ZhengTann
Nargacuga
Lifting Rules said:2v2 NFE Doubles
2 day DQ
Items = Training
Abilities = All
2 Substitutions
2 Recoveries / 5 Chills
Arena = ASB Standard Arena
Unitas said:
Electabuzz* [Caiphus] (Male)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Electric
Typing: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Ability 1:Static (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Ability 2: Vital Spirit (DW) (UNLOCKED) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Stats:
HP:100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 7/9
MC: 0
DC: 5/5
Attacks:
Level Up:
Quick Attack
Leer
Thunderpunch
Thundershock
Low Kick
Swift
Shock Wave
Thunder Wave
Light Screen
Electro Ball
Thunderbolt
Egg Moves:
Ice Punch
Fire Punch
Feint
Focus Punch
Meditate
TM Moves:
Brick Break
Substitute
Protect
Signal Beam
Psywave
Toxic
Hidden Power Grass (7)
Tutor Moves:
Dual Chop
Magnet Rise
Iron Tail
Gabite* [Solomon] (Male)
Nature: Serious (No effect on stats)
Type:
Dragon - Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Ability 1: Sand Veil (Innate)
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Ability 2: Rough Skin (DW) (Unocked) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 82
Size Class: 3
Weight Class: 4
Base Rank Total: 16
EC: 5/9
MC: 0
DC: 5/5
Attacks:
Level Up:
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Egg Moves:
Iron Head
Outrage
Body Slam
Thrash
Sand Tomb
TM Moves:
Earthquake
Dragon Claw
Bulldoze
Shadow Claw
Aerial Ace
Façade
Flamethrower
Let's go! Remember this is a battle for abs, not pecs or any other muscles, so flex wisely!Arcanite said:
Megumi 'Shades' Kitaniji (M) Krokorok
Musical Theme: 'Twister'
Nature:
Adamant: +1 Atk, -1 SpA
Type:
Abilities:
- Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
- Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Stats:
- Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
- Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
- Anger Point: (DW) (Innate) (Not yet Active) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 74
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 6/9
MC: 4
DC: 3/5
Attacks: (18)
Assurance
Bite
Crunch
Earthquake
Embargo
Fire Fang
Leer
Mud Slap
Protect
Pursuit
Rage
Rock Slide
Sand Attack
Sand Tomb
Swagger
Taunt
Thunder Fang
Torment
Behemoth (M) Nidorino
Musical Theme: Final Fantasy IV - Battle Theme
Nature:
Rash: +1 SpA, -1 SpD
Type:
Abilities:
- Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Stats:
- Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
- Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
- Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 15
EC: 8/9
MC: 5
DC: 5/5
Attacks: (18)
Dig
Disable
Double Kick
Drill Run
Endure
Focus Energy
Fury Attack
Head Smash
Helping Hand
Horn Attck
Leer
Natural Gift
Peck
Poison Jab
Poison Sting
Protect
Tackle
Toxic Spikes
Grotle (M) Land Turtle
Musical Theme: Final Fantasy 3 - Boss Theme
Nature:
Brave: (+1 Atk, -15% Speed, -10% Evasion)
Type:
Abilities:
- Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Stats:
- Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
- Shell Armour (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 31 (-) (36/1.15, truncated)
Size Class: 2
Weight Class: 4
Base Rank Total: 16
EC: 8/9
MC: 4
DC: 5/5
Attacks: (17)
Absorb
Bite
Crunch
Curse
Earth Power
Energy Ball
Giga Drain
Growth
Leaf Storm
Mega Drain
Natural Gift
Protect
Razor Leaf
Superpower
Swords Dance
Tackle
Withdraw
Arcanite decides his pair with equipment and orders
Unitas orders with retroactive equipping
I reff