Mons
![]()
A despicable man with no regard for human life, but his brilliance out shined his hatred.
Battle Theme
http://www.youtube.com/watch?feature=player_embedded&v=1-dnIc0bp88
Fighting type
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:Guts, Sheer force, Iron fist (DW)
Gus:
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force:
Type: Can be Enabled
This Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). When Enabled, the Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
(DW locked)Iron Fist:
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
Nature:Adament (+att -Spa)
Gurdurr
HP: 100
Atk: Rank 5+
Def: Rank 3
SpA: Rank 1-
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC 5/9
DC 5/5
MC 0
Moves
Pound
Leer
Focus Energy
Bide
Low kick
Rock throw
Wake up slap
Chip away
Stone edge
Dynamicpunch
Focus punch
Substitute
Scary Face
Superpower
Hammer arm
Ice punch
Fire punch
Counter
Drain punch
Reversal
Mach punch
Wide Guard
Thunder punch
Bulk up
Dig
Payback
Rock slide
Poison jabTomohawk
![]()
Precise and beautiful, Brahms music speaks for itself.
Battle theme
http://www.youtube.com/watch?v=D18AujwrQb4
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
EC6/6
DC5/5
MC 0
Nature: Modest
HP: 110
Atk: Rank 1-
Def: Rank 3
SpA: Rank 5+
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Whirlwind
Aura sphere
Morning sun
Sunny day
Bulk up
Superpower
Retaliate
Taunt
Drain punch
Rain Dance
Double team
Rock slide
Nature power
Roost
Stealth Rock
Rapid spin
Confuse ray
Air slash
Hyper voice
Sky drop
Rest
Healing wish
Earth powerGurdurr @ GutsCombusken
![]()
The greatest Italian composer. His operatic skills were nearly unmatched.
Battle theme
http://www.youtube.com/watch?feature=player_embedded&v=pd0KdGxIUbg
Type=Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost:DW
Type: Innate
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
EC 5/9
MC 0
DC 5/5
Hasty nature
HP: 90
Atk: Rank 3
Def: Rank 1-
SpA: Rank 3
SpD: Rank 2
Spe: 64 + (+7%Acc)
Size Class: 2
Weight Class: 2
Base Rank Total: 14
Moves
Scratch
Double kick
Growl
Focus energy
Ember
Peck
Sand attack
Fire Spin
Flamethrower
Slash
Sky uppercut
Egg moves
Agility
Counter
Crush claw
Feather dance
Endure
Thunder punch
Tm
Fire blast
Rock slide
Shadow claw
Swords dance
Will o wisp
Substitute
Tomohawk @ prankster
Combusken @ blaze