Athenodoros said:4v4 Doubles
3 NFE + 1 Weak FE
Items On
2 Day DQ
2 Substitutions
2 Recoveries/5 Chills
ASB Arena
SimonSays said:Dropping my earlier challenge for this. =]
Switch = KO
Abilities = All
Athenodoros said:
*drools*
uh..erm...well..yeah..
Athenodoros said:![]()
Electra the Rotom
Nature:
Modest - Increase of Special Attack by *. Decreases Attack by *
Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Levitate - (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 3 (1.8m)
Weight Class: 4 (50.3kg)
EC: Does Not Evolve
MC: 0
DC: No DW Ability
Attacks:
-Hydro Pump (From Forme)
-Trick
-Astonish
-Thunder Wave
-Thundershock
-Confuse Ray
-Uproar
-Double Team
-Shock Wave
-Pain Split
-Snatch
-Dark Pulse
-Thunderbolt
-Shadow Ball
-Volt Switch
-Charge
-Substitute
-Light Screen
-Discharge![]()
Seadra (M), Illuyanka
Nature:
Mild - Special Attack increased by *. Special Defense decreased by *
Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities:
Swift Swim - (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Sniper - (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.
Damp (DW) - (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
HP: 90
Atk: ***
Def: ***
SpA: **** (+)
SpD: * (-)
Spe: 85
Size Class: 2
Weight Class: 2
Base Rank Total: 16
EC: 6/9
MC: 0
DC: Unlocked
Attacks:
-Bubble
-Smokescreen
-Leer
-Water Gun
-Focus Energy
-Bubblebeam
-Agility
-Disable
-Muddy Water
-Outrage
-Rain Dance
-Toxic
-Dive
-Dragon Pulse
-Ice Beam
-Substitute
-Dragon Dance
-Brine
-Double Team
-Hydro Pump
-Flail![]()
Scylla the Tentacool
Nature:
Rash - Increase of Special Attack by *. Subtracts * from Special Defence.
Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Poison - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Clear Body - (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze - (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish (DW) - (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3 (-)
Spe: 70
Size Class: 2
Weight Class: 3
EC: 1/6
MC: 0
DC: 1/5
Attacks:
-Poison Sting
-Acid
-Supersonic
-Wrap
-Water Gun
-Constrict
-Toxic Spikes
-Bubblebeam
-Wrap
-Mirror Coat
-Rapid Spin
-Knock Off
-Ice Beam
-Sludge Wave
-Dive
-Poison Jab
-Hydro Pump
-Hidden Power Electric [7]![]()
Male Munchlax, Limos
Nature: Quiet (+SpA, -Spd)
Type: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 16
EC: 2/6
MC: 0
DC: 2/5
Attacks:
-Metronome
-Odor Sleuth
-Tackle
-Defence Curl
-Amnesia
-Lick
-Recycle
-Screech
-Chip Away
-Stockpile
-Counter
-Pursuit
-Selfdestruct
-Ice Beam
-Thunderbolt
-Flamethrower
-Focus Punch
-Solarbeam
-Earthquake
-Psychic
-Shadow Ball
-Brick Break
-Rock Slide
-Surf
-Endure
-Snatch
-Double Edge
-Whirlwind
-Body Slam
SimonSays said:![]()
Kecleon (Jester) [M]
Nature: Impish [Adds one (1) Rank to Defense; Subtracts one (1) Rank from Special Attack]
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Colour Change: (Trait/Can be Activated) A Pokemon with this ability can change its type to that of any attack that has damaged it within the past three (3) actions. It can remain as that type for the duration of the battle, or use Color Change again to change type. When Kecleon uses Camouflage to change its type, its entire body changes color, giving it a one (1) stage boost in evasion. This effect lasts for six (6) actions. Subsequent uses of Camouflage refresh this effect.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 1 (-)
SpD: Rank 5
Spe: 40
Size Class: 2
Weight Class: 2
Base Rank Total: 17
EC: N/A
MC: 0
DC: N/A
Attacks:
Thief
Tail Whip
Astonish
Lick
Scratch
Bind
Faint Attack
Fury Swipes
Feint
Psybeam
Screech
Shadow Sneak
Slash
Sucker Punch
Disable
Fake Out
Snatch
Return
Brick Break
Dig
Skill Swap
Moves: 21
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Blitzle (Electress) [F]
Nature: Rash [Adds one (1) Rank to Special Attack; Subtracts one (1) Rank from Special Defense]
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
LightningRod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Motor Drive: (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 76
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 5/6
MC: 2
DC: 4/5
Attacks:
Quick Attack
Tail Whip
Charge
Shock Wave
Thunder Wave
Flame Charge
Pursuit
Spark
Discharge
Agility
Wild Charge
Me First
Endure
Double Kick
Protect
Volt Switch
Thunder
Bounce
Moves: 18
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Syclar (Viceroy) (M)
Nature: Mild (Adds one (1) Rank to Special Attack; Subtracts one (1) Rank from Defense)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 5/6
MC: 0
DC: 5/5
Attacks:
Fury Attack
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
Bug Buzz
Sheer Cold
Hail
Icicle Crash
Earth Power
Tail Glow
Counter
Sword Dance
X-Scissor
Blizzard
Ice Beam
U-Turn
Superpower
Moves: 23
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Budew (Vigilante) [F]
Nature: Bold [Adds one (1) Rank to Defense; Subtracts one (1) Rank from Attack.]
Type: Grass / Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard (DW): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/9
MC: 4
DC: 2/5
Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Extrasensory
Leaf Storm
Sleep Powder
Spikes
Venoshock
Sludge Bomb
Energy Ball
Shadow Ball
Moves: 14
Order of Operations
Athenodoros sends out pokemon with item
SimonSays sends out pokemon with item and orders
Athenodoros gives orders
I Ref.