What puns are there for TIO? Texas Cloverleaf versus TIO

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Someoneelse

Why am I here?
Rules said:
OPEN CHALLENGE

3v3 FE
Challenger picks format (Singles)
Items=Exp.Share
ASB Arena
1 day DQ
Challenger picks the rest
It'll be Switch=OK, 2 subs, 2 recoveries, 2 chills, since no-one chose those.

Team Texas Cloverleaf
Texas Cloverleaf said:
all with exp share

frontnormal-mstratagem.png

Stratagem
Nature: Modest(+1 S. Attack, -1 Attack)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): UNLOCKED (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 4
DC: 5/5

Moves:

Giga Drain
Weather Ball
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Magnet Rise
Acupressure
Mud Shot
Power Gem
Earth Power
Metal Sound
Paleo Wave
Ancientpower
Rock Polish
Head Smash
Electro Ball

Protect
Fire Blast
Energy Ball
Toxic
Endure
Volt Switch
Hidden Power Ice (6)
Heat Wave
Hyper Beam
Stealth Rock
Calm Mind
Rest
Sleep Talk
Explosion
Sandstorm
Rain Dance
Trick
Double Team
Substitute
Shadow Ball
Total Moves: 38

448.gif

Lucario [Jimmy Jean-Louis] (Male)
Nature: Naive (+15% Speed, -1 Special Defense, +12% Accuracy)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified (Dream World):
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+)
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 4
DC: 2/5

Attacks:

Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech
Dark Pulse
Metal Claw
Detect
Bone Rush
Me First
Metal Sound
Heal Pulse
Aura Sphere
ExtremeSpeed

Blaze Kick
Hi Jump Kick
Crunch

Ice Punch
Thunder Punch
Drain Punch

Earthquake
Shadow Claw
Focus Blast

frontnormal-mrevenankh.png

Revenankh [Maury Parkman] (Male)
Nature: Adamant (+1 Attack, -1 Special Attack)
Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Shed Skin:
(Innate)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Air Lock:
(Innate)
This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

Infiltrator (Dream World):
(Innate)
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3

MC: 5
DC: 1/5

Attacks:

Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Power Whip
Hammer Arm
Moonlight

Counter
Mach Punch
Shadow Sneak
Wide Guard

Drain Punch
Ice Punch

Earthquake
Taunt
Torment

Team TIO
TIO said:
555.png

Damanitan[King Kong](M)*
Nature: Adamant
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Sheer Force: Type: Can be Enabled.
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Zen Mode(DW): Type: Can be Enabled.
Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

Stats:
HP: 110
Atk: Rank 6(+) (3 Zen)
Def: Rank 2 (4 Zen)
SpA: Rank 1(-) (4 Zen)
SpD: Rank 2 (4 Zen)
Spe: 95 (55 Zen)
Size Class: 3
Weight Class: 4
Base Rank Total: 18 (21 Zen)

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Tackle*
Rollout*
Incinerate*
Rage*
Fire Fang*
Headbutt*
Uproar*
Facade*
Fire Punch*
Work Up*
Flare Blitz
Belly Drum
Taunt
Thrash
Superpower
Overheat

Flame Wheel*
Focus Punch*
Sleep Talk*

Endeavor
Heat Wave

Substitute*
Rock Slide*
Flame Charge*
Earthquake
Psychic
Grass Knot
U-Turn
560.png

Scrafty [Arthur] (M)
Nature: Adamant (+Att, -SpA)
Type:
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Shed Skin: Type: Innate. This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: Type: Innate. This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW): Type: Can be activated. When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Command: (Ability: Intimidate)

Stats:
HP: 100
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 4
Spe: 58
Size Class: 1
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
High Jump Kick
Crunch
Focus Punch
Head Smash

Detect
Drain Punch
Fake Out
Counter

ThunderPunch
Ice Punch
Fire Punch
Zen Headbutt
Snatch
Knock Off

Dig
Stone Edge
Retaliate
Rock Slide
573.png

Cinccino [Dexter](M)
Nature: Adamant (+Att, -SpA)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: Type: Innate. This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Technician: Type: Innate. This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Skill Link (DW unlocked): Type: Innate. This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 100
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 2(-)
SpD: Rank 2
Spe: 115
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap
Wake-up Slap
After You
Hyper Voice
Rock Blast
Bullet Seed
Last Resort
Echoed Voice

Endure
Knock Off
Flail
Mud-Slap
Tail Whip

Covet
Sleep Talk

Safeguard
Dig
Double Team
Retailiate
Thief
Thunder Wave
U-Turn
Sunny Day
Rain Dance

How this will work:​

Texas sends out a Pokemon
TIO sends out a Pokemon and orders
Texas orders
I ref horrifically
You correct me​
 
Dman @ Exp. Share
Flare Blitz ~ Fire Punch ~ Flare Blitz
If Counter and neither party is taunted, Taunt
If Taunt and neither party is taunted and you are not paralyzed, Taunt
 
Pre-Round
Texas Cloverleaf:
Revenankh @ Exp. Share
frontnormal-mrevenankh.png

HP: 100
EN: 100
Ranks: 5/3/2/4/65
Other: None

TIO:
Darmanitan @ Exp. Share
555.png

HP: 110
EN: 100
Ranks: 6/2/1/2/95
Other: None

Round One
Darmanitan got the upper hand at the start, Blitzing and Punching with Fire. Revenankh got revenge quickly, after Biding its time, doing heavy damage to Darmanitan. Darmanitan then Blitzed again.

Action One
Revenankh: Bide

Darmanitan: Flare Blitz (-8EN)
Crit: <=625
=45 (Y)
Revenankh: [14+3+3+8.5-4.5]
=24HP
Darmanitan: -8HP
Burn: <=1000
=4010

Action Two
Revenankh is biding

Darmanitan: Fire Punch (-5EN)
Crit: <=625
=7103 (N)
Revenankh: [8+3+8.5-4.5]
=15HP
Burn: <=1000
=6190 (N)

Action Three
Revenankh: Bide (34.125EN)
Darmanitan: -68.25HP

Darmanitan: Flare Blitz (-8EN)
Crit: <=625
=9000 (N)
Revenankh: [14+3+8.5-4.5]
=21HP
Darmanitan: -7HP
Burn: <=1000
=6145

Summary:
Revenankh: -60HP, 34EN
Darmanitan: -83HP, 21EN

Post-Round
Texas Cloverleaf:
Revenankh @ Exp. Share
frontnormal-mrevenankh.png

HP: 40
EN: 66
Ranks: 5/3/2/4/65
Other: None

TIO:
Darmanitan @ Exp. Share
555.png

HP: 27
EN: 79
Ranks: 6/2/1/2/95
Other: None
 
Earthquake ~ Shadow Sneak ~ Earthquake

If damaging fire type combo a1: drain punch ~ drain punch ~ shadow sneak
If Protect on a1 and a3, Drain Punch a2
 
Post-Round
Texas Cloverleaf:
Revenankh @ Exp. Share
frontnormal-mrevenankh.png

HP: 40
EN: 66
Ranks: 5/3/2/4/65
Other: None

TIO:
Darmanitan @ Exp. Share
555.png

HP: 27
EN: 79
Ranks: 6/2/1/2/95
Other: None

Round Two
Darmanitan pulled off a last-ditch attempt to hurt Revenankh with a Mega Fire Punch, but Revenankh got the better of it, KOing it in two Drain Punches.

Action One

Revenankh: Drain Punch (-11EN)
Crit: <=625
=6215
Darmanitan: [8+3+6-3]
=-14HP
Revenankh: +7HP

Darmanitan: Fire Punch + Fire Punch (-28EN)
Crit:<=625
=7307
Revenankh: [18+3+8.5-4.5+2]
=-27HP

Action Two

Darmanitan is Cooling Down

Revenankh: Drain Punch (-15EN)
Crit:<=625
=7225
Darmanitan: [8+3+6-3]
=-14HP
Revenankh: +7HP
Darmanitan was KOed.

Post-Round
Texas Cloverleaf:
Revenankh @ Exp. Share
frontnormal-mrevenankh.png

HP: 27
EN: 40
Ranks: 5/3/2/4/65
Other: None

TIO:
Darmanitan @ Exp. Share
555.png

HP: KO
EN: KO
Ranks: 6/2/1/2/95
Other: KO
 
Fire Punch take place after Drain Punch due to -2 priority.
Go, Scrafty!
Payback ~ Zen Headbutt ~ Payback
If Bide, then use Sand-Attack on the first action and Swagger on the second.
If Counter, then Sand-Attack on that action.
 
Pre-Round
Texas Cloverleaf:
Revenankh @ Exp. Share
frontnormal-mrevenankh.png

HP: 27
EN: 40
Ranks: 5/3/2/4/65
Other: None

TIO:
Scrafty @ Nothing
560.png

HP: 100
EN: 100
Ranks: 4/4/1/4/58
Other: None

Round Three

Action One
Revenankh: Moonlight (-16EN)
Revenankh gained 25HP

Scrafty: Payback (-6EN)
Crit:<=625
=5886
Revenankh: [10+3+6-4.5]
=14.5HP

Action Two
Revenankh: Chill (+12EN)

Scrafty: Zen Headbutt (-6EN)
Hit: <=9000
=6555
Crit:<=625
=4405
Revenankh: [8+6-4.5]*1.5
=13.75

Action Three
Revenankh: Drain Punch (-11EN)
Crit: <=625
=5080
Scrafty: [8+3+7.5-6]*1.5
=18.75
Revenankh: +9HP

Scrafty: Payback (-6EN)
Crit: <=625
=5482
Revenankh: [10+3+6-4.5]
=14.5HP

Summary:
Revenankh: -15EN, -8HP
Scrafty: -18EN, -18HP

Post-Round
Texas Cloverleaf:
Revenankh @ Exp. Share
frontnormal-mrevenankh.png

HP: 19
EN: 25
Ranks: 5/3/2/4/65
Other: None

TIO:
Scrafty @ Nothing
560.png

HP: 81
EN: 82
Ranks: 4/4/1/4/58
Other: None
 
someoneelse, rounding works normally so scrafty takes 19 damage

Drain Punch ~ Hammer Arm ~ Drain Punch

If Dig/Zen Headbutt and not in a combo, Counter
 
Pre-Round
Texas Cloverleaf:
Revenankh @ Exp. Share
frontnormal-mrevenankh.png

HP: 19
EN: 25
Ranks: 5/3/2/4/65
Other: None

TIO:
Scrafty @ Nothing
560.png

HP: 81
EN: 82
Ranks: 4/4/1/4/58
Other: None

Round Four

Action One
Revenankh: Drain Punch (-15EN)
Crit: <=625
=8788
Scrafty: [8+3+7.5-6]*1.5
=18.75
Revenankh: +9HP

Scrafty: Super Payback (-28EN)
Crit: <=625
=497 (Y)
Revenankh: [22.5+3+3+6-4.5]
=30HP

Pre-Round
Texas Cloverleaf:
Revenankh @ Exp. Share
frontnormal-mrevenankh.png

HP: KO
EN: KO
Ranks: 5/3/2/4/65
Other: KO

TIO:
Scrafty @ Nothing
560.png

HP: 62
EN: 54
Ranks: 4/4/1/4/58
Other: Cooling Down (1a)
 
chill ~ Drain Punch ~ HJK
If HJK is used, then counter that action
If counter is used, chill that action
 
Pre-Round
Texas Cloverleaf:
Lucario @ Exp. Share
448.gif

HP: 100
EN: 100
Ranks: 4/3/4/2/104
Other: +12% Accuracy

TIO:
Scrafty @ Nothing
560.png

HP: 62
EN: 54
Ranks: 4/4/1/4/58
Other: Cooling Down (1a)

Round Five

Action One
Lucario: Hi Jump Kick combo (-34EN)
Hit: <=9300
=5370
Crit:<=625
=797
Scrafty: [29.25+3+6-6]*1.5
=48.375HP

Scrafty is cooling down

Action Two
Lucario is cooling down

Scrafty: Drain Punch (-11EN)
Crit: <=625
=2240
Lucario: [8+3+6-4.5]*1.5
=18.75HP
Scrafty: +9HP

Action Three
Lucario: Hi Jump Kick (-15EN)
Crit:<=625
=6659
Scrafty: [13+3+6-6]*1.5
=24HP

Scrafty was KOed.
Post-Round
Texas Cloverleaf:
Lucario @ Exp. Share
448.gif

HP: 59
EN: 51
Ranks: 4/3/4/2/104
Other: +12% Accuracy

TIO:
Scrafty @ Nothing
560.png

HP: KO
EN: KO
Ranks: 4/4/1/4/58
Other: KO
 
someoneelse: note the consecutive move energy penality still applies when in part of a combo and outside, thus the third HJK incurs it twice and costs 15 EN
 
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