A battle of epic proportions; Geodude6 vs. SubwayJ (1v1 singles)

Challenging SubwayJ to (another) flashie!

1v1 FE singles
1 day DQ
2 chills, 1 recover
2 subs
Training items
switch=lol
Arena is this:

Assault on Tokyo
Field Type: Neutral
Complexity: Moderate
Format: Any
Restrictions: All Pokemon have a size class of 7 and a weight class of 12, all attacks ignore weight restrictions, random pokemon gets attacked by the SDF at the end of every round

Description: The battlefield is Japan's capital in all of its entirety, from the heart of Shinjuku all the way out to the city limits. How could both trainers' pokemon possibly find each other in such a crowded metropolis?

When the pokemon are 500 feet tall, that's how.

In short, we're playing Godzilla here. All pokemon are treated as if their size class was 7 and their weight class 12. Furthermore, any weight restrictions on attacks (such as psychic) can be ignored for this battle. There's enough seawater to use water attacks, enough vegetation (natural or otherwise) to use Grass Knot, and enough buildings/tanks/laser cannons to serve for certain rock moves.

Lastly, At the end of each round, RNG one of the pokemon currently in play. The Japanese self-defense force will attack that pokemon for a fixed 10 damage.
ACCEPTING THE BATTLE OF THE GIANTMONS

One Ability
Geodude6's Pokemon:

Braviary (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Defiant (DW): (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:
HP: 110
Atk: Rank 6+
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Slash
Crush Claw
Whirlwind
Sky Drop
Brave Bird
Thrash

Heat Wave
Roost
Sky Attack
Sleep Talk
Tailwind

Protect
Facade
Rest
Shadow Claw
Giga Impact
Fly


SubwayJ's Pokemon:

Plants vs Zombies (PVZ) the Necturna (F)
Nature: Quiet (+Sp Atk, -Speed)

Type: Grass/Ghost

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Forewarn: This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.(Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats: (Quiet Nature)

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-) (-10EVA)
Size Class: 3
Weight Class: 3
Base Rank Total: 23

EC 6/6
MC
DC 5/5

Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Power Whip
Thunder Fang
Poison Fang
Super Fang
Horn Leech
Shadow Ball

Soak
Giga Drain
Natural Gift
Ingrain
Gravity
Leaf Storm
Leaf Blade
Future Sight
Nightmare
Curse

Protect
Calm Mind
Psychic
Torment
Telekenisis
Toxic
Shadow Claw
Stone Edge
Thief
Substitute
Energy Ball
Grass Knot
Payback
Hidden Power (Water 7)
Psych Up
Giga Impact
Hyper Beam
Sunny Day
Solarbeam
Facade

Synthesis
Snatch
Bind
Spite
Skill Swap
Trick
Worry Seed
Sleep Talk
Seed Bomb

Total Moves: 53
 
Necturna @ Forewarn and Exp Share

Psychic-Stone Edge-Psychic
***IF Braviary uses Fly and Gravity is not already in effect, use Gravity that action
***IF Braviary uses Sky Drop and Gravity is not already in effect, use Gravity that action.
***(Forewarn) IF Braviary uses Brave Bird then use ghost type skill and travel into one of the buildings (if possible)
 
A Godzilla-sized ghost isn't going to be able to hide in buildings. But sure, Brave Bird now does 50% recoil and it costs 9 energy to hide.


Braviary (M)
HP: 110
En: 100
Ranks: 6/3/1/3
Speed: 80
SC/WC: 7/12
Ability: Sheer Force (Off)
Stats: N/A
Status: N/A
Other: N/A

Necturna (F)
HP: 100
En: 100
Ranks: 5/4/4/5
Speed: 70
SC/WC: 7/12
Ability: Forewarn
Stats: -10% Eva
Status: N/A
Other: N/A​


Action 1:
Necturna hid in a building!
-9 energy
Braviary used Brave Bird!
RNG Roll (Crit) [<=625 Crit]: 5551/10000 (No)
(22+3+(8.5-6))*1.5 = 41.25 damage
-20.625 HP due to recoil (Braviary)
-12 energy

Action 2:
Necturna hid in a building!
-13 energy
Braviary used Brave Bird!
RNG Roll (Crit) [<=625 Crit]: 5551/10000 (No)
(22+3+(8.5-6))*1.5 = 41.25 damage
-20.625 HP due to recoil (Braviary)
-16 energy

Action 3:
Necturna hid in a building!
-17 energy
Braviary used Brave Bird!
RNG Roll (Crit) [<=625 Crit]: 5551/10000 (No)
(22+3+(8.5-6))*1.5 = 41.25 damage ~ 17.5 damage
-8.75 HP due to recoil (Braviary)
-20 energy



Braviary (M)
HP: 60
En: 52
Ranks: 6/3/1/3
Speed: 80
SC/WC: 7/12
Ability: Sheer Force (Off)
Stats: N/A
Status: N/A
Other: N/A

Necturna (F)
HP: KO
En: KO
Ranks: 5/4/4/5
Speed: 70
SC/WC: 7/12
Ability: Forewarn
Stats: -10% Eva
Status: N/A
Other: N/A​

-----------

Rewards:
Geodude6: 1 CC
- Braviary: 4 MC / 1 KOC
SubwayJ: 1 CC
- Necturna: 4 MC
Elevator Music: 2 UC
 

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