1day DQ
All Abilities
Training Items
1 sub
Arena: ASB Arena
Lou:
LouisCyphre said:[a]Camille[/a][a]Muk[/a]![]()
Togekiss ♀ - Camille
Nature: Bold (Def: +1, Atk: -1)
Type: Normal / Flying
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Hustle - (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
(DW) Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Height Class: 3
Weight Class: 3
BRT: 20
EC: 9 / 9
MC: 6
DC: 5 / 5
41 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Counter, Extremespeed, Fly, Sky Attack
Special Moves - Air Slash, AncientPower, Aura Sphere, Extrasensory, Heat Wave, Fire Blast, Flamethrower, Magical Leaf, Psyshock, SolarBeam, Zap Cannon
Status Moves - After You, Bestow, Charm, Double Team, Encore, Endure, Follow Me, Growl, Heal Bell, Light Screen, Magic Coat, Metronome, Mirror Move, Morning Sun, Protect, Psycho Shift, Rain Dance, Reflect, Roost, Safeguard, Sunny Day, Sweet Kiss, Tailwind, Telekinesis, Thunder Wave, Yawn
Easygoing and carefree, Camille makes very little effort in any particular pursuit. She is content to wait for what she wants, and has enough patience for such waiting for often than not.[a]Accelgor[/a]![]()
Muk ♂ - Aphetto
Nature: Quiet (SpA: +1, Spe -7, Evasion -10%))
Type: Poison
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Stench - (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold - (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
(DW) Poison Touch - (Dormant) - (Innate) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 43 (-)
Height Class: 3
Weight Class: 3
BRT: 20
EC: 6 / 6
MC: 0
DC: 1 / 5
17 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Ice Punch, Pound, Shadow Sneak
Special Moves - Acid Spray, Fire Blast, Mud Bomb, Mud-Slap, Sludge, Sludge Wave, Thunderbolt
Status Moves - Disable, Harden, Imprison, Minimize, Pain Split, Poison Gas, Protect
A silent watcher, Aphetto is only loosely affiliated with battling. He spends a lot of time with a group of Grimer for unknown ends, and rarely acts of his own accord when among trainers' mons.![]()
Accelgor ♂ - Cobra
Nature: Timid (Spe +22, Accuracy +30%, Atk: -1)
Type: Bug
Bug Type - Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities:
Hydration - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Sticky Hold - (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
(DW) Unburden - (Dormant) - (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
(Additiona Trait) Levitate - (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 167 (+)
Height Class: 2
Weight Class: 3
BRT: 20
EC: 6 / 6
MC: 0
DC: 2 / 5
22 moves known. Moves are sorted by type and then alphabetized.
Physical Moves - Bide, Leech Life, Quick Attack, U-turn
Special Moves - Acid, Acid Spray, Bug Buzz, Energy Ball, Focus Blast, Giga Drain, Hidden Power [Rock, 7] Mega Drain, Struggle Bug
Status Moves - Agility, Curse, Double Team, Encore, Endure, Guard Split, Me First, Substitute, Yawn
With almost every paranoia in the book, Cobra had great difficulty in emerging from his shell. Having traded the shell away for wrappings, he can put untold amounts of distance between himself and anything he feels he doesn't want a piece of.
TRG:
The Royal Guard said:![]()
Hitmonchan (M)
*
Nature: Adamant
+1 Atk, -1 SpA
*
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
*
Abilities:
*
Keen Eye:
Innate: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
*
Iron Fist:*
Innate: The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
Inner Focus:
Innate: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
*
Stats:
Hitmonchan
HP: 90
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 4
Base Rank Total: 18
*
EC: 6/6
MC: 0
DC: 3/5
*
Attacks: 21
Fake Out
Foresight
Helping Hand
Tackle
Revenge
Agility
Ice Punch
Thunder Punch
Fire Punch
Comet Punch
Mach Punch
Bullet Punch
Focus Punch
Close Combat
Counter
Quick Guard
Sky Uppercut
*
Endure
Feint*
Pursuit
*
Protect
Substitute
Toxic
Earthquake
Order of Ops:
TRG sends out and equips
Lou sends out, equips, and orders
TRG orders
I ref