probably the single most annoying strategy ever created, yes that includes you gliscor! i have tested this many times on showdown, and i have to say it's pretty good. i do win most of my battles i do with it
1. wobbuffet
nature: bold
ability:shadow tag
evs- 252def/252spD/4HP
item: leftovers
moves:
mirror coat
counter
encore
destiny bond
reason: encore set-up pokemon, kill attackers in one hit, encored set up pokemon tricked choice scarf by gothitelle. at this point 50% of people ragequit. it is very hard to OHKO or even 2HKO so even if you mispredict, you will have another chance.
2. gothitelle
nature: timid
ability: shadow tag
evs- 4hp/252spA/252speed
item: choice scarf
moves:
sunny day
trick
psychic
thunderbolt
meant mainly to break set-up pokemon and defensive pokemon, it can also get rid of sandstorm, which is bad for my riolu, since it dies easily to it, also gets rid of the very common rain. it can slowly kill scarfed set up pokemon with psychic or thunderbolt
3. sableye
nature: +spD -spA (i don't know the name.)
evs: 252HP/4def/252spD
ability: prankster
item:leftovers
moves:
night shade
will-o-wisp
recover
taunt
reason: burns anything immune to toxic spikes (steel and flying types) also functions as a good mixed wall pokemon, with a lot of immunities. but most importantly, it is the spinblocker, as without hazards, riolu can't sweep!
4. forretress
nature: bold
ability: sturdy
evs: 4spD/252def/252HP
item: custap berry
moves:
toxic spikes
spikes
stealth rock
rapid spin
reason: main hazard setter, as having a lot of hazards is very important to this team's strategy. also it knows rapid spin to deal with other hazard setters, custap berry allows it to set up at least stealth rock and one spikes/toxic spikes
5. espeon
nature: bold
evs: 252HP/252DEF/4spA
ability: magic bounce
item: leftovers
moves:
wish
calm mind
psyshock
HP ground
reason: reflects status moves, entry hazards, etc. pretty much serves as a deterrent for using those moves, and also can work as a sweeper with calm mind, and heal my other pokemon with wish.
6. riolu
nature: jolly
evs: 252atk/252spe/4HP
ability:prankster
moves:
roar
copycat
drain punch
crunch
reason: the most important pokemon on this team. it requires that there are no hazards/sandstorm in play on your side to do anything, but it's teammates make it live up to it's potential. the strategy is once hazards are set up, let forretress faint. then send out riolu, use roar, then spam copycat. riolu outspeeds the most common priority pokemon, scizor, and ties or outspeeds breloom depending on it's nature/EVs/set. however, it dies to extremespeed easily. once it gets started, not much can stop it.
so... can someone give me their opinion on this team?
1. wobbuffet

nature: bold
ability:shadow tag
evs- 252def/252spD/4HP
item: leftovers
moves:
mirror coat
counter
encore
destiny bond
reason: encore set-up pokemon, kill attackers in one hit, encored set up pokemon tricked choice scarf by gothitelle. at this point 50% of people ragequit. it is very hard to OHKO or even 2HKO so even if you mispredict, you will have another chance.
2. gothitelle

nature: timid
ability: shadow tag
evs- 4hp/252spA/252speed
item: choice scarf
moves:
sunny day
trick
psychic
thunderbolt
meant mainly to break set-up pokemon and defensive pokemon, it can also get rid of sandstorm, which is bad for my riolu, since it dies easily to it, also gets rid of the very common rain. it can slowly kill scarfed set up pokemon with psychic or thunderbolt
3. sableye

nature: +spD -spA (i don't know the name.)
evs: 252HP/4def/252spD
ability: prankster
item:leftovers
moves:
night shade
will-o-wisp
recover
taunt
reason: burns anything immune to toxic spikes (steel and flying types) also functions as a good mixed wall pokemon, with a lot of immunities. but most importantly, it is the spinblocker, as without hazards, riolu can't sweep!
4. forretress

nature: bold
ability: sturdy
evs: 4spD/252def/252HP
item: custap berry
moves:
toxic spikes
spikes
stealth rock
rapid spin
reason: main hazard setter, as having a lot of hazards is very important to this team's strategy. also it knows rapid spin to deal with other hazard setters, custap berry allows it to set up at least stealth rock and one spikes/toxic spikes
5. espeon

nature: bold
evs: 252HP/252DEF/4spA
ability: magic bounce
item: leftovers
moves:
wish
calm mind
psyshock
HP ground
reason: reflects status moves, entry hazards, etc. pretty much serves as a deterrent for using those moves, and also can work as a sweeper with calm mind, and heal my other pokemon with wish.
6. riolu

nature: jolly
evs: 252atk/252spe/4HP
ability:prankster
moves:
roar
copycat
drain punch
crunch
reason: the most important pokemon on this team. it requires that there are no hazards/sandstorm in play on your side to do anything, but it's teammates make it live up to it's potential. the strategy is once hazards are set up, let forretress faint. then send out riolu, use roar, then spam copycat. riolu outspeeds the most common priority pokemon, scizor, and ties or outspeeds breloom depending on it's nature/EVs/set. however, it dies to extremespeed easily. once it gets started, not much can stop it.
so... can someone give me their opinion on this team?