DOOM is very Complicated (Houndoomsday vs. Complications)

The Rules said:

1v1 NFE
Training Items
Unown Soup to make it a little fair :/
1 Day DQ
2 Subs
0 Recoveries/Chills​
Team Complications:
Magneton (Lightningbolt Zolt) (M)

Nature: Calm (+Sdef, -Atk)

Type:

Electric:*Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Magnet Pull
Can be Activated
This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

Sturdy
Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Analytic (DW Locked)
Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 70
Size Class: 2
Weight Class: 4
Base Rank Total: 18

EC: 7/9
MC: 0
DC: 4/5

Attacks:
Tackle (*)
Thundershock (*)
Supersonic (*)
Sonicboom (*)
Thunder Wave (*)
Magnet Bomb (*)
Spark (*)
Mirror Shot (*)
Tri Attack
Metal Sound
Flash Cannon
Discharge
Zap Cannon

Signal Beam (*)
Magic Coat (*)
Magnet Rise (*)

Thunderbolt (*)
Volt Switch (*)
Hidden Power Ice (7) (*)
Light Screen
Reflect

Gravity
ElectroWeb


Team Houndoomsday:

Beldum [Big Richard] (Male)
Nature: Brave (+Atk., -Spe)
Type:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)


Stats:
HP: 90
Attack: Rank 3 (+)
Defense: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-), -10% evasion
Size Class: 1
Weight Class: 4 (3 light metal)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Headbutt
Iron Defense
Iron Head
Take Down
Zen Headbutt
Houndoomsday equips+orders
Comp equips+orders
I ref
 
(Not that it really matters but technically I send out my mon first and equip.)

"Test sample reveals arena to be primarily composed of Chicken Noodle Soup. Ingredients: Chicken Broth, Chicken, Carrots, Tor-"


"I know what it's made of, thank you very much."

"If our other match is to make me stronger, what is the purpose of this one?"

"None in particular; I just wanted soup."
Lightningbolt Zolt @ Lucky Egg
 
Big Richard @ Lucky Egg

Unown E Earthquake~Headbutt~Take Down

If Unown E is taken, use Unown F Fire Blast
If flinched a1, push back actions
 
Team Complications:

90 HP
100 EN
1/3/5/4 2/4
Abilities: Magnet Pull, Sturdy
Other Effects: N/A

Team Houndoomsday:

90 HP
100 EN
3/3/2/2 -10% Eva 1/4
Abilities: Clear Body
Other Effects: N/A
Round One Begin
Action One Begin

Speed Order: Magneton, Beldum

Magneton used Magnet Rise!
-6 EN
Magneton Rose!

Beldum used Unown E! (Earthquake)
Hit: [EVADE]
-7 EN


Action Two Begin

Magneton used Unown B! (Blue Flare)
Hit: 9229 [YES]
Crit: 9005 [NO]
-9 EN
(13+7.5-3)*1.5=26.25 Damage
Burn: 9619 [NO]

Beldum used Headbutt!
Crit: 7631 [NO]
-5 EN
(7+4.5-4.5)*0.67=4.69 Damage


Action 3 Begin

Magneton used Thunderbolt!
Crit: 3431 [NO]
-6 EN
10+3+7.5-3=17.5 Damage
Paralyze: 6036 [No]

Beldum used Take Down!
Hit: 8270 [YES]
Crit: 1974 [NO]
6+4/2.5=-7.6 EN
(10+4.5-4.5)*0.67=6.7 Damage
6.7*0.25=1.675 Recoil

Round One End

Team Complications:

79 HP
79 EN
1/3/5/4 2/4
Abilities: Magnet Pull, Sturdy
Other Effects: Magnet Rise (3)

Team Houndoomsday:

46 HP
80 EN
3/3/2/2 -10% Eva 1/4
Abilities: Clear Body
Other Effects: N/A
 

"Objective Status possitive. Proceed as normal."
Unown O Overheat-Volt Switch-Thunderbolt
If P/E, Chill and push down, but not consecutively.
If Unown O has already been used, change A1 to Unown F Fire Blast.
 
Team Complications:

79 HP
79 EN
1/3/5/4 2/4
Abilities: Magnet Pull, Sturdy
Other Effects: Magnet Rise (3)
Team Houndoomsday:

46 HP
80 EN
3/3/2/2 -10% Eva 1/4
Abilities: Clear Body
Other Effects: N/A
Round One Begin
Action One Begin


Magneton used Unown O! (Overheat)
Crit: 3699 [NO]
-10 EN
(14+7.5-3)*1.5=27.75 Damage
Magneton's SpD Fell! (-2)


Beldum used Unown F! (Focus Blast)
Hit: 9622 [NO]
-8 EN


Action Two Begin

Magneton used Volt Switch!
Crit: 6019 [NO]
-4 EN
7+3+7.5-3-4=10.5 Damage
Magnezone's changes were Reset!


Beldum used Take Down!
Hit: 6224 [YES]
Crit: 2093 [NO]
6+4/2.5=-7.6 EN
(10+4.5-4.5)*0.67=6.7 Damage
6.7*0.25=1.675 Recoil


Action 3 Begin

Magneton used Thunderbolt!
Crit: 8667 [NO]
-6 EN
10+3+7.5-3=17.5 Damage (KO)


Round Two End
Match End

Team Complications:

72 HP
59 EN
1/3/5/4 2/4
Abilities: Magnet Pull, Sturdy
Other Effects: N/A
Team Houndoomsday:

-16 HP
KO EN
3/3/2/2 -10% Eva 1/4
Abilities: Clear Body
Other Effects: N/A
Prizes said:
Me: 2UC
Houndoomsday: 1CC
Beldum: 1EC/2MC/1DC and a choice of one free EC/DC
Complications: 1CC
Magneton: 1EC/2MC/1DC/1KOC and a choice of one free EC/DC
 

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