We are joined today by Kingmitus and Maserato pitting babies against eachother in the lovely ASB arena. It looks to be a very interesting fight. And now, let's look at the Pokemon!Kingmitus said:4 vs 4 LC singles
Training items
All unlocked abilities
ASB arena
Standard recoveries/chills
2 subs
3 day DQ
Switch-OK
Kingmitus's Team!
Eevee (Eevee) (M)
Nature: Adamant(+1 Atk, -1 SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Adaptability: (innate)
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Run Away: (innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Anticipation (DW): (unLocked) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 6/6
MC: 2
DC: 5/5
Attacks:
Helping Hand
Tackle
Tail Whip
Sand Attack
Growl
Quick Attack
Bite
Focus Energy
Covet
Take Down
Curse
Detect
yawn
Wish
Flail
Dig
Retaliate
Swagger
Work up
Facade
headbutt
Syclar (icicle crab) (M)
Nature: Mild (+1 spA, -1 defense)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Technician (DW): (locked) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 0/6
MC: 0
DC: 0/5
Level-Up Moves:
0 Fury Attack
0 Leer
0 Leech Life
4 Scratch
9 Focus Energy
13 Ice Shard
17 Slash
21 Bug Bite
25 Icicle Spear
Egg Moves:
Earth Power
Spikes
Tail Glow
Counter
Signal Beam
TM moves:
ice beam
blizzard
substitute
taunt
double team
Embirch (Embirch) (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: fire/grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Chlorophyll (DW): (Innate) (locked During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats: 60 / 40 / 55 / 65 / 50 / 50
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 52(-)
Evasion: 90% (-)
EC:1/9
MC: 0
DC: 1/5
Attacks:
5th Gen Level-Up Moves:
0 Pound
0 Sweet Scent
7 Growth
10 Ember
16 Leech Seed
21 Bullet Seed
25 Flame Wheel
Petal dance
Synthesis
43 lava plume
Gen 5 Egg Moves:
Blaze Kick
Counter
Endure
Giga Drain
Earth Power
Gen 5 TM Moves:
rock slide
over heat
fire blast
flash cannon
substitute
Growlithe (hell hound) (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Abilities:
Intimidate: (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
flash fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
justified (locked) (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 52 (-)
Evasion: -10%
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Bite
Roar
Ember
leer
odor sleuth
helping hand
flame wheel
reversal
fire fang
take down
Crunch
Outrage
Body Slam
Flare blitz
Close combat
Iron tail
Safe guard
Will-o-wisp
wild charge
overheat
flame charge
substitute
Maserato's Team!
Voodoll
A rebelious young member of the crew, Lil prick is struggling to find his place in ASB
Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize: (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power.
Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Nature=Mild
HP: 90
Atk: Rank 2
Def: Rank 1-
SpA: Rank 4+
SpD: Rank 2
Spe: 70
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC=0/6
DC=0/5
MC=0
Moves
level up
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
TM
Psychic
rock slide
thunder wave
toxic
substitute
Egg
Shock wave
Mach punch
Perish song
Memento
Imprison
A rebelious young member of the crew, Lil prick is struggling to find his place in ASB
Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize: (Can be Disabled) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks have four (4) more Base Attack Power.
Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Nature=Mild
HP: 90
Atk: Rank 2
Def: Rank 1-
SpA: Rank 4+
SpD: Rank 2
Spe: 70
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC=0/6
DC=0/5
MC=0
Moves
level up
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
TM
Psychic
rock slide
thunder wave
toxic
substitute
Egg
Shock wave
Mach punch
Perish song
Memento
Imprison
Torchic
Often looked at the wrong way by hungry Smogoneers, KFC has a traumitizing fear of fast food
Type=Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Abilities Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost:DW
Type: Innate
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
EC 0/9
MC 0
DC 0/5
Naive nature
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1-
Spe: 52 + (+10%Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Moves
Scratch
Growl
Focus energy
Ember
Peck
Sand attack
Fire Spin
Flamethrower
Slash
Egg moves
Agility
Counter
Crush claw
Feather dance
Endure
Tm
Fire blast
Rock slide
Shadow claw
Swords dance
Will o wisp
Often looked at the wrong way by hungry Smogoneers, KFC has a traumitizing fear of fast food
Type=Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Abilities Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost:DW
Type: Innate
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
EC 0/9
MC 0
DC 0/5
Naive nature
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1-
Spe: 52 + (+10%Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Moves
Scratch
Growl
Focus energy
Ember
Peck
Sand attack
Fire Spin
Flamethrower
Slash
Egg moves
Agility
Counter
Crush claw
Feather dance
Endure
Tm
Fire blast
Rock slide
Shadow claw
Swords dance
Will o wisp
Machop
MaCHUCK has a massive obsession with Chuck norris and hopes to defeat him in battle one day.
Abilities:Guts:
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard:
Type: Innate
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
(DW) Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Brave nature (+att -speed)
Machop
HP: 100
Atk: Rank 4+
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30 -
Size Class: 2
Weight Class: 2
Base Rank Total: 14
-10 evasion
EC 0/9
DC 0/5
MC 0
Moves
Low kick
Leer
Focus energy
Karate chop
Low sweep
Foresight
Seismic toss
Revenge
Counter
Thunder punch
Fire punch
Ice punch
Bullet punch
Dig
Bide
Metronome
Substitute
Detect
MaCHUCK has a massive obsession with Chuck norris and hopes to defeat him in battle one day.
Abilities:Guts:
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard:
Type: Innate
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
(DW) Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Brave nature (+att -speed)
Machop
HP: 100
Atk: Rank 4+
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30 -
Size Class: 2
Weight Class: 2
Base Rank Total: 14
-10 evasion
EC 0/9
DC 0/5
MC 0
Moves
Low kick
Leer
Focus energy
Karate chop
Low sweep
Foresight
Seismic toss
Revenge
Counter
Thunder punch
Fire punch
Ice punch
Bullet punch
Dig
Bide
Metronome
Substitute
Detect
Scraggy
Swaggot is a royal pain in everyones ass with his constant screaing YOLO and 420 BLAZE IT UP (BAN ME PLEASE)S
Abilities
Shed Skin:
Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie:
Type: Innate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate:
Type: Innate
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Adament nature
HP: 90
Atk: Rank 4+
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15
MC 0
EC 0/6
DC 0/5
Moves
Leer
Low kick
Sand attack
Faint attack
Headbutt
Swagger
Brick break
Payback
Fake out
Ice punch
Zen headbutt
Counter
Thunder punch
Dragon tail
Dig
Stone edge
Substitute
Smack down
Swaggot is a royal pain in everyones ass with his constant screaing YOLO and 420 BLAZE IT UP (BAN ME PLEASE)S
Abilities
Shed Skin:
Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie:
Type: Innate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate:
Type: Innate
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Adament nature
HP: 90
Atk: Rank 4+
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15
MC 0
EC 0/6
DC 0/5
Moves
Leer
Low kick
Sand attack
Faint attack
Headbutt
Swagger
Brick break
Payback
Fake out
Ice punch
Zen headbutt
Counter
Thunder punch
Dragon tail
Dig
Stone edge
Substitute
Smack down
Now let's get this started!
Order of actions:
Kingmitus sends out and equips
Maserato sends out, equips, and orders
Kingmitus orders
Now, for a personal message from your ref: I have exams this week, so I may not be as expedient as possible. I'll be able to make the 3 day dq, but I won't be as quick to ref as I would like. sorry about that.