Battle Hall Challenge - Unitas

Gogo hax!


Swagger -> Facade -> Facade



Dont fail me now, Static


125.png

100 HP
100 EN
4/2/3/2/105


520.png

100 HP
100 EN
4/3/1/2/65

Action 1
Caiphus used Thunderbolt - 6 energy
To crit (6918) - No
To para (8571) - No
(10 + 3 + 1,5)*1,5 = 21,75 damage

Tranquill used Swagger - 5 energy
To hit (8172) - Yes
Duration: 3/3
4 Actions!
+2 Attack!

Action 2

Caiphus tries to use Thunderbolt...
To hitself (1-5000=Yes) -> 4105 - Yes
-4 energy
(4 + 3) + 4 = 11 damage

Tranquill used Facade - 7 energy
To crit (1173) - No
To para (5811) - No
(7 + 3 + 3 + 2) = 15 damage

Action 3

Caiphus tries to use Thunderbolt....
To hitself (1-5000=Yes) -> 1978 - Yes
-4 energy
(4 + 3) + 4 = 11 damage

Caiphus snapped out of it!

Tranquill used Facade - 11 energy
To crit (3625) - No
To para (1943) - Yes
(7 + 3 + 3 + 2) = 15 damage

Tranquill is paralysed!

125.png

48 HP
86 EN
4/2/3/2/105


520.png

78 HP
77 EN
4/3/1/2/65
20% Para



Facade*3


If Electroball and you have less than 31 HP, use Facade + Quick Attack combo that action
If Thunderbolt and you have less than 23 HP, use Facade + Quick-Attack combo that action
 
Sorry for that, Unitas...


125.png

48 HP
86 EN
4/2/3/2/105


520.png

78 HP
77 EN
4/3/1/2/65
20% Para


Action 1

Electabuzz used Thunderbolt - 6 energy
To crit (1982) - No
(10 + 3 + 1,5)*1,5 = 21,75 damage

Tranquill tries to use Facade....
To move (1817) - No

Action 2

Electabuzz used Thunderbolt - 10 energy
To crit (8471) - No
(10 + 3 + 1,5)*1,5 = 21,75 damage


Tranquill tries to use Facade....
To move (5623) - Yes
-7 energy
(13 + 3 + 3 + 2) = 21 damage

Action 3



Tranquill tries to use Facade....
To move (3145) - Yes
-11 energy
(13 + 3 + 3 + 2) = 21 damage

Electabuzz used Zeus' Wrath - 59,5 energy
Tranquill fainted!

125.png

6 HP
16 EN
4/2/3/2/105


520.png

KO HP
KO EN
4/3/1/2/65
20% Para

NormalType.png
FireType.png
FightingType.png

GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
oAN3L.png
 
Alright no more super effective STABSs. What to do, what to do...
I think I'll go with bug. Hopefully that's not a mistake...
 
RNG: 4/5


416.png

Vespiquen (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 34 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Abilities:
Pressure: (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (DW): (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Sweet Scent
Gust
Confuse Ray
Poison Sting
Fury Cutter
Defend Order
Pursuit
Fury Swipes
Bug Bite
Power Gem
Heal Order
Toxic
Slash
Bug Buzz
Captivate
Attack Order
Swagger
Air Slash
Destiny Bond

Acrobatics
Protect
Venoshock

Ominous Wind

Ability: 1/2
Pressure!

Do you want some theme or flavor on your Hall, or just the opponent?
 
Whatever you're up for Mate :)

Thunderpunch*3
If Confuse Ray and you didnt use protect on the previous action, use protect and push back.
If heal order, use toxic and push back, but only once.
 
Alright.

2-olimar.png


Commanding Vespiqueen is just like controling Pikmin.



Confuse Ray -> Confuse Ray -> Attack Order


125.png

100 HP
100 EN
4/2/3/2/105

416.png

100 HP
100 EN
4/4/3/4/3/34


Action 1

Caiphus used Protect - 7 energy

Vespiqueen used Confuse Ray - 5 energy

Action 2

Caiphus used Thunderpunch - 7 energy
To crit (2609) - No
To para (7885) - No
(8 + 3)*1,5 = 16,5 damage

Vespiqueen used Confuse Ray - 9 energy
Duration: 2/3
3 Actions

Action 3

Caiphus tries to use Thunderpunch....
To hitself (7581) - No
-11 energy
To crit (3466) - No
To para (2994) - No
(8 + 3)*1,5 = 16,5 damage

Vespiqueen used Attack Order - 6 energy
To crit (8385) - No
(9 + 3 + 3) = 15 damage


125.png

85 HP
75 EN
4/2/3/2/105
Confused (2 Actions)
416.png

67 HP
80 EN
4/4/3/4/3/34


Heal Order -> Attack Order -> Confuse Ray


If Caiphus is behind a substitute A3, use Attack Order A3.
 
Sub(20)-Toxic-Thunderpunch
If hit yourself in confusion, push actions back.
If you hit yourself in confusion a1 and a2, change a3 to Fire Punch+Ice Punch Combo
 
125.png

85 HP
75 EN
4/2/3/2/105
Confused (2 Actions)

416.png

67 HP
80 EN
4/4/3/4/3/34


Action 1

Caiphus tries to use Substitute....
To hitself (1-5000=Yes) -> 3048 - Yes
-4 energy
(4 + 3) = 7 damage

Vespiqueen used Heal Order - 11 energy
+20 HP

Action 2

Caiphus used Substitute (20) - 18 energy

Vespiqueen used Attack Order - 6 energy
To crit (1728) - No
(9 + 3 + 3) = 15 damage

Action 3

Caiphus used Toxic - 9 energy

Vespiqueen used Attack Order - 10 energy


125.png

58 HP
44 EN
4/2/3/2/105

416.png

66 HP
53 EN
4/4/3/4/3/34
Badly Poisoned (2 DPA)
 
I should still have a 5hp sub.

Thunderwave-Thunderpunch-Thunderpunch
If Attack Order use protect and push down, but only once.
If you don't have a substitute up, change following actions to Sub(20)-Chill-Thunderpunch
 
ntb6.jpg


I think we got him!

Bug Bite -> Bug Buzz Combo -> Cooldown (Bug Buzz)


If Fully paralysed A1, use Bug Bite A2 and Bug Bite A3

125.png

58 HP
44 EN
4/2/3/2/105

416.png

66 HP
53 EN
4/4/3/4/3/34
Badly Poisoned (2 DPA)



Action 1

Caiphus used Thunder-Wave - 6 energy

Vespi tries to use Bug Bite...
To move (4919) - Yes
The substitute faded!

Action 2

Caiphus used Substitute - 18 energy

Vespi tries to use Bug-Ouch-My-Ears! - Something
(20,25 + 3 + 1,5) = 24,75 damage

The substitute faded!

Action 3

Caiphus used Substitute - 22 energy

Caiphus fainted!

125.png

KO HP
KO EN
4/2/3/2/105

416.png

62 HP
26 EN
4/4/3/4/3/34
Badly Poisoned (2 DPA)



Sorry, Unitas, but your Hall has come to an end.


Unitas: 6 CC
Caiphus: 6 HC

Matezoide: 9,5 UC (;-;)
 
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