Athenodoros vs SimonSays (4vs4 on the arena)

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Frosty

=_=
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Athenodoros said:
4v4 Doubles
3 NFE + 1 Weak FE
Items On
2 Day DQ
2 Substitutions
2 Recoveries/5 Chills
ASB Arena

SimonSays said:
Dropping my earlier challenge for this. =]

Switch = KO
Abilities = All

Athenodoros said:
linkedin-session-cookie-stale.jpg

*drools*

uh..erm...well..yeah..

Athenodoros said:
479-wash.png

Electra the Rotom

Nature:
Modest - Increase of Special Attack by *. Decreases Attack by *

Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate - (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 3 (1.8m)
Weight Class: 4 (50.3kg)

EC: Does Not Evolve
MC: 0
DC: No DW Ability

Attacks:
-Hydro Pump (From Forme)
-Trick
-Astonish
-Thunder Wave
-Thundershock
-Confuse Ray
-Uproar
-Double Team
-Shock Wave
-Pain Split
-Snatch
-Dark Pulse
-Thunderbolt
-Shadow Ball
-Volt Switch
-Charge
-Substitute
-Light Screen
-Discharge
117.png

Seadra (M), Illuyanka

Nature:
Mild - Special Attack increased by *. Special Defense decreased by *

Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Swift Swim - (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Sniper - (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.
Damp (DW) - (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

HP: 90
Atk: ***
Def: ***
SpA: **** (+)
SpD: * (-)
Spe: 85
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 6/9
MC: 0
DC: Unlocked

Attacks:
-Bubble
-Smokescreen
-Leer
-Water Gun
-Focus Energy
-Bubblebeam
-Agility
-Disable
-Muddy Water
-Outrage
-Rain Dance
-Toxic
-Dive
-Dragon Pulse
-Ice Beam
-Substitute
-Dragon Dance
-Brine
-Double Team
-Hydro Pump
-Flail
072.png

Scylla the Tentacool

Nature:
Rash - Increase of Special Attack by *. Subtracts * from Special Defence.

Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Poison - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Clear Body - (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze - (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish (DW) - (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3 (-)
Spe: 70
Size Class: 2
Weight Class: 3

EC: 1/6
MC: 0
DC: 1/5

Attacks:
-Poison Sting
-Acid
-Supersonic
-Wrap
-Water Gun
-Constrict
-Toxic Spikes
-Bubblebeam
-Wrap
-Mirror Coat
-Rapid Spin
-Knock Off
-Ice Beam
-Sludge Wave
-Dive
-Poison Jab
-Hydro Pump
-Hidden Power Electric [7]
446.png

Male Munchlax, Limos

Nature: Quiet (+SpA, -Spd)

Type: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 2/6
MC: 0
DC: 2/5

Attacks:
-Metronome
-Odor Sleuth
-Tackle
-Defence Curl
-Amnesia
-Lick
-Recycle
-Screech
-Chip Away
-Stockpile
-Counter
-Pursuit
-Selfdestruct
-Ice Beam
-Thunderbolt
-Flamethrower
-Focus Punch
-Solarbeam
-Earthquake
-Psychic
-Shadow Ball
-Brick Break
-Rock Slide
-Surf
-Endure
-Snatch
-Double Edge
-Whirlwind
-Body Slam

SimonSays said:
352.png

Kecleon (Jester) [M]
Nature: Impish [Adds one (1) Rank to Defense; Subtracts one (1) Rank from Special Attack]
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Colour Change:
(Trait/Can be Activated) A Pokemon with this ability can change its type to that of any attack that has damaged it within the past three (3) actions. It can remain as that type for the duration of the battle, or use Color Change again to change type. When Kecleon uses Camouflage to change its type, its entire body changes color, giving it a one (1) stage boost in evasion. This effect lasts for six (6) actions. Subsequent uses of Camouflage refresh this effect.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 1 (-)
SpD: Rank 5
Spe: 40
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: N/A
MC: 0
DC: N/A

Attacks:
Thief
Tail Whip
Astonish
Lick
Scratch
Bind
Faint Attack
Fury Swipes
Feint
Psybeam
Screech
Shadow Sneak
Slash
Sucker Punch

Disable
Fake Out
Snatch

Return
Brick Break
Dig

Skill Swap

Moves: 21

522.png

Blitzle (Electress) [F]
Nature: Rash [Adds one (1) Rank to Special Attack; Subtracts one (1) Rank from Special Defense]
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
LightningRod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Motor Drive: (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 76
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 5/6
MC: 2
DC: 4/5

Attacks:
Quick Attack
Tail Whip
Charge
Shock Wave
Thunder Wave
Flame Charge
Pursuit
Spark
Discharge
Agility
Wild Charge

Me First
Endure
Double Kick

Protect
Volt Switch
Thunder

Bounce

Moves: 18

Syclar.png

Syclar (Viceroy) (M)
Nature: Mild (Adds one (1) Rank to Special Attack; Subtracts one (1) Rank from Defense)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 5/6
MC: 0
DC: 5/5

Attacks:
Fury Attack
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
Bug Buzz
Sheer Cold
Hail
Icicle Crash

Earth Power
Tail Glow
Counter

Sword Dance
X-Scissor
Blizzard
Ice Beam
U-Turn

Superpower

Moves: 23

406.png

Budew (Vigilante) [F]
Nature: Bold [Adds one (1) Rank to Defense; Subtracts one (1) Rank from Attack.]
Type: Grass / Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard (DW): (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.


Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/9
MC: 4
DC: 2/5


Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed

Extrasensory
Leaf Storm
Sleep Powder
Spikes

Venoshock
Sludge Bomb
Energy Ball
Shadow Ball

Moves: 14

Order of Operations
Athenodoros sends out pokemon with item
SimonSays sends out pokemon with item and orders
Athenodoros gives orders
I Ref.
 
ASBSpriteGuitar.png

"Let's see how quickly we can get our butts kicked. Electress! Viceroy! Wotcha got!"

Eletress @ Amulet Coin: Thunder Wave (Seadra) ~ Thunder (Tentacool) ~ Charge

Viceroy @ Nothing: Icy Wind ~ Earth Power (Tentacool) ~ Blizzard
 
Hopefully, quite quickly. And by Tentacool.

Seadra: Substitute (20) ~ Hydro Pump (Eletross) ~ Hydro Pump (Eletress)
Tentacool: Hydro Pump (Eletress) ~ Mirror Coat ~ Hydro Pump (Eletress)
IF Eletress faints, target Viceroy
 
072.png

Hp: 90
En: 100
2/2/3/3/70
Other:
Item: Exp. Share

117.png

Hp: 90
En: 100
3/3/4/1/85
Other:
Item: Exp. Share

522.png

Hp: 90
En: 100
2/2/3/1/76
Other:
Item: Amulet Coin

Syclar.png

Hp: 90
En: 100
3/1/4/2/91
Other:
Item: none​

Round 1

Ladies and Gentlemen we will now see one of Athenodoros attempts to get counters to his Tentacool, Scylla! and other pokemon too.

We have seen how that...erm...failed on other battles, but let's see how this pans out.

Athenodoros sends out Scylla the Tentacool and Illuyanka the Seadra, while his opponent SimonSays sends out Eletress the Blitze the Viceroy the Syclar. Only training items are being used, so get ready for some raw action!

And it starts with Viceroy summoning an Icy Wind powered by Technician. Typing resistance helped Atheno here, but both his pokemon are slower from the next action on. But still Illuyanka managed to create a 20hp substitute on the perfect time to block Eletress's Thunder Wave. Finally Scylla fires the first Hydro Pump of this round. It hit Eletress, but let's see if they all will hit.

On the second action we see Scylla getting aaaall the attention as both Viceroy and Eletress attack it with Earth Power and Thunder, the last paralysing the Tentacool. Illuyanka begins the counterattack with the second Hydro Pump of this match, hitting Eletress. Scylla tries a different approach as it redirected Thunder's power towards Blitze with Mirror Coat.

Finally, on the last round, Viceroy summons stronger winds with a Blizzard. BUT, higher the profits means that higher are the risks, which was a fancy way to say that it missed Illuyanka. On the other side of the arena we see Eletress Charging up before before hit on the face by Illuyanka's Hydro Pump. And sometime later Scylla gets ready for its own Hydro Pump and.

have you noticed how all went well so far with Scylla and Athenodoros? where is murphy's law?

*Scylla is paralysed*

oh...found it. tough cookies.

Syclar: Icy Wind for 5 energy:
vs Seadra: (9*0.75+3+4.5)*0.67= 9.54
vs Tentacool: (9*0.75+3+1.5)*0.67= 7.53
Hit: 14, 41 (yes yes)
Crit: 6, 12 (no no)

Seadra: 20hp Substitute for 18 energy

Blitze: Thunder Wave (Seadra) for 6 energy: blocked by sub

Tentacool: Hydro Pump (Blitze): 12+3+3= 18 damage for 7 energy
Hit: 12 (yes)
Crit: 4 (no)

Syclar: Earth Power (Tentacool): (9+1.5)*1.5 = 15.75 damage for 7 energy
Crit: 4
SpD: 5 (no)

Blitze: Thunder (Tentacool): (12 + 3)*1.5= 22.5 damage for 7 energy
Hit: 40 (yes)
Crit: 15
Paralysis: 3/10 (yes)

Seadra: Hydro Pump (Blitze): 12 + 3 + 4.5 = 19.5 damage for 7 energy
Hit: 5 (yes)
Crit: 7 (no)

Tentacool: Mirror Coat: 22.5*1.5= 33.75 damage for 17.25 energy
Full Paralysis: 89/100 (no)

Syclar: Blizzard for 7 energy:
vs Seadra: (12*0.75+3+4.5)*0.67= miss
vs Tentacool: (12*0.75+3+1.5)*0.67= 9.04
Hit: 99, 45 (Miss Seadra)
Crit: 13, 10
Freeze: 9, 6

Blitze: Charge for 7 energy

Seadra: Hydro Pump (Blitze): 12 + 3 + 4.5 -1.75 = 17.75 damage for 11 energy
Hit: 50 (yes)
Crit: 9 (no)

Tentacool: Hydro Pump (Blitze): 12+3+3-1.75 = Full Paralysis for 7 energy
Fully Paralysis: 9/100 (yep)

072.png

Hp: 35
En: 69
2/2/3/3/70
Other: 10% paralysis , -1spe (1r)
Item: Exp. Share

117.png

Hp: 60
En: 64
3/3/4/1/85
Other: 20hp sub, -1spe (1r)
Item: Exp. Share

522.png

Hp: 1
En: 80
2/2/3/1/76
Other: laughing at the irony, +1SpD for 1r and charge for 6a
Item: Amulet Coin

Syclar.png

Hp: 90
En: 81
3/1/4/2/91
Other:
Item: none​

Athenodoros's Turn
 
We have seen how that...erm...failed on other battles

OI

072.png

Ice Beam (Eletress) * 3
IF
Eletress faints, use Hydro Pump (Syclar) from then and die happy
IFEletress uses Endure, use Wrap (Eletress)
IF Eletress uses a Protective/Evasive move successfully, use Hydro Pump (Syclar)

117.png

Dragon Pulse (Syclar) * 3
IF
Eletress faints (ie taking priority over the lower sub because it is first) use Dragon Pulse from then
IF Tentacool faints, use Muddy Water from then on
 
ASBSpriteGuitar.png

"Kicking myself for not-subbing for Mirror Coat. Or, like, anything."

Electress: Bounce *3 (Tentacool)
IF Tentacool Faints, redirect to Seadra.

Viceroy: Earth Power (Tentacool) ~ Blizzard ~ Bug Bite (Seadra)
IF Tentacool is KO'd A2, use Bug Buzz (Seadra) A2.
 
072.png

Hp: 35
En: 69
2/2/3/3/70
Other: 10% paralysis , -1spe (1r)
Item: Exp. Share

117.png

Hp: 60
En: 64
3/3/4/1/85
Other: 20hp sub, -1spe (1r)
Item: Exp. Share

522.png

Hp: 1
En: 80
2/2/3/1/76
Other: laughing at the irony, +1SpD for 1r and charge for 6a
Item: Amulet Coin

Syclar.png

Hp: 90
En: 81
3/1/4/2/91
Other:
Item: none​

Round 2

oh god lol.

Erm...continuing this rendezvous.

Viceroy begins this round by attacking the unlucky Scylla with Earth Power, getting a SpD reduction, as Eletress goes uuuuuup, avoiding the Ice Beam coming his way. The same can't be said about the Dragon Pulse that blasted at the Syclar's face.

On the second turn, Viceroy puts Scylla out of its misery with Blizzard, also hitting Iluyanka. Must I add, Scylla didn't get a single KO Counter. The poor Athenodoros.

also, Eletress used bounce to escape Illuyanka's Muddy Water, which hits Viceroy. Luckily for Illuyanka (for a change!) bounce missed.

On the final turn, Viceroy shreds Illuyanka's Sub with Bug Bite, Eletress avoids damage with another Bounce and Illuyanka attacks with a wave of Muddy Water. Some time later Eletress hits the Seadra for half-decent damage (that is one heavy zebra!).


Syclar: Earth Power (Tentacool): (9+1.5)*1.5=15.75 damage for 7 energy
Crit: 4
SpD: 1 (yes)

Blitze: Bounce (Tentacool): 9 damage for 10 energy
Hit: 61 (yes)
Crit: 3
Paralysis: 7

Seadra: Dragon Pulse (Syclar): 9 + 3 = 12 damage for 7 energy
Crit: 2

Tentacool: Ice Beam at the unavailable Blitze for 7 energy

Syclar: Blizzard for 7 energy:
vs Seadra: (12*0.75+3+4.5)*0.67= 11
vs Tentacool: (12*0.75+3+1.5)*0.67+1.75= 10.79
Hit: 14, 49
Crit: 3, 9
Freeze: 10, 5

Tentacool faints. With no KOC.

Blitze: Bounce (Seadra): 9-1.5 = miss for 14 energy
Hit: 100 (miss)

Seadra: Muddy Water for 6 energy:
vs Syclar: 10*0.75+3+3=13.5 damage
Hit: 43, 57
Crit: 7, 10
Effect: 5, 4

Syclar: Bug Bite (Seadra): 9 + 3 = 12 damage for 4 energy
Crit: 16

Seadra's Sub is no more!

Blitze: Bounce (Seadra): 9-1.5= 7.5 damage for 18 energy
Hit: 44
Crit: 16
Paralysis: 8

Seadra: Muddy Water for 10 energy:
vs Syclar: 10*0.75+3+3=13.5 damage
Hit: 51, 9
Crit: 10, 12
Effect: 10, 6

072.png

Hp: KO
En: KO
2/2/3/3/70
Other: KO
Item: Exp. Share

117.png

Hp: 52
En: 41
3/3/4/1/85
Other:
Item: Exp. Share

522.png

Hp: 1
En: 38
2/2/3/1/76
Other: laughing at the irony, charge for 3a
Item: Amulet Coin

Syclar.png

Hp: 51
En: 63
3/1/4/2/91
Other:
Item: none​

Athenodoros sends out pokemon
SimonSays givers orders
Athenodoros gives orders
I Ref.
 
Dude. I wanted one Pokemon to get KO counters. Just one. Not cool.

Sending in the newly and temporarily renamed Munchy the Munchlax @ Exp. Share!
446.png


EDIT: Actually, maybe without actions.
 
Actions first. Flavour after.

Electress: Endure ~ Thunder (Seadra) *2
IF Toxic is used A1, Use Thunder (Seadra) instead.
IF Seadra is Successfully under the effects of an Evasive/Protective move when you would use Thunder, then redirect to Munchlax.

Viceroy: Icy Wind ~ Bug Buzz (Seadra) ~ Leech Life (Seadra)
 
Time for the waiting game...

Illuyanka: Dive and Stay Under ~ Stay Under ~ Come Up (Viceroy)
Munchy the Munchlax: Flamethrower (Viceroy) ~ Focus Punch (Viceroy) ~ Flamethrower (Viceroy)
IF Viceroy faints, Munchy the Munchlax uses Stockpile
 
072.png

Hp: 120
En: 100
3/2/3/3/4
Other:
Item: Exp. Share

117.png

Hp: 52
En: 41
3/3/4/1/85
Other:
Item: Exp. Share

522.png

Hp: 1
En: 38
2/2/3/1/76
Other: laughing at the irony, charge for 3a
Item: Amulet Coin

Syclar.png

Hp: 51
En: 63
3/1/4/2/91
Other:
Item: none​

Round 3

Eletress starts this round by Enduring the hits it won't take, while Viceroy goes again with Icy Wind to slow Illuyanka down and probably make Munchy's speed negative <_<. Illuyanka responds by diving away from the damage and Munchy burns Viceroy down (not literally, though) with Flamethrower.

For the other 2 turns we see all pokemon trying without success to hit Illuyanka with Bug Buzz, Bug Bite, Thunder and another Thunder. They all missed. The second thunder was a teensy bit close to hitting the emerging Seadra, but, due to Icy Wind, Illuyanka hit Syclar one second after the Thunder missed it. Tough Cookies!

Also Syclar fainted!

and Munchy is stockpiling by eating my cooki---WHAT THE HELL! STOP EATING MY COOKIES OR I'LL FEED YOU TO MY SNORLAX.

damn.

I liked those cookies >_<.

Blitze: Endure for 15en

Syclar: Icy Wind for 4en
vs Seadra: (6*0.75+4.5+3)*0.67= 8hp
vs Munchlax: (6*0.75+3+1.5)*0.67= 6hp
Hit: 9 (yes)
Crit: 9, 13 (no no)

Seadra's and Munchlax's Speed was lowered!

Seadra: Dive and stay under (-5en)

Munchlax: Flamethrower (Syclar): (10 + 1.5)*2.25= 25.87 damage for 7 energy
Crit: 3 (no)
Burn: 5 (no)

Syclar: Bug Buzz (Seadra): miss for 6 energy

Seadra: Under (-9en)

Blitze: Thunder (Seadra): miss for 7 energy

Munchlax: Focus Punch (Syclar): 15 + 3 = 18 damage for 10 energy
Crit:12 (no)

Syclar: Leech Life (Seadra): miss for 8 energy

Blitze: Thunder (Seadra): missed for 11 energy

Seadra: Dive (Syclar): 8+3+3=14 damage for 9en
Crit:7 (no)

Syclar fainted!

Munchlax: Stockpile for 7 energy

446.png

Hp: 114
En: 76
3/2/3/3/4
Other: -1spe for 1r, Stockpile 1 (+1def and SpD) for 2r.
Item: Exp. Share

117.png

Hp: 44
En: 18
3/3/4/1/85
Other: -1spe for 1r
Item: Exp. Share

522.png

Hp: 1
En: 5
2/2/3/1/76
Other: not laughing anymore and can't use endure for 1r
Item: Amulet Coin

Syclar.png

Hp: KO
En: KO
3/1/4/2/91
Other:
Item: none​

SimonSays sends out pokemon with item
Athenodoros gives orders
SimonSays gives orders
I Ref.
 
I'm not going to be hugely impressed if Washtom doesn't even get a look-in. Time for Seadra to be a bit ridiculous.

Illuyanka: Bubble (Eletress) * 3
Munchy the Munchlax: Flamethrower (Vigilante) * 3
WHEN
Eletress faints, Seadra uses Ice Beam + Ice Beam (Vigilante)

And if you somehow hax fainting this round then I'll be unimpressed.
 
ASBSpriteGuitar.png

"Electress... we must be brave. We'll stare fate dead in the eye and smile, because we knew she was coming for us. But are we going to slack off? Vigilante! Take the lead!"

Electress: Chill ~ Thunder Wave (Seadra) ~ Thunder (Seadra)

Vigilante: Sleep Powder (Seadra) ~ Mega Drain (Seadra) ~ Energy Ball (Seadra)

For Both: IF Seadra Faints, redirect to Munchlax
 
446.png

Hp: 114
En: 76
3/2/3/3/4
Other: -1spe for 1r, Stockpile 1 (+1def and SpD) for 2r.
Item: Exp. Share

117.png

Hp: 44
En: 18
3/3/4/1/85 (49)
Other: -1spe for 1r
Item: Exp. Share

522.png

Hp: 1
En: 5
2/2/3/1/76
Other: not laughing anymore and can't use endure for 1r
Item: Amulet Coin

406.png

Hp: 90
En: 100
1/3/2/3/55
Other:
Item: none​

Round 4​

A bit too late here for flavor. Tommorow.

The highlights are:
1) Sleep Powder missed
2) Bubble KO'd Eletress
3) The first Flamethrower Burned Budew
4) Seadra doesn't have energy to pay for the base energy cost of the combo and thus faints without performing the action
5) Munchlax and Budew exchange attacks with Budew getting a critical hit.

Blitze: Chill

Budew: Sleep Powder (Seadra): It missed for 6 energy
Hit: 95 (no)
-2hp due to burn (see below).

Seadra: Bubble (Blitze): 4+3+4.5=enough damage for 2 energy
NOTE: Bubble is a multi-target move that can be focused. Since you specified a target, I'll assume you'll focus on Blitze.
Crit:10 (no)

Blitze fainted!

Munchlax: Flamethrower (Budew): 10*1.5=15 damage for 7 energy
Crit: 6 (no)
Burn: 1 (yes)

Budew: Mega Drain (Seadra): (6+3+1.5)*1.5= 15.75 damage for 8 energy
+7.87hp
Crit: 12

Seadra: Ice Beam + Ice Beam (Budew).
Base Energy Cost: 7 + (7+4)=18. 16 (Poke's Energy)<18 (Base Energy Cost)=> Seadra can't afford the combo!

Seadra Fainted due to exhaustion!

Munchlax: Flamethrower (Budew):10*1.5=15 damage for 11 energy
Crit: 12

Budew: Energy Ball (Munchlax): 8+3+3-1.5= 12.5 damage for 5 energy
Crit: 1 (yes)
Effect: 4 (no)

Munchlax: Flamethrower (Budew): 10*1.5=15 damage for 15 energy
Crit: 9 (no)

446.png

Hp: 101
En: 43
3/2/3/3/4
Other: Stockpile 1 (+1def and SpD) for 1r.
Item: Exp. Share

117.png

Hp: KO
En: KO
3/3/4/1/85 (49)
Other: KO
Item: Exp. Share

522.png

Hp: KO
En: KO
2/2/3/1/76
Other: KO
Item: Amulet Coin

406.png

Hp: 53
En: 81
1/3/2/3/55
Other: Burn (3a)
Item: none​

Athenodoros sends out Electra with Item (Post Necessary to specify the item)
SimonSays sends out Jester with Item and Orders
Athenodoros gives orders
I ref
 
ASBSpriteGuitar.png

"It's 4am, I'm tired, attack sapm it is."

Jester @ EXP Share: Bind ~ Slash ~ Return, all at Rotom
IF Rotom uses Substitute, use Snatch and push actions back
IF Rotom would evict itself from it's Appliance, use Fake Out and push actions back (Only Once). Ignore if the Eviction has already occurred when you would attack.

Vigilante: Sleep Powder (Rotom) ~ Mega Drain ~ Leaf Storm, all at Rotom
 
Don't worry, I've hardly slept in a week. We're dead even.

Electra: Substitute (25) ~ Hydro Pump (Jester) ~ Thunderbolt (Jester)
Munchy the Munchlax: Flamethrower (Vigilante) ~ Ice Beam (Vigilante) ~ Flamethrower (Vigilante)
 
446.png

Hp: 101
En: 43
3/2/3/3/4
Other: Stockpile 1 (+1def and SpD) for 1r.
Item: Exp. Share

479-wash.png

Hp: 90
En: 100
2/4/5/4/86
Other:
Item: Exp. Share

352.png

Hp: 90
En: 100
3/4/1/5/40
Other:
Item: Exp. Share

406.png

Hp: 53
En: 81
1/3/2/3/55
Other: Burn (3a)
Item: none​

Round 5

So guys, whats up!

Again only the highlights:

1) Kecleon snatches Rotom's Substitute
2) Sleep Powder missed
3) All other stuff hit. No Critical hits or other effects.
4) Kecleon's Substitute was destroyed by Rotom
5) Rotom is binded for 3 more turns.
6) I am a lazy panda.

RotomW: 25hp Substitute for 24 energy - snatched
Note: According to DAT Snatch makes the user of the snatched move pay the energy cost but not have the effects (good or bad). Because of that, there is no sub, but there isn't any hp reduction either.

Kecleon: Snatch: 25hp substitute for 28 energy

Budew: Sleep Powder (Rotom) for 6 energy
Hit: 82 (miss)
-2hp due to burn

Munchlax: Flamethrower (Budew): 10*1.5=15 damage for 7 energy
Crit: 2

RotomW: Hydro pump (Kecleon): 12 + 3 = 15 damage for 7 energy
Hit: 35 (yes)
Crit: 4

Budew: Mega Drain (Rotom): (6 + 3 - 3)*1.5= 9 damage for 8 energy
+4.5 hp
Crit: 11
-2hp due to burn

Kecleon: Bind (Rotom): 3 + 3 - 1.5 = 4.5 damage for 3 energy
Hit: 83 (yes)
Crit: 7

Munchlax: Ice Beam (Budew): 10*1.5= 15 damage for 7 energy
Crit: 15
Freeze: 8

RotomW: Thunderbolt (Kecleon): 10+3 = 13 damage for 6 energy
-2hp due to bind

Kecleon's Sub is no more!

Budew: Leaf Storm (Rotom): (14 + 3 - 3)*1.5=21 damage for 8 energy
Hit: 42
Crit: 14
-2hp due to burn

Kecleon: Slash (Rotom): 7 + 3 - 1.5 = 8.5 damage for 4 energy
Crit: 8

Munchlax: Flamethrower (Budew): 10*1.5 = 15 damage for 7 energy
Crit: 3

446.png

Hp: 101
En: 22
3/2/3/3/4
Other:
Item: Exp. Share

479-wash.png

Hp: 45
En: 63
2/4/5/4/86
Other: Bind for 3a
Item: Exp. Share

352.png

Hp: 65
En: 65
3/4/1/5/40
Other:
Item: Exp. Share

406.png

Hp: 7
En: 59
1/3/2/3/55
Other: -2spa
Item: none​



Athenodoros's Turn!
 
I feel very embarrassed. So sorry.

Washtom: Dark Pulse (Budew) * 3
IF
Budew faints, use Thunderbolt (Kecleon) from then on

Munchy the Munchlax: Chill ~ Body Slam (Kecleon) ~ Chill
IF
Kecleon uses Fake Out and you flinch, move actions along
IF Kecleon uses Dig and you would otherwise use Body Slam, use Earthquake
 
ASBSpriteGuitar.png

"I don't think we're going to be able to win this, being honest here."

Jester: Fake Out (Rotom) ~ Return (Rotom) ~ Slash (Rotom
IF Rotom faints, redirect remaining attacks to Munchlax.

Vigilante: Leaf Storm + Leaf Storm Combination (Rotom) ~ Cooldown ~ Chill
 
While it is highly probable that the target is Rotom, I can't just assume stuff like that and ref illegal actions so:

I need the target for the Leaf Storn Combo, SS.
 
446.png

Hp: 101
En: 22
3/2/3/3/4
Other:
Item: Exp. Share

479-wash.png

Hp: 45
En: 63
2/4/5/4/86
Other: Bind for 3a
Item: Exp. Share

352.png

Hp: 65
En: 65
3/4/1/5/40
Other:
Item: Exp. Share

406.png

Hp: 7
En: 59
1/3/2/3/55
Other: -2spa
Item: none​

So Rotom was KO'd by the combination of Fake Out and the Leaf Storm combo. Aside from that, nothing is worth noting.

As usual, check if everything is ok.


Kecleon: Fake Out (Rotom): 4 + 3 - 1.5 = 5.5 damage for 3 energy
Crit: 16

Rotom: Flinch

Budew: Leaf Hurricannon (Rotom): (14*2.25+3-3)*1.5 - 3.5= 43.75 damage for 51.5 energy
Hit: 34 (yes)
Crit: 7

Rotom Fainted!

Munchlax: Chill: +12 energy

Budew cools down

Kecleon: Return (Munchlax): 8 + 3 + 1.5 = 12.5 damage for 6 energy
Crit: 14

Munchlax: Body Slam (Kecleon): 9 + 3 - 1.5 = 10.5 damage for 6 energy
Crit: 13
Paralysis: 8 (no)

Kecleon: Slash (Munchlax): 7 + 3 + 1.5 = 11.5 damage for 4 energy
Crit: 11

Budew: chill (+12 energy)

Munchlax: Chill ( +12 energy)


446.png

Hp: 77
En: 40
3/2/3/3/4
Other:
Item: Exp. Share

479-wash.png

Hp: KO
En: KO
2/4/5/4/86
Other: KO
Item: Exp. Share

352.png

Hp: 54
En: 52
3/4/1/5/40
Other:
Item: Exp. Share

406.png

Hp: 7
En: 19
1/3/2/3/55
Other: -5spa
Item: none​

SimonSays's Turn!

EDIT at below: Actually it is ((9+4)+(9+8))*1.75-1= 51.5 energy, so it has a teeensy bit less energy than the amount you said. But thanks for the heads-up regardless!
 
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