Withdraw

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Its_A_Random

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Withdraw

inb4 Deck shoots me

But in all seriousness, apparently Withdraw is bad & needs a buff, according to this discussion. Now the council needs to decide the fate of this move... -.-'

Here is Withdraw as it stands.
[BOX]Withdraw: The Pokemon withdraws into its shell, which glows a bright crimson, increasing its defense one (1) stage. This move locks its changed stat for the round within which it was used.

Attack Power: -- | Accuracy: -- | Energy Cost: 5 | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Water | Priority: 0 | CT: Passive[/BOX]

A few proposals were put up, & here they are in chronological order:
[BOX]Withdraw: The Pokemon withdraws into its shell, which glows a bright crimson, increasing its defense one (1) stage, and reducing all damage taken by a third (DMG ÷ 1.5) until this Pokemon uses a move other than Chill, Harden, Iron Defense, Rapid Spin, Withdraw, or a combination involving two of the aforementioned moves. If combined with either Harden or Iron Defense, the Defense Boost is not only increased by a further stage, but the recoil effect of Harden/Iron Defense is both doubled (×2) and also applied during the cooldown action. This move locks its changed stat for the round within which it was used. Withdraw cannot be used if this Pokemon is under the effects of Shell Smash.

Attack Power: -- | Accuracy: -- | Energy Cost: 5 | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Water | Priority: 0 | CT: Passive[/BOX]
[BOX]Withdraw: The Pokemon withdraws into its shell, which glows a bright crimson, increasing its defense one (1) stage and halving all damage from any oncoming physical attack this action. Other effects of moves blocked in this way still happen. This move locks its changed stat for the round within which it was used. This move cannot be used if the user is under the effects of Shell Smash.

Attack Power: -- | Accuracy: -- | Energy Cost: 5 | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Water | Priority: 0 | CT: Passive[/BOX]
[BOX]Withdraw: The Pokemon withdraws into its shell, which glows a bright crimson, increasing its defense by one (1) stage, and reducing final damage from all incoming non-contact physical attacks by two (2) until this Pokemon uses a move other than Chill, Harden, Iron Defense, Rapid Spin, Withdraw, or a combination involving two of the aforementioned moves. This move locks its changed stat for the round within which it was used. Withdraw cannot be used if this Pokemon is under the effects of Shell Smash.

Attack Power: -- | Accuracy: -- | Energy Cost: 5 | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Water | Priority: 0 | CT: Passive[/BOX]
[BOX]Withdraw: The Pokemon withdraws into its shell, which glows a bright crimson, increasing its defense one (1) stage and giving the Pokemon "Withdrawn" status. A Pokemon will remain Withdrawn until it uses a contact attack or an attack that targets the entire field (ex. Earthquake). While withdrawn, the accuracy of all non-contact single foe or all opponents targeting attacks will increase by a base 10% (Acc +10 flat). Withdrawn Pokemon will retain the defense boost permanently until they are no longer Withdrawn, where they will lose the defense boost. Switching, being switched out, or using an attack incompatible with Withdrawn status will end the effect. If Skull Bash is used while Withdrawn, defense is raised by three (3) stages before the attack and the BAP of Skull Bash doubles (×2) - Skull Bash will also remove Withdrawn status. An active Pokemon that has used Shell Smash and has not been switched out in the interim cannot use Withdraw, and a use of Shell Smash while Withdrawn will end the effect.

Attack Power: -- | Accuracy: -- | Energy Cost: 8 | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Water | Priority: 0 | CT: Passive[/BOX]
[BOX]Withdraw: The Pokemon withdraws into its shell, which glows a bright crimson, increasing its defense one (1) stage. If combined with a weight-based contact attack, the BAP of the attack is increased by five (5) and any recoil incurred by the move is negated. This move locks its changed stat for the round within which it was used.

Attack Power: -- | Accuracy: -- | Energy Cost: 5 | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Water | Priority: 0 | CT: Passive[/BOX]

Okay then, time to go on to the meaty part of the thread.

This will be an Instant Run-off Vote, where each council member must vote all options, & put them in order of preference (Top == Most preferred). The slate for this vote is:
[BOX]What should we do to Withdraw?
Retain the current Withdraw
Adopt Its_A_Random's proposed Withdraw
Adopt Pwnemon's proposed Withdraw
Adopt ZhengTann's proposed Withdraw
Adopt Deck Knight's proposed Withdraw
Adopt Flamestrike's proposed Withdraw[/BOX]

The first to five #1 votes is a majority. Otherwise, it is time to hide in our shells... or something. Remember to vote all options, especially after what Glacier said to me today... -.-'

--------------------

Adopt ZhengTann's proposed Withdraw
Retain the current Withdraw
Adopt Flamestrike's proposed Withdraw
Adopt Its_A_Random's proposed Withdraw
Adopt Pwnemon's proposed Withdraw
Adopt Deck Knight's proposed Withdraw

Yes shut up, I do not like my proposal as much any more...
 
Adopt Flamestrike's proposed Withdraw
Adopt Pwnemon's proposed Withdraw
Adopt ZhengTann's proposed Withdraw
Retain the current Withdraw
Adopt Its_A_Random's proposed Withdraw
Adopt Deck Knight's proposed Withdraw
 
Adopt ZhengTann's proposed Withdraw
Adopt Pwnemon's proposed Withdraw
Adopt Flamestrike's proposed Withdraw
Retain the current Withdraw
Adopt Its_A_Random's proposed Withdraw
Adopt Deck Knight's proposed Withdraw

Still don't agree with needing to list all of them but I have an opinion this time!
 
Adopt ZhengTann's proposed Withdraw
Adopt Pwnemon's proposed Withdraw
Adopt Flamestrike's proposed Withdraw
Retain the current Withdraw
Adopt Its_A_Random's proposed Withdraw
Adopt Deck Knight's proposed Withdraw

The one time me and EP are on the same page...
 
Adopt Flamestrike's proposed Withdraw
Adopt Pwnemon's proposed Withdraw
Retain the current Withdraw
Adopt Deck Knight's proposed Withdraw
Adopt Its_A_Random's proposed Withdraw
Adopt ZhengTann's proposed Withdraw
 
Adopt Deck Knight's proposed Withdraw
Adopt ZhengTann's Proposed Withdraw
Adopt Flamestrike's proposed Withdraw
Adopt Pwnemon's proposed Withdraw
Adopt Its_A_Random's proposed Withdraw
Retain the Current Withdraw
 
You're making em vote on this. ಠ_ಠ

Adopt Flamestrike's proposed Withdraw
Retain the current Withdraw
Adopt Pwnemon's proposed Withdraw
Adopt ZhengTann's proposed Withdraw
Adopt Its_A_Random's proposed Withdraw
Adopt Deck Knight's proposed Withdraw
 
Adopt Pwnemon's proposed Withdraw
Retain the current Withdraw
Adopt Flamestrike's proposed withdraw
Adopt ZhengTann's proposed withdraw
Adopt Its_A_Random's proposed Withdraw
Adopt Deck Knight's proposed Withdraw
 
Adopt Pwnemon's proposed Withdraw
Adopt ZhengTann's proposed withdraw
Adopt Flamestrike's proposed withdraw
Retain the current Withdraw
Adopt Its_A_Random's proposed Withdraw
Adopt Deck Knight's proposed Withdraw
 
That's nine, lemme tally~

Round 1:

Pwnemon's: 2
Flame's: 3
Deck's: 1 (scrapped)
ZT's: 3

Retain: scrapped
IAR's: scrapped

Round 2:

Pwnemon's: 2
ZT's: 4
Flame's: 3

Round 3:

ZT's: 5
Flame's: 4

ZhengTann's Withdraw is the winner!
(IF deck has nothing to say)
 
[BOX][14:04:50] <Deck_Knight> I should probably just be a good overlord and follow my new policy of changing moves you want buffs with buffs you hate, but I might as well let that one slide.[/BOX]
So the proposed Withdraw is being implemented. Just do not think the same should happen with anything else... -.-'

Thanks for voting at any rate.
 
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