check (625): 7426 (NO)
Damage: (8 + 7.5 - 4.5) * 1.5 = 16.5


Blaziken
HP: 100 - (28.5 + 16.5 + 13.5 + 30.25 + 16.5) = -5.25 rounded to -5
EN: 100 - (6 + 5 + 6) = 83
Status: KO

Shelgon
HP: 100 - 24 = 76
EN: 100 - (6 + 6) = 88
Status: Frozen for 1 more action

Infernape
HP: 100
EN: 100 (10 + 7 + 10) = 73
Status: 1 KOC

SlowKing
HP: 100 - (8.5 + 4.5 + 14.25 + 9.75 + 8.5) = 54.5 rounded to 54
EN: 100 - (6 + 7 + 6) = 81




Blaziken
-5|83
Status: KO


Shelgon
73|88



Infernape
100|73
Status: 1 KOC


SlowKing
73|88
Geodude orders
RA orders
I ref
 

Geodude6

Look at my shiny CT!
Shelgon: Crunch Slowking x3
IF Slowking is under the effects of a p/e action or a damaging evasive action THEN replace that action with Zen Headbutt Infernape.
 


Blaziken
100|100


Shelgon
100|100



Infernape
100|100


SlowKing
100|100

Action 1
Infernape's Helping Hand on Slowking
EN Check: 4 + (20/2) = 14
Shelgon is frozen

Shelgon is frozen soild

Slowking's Ice Beam on Shelgon
Crit Check (625): 571 (CRIT)
Damage: (10 * 2 + 6 + 3 - 3) * 1.5 = 39
EN Check: 7

Action 2
Infernape's Helping Hand on Slowking
EN Check (4 + (45/2) + 4) = 30.5

Shelgon's Crunch on Slowking
Crit Check (625): 8812 (NO)
Effect Chance (2000): 5013 (NO)
Damage: (8 + 4.5 - 6) * 1.5 = 9.75
EN Check: 6

Slowking's Ice Blast
Crit Check (625): 9937 (NO)
Effect Chance (2000): 7813 (NO)
Damage: (10 * 2.25 * 2 + 6 - 3) * 1.5 = 72
EN Check (7 + 4 + (7 + 4 + 4)) * 1.75 = 45.5


Blaziken
HP: -5
EN: 83
Status: KO

Shelgon
HP: 76 - (39 + 72) = -35
EN: 88 - 6 = 82
Status: Frozen for 1 more action

Infernape
HP: 100
EN: 73 - (14 + 30.5) = 28.5 rounded to 28
Status: 1 KOC

Slowking
HP: 54 - 9.75 = 44.25 rounded to 44
EN: 81 - (7 + 45.5) = 28.5 rounded to 28




Blaziken
-5|83
Status: KO


Shelgon
-35|82
Status: KO



Infernape
100|28
Status: 1 KOC


SlowKing
44|28
Status: 1 KOC

RA wins!

Payout:
Geodude: 2 CC
-Blaziken: 4 MC
-Shelgon: 1 EC/2 MC
RA: 1 CC
-Infernape: 4 MC
-Slowking: 4 MC
akela: 4 UC
 

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