I'm not going to john, unlike lou's other refs: Lou v Akela

Stratos

Banned deucer.
1v1 FE Singles
Items ON.
2 substitutions
2 recovers, 5 chills
2 day DQ
ASB Arena

i'm going to say:

Abilities: ALL

Akela brought
Eelektross [Ma'ar Nasai] (F)

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Egg Group: Amorphous
Ability:
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1

Attacks: (41/65)
Physical
Acrobatics
Aqua Tail
Bind
Bounce
Brick Break
Crunch
Crush Claw
Facade
Frustration
Headbutt
Iron Tail
Knock Off
Return
Rock Slide
Spark
Super Fang
Tackle
Thrash
U-Turn
Wild Charge
Special
Acid
Acid Spray
Charge Beam
Discharge
Flash Cannon
Giga Drain
Signal Beam
Snore
Thunderbolt
Volt Switch
Zap Cannon
Other
Coil
Gastro Acid
Light Screen
Magnet Rise
Protect
Rest
Sleep Talk
Substitute
Thunder Wave
Toxic
Exploud [Titanus] [M]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Egg Group: Monster/Field
Abilities:
Soundproof (Innate): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Scrappy (Innate): This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 59 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks: (34/95)
Physical
Astonish
Bite
Circle Throw
Crunch
Fire Fang
Ice Fang
Pound
Rock Slide
SmellingSalt
Stomp
Thunder Fang
Zen Headbutt
Special
Blizzard
Extrasensory
Flamethrower
Focus Blast
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Round
Shadow Ball
Snore
SolarBeam
Surf
Synchronoise
Uproar
Other
Howl
Rest
Roar
Screech
Sleep Talk
Supersonic
Toxic
Smeargle [Frederick Ulysses Christopher Kruger Young Oswald Unger] [M]

Naive Nature (+15% Speed, +9% Accuracy, -1 SpD)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Egg Group: Field
Abilities:
Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician (Innate): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (Innate): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 1
SpD: Rank 1 (-)
Spe: 87 (+) [+9 ACC]
Size Class: 2
Weight Class: 4
Base Rank Total: 11

MC: 0
DC: 5/5

Attacks:
Physical
Bide (Shuckle)
Bulldoze (Nidoran♂)
Double Kick (Nidoran♂)
ExtremeSpeed (Arcanine)
Poison Jab (Grimer)
Special
Brine (Starmie)
Eruption (Cyndaquil)
Mega Drain (Lilligant)
Psychic (Exeggutor)
Tri Attack (Starmie)
Other
After You (Lilligant)
Helping Hand (Miltank)
Imprison (Grimer)
Leech Seed (Exeggutor)
Light Screen (Slugma)
Milk Drink (Miltank)
Minimize (Starmie)
Reflect (Slugma)
Spikes (Dwebble)
Substitute (Grimer)
Yawn (Slugma)
Sketches
Sketch
Sketch
Sketch
Sketch
Sketch
Sketch
Sketch


Lou took

Tyranitar ♀ - Princess
Nature: Quiet (SpA: +1, Spe -8, Evasion -10%))
Type: Rock / Dark
Rock Type - Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Sand Stream - (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
(DW) Unnerve - (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 53 (-)

Height Class: 4
Weight Class: 6
BRT: 23

EC: 9 / 9
MC: 0
DC: 5 / 5

47 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Aqua Tail, Bite, Brick Break, Bulldoze, Counter, Chip Away, Crunch, Dragon Tail, Earthquake, Fire Fang, Ice Fang Iron Head, Low Kick, Payback, Pursuit, Rock Slide, Thrash, Thunder Fang, Stone Edge
Special Moves - Blizzard, Earth Power, Fire Blast, Flamethrower, Hidden Power [Flying, 7] Ice Beam, Surf, Thunder, Thunderbolt, Whirlpool
Status Moves - Block, Detect, Endure, Leer, Protect, Rain Dance, Roar, Rock Polish, Sandstorm, Scary Face, Screech, Stealth Rock, Substitute, Sunny Day, Taunt, Thunder Wave, Torment, Toxic

Dreadfully shy, Princess simply can't deal with being pushed around—her response to being bullied is to recoil and clam up. Now, though, she's finally learning how to bully things back.
[a]Cyclohm[/a]

Cyclohm ♀ - Bellistar
Nature: Modest (SpA: +1, Atk: -1)
Type: Electric / Dragon
Electric Type - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust - (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static - (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
(DW) Overcoat - (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80

Height Class: 4
Weight Class: 4
BRT: 20

EC: 9 / 9
MC: 0
DC: 5 / 5

35 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bide, Double Hit, Tackle
Special Moves - Blizzard, Discharge, Draco Meteor, Dragon Rage, Dragon Pulse, Fire Blast, Flamethrower, Hurricane, Hydro Pump, Ice Beam, Power Gem, Signal Beam, Sonicboom, Surf, Thunder, Thunderbolt, Thundershock, Tri-Attack, Twister, Weather Ball
Status Moves - Charge, Endure, Growl, Heal Bell, Magnet Rise, Protect, Rain Dance, Slack Off, Substitute, Thunder Wave, Trick Room, Whirlwind

Bellistar was a sort of privileged birth—specially selected from a clutch for use by a battling trainer. Compensating for her standing is often difficult, and she finds herself leaving things unmentioned out of fear of being perceived as uppity or snobbish.
[a]Absol[/a]

Absol ♀ - Ferre
Nature: Mild (SpA: +1, Def: -1)
Type: Dark
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.
(DW) Justified - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75

Height Class: 3
Weight Class: 3
BRT: 18

MC: 12
DC: 5 / 5

51 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bite, Bounce, Counter, Feint, Megahorn, Night Slash, Payback, Psycho Cut, Pursuit, Quick Attack, Rock Slide, Rock Tomb, Scratch, Slash, Stone Edge, Sucker Punch, Superpower
Special Moves - Blizzard, Dark Pulse, Fire Blast, Ice Beam, Icy Wind, Razor Wind, Snarl, Thunder, Thunderbolt
Status Moves - Detect, Double Team, Endure, Flash, Leer, Magic Coat, Me First, Mean Look, Mimic, Nightmare, Perish Song, Protect, Rain Dance, Rest, Role Play, Sleep Talk, Snatch, Substitute, Swords Dance, Taunt, Thunder Wave, Torment, Toxic, Will-O-Wisp, Wish

Absol stands apart from other individuals - even teammates - as a matter of choice. She approaches conflict slowly, and after much thought. Bringing a cold stare and colder temper to bear, Absol favors a prudent offense to more zealously aggressive strategies, and always prepares a backup plan.


let's see how this works out, lou sends out first, then akela w/ orders, then lou orders
 
Go Ma'ar Nasai!
@ Rare Candy

Toxic > Knock Off > Bind
IF P/E A1, THEN Super Fang and push actions back
 

Stratos

Banned deucer.
Round 1 Start!

HP: 110
EN: 100
OTHER: none
VS

HP: 100
EN: 100
OTHER: none
Arena Notes: Zilch

Cyclohm used Substitute
-25 HP
-24 EN

Eelektross used Toxic
-7 EN

Cyclohm used Dragon pulse
crit = 7957 = n
dmgE = [9+3+3] = 15
-6 EN

Eelektross used Knock Off
crit = 4214 = n
dmgC = [4] = 4
-3 EN

Cyclohm used Thunder Wave!
para = 9053 = n
-6 EN

Eelektross used Bind!
hit = 7772 = y
crit = 5527 = n
dmgC = [3] = 3
-4 EN


Round 1 End!

HP: 85
EN: 64
OTHER: Sub (18)
VS

HP: 85
EN: 86
OTHER: none
Arena Notes: Zilch
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator

Slow and steady. We don't want untimely misses.

Bellistar - Dragon Pulse | Flamethrower | Dragon Pulse
First, if Ma'ar Nasai uses Substitute, Whirlwind her.
Second, if Ma'ar Nasai uses Light Screen, begin to alternate between Dragon Rage and SonicBoom.
 

Stratos

Banned deucer.
Round 2 Start!

HP: 85
EN: 64
OTHER: Sub (18)
VS

HP: 85
EN: 86
OTHER: none
Arena Notes: Zilch

Cyclohm used Dragon Pulse
crit = 364 = y
dmgE = [9+3+3+3] = 18
-6 EN

Eelektross used Frustration
crit = 8161 = n
dmgC = [10] = 10
-7 EN

Cyclohm used Flamethrower
crit = 7683 = n
burn = 7665 = n
dmgE = [10+3] = 13
-7 EN

Eelektross used Signal Beam
dmgC = [8+3] = 11
Bye substitute!
-6 EN

Cyclohm used Dragon Pulse!
crit = 9902 = anything but
dmgE = [9+3+3] = 15
-6 EN

Eelektross used Frustration!
crit = 8355 = n
static = 4148 = n
dmgC = [10] = 10
-7 EN


Round 2 End!

HP: 75
EN: 45
OTHER: none
VS

HP: 39
EN: 66
OTHER: none
Arena Notes: Zilch
 

Stratos

Banned deucer.
Round 3 Start!

HP: 75
EN: 45
OTHER: none
VS

HP: 39
EN: 66
OTHER: none
Arena Notes: Zilch

Cyclohm used Draco Meteor!
crit = 8857 = n
dmgE = [14+3+3] = 20
-9 EN

Eelektross used Frustration!
crit = 7948 = n
dmgC = [10] = 10
static = 3033 = n
-11 EN

Cyclohm used Dragon Pulse!
crit = 4950 = n
dmgE = [9+3+3]-4 = 11
-6 EN

Eelektross used Rest!
-15 EN
+12 HP

Cyclohm used Draco Meteor!
crit = 7783 = n
dmgE = [14+3+3]-4 = 16
-9 EN

Eelektross used Snore!
crit = 4765 = n
dmgC = [4+3] = 7
-3 EN


Round 3 End!

HP: 68
EN: 21
OTHER: -3 SpA (1r)
VS

HP: 16
EN: 37
OTHER: Rest (1a)
Arena Notes: Zilch
 

Stratos

Banned deucer.
ok to be fair the orders you posted last round are not the ones i had in mind lou

Round 4 Start!


HP: 68
EN: 21
OTHER: -3 SpA (1r)
VS

HP: 16
EN: 37
OTHER: Rest (1a)
Arena Notes: Zilch

Dragon Rage
dmgE = 10
-4 EN

Eelektross used Snore1
crit = 7076 = n
dmgC = 7
-7 EN

+12 HP E

SonicBoom
dmgE = 10
-5 EN

Crush Claw
hit = 1807 = y
dmgC = [8] = 8
static = 5740 = n
-6 EN

Dragon Pulse
Eelektross fainted!


REWARDS

ME: 2 UC

Lou: 1 CC, Bellistar 3 MC and a KOC
Akela: 1 CC, Eelektross 3 MC
 

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