Unitas vs. Mylo Xyloto: A good ol' 2v2 Doubles in the ASB Arena

Rules:
2v2FE Doubles
All abilities
Training items
2 day DQ
2 recs/5 chills
ASB arena
2 subs
Unitas:
Unitas said:

Furnace the Heatmor (Male)
Nature:Quiet (+Atk, -15%Spd, -10% Evasion)
Type:Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Gluttony: (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
White Smoke: (Passive) (DW) Pokemon with this ability are surrounded by a purifying white smoke that prevents stat reduction from opponents (Screech, Intimidate, etc.) These Pokemon are also immune to Fog and lingering smoke-based effects.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 56 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

MC:0
DC:0/5

Attacks:

Level Up:
Incinerate
Lick
Oder Sleuth
Bind
Fire Spin
Fury Swipes

Egg:
Sucker Punch
Night Slash
Heat Wave
Body Slam
Curse

TM:
Rock Tomb
Aerial Ace
Dig
Shadow Claw
Facade

Muk* [Barrabus] (Male)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type: Poison
Typing: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Ability 1: Stench (Passive) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Ability 2: Sticky Hold (Passive) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Ability 3: Poison Touch (DW) (Unlocked) (Toggle) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 5 (+)
Spe: 43 (50/1.15) (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC:6/6
MC:
DC:5/5

Attacks:

Level Up:
Posion Gas
Pound
Harden
Mud-Slap
Disable
Sludge
Minimize
Mud Bomb
Gunk Shot
Fling
Acid Armor
Sludge Wave
Memento
Screech

Egg Moves:
Curse
Shadow Sneak
Imprison
Shadow Punch
Mean Look

TM Moves:
Substitue
Payback
Poison Jab
Rock Slide
Flamethrower
Protect
Shadow Ball
Torment
Double Team
Thunderbolt
Toxic
Endure
Thunder
Swagger
Sunny Day
Facade
Rest
Snore

Tutor Moves:
Giga Drain
Pain Split
Ice Punch
Thunderpunch
Endure
Explosion
Dark Pulse
Sleep Talk
Mylo Xyloto:
Mylo Xyloto said:

Nature: Modest (+1 SpA, -1 Atk)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Harvest (DW)(Unlocked):(Innate) At the end of each round, this Pokemon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it. The Berry is consumed at the end of the battle.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Barrage
Uproar
Hypnosis
Reflect
Leech Seed
Bullet Seed
Stun Spore
PoisonPowder
Sleep Powder
Confusion
Wood Hammer
Psyshock
Egg Bomb
Stomp
Seed Bomb
Extrasensory
Worry Seed

Giga Drain
Leaf Storm
Synthesis
Power Swap
Lucky Chant
Ancient Power

Sunny Day
Psychic
Hidden Power (Ice, 7)
Sludge Bomb
Trick Room
Protect
Substitute
Bide

Rollout

Salamence [Radioactive]
Nature: Naive (+15% Speed, +6% Accuracy, -1 SpD)

Type: Dragon/Flying
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 115 (100*1.15) (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Heatbutt
Protect
Double Edge
Fly
Dragon Tail

Dragon Dance
Hydro Pump
Fire Fang
Dragon Pulse
Shadow Claw

Dragon Claw
Fire Blast
Rock Slide
Brick Break
Hidden Power (Grass, 7)
Aerial Ace
Earthquake
Substitute

Draco Meteor
Outrage
Roost
Mylo Xyloto equips training items and orders
Unitas equips training items and orders
I ref
 
Salamence @ Exp. Share: (Trigger Intimidate) Earthquake | Hydro Pump (Heatmor)| Earthquake

Exeggutor @ Amulet Coin: Extrasensory (Muk) | Psychic (Muk) | Extrasensory (Muk)
 
Some awful matchups :/

Heatmor: Shadow Claw-Shadow Claw-Shadow Claw (All at Exeggutor)

Muk: Rock Slide-Fire Punch (Exeggutor)-Rock Slide
 
Unitas:

Furnace|Barrabus
HP: 100|110
Energy: 100|100
Abilities: Gluttony, Flash Fire, White Smoke|Stench, Sticky Hold, Poison Touch
Atk: 5|4
Def: 3|3
SpA: 4|3
SpD: 3|5
Spe: 56|43
Other: -10% Evasion, -1 Atk|-10% Evasion, -1 Atk

Mylo Xyloto:

Stay|Radioactive
HP: 100|100
Energy: 100|100
Abilities: Chlorophyll, Harvest|Intimidate, Moxie
Atk: 2|5
Def: 3|3
SpA: 6|4
SpD: 3|2
Spe: 55|115
Other: none|+15% Accuracy


Well, this match looks like a two-rounder if I've ever seen one. Radioactive kicks it off by stomping on the ground so hard that it causes seismic activity, hitting all the other Pokemon on the field. Furnace looks at Stay, turns his claws a ghostly color, and attacks Stay. Stay the gender-unspecified Exeggutor retaliates by using psychic powers to assault Barrabus. He's now pissed off too, and he hurls some rocks at his opponents. Radioactive winds up, and launches a powerful jet of water from his mouth at Furnace. Furnace once again responds by powerfully clawing at Stay. Stay uses slightly different psychic attacks on Barrabus this time around. Barrabus, angered once again, lights his oily self on fire and then punches Stay straight in the face, who gets a bad burn. Everyone does the exact same thing they did the first action, and then Stay dies from its burn.


Unitas:

Furnace|Barrabus
HP: 48|23
Energy: 73|82
Abilities: Gluttony, Flash Fire, White Smoke|Stench, Sticky Hold, Poison Touch
Atk: 5|4
Def: 3|3
SpA: 4|3
SpD: 3|5
Spe: 56|43
Other: -10% Evasion, -1 Atk|-10% Evasion, -1 Atk

Mylo Xyloto:

Stay|Radioactive
HP: KO|89
Energy: KO|78
Abilities: Chlorophyll, Harvest|Intimidate, Moxie
Atk: 2|5
Def: 3|3
SpA: 6|4
SpD: 3|2
Spe: 55|115
Other: none|+15% Accuracy

Action 1:
Radioactive: Earthquake (Furnace): (7.5+3) x 1.5 = 15.75 Damage, -7 Energy
Crit: 351/1000: No
.................................(Stay): (7.5+3) x 2/3 = 7 Damage
Crit: 316/1000: No
.................................(Barrabus): (7.5+3) x 1.5 = 15.75 Damage
Crit: 852/1000: No
Furnace: Shadow Claw (Stay): (7+3) x 1.5 = 15 Damage, -5 Energy
Crit: 409/1000: No
Stay: Extrasensory (Barrabus): (8+3+1) x 1.5 = 18 Damage, -5 Energy
Crit: 644/1000: No
Effect: 251/1000: No
Barrabus: Rock Slide (Radioactive): miss, -6 Energy
Hit: 948/1000: No
............................(Stay): (6+1.5) = 7.5 Damage
Hit: 762/1000: Yes
Crit: 450/1000: No

Action 2:
Radioactive: Hydro Pump (Furnace): (12+1.5) x 1.5 = 20.25 Damage, -8 Energy
Hit: 774/1000: Yes
Crit: 199/1000: No
Furnace: Shadow Claw (Stay): (7+3) x 1.5 = 15 Damage, -9 Energy
Crit: 936/1000: No
Stay: Psychic (Barrabus): (9+3+1) x 1.5 = 19.5 Damage, -6 Energy
Crit: 917/1000: No
Effect: 780/1000: No
Barrabus: Fire Punch (Stay): (8+1.5) x 1.5 = 14.25 Damage, -6 Energy
Crit: 867/1000: No
Effect: 99/1000: Yes
Stay: -2 HP

Action 3:
Radioactive: Earthquake (Furnace): (7.5+3) x 1.5 = 15.75 Damage, -7 Energy
Crit: 130/1000: No
.................................(Stay): (7.5+3) x 2/3 = 7 Damage
Crit: 591/1000: No
.................................(Barrabus): (7.5+3) x 1.5 = 15.75 Damage
Crit: 739/1000: No
Furnace: Shadow Claw (Stay): (7+3+3) x 1.5 = 19.5 Damage, -13 Energy
Crit: 108/1000: Yes
Stay: Extrasensory (Barrabus): (8+3+1) x 1.5 = 18 Damage, -5 Energy
Crit: 642/1000: No
Effect: 647/1000: No
Barrabus: Rock Slide (Radioactive): (6+1.5) x 1.5 = 11.25 Damage, -6 Energy
Hit: 162/1000: Yes
Crit: 490/1000: No
............................(Stay): (6+3+1.5) = 10.5 Damage
Hit: 185/1000: Yes
Crit: 4/1000: Yes
Stay: -2 HP


Unitas orders.
Mylo Xyloto orders.
I ref.
 
Muk: Ice Punch Combo- Cooldown (Ice Punch)-Shadow Sneak
If protective/evasve action, curse and push back.
If fly, protect and push back but not consecutively and only once.
Heatmor:Rock Tomb-Rock Tomb-Rock Tomb
If protective/evasve action, curse and push back.
 
Unitas:

Furnace|Barrabus
HP: 48|23
Energy: 73|82
Abilities: Gluttony, Flash Fire, White Smoke|Stench, Sticky Hold, Poison Touch
Atk: 5|4
Def: 3|3
SpA: 4|3
SpD: 3|5
Spe: 56|43
Other: -10% Evasion, -1 Atk|-10% Evasion, -1 Atk

Mylo Xyloto:

Stay|Radioactive
HP: KO|89
Energy: KO|78
Abilities: Chlorophyll, Harvest|Intimidate, Moxie
Atk: 2|5
Def: 3|3
SpA: 6|4
SpD: 3|2
Spe: 55|115
Other: none|+15% Accuracy


Yep, a two-rounder... while Barrabus and Radioactive prepare their own big moves, Furnace finds some more large rocks and hurls them at Radioactive's wings, slowing Radioactive down; but, undaunted, Radioactive hits the ground even harder than before, causing even greater seismic activity, which hit Barrabus so hard that he's knocked out. While Radioactive takes a second to catch its breath, Furnace throws some more rocks at Radioactive's wings. Now that Furnace is finally faster, he hurls rocks one last time before Radioactive blasts him with some more water, knocking him out.


Unitas:

Furnace|Barrabus
HP: KO|KO
Energy: KO|KO
Abilities: Gluttony, Flash Fire, White Smoke|Stench, Sticky Hold, Poison Touch
Atk: 5|4
Def: 3|3
SpA: 4|3
SpD: 3|5
Spe: 56|43
Other: -10% Evasion, -1 Atk|-10% Evasion, -1 Atk

Mylo Xyloto:

Stay|Radioactive
HP: KO|53
Energy: KO|24
Abilities: Chlorophyll, Harvest|Intimidate, Moxie
Atk: 2|5
Def: 3|3
SpA: 6|4
SpD: 3|2
Spe: 55|115
Other: none|+15% Accuracy, -3 Spe

Action 1:
Furnace: Rock Tomb (Radioactive): (5+3) x 1.5 = 12 Damage, -4 Energy
Hit: 130/1000: Yes
Crit: 551/1000: No
Radioactive: Earthquake+Earthquake (Furnace): (7.5*2.25+3) x 1.5 = 29.8125 Damage, -46 Energy
Crit: 226/1000: No
..................................................(Barrabus): (7.5*2.25+3) x 1.5 = 29.8125 Damage, Barrabus faints
Crit: 263/1000: No

Action 2:
Radioactive: cool down
Furnace: Rock Tomb (Radioactive): (5+3) x 1.5 = 12 Damage, -8 Energy
Hit: 635/1000: Yes
Crit: 112/1000: No

Action 3:
Radioactive: Hydro Pump (Furnace): (12+1.5) x 1.5 = 20.25 Damage, -8 Energy
Crit: 776/1000: No
Furnace: Rock Tomb (Radioactive): (5+3) x 1.5 = 12 Damage, -12 Energy
Hit: 398/1000: Yes
Crit: 383/1000: No


Rewards:
Unitas: 1 CC
Furnace the Heatmor: 3 MC and 1 DC
Barrabus the Muk: 4 MC and 1 KOC

Mylo Xyloto: 2 CC
Stay the Exeggutor: 3 MC
Radioactive the Salamence: 4 MC and 2 KOC

C$FP: 4 UC
 

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