Someoneelse
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Rules said:1v1 LC Singles
2 Substitutions
2 Chills / 2 Recovers
Switch=KO
Abilities=All
Item=Training
2 Day DQ
Arena= Frog Pond
A pond where many different types of frogs and toads reside. Dig takes two actions due to the thickness of the mud in areas (so, turns would be something like Dig Down~Dig Up~Tackle). All frogs/toads get their speed boosted 15% and their STAB moves get an extra 1 BP.
List of Frogs/Toads:
Poliwag
Poliwhirl
Poliwrath
Politoed
Tympole
Palpitoad
Seismitoad
Croagunk
Toxicroak
topher4167's team said:
Poliwag [Frogger] (M)
Nature: Mild (+1 SpA, -1 Def)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Water Absorb (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp (Innate: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim: (Innate; DW LOCKED): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 3/9
MC: 5
DC: 2/5
Attacks:
Water Sport
Bubble
Hypnosis
Water Gun
DoubleSlap
Rain Dance
Body Slam
BubbleBeam
Encore
Endure
Ice Ball
Mud Shot
Water Pulse
Ice Beam
Psychic
Double Team
Scald
Substitute
Ute's team said:
Caterpie [Lilium] (Female)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Abilities:
Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away: (Passive, DW, Locked) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 1
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/5
MC: 0
DC: 0/5
Moves:
Tackle (*)
String Shot (*)
Bug Bite (*)
Electroweb (*)
Snore (*)
Purrloin [Merle] (Female)
Nature: Jolly (+15% Speed, +13% Accuracy, -1 SpA)
Type:
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Limber: (Passive) This Pokemon’s body is well trained and immune to paralysis.
Unburden: (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
Prankster: (Passive, DW, Locked) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 76 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Moves:
Scratch (*)
Growl (*)
Assist (*)
Sand Attack (*)
Fury Swipes (*)
Pursuit (*)
Torment (*)
Fake Out (*)
Hone Claws (*)
Charm (*)
Faint Attack (*)
Foul Play (*)
Pay Day (*)
Yawn (*)
Taunt (*)
Aerial Ace (*)
Thunder Wave (*)
U-turn (*)
Cut (*)
Minccino [Stocke] (Male)
Nature: Adamant (+1 Atk, -1 SpA)
Type
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Cute Charm: (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Skill Link: (Passive, DW, Locked) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Moves:
Pound (*)
Growl (*)
Helping Hand (*)
Tickle (*)
DoubleSlap (*)
Encore (*)
Swift (*)
Sing (*)
Tail Slap (*)
Aqua Tail (*)
Endure (*)
Flail (*)
Iron Tail (*)
Mud-Slap (*)
Dig (*)
Thief (*)
Fling (*)
Thunder Wave (*)
U-Turn (*)
OoO
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