King Serperior said:![]()
Nidoking [King] (Male)
Mild: (+1 Sp.Atk, -1 Def)
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Poison Point: (Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate)This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Sheer Force: (Can be Enabled)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
HP: 100
Atk: Rank 3
Def: Rank 2 (-1)
SpA: Rank 4 (+1)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 18
EC: Maxed
MC: 4
DC: Maxed
KOC: 0
Attacks:
1). Leer(*)
2). Peck(*)
3). Focus Energy(*)
4). Tackle(*)
5). Horn Attack(*)
6). Double Kick(*)
7). Poison Sting(*)
8). Focus Energy(*)
9). Fury Attack(*)
10). Helping Hand(*)
11). Poison Jab
12). Fire Blast
13). Sludge Wave
14). Sucker Punch(*)
15). Head Smash(*)
16). Confusion(*)
17). Sludge Bomb(*)
18). Thunderbolt(*)
19). Ice Beam(*)
20). Protect
21). Water Pulse
22). Dig
23). Double Team
24). Hone Claws
25). Chip Away
26). Thrash
27). Earth Power
28). Megahorn
29). Blizzard
30). Flamethrower
31). Thunder
32). Brick Break
33). Fire Punch
34). Thunderpunch
35). Ice Punch
36). Focus Blast
37). Surf
38). Hidden Power (Grass) [7 BAP]
39). Rock Slide
40). Earthquake
41). Stone Edge![]()
Pyroak [Firestorm] (Male)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 120
Atk: Rank 4(+1)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-15% Speed)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: Maxed
MC: 0
DC: Maxed
KOC: 0
Attacks:
1). Bullet Seed(*)
2). Sweet Scent(*)
3). Absorb(*)
4). Growth(*)
5). Ember(*)
6). Leech Seed(*)
7). Flame Wheel(*)
8). Giga Drain(*)
9). Fire Spin(*)
10). Synthisis
11). Lava Plume
12). Petal Dance
13). Fire Spin
14). Flare Blitz
15). Wood Hammer
16). Heat Crash
17). Zap Cannon
18). Substitute
19). Toxic
20). Solarbeam
21). Seed Bomb(*)
22). Earth Power(*)
23). Dragonbreath(*)
24). Inferno
25). Flamethrower(*)
26). Energy Ball(*)
27). Overheat(*)
28). Low Kick
29). Flash Cannon
30). Sunny Day
31). Grasswhistle
32). Counter
33). Block
34). Iron Defense![]()
Lucario [Goku] (male)
Nature: Naughty (+1 Atk, -1Sp.Def)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Steadfast: (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified: (Innate)This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 5 (+1)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-1)
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6 Maxed
MC: 0
DC: 5/5 Maxed
KOC: 0
Attacks:
1). Quick Attack(*)
2). Foresight(*)
3). Endure(*)
4). Counter(*)
5). Force Palm(*)
6). Feint(*)
7). Reversal(*)
8). Screech(*)
9). Nasty Plot
10). Heal Pulse
11). Hi Jump Kick
12). Roar
13). Crunch(*)
14). Bullet Punch(*)
15). Detect(*)
16). Rock Slide(*)
17). Shadow Claw(*)
18). Earthquake(*)
19). Ice Punch
20) Swords Dance
21). Dig
22). Dark Pulse
23). Metal Claw
24). Bone Rush
25). Metal Sound
26). Close Combat
27). Aura Sphere
28). Extremespeed
29). Dragon Pulse
30). Ice Punch
31). Me First![]()
Milotic [Elizabeth Swann] (Female)
Nature: Bold (-Atk, +Def)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Marvel Scale: (Innate)
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Cute Charm: (Unlocked) (Innate)
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 81
Size Class: 5
Weight Class: 5
Base Rank Total: 20
EC: 6/6
MC: 2
DC: 5/5
KOC: 0
Moves:
1). Splash
2). Tackle
3). Flail
4). Dragon Pulse
5). Mirror Coat
6). Hypnosis
7). Ice Beam
8). Scald
9). Hidden Power (Grass - 7)
10). Water Gun
11). Wrap
12). Water Sport
13). Refresh
14). Water Pulse
15). Twister
16). Recover
17). Safeguard
18). Dive
19). Toxic
20). Dragon Tail
21). Whirlpool
22). Rest
23). Sleep Talk
24). Hydro Pump
25). Captivate
26). Rain Dance
27). Aqua Ring![]()
Hippowdon [Richter] (Male)
Nature: Careful (+SpD -SpA)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings
Stats:
HP: 110
Atk: Rank 4
Def: Rank 4
SpA: Rank 2 (-1)
SpD: Rank 4 (+1)
Spe: 47
Size Class: 4
Weight Class: 7
Base Rank Total: 20
EC: 6/6 (Maxed)
MC: 3
DC: 5/5
KOC: 0
Abilities
Sand Stream (Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command
Sand Force (DW) (Innate) (UnLocked): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Attacks
1). Tackle
2). Sand Attack
3). Bite
4). Yawn
5). Take Down
6). Dig
7). Sand Tomb
8). Fissure
9). Body Slam
10). Slack Off
11). Whirlwind
12). Earthquake
13). Rock Slide
14). Return
15). Substitute
16). Protect
17). Double Team
18). Fire Fang
19). Thunder Fang
20). Ice Fang
21). Superpower
22). Crunch
23). Toxic![]()
Scizor [Complications] (male)
Naughty (+1 Atk, -1 SpD)
Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Swarm: (Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate)This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Light Metal: (DW-Locked) (Innate)The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats:
HP: 100
Atk: Rank 6 (+1)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2 (-1)
Spe: 65
Size Class: 3
Weight Class: 5 (118 kg)
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 4/5
KOC: 0
Attacks:
1). Vacuum Wave
2). Quick Attack
3). Leer
4). Focus Energy
5). Double Team
6). Pursuit
7). False Swipe
8). Wing Attack
9). Fury Cutter
10). Agility
11). Roost
12). Feint
13). Bullet Punch
14). Steel Wing
15). Night Slash
16). Light Screen
17). X-Scissor
18). Aerial Ace
19). Protect
20). Knock Off
21). Brick Break
QUOTE=UllarWarlord]

<Ninetales> [Hex] (Female)
Nature: Rash (+Sp. Att., -Sp. Def.)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flash Fire (Type: Innate)
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Drought (Type: Innate) [DW, Unlocked]
When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3 (-)
Spe: 100
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Nasty Plot
Ember
Tail Whip
Roar
Quick Attack
Will-O-Wisp
Fire Spin
Safeguard
Imprison
Confuse Ray
Flamethrower
Faint Attack
Flame Burst
Payback
Extrasensory
Hex
Fire Blast
Energy Ball
Hypnosis
Secret Power
Heat Wave
Foul Play
Zen Headbutt
Pain Split
Protect
Toxic
Rest
Charm

<Golduck> [Lucy] (Female)
Nature: Docile (Neutral)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Damp: (Type: Innate)
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Cloud Nine: (Type: Trait)
Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.) Cloud Nine also has a command that can nullify weather on the field.
Swift Swim: (Type: Innate) [DW, Unlocked]
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 3
DC: 5/5
Attacks:
Aqua Jet
Water Sport
Scratch
Tail Whip
Water Gun
Disable
Confusion
Water Pulse
Fury Swipes
Screech
Aqua Tail
Soak
Psych Up
Refresh
Secret Power
Confuse Ray
Ice Beam
Surf
Shadow Claw
Hidden Power Fire 7
Ice Punch
Signal Beam
Iron Tail

<Simisear> [Kai] (Female)
Nature: Quirky (Neutral)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Gluttony: (Type: Innate)
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Blaze: (Type: Innate) [DW, Unlocked]
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 101
Size Class: 2
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 2
DC: 5/5
Attacks:
Scratch
Leer
Lick
Incinerate
Fury Swipes
Yawn
Bite
Flame Burst
Amnesia
Fire Punch
Tickle
Low Kick
Dig
Flamethrower
Solarbeam
Heat Wave
Gunk Shot
Superpower

<Leafeon> [Viridi] (Female)
Nature: Adamant (+Att, -SpA)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Leaf Guard: (Type: Innate)
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Chlorophyll: (Type: Innate) [DW, Locked]
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 2
DC: 4/5
Attacks:
Helping Hand
Tackle
Tail Whip
Sand-Attack
Growl
Quick Attack
Bite
Covet
Take Down
Razor Leaf
GrassWhistle
Magical Leaf
Giga Drain
Leaf Blade
Swords Dance
Tickle
Wish
Endure
Sunny Day
Return
Protect
Heal Bell
Iron Tail

<Darmanitan> [Ian] (Male)
Nature: Jolly (+Spe, -SpA)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Sheer Force: (Type: Can be enabled)
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Zen Mode: (Type: Can be Enabled) [DW, Unlocked]
Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 110 (+, +14% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 18
EC: 6/6
MC: 1
DC: 5/5
Attacks:
Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Work Up
Superpower
Flare Blitz
Taunt
Swagger
Encore
Endure
Yawn
Focus Energy
Toxic
Dig
Substitute
Protect
Roar
Double Team
Flame Charge
Rest
Zen Headbutt

<Whimsicott> [Fluffee] (Female)
Nature: Modest (+SpA, -Att)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Prankster (Type: Innate)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator (Type: Innate)
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
Chlorophyll (Type: Innate) [DW, Unlocked]
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 116
Size Class: 1
Weight Class: 1
Base Rank Total: 19
EC: 6/6
MC: 3
DC: 5/5
Attacks:
Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
PoisonPowder
Giga Drain
Charm
Helping Hand
Tailwind
Gust
Cotton Guard
Hurricane
Encore
Fake Tears
Worry Seed
Sunny Day
Solarbeam
Taunt
Here comes the sun, doot'n doo doo~[/QUOTE]
6v6 FE Doubles
5/5 Recover/Chills
3 day DQ (Players) ~ 4 day DQ (Ref)
All abilities
All items
1 Sub per mon
Between the Earth and the Underworld lies the River Styx. The Greek gods and goddesses were bound to the Styx and swore oaths upon it. There are many hazards in this place and most are not pretty. The River Styx also grants great power to the user who promises upon it......and great danger to those who break their promises......
At a cost of 20HP and 20Energy, a pokemon can gain "Indestructability" for the round. Indestructability means complete immunity to status, all damage delt by the foe is cut in half. Cannot chill the round Indestructability is used or the round after. For the same length of time, the user cannot regain HP by any means. All status's that the user currently has are removed and stat changes are returned to normal.
- Moves that utilize outside water sources will use the water from the River Styx. Because of the water's deadly properties, final damage delt by these attacks are increased by 3.
- Flying is impossible in the Underworld. No Fly.
- If Bounce is used, it cannot evade attacks. Digging and Diving are also allowed, but Diving into the water causes 5 flat damage to the user per action that the user remains underwater.
- All other moves are allowed
At a cost of 20HP and 20Energy, a pokemon can gain "Indestructability" for the round. Indestructability means complete immunity to status, all damage delt by the foe is cut in half. Cannot chill the round Indestructability is used or the round after. For the same length of time, the user cannot regain HP by any means. All status's that the user currently has are removed and stat changes are returned to normal.
King sends out his pokemon.
Ullar sends out his pokemon, equips items and orders.
King orders.
I ref.
And so on.