Are Dogs allowed on the Subway? SubwayJ versus Canis Majoris

Someoneelse

Why am I here?
Rules said:
Accepting above! 2 recovers/5 chills

Also challenging Canis for his first battle!

3v3 LC Singles
2 Day DQ
2 Recovers/5 Chills
Switch = KO
Items = Training (Don't worry about this)
ASB Arena
2 Substitutions

I think thats everything
We are back, at the ASB arena. Today we have two completely different people. The first is SubwayJ, an old user who recently came back into this community. He has a whole team of Bugs today, including the new and overrated Cupra.

SubwayJ said:
Syclar.png

Bookworm the Syclar (M)
Nature: Naïve (+Speed, -Sp Def)

Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Technician (DW LOCKED): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats: (Naïve Nature)
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 105 (+25ACC) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 1/6
MC: 0
DC: 2/5


Moves:

Fury Attack
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
X-Scissor
Sheer Cold
Bug Buzz
Icicle Crash

Silver Wind
Pin Missile
Tail Glow

Hail
Blizzard
Dig
Acrobatics

Total Moves: 21
193.png

Risk the Yanma (M)
Nature: Modest (+SpAtk, -Atk)
Type: Bug/Flying

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Frisk (DW): (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Stats:

HP: 100
Atk:Rank 2 (-)
Def:Rank 2
SpA:Rank 4 (+)
SpD:Rank 2
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 0/6
MC:
0
DC: 0/5


Moves
:
Tackle
Foresight
Quick Attack
Double Team
Sonicboom
Detect
Supersonic
Hypnosis
Air Slash
Ancientpower

Whirlwind
Pursuit
Signal Beam

Psychic
Toxic
Protect

Giga Drain

Total Moves: 16
cupraz.png

Lite Brite the Cupra (F)
Nature: Quiet (+Sp Atk, -Spe)

Type: Bug/Psychic

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Shield Dust:
(Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye:(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion: (DW LOCKED) (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats: (Quiet Nature)

HP: 90
Atk: 2
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 38 (-) (-10 EVA Flat)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Moves:

Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Ancientpower

Psychic
Shadow Ball
Hidden Power (Ground 7)

Megahorn
Hydro Pump
Bug Buzz

Total Moves: 12

Canis_Majoris (who I shall call Dog (not o be confused with Dogfish44)) is a very new user, who joined in the last few days. He already seems quite knowledgeable about ASB, even only having 7 posts.

Canis Majoris said:
I'd assume this is how it goes.
th_Eevee3.gif

Eevee [Jet] (Male) *
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Adaptability: (Innate)The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Anticipation: (DW)(Locked)(Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 47 (-10% Evasion)
Size Class: 1
Weight Class: 1

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Helping Hand
Tackle
Tail Whip
Sand-Attack
Growl
Quick Attack
Bite
Covet
Take Down
Wish (Egg)
Tickle (Egg)
Endure (Egg)
Facade (TM)
Substitute (TM)
Double Team (TM)

taillow.gif

Taillow [Black Hawk] (Female)
Nature: Jolly (+15% Speed, +22% Accuracy, -1 SpA)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Scrappy: (DW)(Locked)(Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 98 (+22% Acc)
Size Class: 1
Weight Class: 1

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Peck
Growl
Focus Energy
Quick Attack
Wing Attack
Double Team
Brave Bird (Egg)
Roost (Egg)
Refresh (Egg)
Aerial Ace (TM)
Facade (TM)
U-Turn (TM)
petilil.gif

Petilil [Lily] (Female)
Nature: Timid (+15% Speed, +5% Accuracy, -1 Atk)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Leaf Guard: (DW)(Locked)(Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 35 (+5% Acc)
Size Class: 1
Weight Class: 1

EC:0/6
MC: 0
DC:0/5

Attacks:
Absorb
Growth
Leech Seed
Sleep Powder
Mega Drain
Synthesis
Magical Leaf
Stun Spore
Worry Seed (Egg)
Ingrain (Egg)
Endure (Egg)
Sunny Day (TM)
Energy Ball (TM)
Protect (TM)

How this is going to work:​

SubwayJ sends out, equipping an item
Dog sends out & orders
SubwayJ orders
I ref.​

I shall do this for every round, since it is Dog's first battle.
 
(Me and SubwayJ forgot Abilities. We decided on the IRC that this match would be All Abilities.)
331q7fo.png
"Well then, Jet, let's show them what we got!"

th_Eevee3.gif

"A Syclar. Haven't seen these in quite a while. Let's start off slow."

Quick Attack > Quick Attack > Quick Attack
 
Pre-Round

Field: Nothing

SubwayJ
Syclar @ Lucky Egg
Syclar.png

HP: 90
EN: 100
Ranks: 3/2/3/1/105
Other: +25% Accuracy

Canis Majoris
Eevee @ Nothing
th_Eevee3.gif

HP: 90
EN: 100
Ranks: 2/2/3/3/47
Other: -10% Evasion

Round One
<SubwayJ> Also I like the Irony of your statement Canis
<Canis_Majoris> Huh :v
<SubwayJ> "Let's start out slow"
<SubwayJ> QUICK ATTACK SPAM
That's pretty much Eevee. Meanwhile, Syclar set up Hail, practised its Ice Javelin, and sent a Snowstorm throughout the arena.

Action One

Eevee: Quick Attack (-2EN)
Crit: <=625
=427 (Y)
Syclar: [4+2+3+3+3-3]
=12HP

Syclar: Hail (-9EN)
It is hailing.

Eevee: -2HP

Action Two

Eevee: Quick Attack (-6EN)
Hit: <=8000
=1092 (Y)
Crit: <=625
=7876 (N)
Syclar: [4+2+3+3-3]
=9HP

Syclar: Icicle Spear (-6EN)
Hits: 1-3333 3, 3334-6666 4, 6667-9999 5, 10000 reroll.
=8943 (5)
Crits: <=625
=2373, 6685, 7385, 5915, 4453 (N,N,N,N,N)
Eevee: [15+3+4.5-3]
=19.5HP

Eevee: -2HP

Action Three

Eevee: Quick Attack (-10EN)
Hit: <=8000
=1999 (Y)
Crit: <=625
=2855 (N)
Syclar: [4+2+3+3-3]
=9HP

Syclar: Blizzard (-7EN)
Crit: <=625
=9463 (N)
Eevee: [12+3+4.5-4.5]
=15HP
Freeze: <=1000
=69 (Y)
Type: <=5000 Light
=1420 (1a)

Eevee: -2HP

Summary:
Syclar: -30HP, -25EN
Eevee: -40HP, -18EN

Post-Round

Field: Hail (3r)

SubwayJ
Syclar @ Lucky Egg
Syclar.png

HP: 60
EN: 75
Ranks: 3/2/3/1/105
Other: +25% Accuracy

Canis Majoris
Eevee @ Nothing
th_Eevee3.gif

HP: 50
EN: 82
Ranks: 2/2/3/3/47
Other: -10% Evasion, Frozen (1a)

OoO​

You point out my mistakes
Subway orders
Dog orders
I ref​
 
"Damnit! I can't believe I let myself get frozen. Hopefully this guy won't be able to attack me when I do..."
(Frozen)Tackle > Bite + Quick Attack > Cooldown
 
Pre-Round

Field: Hail (3r)

SubwayJ
Syclar @ Lucky Egg
Syclar.png

HP: 60
EN: 75
Ranks: 3/2/3/1/105
Other: +25% Accuracy

Canis Majoris
Eevee @ Nothing
th_Eevee3.gif

HP: 50
EN: 82
Ranks: 2/2/3/3/47
Other: -10% Evasion, Frozen (1a)

Round Two
Syclar took advantage of Eevee being Frozen and threw some Spears off Ice at it. When Eevee thawed out, it launched a Speedy Bite, which was countered by a Blizzard. Syclar threw some more Spears, with the Hail finally Knocking Eevee Out!



Action One

Syclar: Icicle Spear (-6EN)
Hits: 1-3333 3, 3334-6666 4, 6667-9999 5
=5555 (4)
Crits: 7806, 5606, 8607, 4318 (N,N,N,N)
Eevee: [12+3+4.5-3]
=16.5HP

Eevee is frozen.

Eevee: -2HP

Action Two

Eevee: Speed Bite (-12.25EN)
Crit: <=625
=8124 (N)
Syclar: [10+3-3]
=10HP
Flinch: <=3000
=4827 (N)

Syclar: Blizzard (-7EN)
Crit: <=625
=9027 (N)
Eevee: [12+3+4.5-4.5]
=15HP
Freeze: <=1000
=7927 (N)

Eevee: -2HP

Action Three

Syclar: Icicle Spear (-6EN)
Hits: 865 (3)
Crits: <=625
=4624, 9139, 6658 (N,N,N)
Eevee: [9+3+4.5-3]
=13.5HP

Eevee is cooling down.

Eevee: -2HP
Eevee fainted.

Summary:
Syclar: -10HP, -19EN
Eevee: -51HP, -12EN

Post-Round

Field: Hail (2r)

SubwayJ
Syclar @ Lucky Egg
Syclar.png

HP: 50
EN: 56
Ranks: 3/2/3/1/105
Other: +25% Accuracy

Canis Majoris
Eevee @ Nothing
th_Eevee3.gif

HP: KO
EN: KO
Ranks: 2/2/3/3/47
Other: -10% Evasion, KO

OoO​

You point out my mistakes
Dog sends out and orders
Subway orders
I ref​
 
331q7fo.png
"That didn't go out as planned. However, I have so many of them one is bound to work. Lily, it's your turn."
petilil.gif
"Oh no... A S-Syclar? I'll never make it... please... don't hurt me..."

Sunny Day > Sleep Powder > Leech Seed
IF Syclar uses Sheer Cold A2 or A3, THEN use Endure that action
 
"We'll risk a 9% miss chance for a possiblity to ORKO this flower thing! Let's get some damage in!"

Bookworm's Commands: Blizzard-Dig-Blizzard
 
Pre-Round

Field: Hail (2r)

SubwayJ
Syclar @ Lucky Egg
Syclar.png

HP: 50
EN: 56
Ranks: 3/2/3/1/105
Other: +25% Accuracy

Canis Majoris
Petilil @ Nothing
petilil.gif

HP: 90
EN: 100
Ranks: 1/2/3/2/35
Other: +5% Accuracy

Round Three
Dog sends out a Petilil to try to beat Syclar. Syclar picks on the new kid, blasting Snowstorms at her. Petilil then made the weather Sunny. Petilil dropped some Sleepiness Powder on Syclar… or rather, where it was. Syclar came up from its Digging, hurting Petilil a tiny amount. It blasted another Snowstorm around, before Petilil got some Leeching Vines to sap its HP.

Action One

Syclar: Blizzard (-7EN)
Crit: <=625
=6697 (N)
Petilil: [12+3+4.5-3]*1.5
=24.75HP
Freeze: <=1000
=3798 (N)

Petilil: Sunny Day (-10EN)
It is Sunny (4r)

Action Two

Syclar: Dig (-5EN)
Syclar went underground.

Petilil: Sleep Powder (-6EN)
It missed.

Syclar: Dig (-5EN)
Crit: <=625
=4809 (N)
Petilil: [8+4.5-3]*0.67
=6.333HP

Action Three

Syclar: Blizzard (-7EN)
Crit: <=625
=843 (N)
Petilil: [12+3+4.5-3]*1.5
=24.75HP
Freeze: <=1000
=5943 (N)

Petilil: Leech Seed (-9EN)
Hit: <=9000
=3616 (Y)
Syclar was seeded (6a)

Syclar: -3HP
Petilil: +3HP


Summary:
Syclar: -3HP, -24EN
Petilil: -53HP, -25EN

Post-Round

Field: Sun (3r)

SubwayJ
Syclar @ Lucky Egg
Syclar.png

HP: 47
EN: 32
Ranks: 3/2/3/1/105
Other: +25% Accuracy, Seeded (5a)

Canis Majoris
Petilil @ Nothing
petilil.gif

HP: 37
EN: 75
Ranks: 1/2/3/2/35
Other: -10% Evasion, Chlorophyll active (70)

OoO
You correct me
Subway orders
Dog orders
I ref
 
Hail-Icicle Spear-Blizzard
***If Sunny Day is used, swap Hail with the action after Sunny Day
***If Sleep Powder is used use Dig that action and push back actions
 
Pre-Round

Field: Sun (3r)

SubwayJ
Syclar @ Lucky Egg
Syclar.png

HP: 47
EN: 32
Ranks: 3/2/3/1/105
Other: +25% Accuracy, Seeded (5a)

Canis Majoris
Petilil @ Nothing
petilil.gif

HP: 37
EN: 75
Ranks: 1/2/3/2/35
Other: +5% Accuracy, Chlorophyll active (70)

Round Four
Syclar tried to predict if & when Petilil would make it sunny, but failed and made it Hail. Petilil put some Paralytical Spores on it, making it slower. It then Prepared itself to take hits, while Syclar used some more Ice Javelins. Petilil finally put the Sun up, and Syclar shot a Blizzard at it.
Petilil is almost out of HP, but, then again, Syclar has almost no energy left. Will Taillow be able to sweep SubwayJ's team?



Action One

Syclar: Hail (-9EN)
It is hailing (4r)

Petilil: Stun Spore (-6EN)
Hit: <=8000
=2384 (Y)
Syclar was paralysed (25%)

Petilil: -2HP, +3HP
Syclar: -3HP


Action Two

Petilil: Endure (-15EN)
Petilil cannot faint this round.

Syclar: Icicle Spear (-6EN)
Paralyse: <=2500
=8119 (N)
Hits: 1250 (3)
Crits: <=625
=5784, 2824, 9635 (N,N,N)
Petilil: [9+3+4.5-3]*1.5
=20.25HP

Petilil: -2HP, +3HP
Syclar: -3HP

Action Three

Petilil: Sunny Day (-10EN)
It is sunny (4r)

Syclar: Blizzard (-7EN)
Paralysed: <=2500
=3976 (N)
Crit: <=625
=6421
Petilil: [12+3+4.5-3]*1.5
=24.75HP
Petilil Endured the hit.
Freeze: <=1000
=8235 (N)

Petilil: +3HP
Syclar: -3HP

Summary:
Syclar: -9HP, -22EN
Petilil: -33HP, -31EN

Post-Round

Field: Sun (3r)

SubwayJ
Syclar @ Lucky Egg
Syclar.png

HP: 38
EN: 10
Ranks: 3/2/3/1/105
Other: +25% Accuracy, Seeded (2a), Paralysed (20%)

Canis Majoris
Petilil @ Nothing
petilil.gif

HP: 4
EN: 44
Ranks: 1/2/3/2/35
Other: +5% Accuracy, Chlorophyll active (70), Can't endure (1r)
 
(People have told me since I ordered first last round, I order first this round. Please inform me if that is incorrect.)
"He's... paralyzed... alright, no time to be shy. It's time I end this once and for all."
Worry Seed > Ingrain > Mega Drain + Mega Drain
IF Syclar uses Icicle Spear, use Protect that action, but only once.
 
Pre-Round

Field: Sun (3r)

SubwayJ
Syclar @ Lucky Egg
Syclar.png

HP: 38
EN: 10
Ranks: 3/2/3/1/105
Other: +25% Accuracy, Seeded (2a), Paralysed (20%)

Canis Majoris
Petilil @ Nothing
petilil.gif

HP: 4
EN: 44
Ranks: 1/2/3/2/35
Other: +5% Accuracy, Chlorophyll active (70), Can't endure (1r)

Round Five
Petilil just delayed the inevitable, Planting Worrying Seeds on Syclar and Digging its Roots into the ground. Syclar took thi as an opportunity to Rest, before it finally Leeched Petilil of its last bits of HP.


Action One

Petilil: Worry Seed (-7EN)
Syclar has Insomnia (3a)

Syclar: Chill
Paralysed: <=2000
=4678 (N)
Syclar: +12EN

Syclar: -3HP
Petilil: +3HP

Action Two

Petilil: Ingrain (-8EN)
Petilil is Ingrained (6a)

Syclar: Chill
Paralysed: <=2000
=1736 (Y)
Syclar was fully paralysed.

Syclar: -3HP
Petilil: +5HP

Action Three

Syclar: Leech Life (-8EN)
Paralysed: <=1500
=7068 (N)
Crit: <=625
=785 (N)
Petilil: [6+3+4.5-3]*1.5
=15.75HP
Petilil fainted.

Post-Round

Field: Sun (2r)

SubwayJ
Syclar @ Lucky Egg
Syclar.png

HP: 32
EN: 14
Ranks: 3/2/3/1/105
Other: +25% Accuracy, Paralysed (10%), Insomnia (3a)

Canis Majoris
Petilil @ Nothing
petilil.gif

HP: KO
EN: KO
Ranks: 1/2/3/2/35
Other: +5% Accuracy, Chlorophyll active (70)
 
Pre-Round

Field: Sun (2r)

SubwayJ
Syclar @ Lucky Egg
Syclar.png

HP: 32
EN: 14
Ranks: 3/2/3/1/105
Other: +25% Accuracy, Paralysed (10%), Insomnia (3a)

Canis Majoris
Taillow @ Nothing
taillow.gif

HP: 90
EN: 100
Ranks: 2/2/1/2/98
Other: +22% Accuracy

Round Six
Syclar soon fainted of energy loss, but not before it launched a volley of Icicle Shards at Taillow, doing reasonable damage.

Action One

Syclar: Icicle Shards (-18.25EN)
Paralysed: <=1000
=1085 (N)
Hits: 2160 (3)
Crits: <=625
=5449, 9237, 7847 (N,N,N)
Taillow: [(9+(4/2))+3+4.5-3]*1.5
=23.25HP
Syclar fainted.

Taillow: Aerial Ace (-3EN)
No target.

Summary:
Syclar: KO
Taillow: -23HP, -3EN

Post-Round

Field: Sun (1r)

SubwayJ
Syclar @ Lucky Egg
Syclar.png

HP: KO
EN: KO
Ranks: 3/2/3/1/105
Other: +25% Accuracy, Paralysed (10%), Insomnia (3a), KO

Canis Majoris
Taillow @ Nothing
taillow.gif

HP: 67
EN: 97
Ranks: 2/2/1/2/98
Other: +22% Accuracy
 
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