Cbrevan vs. Kingmitus!

Cbrevan said:
3 vs. 3 LC Singles
2 day DQ
2 subs
All abilities
2 recover, 5 chills
training items
asb arena
Let's meet the teams!

Team Cbrevan

Deerling (Bambi) (Male)

Nature: Adamant

Type: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities: Chlorophyll: (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Sap Sipper: (Passive)This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Serene Grace (Locked): (DW) (Passive)This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/6
MC: 0
DC: 1/5

Moves:
Tackle(*)
Camouflage(*)
Growl(*)
Sand-Attack(*)
Double Kick(*)
Leech Seed(*)
Faint Attack(*)
Take Down(*)
Jump Kick(*)

Natural Gift(*)
Synthesis(*)
Grass Whistle(*)
Sleep Talk(*)
Agility(*)

Seed Bomb

Safeguard(*)
Wild Charge(*)
Protect(*)
Attract (*)
Facade(*)

Riolu

Riolu (Matsu) (Male)

Nature:
Adamant

Type: Fighting STAB;
ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities: Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Passive)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (Locked): (DW) (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 2/5

Moves:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Copycat(*)
Screech(*)

Crunch(*)
Iron Defense (*)
Blaze Kick(*)
Sky Uppercut(*)
Low Kick(*)

Thunderpunch

Earthquake(*)
Double Team(*)
Protect(*)
Swords Dance(*)
Rock Slide(*)
Monohm

Monohm (Maelstrom) (Female)

Nature:
Modest

Type: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Shield Dust:
(Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (Locked): (DW) (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 1/9
MC: 0
DC: 1/5

Moves:
Tackle (*)
Growl(*)
Leer(*)
Dragon Rage (*)
Charge (*)
Thundershock (*)
Rain Dance(*)
Twister(*)
Spark (*)
Sonicboom(*)
Zap Cannon
Hurricane

Power Gem(*)
Magnet Rise(*)
Dragonbreath(*)
Signal Beam (*)
Hydro Pump(*)

Thunder Wave(*)
Flash(*)
Thunderbolt(*)
Fire Blast(*)
Thunder(*)



Team Kingmitus!

Syclar (icicle crab) (M)
Nature: Mild (+1 spA, -1 defense)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Technician (DW): (locked) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Level-Up Moves:
0 Fury Attack
0 Leer
0 Leech Life
4 Scratch
9 Focus Energy
13 Ice Shard
17 Slash
21 Bug Bite
25 Icicle Spear

Egg Moves:
Earth Power
Spikes
Tail Glow
Counter
Signal Beam

TM moves:
ice beam
blizzard
substitute
taunt
double team



Embirch (Embirch) (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: fire/grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Chlorophyll (DW): (Innate) (locked During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats: 60 / 40 / 55 / 65 / 50 / 50

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 52(-)
Evasion: 90% (-)

EC:1/9
MC: 0
DC: 1/5


Attacks:
5th Gen Level-Up Moves:
0 Pound
0 Sweet Scent
7 Growth
10 Ember
16 Leech Seed
21 Bullet Seed
25 Flame Wheel
Petal dance
Synthesis
43 lava plume

Gen 5 Egg Moves:
Blaze Kick
Counter
Endure
Giga Drain
Earth Power

Gen 5 TM Moves:
rock slide
over heat
fire blast
flash cannon
substitute


Nature: Naive (+15% Speed, 22% Accuracy, -1 SpD)
Type: Water/dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats: 83 / 42 / 52 / 71 / 62 / 85

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2(-)
Spe: 98
ACC: 22% increase
Size Class: 4
Weight Class: 9
Base Rank Total: 16

Moves:
Level up moves:
0 Leer
0 Tackle
6 Bubblebeam
11 Bite
17 Rapid Spin
22 Body Slam

Egg Moves:
Encore
Fake Out
Foul Play
Horn Drill
Mud Bomb

TM moves:
U-turn
Substitute
Double team
Earthquake
taunt

Order of actions
Cbrevan sends out, equips
Kingmitus Sends out, equips, orders
Cbrevan orders
 

Monohm
HP: 90
EN: 100
1/3/4/2/60


Deerling
HP: 90
EN: 100
3/2/1/2/75
Status:


Riolu
HP: 90
EN: 100
4/2/1/2/60
Status:




Colosshale
HP: 100
EN: 100
2/2/3/2/98
Status:


Embirch
HP: 90
EN: 100
2/2/4/2/52
Status:


Syclar
HP: 90
EN: 100
3/1/4/2/91
Status:

A1
Colosshale used Substitute
-18 EN

Monohm used Magnet Rise
-5 EN

A2
Colosshale used Mud Bomb
Hit (<9700): 9237 (No)
Effect (<3000): 6623 (No)
(7+3+4.5-3)*1.5= 17.25
-4 EN

Monohm used Rain Dance
-10 EN

A3

Colosshale used Earthquake
-6 EN

Monohm used Hydro Pump
-8 EN
Colosshale +1 SpA


Arena: Rain (3r)


Monohm
HP: 73
EN: 77
1/3/4/2/60
Status: Magnet Rise (3a)


Deerling
HP: 90
EN: 100
3/2/1/2/75
Status:


Riolu
HP: 90
EN: 100
4/2/1/2/60
Status:




Colosshale
HP: 80
EN: 72
2/2/3/2/98
Status: Substitute (20), +1 SpA


Embirch
HP: 90
EN: 100
2/2/4/2/52
Status:


Syclar
HP: 90
EN: 100
3/1/4/2/91
Status:

 
I'm going to go ahead and forget about this thread. If both of you end up coming back and posting in it just VM me
 

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