The Legend Run: (Yarnus of Bethany) Timeless Tower

Yarnus of Bethany
424.png

Ambipom(*) Pow! (M)
Nature: Adamant (Attack increased by *; Special Attack reduced by *)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Technician: Type: Innate This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Skill Link: (Innate)(unlocked) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115
Total Ranks:19
Size Ranks: 2
Weight Rank: 2

EC: 6/6
MC: 1
DC: 5/5

19 Attacks
Attacks:
Scratch(*)
Tail Whip(*)
Sand Attack(*)
Astonish(*)
Baton Pass(*)
Tickle(*)
Fury Swipes(*)
Swift(*)
Screech(*)
Agility
Last Resort
Double Hit

Fake Out(*)
Revenge(*)
Bounce(*)
Mimic
Role Play

Double Edge(*)
Fire Punch(*)
Ice Punch(*)
Thunder Punch
Seed Bomb
Brick Break
Counter
Taunt
Protect
U-turn
Dig
Endure
Snatch
Pursuit
Aerial Ace
Focus Punch
Shadow Claw
Thunder Wave
Substitute
Double Team
Toxic
Acrobatics
Hone Claws
Return
143.png

Snorlax [Zzz!] (M)
Nature: Impish (+1 Def, -1 Spa)

Type: Normal
Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Immunity: Type: Innate This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases
its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire-and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Gluttony: Type: Innate This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 125
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 30
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 4
DC: 5/5

Moves:
Metronome
Odor Sleuth
Tackle
Belly Drum
Yawn
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Body Slam
Snatch
Swallow
Crunch
Giga Impact

Counter
Substitute
Zen Headbutt
Thunder Punch
Ice Punch
Fire Punch
Whirlwind
Seed Bomb
Gunk Shot

Earthquake
Focus Punch
Rock Slide
Facade
Protect
Double Team
Endure
Brick Break
Smack Down
Bide
233.png

PorygonZ [Zap!] (Genderless)
Nature: Modest (+1 SpA, -Atk)
Types: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities :
Adaptability: Type: Innate The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download: Type: Innate At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic: Type: Innate If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Moves:
Trick Room
Nasty Plop
Conversion
Conversion 2
Tackle
Sharpen
Agility
Psybeam
Recover
Magnet Rise
Zap Cannon
Defense Curl
Discharge
Lock On
Magic Coat
Tri Attack
Hyper Beam
Embargo

Endure
Ice Beam
Thunderbolt
Signal Beam
Pain Split
Trick
Wonder Room
Gravity
Dark Pulse
Mimic
Electroweb

Toxic
Psychic
Protect
Reflect
Solar Beam
Double team
Thunder Wave
Substitute
Hidden Power (Fire, 7)

Backpack:


  • Potion: 1 {0 slots}
    • Bag_Super_Potion_Sprite.png
      (1)
  • Ether: 1 {0 slots}
    • Bag_Ether_Sprite.png
      (1)
  • Revive: 1 slot
  • Pokeballs: 25 slots
  • Berries: 15
  • Battle Items: 3 {2 slots}
    • Bag_Shell_Bell_Sprite.png
      Bag_Expert_Belt_Sprite.png
      (1)
    • Bag_Expert_Belt_Sprite.png
      Bag_Smoke_Ball_Sprite.png
      (1)
    • Bag_Life_Orb_Sprite.png
      Bag_Leftovers_Sprite.png
      (1)
  • Gems: 5 slots
  • Spare Pocket (any item): 1 slot

Timeless Tower


Timeless Tower is an unfathomably large structure seated on an impregnable cliffside. The tower's main spire looms over its entrance hundreds of feet into the air. Bridges extend from the main tower to three separate spires, each on an island pillar of immense density. The ocean roars violently below, beckoning you to stay away.

The bridge to the east leads to a tower frozen over in a massive pillar of ice. The sunlight glistens against its reflective surface, yet no melt can be shown. You look cold just staring at it.

The bridge to the west leads to a craggy pillar that seems to be etched from the very earth itself, impossibly dense and immovable.

A third tower can be seen behind the structure on your map, but it is eclipsed by the sheer enormity of the main spire. It is made of the sturdiest looking metal you have ever seen, an unnaturally purely refined solidity that shares the brilliant sheen of the icy tower and the sheer density of the crag.

As you go up to the entrance, the drawbridge on the main gate opens and falls with a loud crash onto the only access to the mainland. On either side of the bridge are statues of Golurk holding up massive spears. As you enter the main atrium, a massive statue of Golem rolled up into a ball takes the center of the arena. You look around the room and see exits your east and west going to the towers, stairs built into the floor going down presumably to the tower behind the main spire, and a massive door with 3 slots in the gate. Depictions of the gate are on the left and right, and show 3 stones being placed in the gate. Both mosaics are completely sand-colored except for the stones. One is an azure blue, one is a dull brown, and the other a shimmering silver. You attempt to push the gate, but it is so massively heavy you feel tired just pushing on it. It will not budge.

What happened? What could this all mean? And where do you go from here?
.
.
Your way...

  • Rock Crag
    • Ice Spire
      • Iron Dungeon
What path will you choose?
 

Yarnus of Bethany

The Ice Spire

Chilling Chamber

As you walk to the east crossing the only path available, thinking about the things you're about to see, a place were nothing other than the most apt survive, maybe some new pokemon that only lives in the most challenging enviroments. Your pokemon seem more than prepared to fight the chilling winds and the sub-zero temperatures, but something in the air makes you doubt, maybe it's the heat scaping from your body, maybe it's the fact that you're walking next to a giant bear that weights as much as a small house over a bridge of thin ice, precariously suspended over what appears to be a botomless abyss, which probably ends in a sea of ​​ice stalagmites, or perhaps a river of icy water, so cold that it would freeze everything who touches it. Still nothing seems to slow Pow! down, his little feets jumping around with great joy, completely oblivious of what underneath them. Zap! floats over your shoulder a bit embarrased about his less than mature brother, but still seems to be ok with everything so far as you manage to get onto the end of the bridge and the beginning of his new adventure, you keep asking, what things will be waiting in that frozen wasteland?

As you touch firm land you realize in what kind of adventure you got into, the ground is completely frozen, with a few cracks but still some rests of life, Zap!, eing as analytic as it is, manages to notice some patches of purple grass flowering everywhere, and small snowy trees with colorless leaves (bar a few touches of bluish colors here and there), barely visible under all the snow that surrounds them, but the weather still feels as cold as the breath of the dead. Going inside the real frozen forest, with tress covered in ice that measure more than a house, and a silence that's only roken by the soft but chilling sound of the wind, but nothing seems to be out of the ordinary, your team seems to be Ok. Zzz! doesn't even feels to be threatened by the weather, and even the Pow! doesn't fall for the low temperatures, thanks to its small fur coat and a nice layer of willpower.

Still, you don't take too long to find problems, out of nowhere, a small ice cream cone and his friend, an ice cream cone the other way around (?) come down a tree, looking a bit mischievous, and decided to play with the new visitors; as fun as that would be, you came here for something else, and this is not gonna help your quest; they don't seem to take the hint though, and while they don't seem that major of a threat to your team, this is still their home, so don't get too curprised of they have a few tricks under those innocent hands, you must be prepared for sure.

.::::::::::::::::::::::::::::::::::::::::::::::::.

Spr_5b_361.png
Spr_5b_582.png
Snorunt: Hail ~ Blizzard
*If you Flinch A1 then use Hail again A2

Vanillite: Blizzard ~ Blizzard
*****​
 

Yarnus of Bethany

The Ice Spire

Chilling Chamber


Pow!........&........Zzz!........&........Zap!
424.png
143.png
233.png


HP: 100 |...HP: 125..| HP: 100
En: 100 |...En: 100..| En: 100
None...|......None......|...None
Status: |....Status:..| Status:
Boosts: |...Boosts:..| Boosts:
Other: |......Other:...| Other:

vs

.
.Snorunt...&...Vanillite
361.png
582.png

HP: 90 | HP: 90
En: 100 | En: 100
None | None
Status: | Status:
Boosts: | Boosts:
Other: | Other:


::::::::::::::::::::::::::::::::::::::::::::::::::.

You and your team don't seem to surprised about the opposition, Zzz! doesn't even moves (atough that's normal for such a big blob). Pow!, being the daredevil it is, jumps quicly in front of the the little ice cone, surprising him and squishing him in between his deformed threee-fingered hands, unable to maintain balance Vnillite falls to the ground without a chance to release her freezing breath over the opposing team. Snorunt can only watch as his teammate is ganged up, while he can only try and continue dancing. As the first snowflakes start to fall, Zap! shots Vanillite, little red orbs stars forming around itself, spinning around his body as a stars belt, and releasing them against Vanillite, the red lights start growing as they move forward, burning huge hole in Vanillite's little body.

Zzz! is there to take on the rest of him, smashing him with his heavy arms as he ocuses himself into Vanillite's remains, crushing him and making him melt with all of the snow surrounfing them, all while a heavy hailstom starts brewing. Snorunt is angry about his partner being completely demolished into a ice crispy, and using the powers he himself had summoned launches a powerful blizzard againt Yarnus' team. Ambipom is really fast, jumping into the woods and burrowing himself into the snow, while Zap! and Zzz! are too tired to even move or try to avoid the freezing attack, snorlax's fat protects him, but the same cannot be said of Zap! which takes the full blow of the hailstorm. As soon as the damage is done Pow! climbs out of the whole and attacks Snorunt, Snorunt it's in a bad mood (is that time of the onth again?), absorbing the energy of his late companion to incease his own, opening himself, but making sure he'll make them go away!

::::::::::::::::::::::::::::::::::::::::::::::::::


Pow!........&........Zzz!........&........Zap!
424.png
143.png
233.png


HP: 96 |...HP: 114..| HP: 84
En: 87 |....En: 58...| En: 75
None...|......None......|...None
Status: |....Status:..| Status:
Boosts: |...Boosts:..| Boosts:
Other: |......Other:...| Other:

vs

.
.Snorunt...&...Vanillite
361.png
582.png

.HP: 79 | HP: KO
.En: 84 | En: KO
None | None
Status: | Status:
Boosts: | Boosts:
+2 SpA (2a).|.........................
-1 SpD (2a).|........................
Other: | Other:



Pow! used Fake Out!
RNG Roll (To Crit) [<=625 Crit]: 6013/10000 (No)
(6 + 3 + 4.5) x 1.0 = 13.5 ~ 13.5 damage (Vanillite)
-3 energy

Snorunt used Hail!
It started to Hail!
-9 energy
Vanillite Flinched!

Zap! used Über Hidden Power!
RNG Roll (To Crit) [<=625 Crit]: 2554/10000 (No)
(15.75 + 5.5) x 1.5 = 31.875 ~ 45.375 damage (Vanillite)
-25 energy

Zzz! used Über Focus Punch!

RNG Roll (To Crit) [<=625 Crit]: 7613/10000 (No)
(33.75 + 3) x 1.5 = 55.125 ~ 100.25 damage (Vanillite)
-42 energy

Vanillite Fainted!


The Hailstorm rages!
Pow! is buffeted by the hailstorm! (-2 Hp)
Zzz! is buffeted by the hailstorm! (-2 Hp)
Zap! Moto is buffeted by the hailstorm! (-2 Hp)



Pow! used Dig!
Pow! hid underground!

Zap! is Tired!
Zap! has to Cooldown!

Snorunt used Blizzard!
RNG Roll (To Crit) [<=625 Crit]: 2130/10000 (No) (Zap!)
RNG Roll (To Crit) [<=625 Crit]: 6953/10000 (No) (Zzz!)
RNG Roll (To Freeze) [<=1000 Yes]: 9692/10000 (No) (Zap!)
RNG Roll (To Freeze) [<=1000 Yes]: 3678/10000 (No) (Zzz!)
(9 + 3) x 1.0 = 12 ~ 14 damage (Zap!)
(9 + 3 - 1.5) x 2/3 = 7 ~ 9 damage (Zzz!)
-7 energy

Zzz! is Tired!
Zzz! has to Cooldown!

Pow! used Dig!
Crustle rose to the ground!
RNG Roll (To Crit) [<=725 Crit]: 6015/10000 (Crit)
(8 + 4.5) x 1.0 = 12.5 ~ 12.5 damage (Snorunt)
-10 energy

The Hailstorm rages!
Snorunt recovers health due to Ice Body! (+2 Hp)
Pow! is buffeted by the hailstorm! (-2 Hp)
Zzz! is buffeted by the hailstorm! (-2 Hp)
Zap! Moto is buffeted by the hailstorm! (-2 Hp)

Snorunt is Moody!
RNG Roll (+2) [Atk/Def/SpA/SpD/Spd/Acc/Ev]: 3/7 (SpA)
Snorunt's Special Attack rose!
+2 SpA (1 round)
RNG Roll (-1) [Atk/Def/SpD/Spd/Acc/Ev]: 3/6 (SpD)
Snorunt's Special Defense felt!
-1 SpD (1 round)
.

.::::::::::::::::::::::::::::::::::::::::::::::::.

You can only Switch one pokemon per round (without the use of U-turn and similar moves), so you'll have to say which one will be (if any)

 
May I equip Items?
If so, Leftovers for Snorlax, Expert Belt for Aipom, and Smoke Ball for PorygonZ.
Zzz! Fire Punch + Fire Punch, cooldown
Pow! Feint, Fury Swipes
If evasive move a1, Pursuit
Zap! Hyper Beam + Hyper Beam
 
.::::::::::::::::::::::::::::::::::::::::::::::::.

Spr_5b_361.png
Snorunt: Frozen Storm [Blizzard + Blizzard combo]

*****

Yarnus of Bethany
The Ice Spire

Chilling Chamber



Pow!........&........Zzz!........&........Zap!
424.png
143.png
233.png


HP: 96 |...HP: 114..| HP: 84
En: 87 |....En: 58...| En: 75
None...|......None......|...None
Status: |....Status:..| Status:
Status: |....Statu...|+1 SpA
Boosts: |...Boosts:..| Boosts:
Other: |......Other:...| Other:

vs

..Snorunt...&...Vanillite
361.png
582.png

.HP: 79 | HP: KO
.En: 84 | En: KO
None | None
Status: | Status:
Boosts: | Boosts:
+2 SpA (2a).|.........................
-1 SpD (2a).|........................
Other: | Other:


::::::::::::::::::::::::::::::::::::::::::::::::::.

With Snorunt's state being... unstable to say the least, the winds start mving around him, dancing like an ice snake around the little esquimal, all while Zap starts charging itself to deliver it's wn deadly ray. Pow! makes sure Snorunt can't do aything to protect itself, and thanks to his timely hit Snorunt can't only try and use the blizzard around itself, not enough to prevent the powerful Zap! to release a huge light cannon, the white-golden beam manages to strip Snorunt from half it's health, leaving him with just enough to release a final blizzard, freezing the limbs of it's enemies, and making them lose most of it's internal heat, Zzz! being a lot mre ressistant to col than his partners manage to keep his own and uses it to smash Snorunt with it, leaving him down in the snow next t his late partner, and freeing the road for you and your team to pass, so what will be next?

::::::::::::::::::::::::::::::::::::::::::::::::::


Pow!........&........Zzz!........&........Zap!
424.png
143.png
233.png


HP: 67 |....HP: 94...| HP: 55
En: 84 |....En: 30...| En: 30
None...|......None......|...None
Status: |....Status:..| Status:
Status: |....Statu...|+1 SpA
Boosts: |...Boosts:..| Boosts:
Other: |......Other:...| Other:

vs

..Snorunt...&...Vanillite
361.png
582.png

HP: KO | HP: KO
En: KO | En: KO
None | None
Status: | Status:
Boosts: | Boosts:
Other: | Other:



Pow! used Feint!
RNG Roll (To Crit) [<=625 Crit]: 8888/10000 (No)
(6 + 3 + 4.5) x 1.0 = 13.5 ~ 13.5 damage (Snorunt)
-3 energy

Zap! used Über Beam!
RNG Roll (To Hit) [<=8100 Yes]: 257/10000 (No)
RNG Roll (To Crit) [<=625 Crit]: 2584/10000 (No)
(33.75 + 3 + 2 + 5.5) x 1.0 + 3.5 = 31.875 ~ 61.25 damage (Vanillite)
-45 energy

Snorunt used Frozen Storm!
RNG Roll (To Crit) [<=625 Crit]: 6574/10000 (No) (Pow!)
RNG Roll (To Crit) [<=625 Crit]: 9627/10000 (No) (Zap!)
RNG Roll (To Crit) [<=625 Crit]: 4075/10000 (No) (Zzz!)
RNG Roll (To Freeze) [<=2000 Yes]: 5276/10000 (No) (Pow!)
RNG Roll (To Freeze) [<=2000 Yes]: 9508/10000 (No) (Zap!)
RNG Roll (To Freeze) [<=2000 Yes]: 9955/10000 (No) (Zzz!)
(20.25 + 3) x 1.0 + 3.5 = 26.75 ~ 26.75 damage (Pow!)
(20.25 + 3) x 1.0 + 3.5 = 26.75 ~ 26.75 damage (Zap!)
(20.25 + 3 - 1.5) x 2/3 + 3.5 = 18 ~ 18 damage (Zzz!)
-48 energy

Zzz! used Burning Punch!

RNG Roll (To Crit) [<=625 Crit]: 9533/10000 (No)
RNG Roll (To Burn) [<=2000 Yes]: 2572/10000 (No)
(18 + 3) x 1.5 = 31.5 ~ 92.75 damage (Vanillite)
-28 energy

Snorunt Fainted!


The Hailstorm rages!
Pow! is buffeted by the hailstorm! (-2 Hp)
Zzz! is buffeted by the hailstorm! (-2 Hp)
Zap! Moto is buffeted by the hailstorm! (-2 Hp)
.

.::::::::::::::::::::::::::::::::::::::::::::::::.

You can use your items now (and equip them if you want)
 
Yarnus of Bethany
The Ice Spire

Chilling Chamber


Pow!........&........Zzz!........&........Zap!
424.png
143.png
233.png


HP: 96 |...HP: 114..| HP: 84
En: 87 |....En: 58...| En: 75
Expert Belt.|.Leftovers.|.Smoke Ball
Status: |....Status:..| Status:
Boosts: |...Boosts:..| Boosts:
Other: |......Other:...| Other:

::::::::::::::::::::::::::::::::::::::::::::::::::.

As you walk in you notice that while you're freezing the Pokemon here seem to be enjoying the cold. This whole expansive corridor is little more than a giant skating rink. You surmise the small holes in the sides of the room are the nests for all the Pokemon. As you cross towards the end of the arena, you notice the Pokemon playing a game. Swinub and Delibird appear to have set up a soccer match using a ball of ice. Unfortunately, both of them are blocking your way and don't appear friendly.


::::::::::::::::::::::::::::::::::::::::::::::::::

Do you?

  • Take on the Swinub
    • Take on the Delibird
 
Yarnus of Bethany
The Ice Spire

Chilling Chamber

The little Swinubs leave scared abot anything that might happened to them if they stay here, Snorlax does seems like it's a bit hungry, and a bit of prok doesn't sound of the menu yet, and so, a pain of colorful birds appear in front of you to help their frineds scape, they seem overly eager to fight, and not at all scared about whatever your team can throw at them, Zzz! stomach is making noises, and this sweet delibirds might be just what he wanted. Pow! gets ready for the fight, getting closer and closer to the cave, but neer reaching it's frozen floor, while Zap! analizes the situation from your shoulder, looking for a plan against this dangerous duo, something it's sure this is not gonna be as easy as the last two mons, as this brothers mean bussiness

.::::::::::::::::::::::::::::::::::::::::::::::::.

Spr_5b_225_s.png
Spr_5b_225.png
Delibird:Blizzard ~ Blizzard
*If Zap! uses an Electric Damaging Move against you then use Fly (Pow!) and push actions

Vanillite: Blizzard ~ Blizzard
*If Zap! uses an Electric Damaging Move against you then use Fly (Pow!) and push actions
*****​
 

Yarnus of Bethany
The Ice Spire

Chilling Chamber


Pow!........&........Zzz!........&........Zap!
424.png
143.png
233.png


HP: 67 |....HP: 94...| HP: 55
En: 84 |....En: 30...| En: 30
Expert Belt.|.Leftovers.|.Smoke Ball
Status: |....Status:..| Status:
Boosts: |...Boosts:..| Boosts:
Other: |......Other:...| Other:

vs


Delibird...&...Delibird
Spr_5b_225_s.png
Spr_5b_225.png

HP: 90 | HP: 90
En: 100 | En: 100
None | None
Status: | Status:
Boosts: | Boosts:
Other: | Other:


::::::::::::::::::::::::::::::::::::::::::::::::::.

With the little birds all exited to fight, Pow starts triying to catch one, hitting it with it's hand in an hugging it with his thumbs, smashing her wings and making her fall to the ground, Zap take the opportunity to zap the delibird, but his friend is willing to take the hit, quickly flying and letting the electricity fry himself, and still having the strenght to raise to the skies, only to fall into Pow with all the power his little dented body. Zzz! is tired, so he can only try to smash Delibirn to the ground, but being such a slowy fatass he can't even get to him beore exhausting himself, what a lucky day for this bird.

Zzz! has to sit down and chill a little bit, all while the second Delibird, easily scaping from ambipom's tails, throws a powerful blizzard against Yanus' team, which can't ressist the powerful blows and so has to take refuge behing a pile of rocks, the blizzards makes the tema unable to retaliate without being put into a very cold possition, giving Delibird the chance t use the blizzard as a tilwing and pluck Pow! once again, leaving him almost dead, and the little birds too happy this seems like x-mas.


::::::::::::::::::::::::::::::::::::::::::::::::::


Pow!........&........Zzz!........&........Zap!
424.png
143.png
233.png


HP: 25 |....HP: 91...| HP: 43
En: 72 |....En: 58...| En: 17
Expert Belt.|.Leftovers.|.Smoke Ball
Status: |....Status:..| Status:
Boosts: |...Boosts:..| Boosts:
Other: |......Other:...| Other:

vs

Delibird...&...Delibird
Spr_5b_225_s.png
Spr_5b_225.png

HP: 76 | HP: 66
En: 83 | En: 90
None | None
Status: | Status:
Boosts: | Boosts:
Other: | Other:



Zap!'s Download raised it's Special Attack!
+1 SpA (Permanent)

Pow! used Fake Out!
RNG Roll (To Hit) [<=7500 Hit]: 1663/10000 (Hit)
RNG Roll (To Crit) [<=625 Crit]: 8488/10000 (No)
(6 + 3 + 4.5) x 1.0 = 13.5 ~ 13.5 damage (Delibird A)
-4 energy

Zap! used Thunderbolt!
RNG Roll (To Hit) [<=7500 Hit]: 1062/10000 (Hit)
RNG Roll (To Paralyse) [<=1000 Yes]: 7342/10000 (No)
(9 + 6) x 1.5 + 1.75 = 24.25 ~ 24.25 damage (Delibird B)
-7 energy

RNG Roll (Speed Tie) [DA/DB]: 3300/10000 (Delibird A)
Delibird A Flinched!

Delibird B used Fly!
Delibird flew up high!

Zzz! used Smack Down!

RNG Roll (To Hit) [<=7500 Hit]: 9784/10000 (Miss)
But it Missed!
-4 energy

Delibird B used Fly!

RNG Roll (To Crit) [<=625 Crit]: 7756/10000 (No)
(9 + 3 + 3 - 1.5) x 1.0 = 13.5 ~ 13.5 damage (Pow!)
-10 energy

Zzz! restored some HP using its Leftovers!
+2 Hp



Pow! used Fake Out!
RNG Roll (To Hit) [<=7500 Hit]: 8638/10000 (Miss)
But it Missed!
-8 energy

RNG Roll (Speed Tie) [DA/DB]: 2482/10000 (Delibird A)
Delibird A used Blizzard!
RNG Roll (To Crit) [<=625 Crit]: 452/10000 (Crit) (Pow!)
RNG Roll (To Crit) [<=625 Crit]: 4391/10000 (No) (Zap!)
RNG Roll (To Crit) [<=625 Crit]: 5108/10000 (No) (Zzz!)
RNG Roll (To Freeze) [<=1000 Yes]: 2040/10000 (No) (Pow!)
RNG Roll (To Freeze) [<=1000 Yes]: 8939/10000 (No) (Zap!)
RNG Roll (To Freeze) [<=1000 Yes]: 2390/10000 (No) (Zzz!)
A Critical Hit!
(9 + 3 + 3) x 1.0 = 15 ~ 28.5 damage (Pow!)
(9 + 3) x 1.0 = 12 ~ 12 damage (Zap!)
(9 + 3 - 1.5) x 2/3 = 7 ~ 7 damage (Zzz!)
-7 energy

Zap! used Charge Beam!
RNG Roll (To Hit) [<=6750 Hit]: 9249/10000 (Miss)
But it Missed!
-6 energy

Delibird B used Fly!
Delibird flew up high!

Zzz! used Chill!

Zzz! chilled on the fround!
+12 energy

Delibird A used Fly!

RNG Roll (To Crit) [<=625 Crit]: 2381/10000 (No)
(9 + 3 + 3 - 1.5) x 1.0 = 13.5 ~ 42 damage (Pow!)
-10 energy

Zzz! restored some HP using its Leftovers!
+2 Hp
.

.::::::::::::::::::::::::::::::::::::::::::::::::.

Let's see what you can do :3
 
Insomnia said:
Insomnia:

Type: Innate

This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

Pokemon with this ability: Drowzee, Hypno, Hoothoot, Noctowl, Spinarak, Ariados, Murkrow, Delibird, Shuppet, Banette, Honchkrow, Voodoll.
Vital Spirit said:
Vital Spirit:

Type: Innate

This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Pokemon with this ability: Mankey, Primeape, Electabuzz, Magmar, Delibird, Tyrogue, Elekid, Magby, Vigoroth, Electivire, Magmortar, Lillipup, Breezi, Fidgit, Scratchet.
 
Have you seen the calcs?
Thunderbolt hit first, but Charge Beam missed

Also you can only use TLR items in between battles
 
Pow!
Dig, Protect Zap!
If Fly a1targeting me, counter
If both fly a1, evasive agility
Zzz!
Fire Punch, Smack Down
If fly a1, redirect attack
If both fly a1, counter if either target me,
Zap!
Lock-on, Hyper Beam+Zap Cannon

I hate the shame of being beaten by Delibirds. I should have gone with the Swinub.
 

Yarnus of Bethany
The Ice Spire

Chilling Chamber


Pow!........&........Zzz!........&........Zap!
424.png
143.png
233.png


HP: 25 |....HP: 91...| HP: 43
En: 72 |....En: 58...| En: 17
Expert Belt.|.Leftovers.|.Smoke Ball
Status: |....Status:..| Status:
Boosts: |...Boosts:..| Boosts:
Other: |......Other:...| Other:

vs

Delibird...&...Delibird
Spr_5b_225_s.png
Spr_5b_225.png

HP: 76 | HP: 66
En: 83 | En: 90
None | None
Status: | Status:
Boosts: | Boosts:
Other: | Other:


::::::::::::::::::::::::::::::::::::::::::::::::::.

Doing what monkeys are not know to do, Pow! manages to burry itself into a tunnel to scape anything the little birds have planned for him, but that doesn't stop one of them of trying t break Zzz, doing some damage even after bouncing back from it's stomach, doing light damage, but damage after all. Zap! seems to be thinking a way to catch this little birds in flight since they're always bouncing from one side to the other, lying fast and furiously, let's see what he's hoping to accomplish in here... Pow comes out of the groud, seemingly a bit more relaxed, even if he's more tired, a bit too much to reach for the delibird lying around the top of the cave, maybe he forgot this things tend to fly high.

Releasing a powerul storm against the whole team, not so different than the one the others tried against them some moments ago, both birds manage to open fire, freezing Pow! and making him faint from the cold, thus leaving Zap! to take care of itself, which he does, releasing a powerful powerul energy beam, so big it forced himself to do an extra effort to use it against the delibird he's looking for, not that easy, and so, exhausting himselm in the process, but eliminating half it's health while doing so, leaving them both gone, and Zzz! s the only one that can retaliate against the two crazy birds, both going around him like he's some kind of yoga ball, this should be an intresting battle.

::::::::::::::::::::::::::::::::::::::::::::::::::


Pow!........&........Zzz!........&........Zap!
424.png
143.png
233.png


HP: KO |....HP: 66...| HP: KO
En: KO |....En: 48...| En: KO
Expert Belt.|.Leftovers.|.Smoke Ball
Status: |....Status:..| Status:
Boosts: |...Boosts:..| Boosts:
Other: |......Other:...| Other:

vs

Delibird...&...Delibird
Spr_5b_225_s.png
Spr_5b_225.png

HP: 21 | HP: 66
En: 64 | En: 77
None | None
Status: | Status:
Boosts: | Boosts:
Other: | Other:
Smacked Down! (5a) | Smacked Down! (5a)



Pow! used Dig!
Pow! hid underground!

Zap! used Lock-On!
Zap! took aim at the wild Delibird!
-6 energy

Delibird B used Brick Break!
RNG Roll (To Crit) [<=625 Crit]: 8940/10000 (No)
(8 + 3 - 3) x 1.5 = 12 ~ 12 damage (Zzz!)
-6 energy

Zzz! used Fire Punch!

RNG Roll (To Hit) [<=7500 Hit]: 6284/10000 (Hit)
RNG Roll (To Crit) [<=625 Crit]: 5084/10000 (No)
(8 + 3) x 1.5 = 16.5 ~ 16.5 damage (Delibird A)
-6 energy

Pow used Dig!
But it failed!
-10 energy

Delibird A used Icy Storm!
RNG Roll (To Crit) [<=625 Crit]: 7495/10000 (No) (Pow!)
RNG Roll (To Crit) [<=625 Crit]: 3200/10000 (No) (Zap!)
RNG Roll (To Crit) [<=625 Crit]: 3905/10000 (No) (Zzz!)
RNG Roll (To Freeze) [<=2000 Yes]: 2384/10000 (No) (Pow!)
RNG Roll (To Freeze) [<=2000 Yes]: 3668/10000 (No) (Zap!)
RNG Roll (To Freeze) [<=2000 Yes]: 7966/10000 (No) (Zzz!)
(13.5 + 3) x 1.0 = 16.5 ~ 16.5 damage (Pow!)
(13.5 + 3) x 1.0 = 16.5 ~ 16.5 damage (Zap!)
(13.5 + 3 - 1.5) x 2/3 = 10 ~ 22 damage (Zzz!)
Pow!'s Speed felt!
-1 Spe (6 actions)
Zap!'s Speed felt!
-1 Spe (6 actions)
Zzz!'s Speed felt!
-1 Spe (6 actions)
-19 energy

Pow! Fainted!

Zzz! restored some HP using its Leftovers!
+2 Hp



RNG Roll (Speed Tie) [DA/DB]: 5561/10000 (Delibird B)
Delibird B used Blizzard!
RNG Roll (To Crit) [<=625 Crit]: 1839/10000 (No) (Pow!)
RNG Roll (To Crit) [<=625 Crit]: 424/10000 (Crit) (Zap!)
RNG Roll (To Crit) [<=625 Crit]: 749/10000 (No) (Zzz!)
RNG Roll (To Freeze) [<=1000 Yes]: 5943/10000 (No) (Pow!)
RNG Roll (To Freeze) [<=1000 Yes]: 1716/10000 (No) (Zap!)
RNG Roll (To Freeze) [<=1000 Yes]: 6069/10000 (No) (Zzz!)
(9 + 3) x 1.0 = 12 ~ 28.5 damage (Pow!)
A Critical Hit!
(9 + 3 + 3) x 1.0 = 15 ~ 31.5 damage (Zap!)
(9 + 3 - 1.5) x 2/3 = 7 ~ 27 damage (Zzz!)
-7 energy

Pow! Fainted!

Delibird A is Tired!
RNG Roll (To Crit) [<=625 Crit]: 5779/10000 (No)
(9 + 3 - 1.5) x 2/3 = 7 ~ 27 damage (Zzz!)
-10 energy

Zap! used Hyper Beam!
RNG Roll (To Crit) [<=625 Crit]: 7764/10000 (No)
(15 + 3 + 2 + 6) x 1.0 + 1.75 = 27.75 ~ 44.25 damage (Delibird A)
Zap! became sluggish!
-10 energy

Zap! fainted due to energy exhaustion!


Zzz! used Smack Down!

RNG Roll (To Hit) [<=7500 Hit]: 5569/10000 (Miss)
RNG Roll (To Crit) [<=625 Crit]: 4082/10000 (No)
(5 + 3) x 2.25 = 10.25 ~ 54.5 damage (Delibird A)
Delibird A was grounded!
-4 energy

Zzz! restored some HP using its Leftovers!
+2 Hp
.

.::::::::::::::::::::::::::::::::::::::::::::::::.

And before any complains, to make a combination you need to have at least the energy required by the two moves (for example: Hyper Beam + Zap Cannon would require you to have 20 energy at least, at the moment of the attack, you would die from energy exhaustion afterwards, since you need at least 30 energy to pull it off, but you would be able to do the combo) If you lack at least this energy then your attack is split in the order of the combo.

.::::::::::::::::::::::::::::::::::::::::::::::::.

Spr_5b_225_s.png
Spr_5b_225.png
Delibird: Brick Break ~ Brick Break

Delibird:Brick Break ~ Brick Break
*If Zzz! uses Chill then use Fake Out (Once) and push actions
*****
 
Rock Slide, Thunder Punch weaker one
I hate running out of energy.
By the way, if hail is going on, shouldn't I have lost health?
If it isn't, you need to roll for accuracy for all previous blizzards.
 
Insomnia said:
Insomnia:

Type: Innate

This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

Pokemon with this ability: Drowzee, Hypno, Hoothoot, Noctowl, Spinarak, Ariados, Murkrow, Delibird, Shuppet, Banette, Honchkrow, Voodoll.

No, I don't (and if you wonder why I didn't roll for the 6.9% miss chance left, try to figure it out yourself), same reason Hustle hasn't affect the physical hits

*****

Yarnus of Bethany
The Ice Spire

Chilling Chamber


Pow!........&........Zzz!........&........Zap!
424.png
143.png
233.png


HP: KO |....HP: 66...| HP: KO
En: KO |....En: 48...| En: KO
Expert Belt.|.Leftovers.|.Smoke Ball
Status: |....Status:..| Status:
Boosts: |...Boosts:..| Boosts:
Other: |......Other:...| Other:

vs

Delibird...&...Delibird
Spr_5b_225_s.png
Spr_5b_225.png

HP: 21 | HP: 66
En: 64 | En: 77
None | None
Status: | Status:
Boosts: | Boosts:
Other: | Other:
Smacked Down! (5a) | Smacked Down! (5a)


::::::::::::::::::::::::::::::::::::::::::::::::::.

With those little Santa's expys flying around all around the BIG Zzz! it's hard to tell them apart, an now that Zzz! is completely alone, well, it doesn't seem to be it's day of luck. And so they start hitting snorlax, smashing their tiny wings against the belly of the beast, which while seemingly undistubed shows some little signs that it's working, as his normal grin becomes a painful grimace for a few seconds. Zzz! not being one to be played with start smashing the cave around himself, smashing both birds with the rocks falling, and leaving our beautiful pink bird at a single digit, but with enough spirit to continue the fight, and so, smashing itself one final time against Zzz! he scores one critical hit! dealing with his own demise afterwards in the hands of Zzz!'s fists, but leaving enough o a trail behing for his brother to do another round of damage, breaking Z even more, and leaving him in his lasts, how is he gonna avenge his bro? well, surely Zzz! will be eager to find

::::::::::::::::::::::::::::::::::::::::::::::::::


Pow!........&........Zzz!........&........Zap!
424.png
143.png
233.png


HP: KO |....HP: 17...| HP: KO
En: KO |....En: 36...| En: KO
Expert Belt.|.Leftovers.|.Smoke Ball
Status: |....Status:..| Status:
Boosts: |...Boosts:..| Boosts:
Other: |......Other:...| Other:

vs

Delibird...&...Delibird
Spr_5b_225_s.png
Spr_5b_225.png

HP: KO | HP: 25
En: KO | En: 61
None | None
Status: | Status:
Boosts: | Boosts:
Other: | Other:



RNG Roll (Speed Tie) [DA/DB]: 7455/10000 (Delibird B)
Delibird B used Brick Break!
RNG Roll (To Crit) [<=625 Crit]: 333/10000 (Crit)
A Critical Hit!
(8 + 3 + 3 - 3) x 1.5 = 16.5 ~ 16.5 damage (Zzz!)
-6 energy

Delibird A used Brick Break!
RNG Roll (To Crit) [<=625 Crit]: 1610/10000 (No)
(8 + 3 - 3) x 1.5 = 12 ~ 28.5 damage (Zzz!)
-6 energy

Zzz! used Rock Slide!

RNG Roll (To Hit) [<=6750 Hit]: 6371/10000 (Hit) (Delibird A)
RNG Roll (To Hit) [<=6750 Hit]: 4033/10000 (Hit) (Delibird B)
RNG Roll (To Crit) [<=625 Crit]: 8523/10000 (No) (Delibird A)
RNG Roll (To Crit) [<=625 Crit]: 5657/10000 (No) (Delibird B)
(6 + 3) x 2.25 = 20.25 ~ 20.25 damage (Delibird A)
(6 + 3) x 2.25 = 20.25 ~ 20.25 damage (Delibird B)
-6 energy

Zzz! restored some HP using its Leftovers!
+2 Hp



RNG Roll (Speed Tie) [DA/DB]: 7773/10000 (Delibird B)
Delibird B used Brick Break!
RNG Roll (To Crit) [<=625 Crit]: 5229/10000 (No)
(8 + 3 - 3) x 1.5 = 12 ~ 38.5 damage (Zzz!)
-10 energy

Delibird A used Brick Break!
RNG Roll (To Crit) [<=625 Crit]: 2839/10000 (No)
(8 + 3 - 3) x 1.5 = 12 ~ 50.5 damage (Zzz!)
-10 energy

Zzz! used ThunderPunch!

RNG Roll (To Hit) [<=7500 Hit]: 2749/10000 (Hit)
RNG Roll (To Crit) [<=625 Crit]: 4003/10000 (No)
RNG Roll (To Paralyse) [<=1000 Yes]: 5296/10000 (No)
(8 + 3) x 1.5 = 16.5 ~ 36.75 damage (Delibird A)
-6 energy

Delibird A fainted!

Zzz! restored some HP using its Leftovers!
+2 Hp
.

.::::::::::::::::::::::::::::::::::::::::::::::::.
So, what's next for this treathening bear


 
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