Battle Hall Challenge - maserato

Bumping myself.
Ability inner focus
Name Maserato
I will have a go
Riolu (Anubis) (M)
Nature: Naughty
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Inner Focus:

Type: Innate

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast:

Type: Innate

If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Prankster:DW

Type: Innate

The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats
HP: 90
Atk: Rank 4+
Def: Rank 2
SpA: Rank 2
SpD: Rank 1-
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC 0/6
MC 0
DC 0/5

Moves:
quick attack
Endure
Foresight
Counter
Feint
Force Palm
Copycat
Screech
Reversal

Bulk up
Dig
Protect
Shadow claw
Payback

Bullet punch
Hi Jump Kick
Circle Throw
Agility
Blaze Kick

Rank 2

Best of luck!






Bug



PS: Maserato picked Ice on IRC. Will post soon.
 
Welcome to Matezoide's reffing of another Hall! This time, our theme will be....



EMOTICONS! YAY!

RNG: 2/5

:toast:

Toast wants to battle


Snorunt (F)
Nature: Mild (+1 SpA, -1 Def)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW): (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Ice Fang
Crunch

Toxic
Ice Beam
Light Screen

Hex
Avalanche
Disable


Ability: 2/3
Ice Body!

I wanted Moody!
 
Alright Riolu I hope you are as psyched as I am.
Force Palm, High Jump Kick Force Palm
If P/e Use bulk up that action and push actions back
If double team use foresight and push actions back
 
:toast:

I am part of a nutritional breakfast.


Ice Beam -> Icy Wind -> Ice Beam



Because you didnt post Riolu's sprite, he will be ambigulously gay for this challenge. I HOPE YOU ARE HAPPY! D:<



90 HP
100 EN
4/2/2/1/60


90 HP
100 EN
2/1/3/2/50


Riolu used Force Palm - 4 energy
To crit (7742) - No
To para (6623) - No
(6 + 3 + 4,5)*1,5 = 13,5 damage

Snorunt used Ice Beam - 6 energy
To crit (1295) - No
To freeze (6631) - No
(10 + 3 + 3) = 16 damage


Action 2

Riolu used Hi Jump Kick - 7 energy
To hit (8885) - Yes
(13 + 3 + 4,5)*1,5 = 30,375 damage

Snorunt used Icy Wind - 4 energy
To hit (9063) - Yes
To crit (8713) - No
(6 + 3 + 3) = 12 damage
-1 Speed to Riolu!

Action 3

Snorunt used Ice Beam - 6 energy
To crit (7674) - No
To freeze (3751) - No
(10 + 3 + 3) = 16 damage

Riolu used Force Palm - 4 energy
To crit (8751) - No
To para (4991) - No
(6 + 3 + 4,5)*1,5 = 13,5 damage




46 HP
85 EN
4/2/2/1/60
-1 Speed

33 HP
84 EN
2/1/3/2/50


:toast:

This looks bad for us, but we are just starting!

Ice-Beam*3


If Endure, use Toxic that action.
If Hi Jump Kick, use Disable (Hi Jump Kick) that action.
 

46 HP
85 EN
4/2/2/1/60
-1 Speed

33 HP
84 EN
2/1/3/2/50


Action 1

Snorunt used Disable (Hi Jump Kick) - 7 energy

Anubis cant use HJK!

Action 2


Snorunt used Ice Beam - 6 energy
To crit (9997) - No
To freeze (7064) - No
(10 + 3 + 3) = 16 damage

Riolu used Force Punch - 23,5 energy
To crit (1388) - No
To para (1876) - Yes
(13,5 + 3 + 4,5)*1,5 = 31,5 damage

Action 3


Snorunt used Ice Beam - 10 energy
To crit (7351) - No
To freeze (4411) - No
(10 + 3 + 3) = 16 damage

Riolu is cooling down



14 HP
61 EN
4/2/2/1/60
-1 Speed

1 HP
61 EN
2/1/3/2/50
15% Paralysed



Next type?
 
Well, you didnt give orders for Snorunt's death, but since it lacks a priority move, the only way to lose would be if you wanted that for some reason (You dont).


RNG: 3/5

:adam:

Grrrr i am mean because i am insecure! Grrrr prepare to get your ass kicked! Grrrrr


Houndour (M)
Nature: Rash (+1 SpA, -1 SpD)
Type:
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Abilities:
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve (DW): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Fire Fang
Faint Attack

Fire Blast
Sunny Day
SolarBeam

Counter
Will-O-Wisp
Sucker Punch



Ability: 3/3
Unnerve!
 
force palm - dig- Force palm
If counter use bulk up and push actions back
If will o wisp use screech and push actions back
 
:adam:

You are going down, scrub.

Will-O-Wisp -> Fire Blast -> Fire Blast

If paralysed A2 AND Will-O-Wisp hit A1, use Sucker Punch A3.
If WoW misses AND You are NOT paralysed by the first force palm, use Will-O-Wisp A2 and push-back.




90 HP
100 EN
4/2/2/1/60


90 HP
100 EN
2/2/4/1/65

Action 1

Houndour used Will-O-Wisp - 6 energy
To hit (1741) - Yes

Riolu used Screech - 6 energy
To hit (6712) - Yes
-2 Defense to Houndour

-2 H´to Riolu
Action 2

Houndour used Fire Blast - 7 energy
To hit (1182) - Yes
To crit (7396) - No
(12 + 3 + 4,5) = 19,5 damage

Riolu used Force Palm - 4 energy
To crit (5491) - No
To para (3371) - No
(6 - 3 + 3 + 3)*1,5 + 3,5 = 17 damage

Action 3

Houndour used Fire Blast - 7 energy
To hit (7486) - Yes
To crit (2421) - No
(12 + 3 + 4,5) = 19,5 damage

Riolu used Dig - 10 energy
To crit (192) - Yes
(8 + 3 + 3 - 3)*1,5 + 3,5 = 20 damage

-2 HP to Riolu





45 HP
100 EN
4/2/2/1/60
Burned

52 HP
100 EN
2/2/4/1/65
-2 Defense

Fire Fang -> Fire Blast -> Fire Blast

If damaging fighting type move outside of a combo, use Counter that action and dont push-back.
If Hi Jump Kick in a combo, use Dodge that action.
 

45 HP
80 EN
4/2/2/1/60
Burned

52 HP
76 EN
2/2/4/1/65
-2 Defense


Action 1

Houndour used Fire Fang - 4 energy
To hit (8271) - Yes
To crit (193) - Yes
To flinch (9598) - No
(7 + 3 + 3) = 13 damage

Riolu used Dig - 10 energy
To crit (4780) - No
(8 + 3 - 3)*1,5 + 3,5 = 15,5 damage


-2 HP to Riolu

Action 2

Riolu used Protect - 9 energy

Fire Blast was blocked!


-2 HP to Riolu
Action 3



Houndour used Fire Blast - 11 energy
To hit (9467) - No

Riolu used Fore Punch - 24,5 energy
To crit (8765) - No
To para (5571) - Yes
(18 + 3 + 3 - 3)*1,5 = 35 damage



-2 HP to Riolu




26 HP
36 EN
4/2/2/1/60
Burned

1 HP
54 EN
2/2/4/1/65
-2 Defense
20% Para
 
:adam:

DIE!


Solar Blast (Solarbeam Combo) -> Cooldown (Sucker Punch Combo) -> Sucker Punch



Despite the name i am using a Solarbeam combo. The Blast part makes it look like Fire Blast + Solarbeam, which is cooler. :O



26 HP
36 EN
4/2/2/1/60
Burned

1 HP
54 EN
2/2/4/1/65
-2 Defense
20% Para


Houndour tries to use tha combo....
To move (9391) - Yes
(27 + 4,5) = 31,5 damage

Riolu fainted!




KO HP
KO EN
4/2/2/1/60
Burned

1 HP
?? EN
2/2/4/1/65
-2 Defense
20% Para


:adam:

It is official, you suck!



Better luck next time, Mase

Maserato: 4 CC
Anubis, the Riolu: 4 HC

Matezoide: 8 UC
 
Name: Maserato
Thread http://www.smogon.com/forums/showthread.php?t=3482209
Rank 2
Pokemon: Riolu
Ability: Prankster
Items off
Info

Riolu (Anubis) (M)
Nature: Naughty
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Inner Focus:

Type: Innate

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast:

Type: Innate

If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Prankster:DW

Type: Innate

The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats
HP: 90
Atk: Rank 4+
Def: Rank 2
SpA: Rank 2
SpD: Rank 1-
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC 6/6
MC 0
DC 5/5

Moves:
quick attack
Endure
Foresight
Counter
Feint
Force Palm
Copycat
Screech
Reversal
Nasty plot

Ice punch
Bulk up
Dig
Protect
Shadow claw
Payback
Thunder punch
Bullet punch
Hi Jump Kick
Circle Throw
Agility
Blaze Kick







You said Ice, so expect it up shortly!!
 

The XXXG-00W0 Wing Gundam Zero would like to battle!!

"Surrender now."

RNG Pokemon: 4/5 (Delibird)
"This is an interesting weapon."
RNG Ability: 1/3 (Vital Sprit)
"That is what we need to win!!"


Delibird (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 65 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Insomnia (DW): (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

Attacks:
Present

Brick Break
Fly
Protect

Ice Punch
Fake Out
Aurora Beam
 
Alright Riolu lets do this
Use bulk up then thunder punch and finish with blaze kick
If fly use bulk up on the evasive action and use protect on the damaging portion
If protect use feint+High jump kick then cool down and push actions back
 

"Substitute number two is illegal. As such, it will be ignored. Now you will suffer!"

Aurora Beam ~ Fly ~ Fly

--------------------------------------------------------------------------------------------

90HP | 100en
4/2/2/1
60spd
1SC | 2WC
Prankster
Status: None
Round Actions: Bulk Up ~ Thunderpunch ~ Blaze Kick
If fly use bulk up on the evasive action and use protect on the damaging portion
If protect use feint+High jump kick then cool down and push actions back

VS


90HP | 100en
3/2/3/2
65spd (-10% evasion)
1SC | 2WC
Vital Sprit
Status: None
Round Actions: Aurora Beam ~ Fly ~ Fly​

----------------------------------------------------------------------------------------------------
Action 1:
Riolu used Bulk Up!!
(-6 Energy)
Riolu's Attack and Defense rose!!​

Delibird used Aurora Beam!!
(-4 Energy)
Crit Chance: 94/10000 (Yes)
Damage: [(7 + 3 + 3 + 4.5 - 1.5)] = 16 Damage!!
Effect Chance: 546/10000 (Yes)
Riolu's attack fell!!​

Action 2:
Delibird used Flew Up!!​

Riolu used Thunderpunch!!
(-6 Energy)
Riolu's attack missed!!​

Delibird used Fly!!
(-10 Energy)
Hit Chance: 1411/10000 (Yes)
Crit Chance: 2063/10000 (No)
Damage: [(9 + 3 + 4.5 - 3) * 1.5] + [(0 * 2) - (1 * 2)] = 18.25 Damage!!​

Action 3:
Delibird Flew Up!!​

Riolu used Blaze Kick!!
(-7 Energy)
Riolu's attack missed!!​

Delibird used Fly!!
(-14 Energy)
Hit Chance: 5336/10000 (Yes)
Crit Chance: 8613/10000 (No)
Damage: [(9 + 3 + 4.5 - 3) * 1.5] + [(0 * 2) - (1 * 2)] = 18.25 Damage!!​

-----------------------------------------------------------------------------------------------​

37HP | 81en
4/2/2/1
60spd
1SC | 2WC
Prankster
Status: None
Round Actions: Bulk Up ~ Thunderpunch ~ Blaze Kick
If fly use bulk up on the evasive action and use protect on the damaging portion
If protect use feint+High jump kick then cool down and push actions back

VS


90HP | 72en
3/2/3/2
65spd (-10% evasion)
1SC | 2WC
Vital Sprit
Status: None
Round Actions: Aurora Beam ~ Fly ~ Fly
------------------------------------------------------------------------------------------------

"Conditions are optimal. Innitiate the finale assault."

Aurora Beam ~ Fly ~ Fly
Sub1: If P/E move, Chill and push back.
Sub2: If Counter, use Aurora Beam the first instance, Chill the second, and Fly Combo the third, pushing back each time.​
 

37HP | 81en
4/2/2/1
60spd
1SC | 2WC
Prankster
Status: None
Round Actions: agility-blaze kick- double reversal

VS



90HP | 72en
3/2/3/2
65spd (-10% evasion)
1SC | 2WC
Vital Sprit
Status: None
Round Actions: Aurora Beam ~ Fly ~ Fly
Sub1: If P/E move, Chill and push back.
Sub2: If Counter, use Aurora Beam the first instance, Chill the second, and Fly Combo the third, pushing back each time.​

----------------------------------------------------------------------------------------------------
Action 1:
Riolu used Agility!!
(-7 Energy)
Riolu's speed sharply rose!!
Riolu's new speed: 60 => 150​

Delibird used Aurora Beam!!
(-4 Energy)
Crit Chance: 9361/10000 (No)
Damage: [(7 + 3 + 4.5 - 1.5)] = 13 Damage!!
Effect Chance: 7353/10000 (No)​

Action 2:
Riolu used Blaze Kick!!
(-7 Energy)
Crit Chance: 9669/10000 (No)
Damage: [(9 + 6 - 3) * 1.5] = 18 Damage!!
Effect Chance: 9679/10000 (No)​

Delibird Flew up!!
Delibird used Fly!!
(-10 Energy)
Hit Chance: 8911/10000 (Yes)
Crit Chance: 5503/10000 (No)
Damage: [(9 + 3 + 4.5 - 3) * 1.5] = 20.25 Damage!!​

Action 3:
Delibird Flew up!!​

Riolu used Reversal + Reversal!!
(-52 Energy)
Crit Chance: 3032/10000 (No)
Riolu's attack missed!!​

Delibird used Fly!!
(-14 Energy)
Hit Chance: 5336/10000 (Yes)
Crit Chance: 8613/10000 (No)
Damage: [(9 + 3 + 4.5 - 3) * 1.5] = 20.25 Damage!!

Riolu Fainted!!

-------------------------------------------------------------------------------------------

KOHP | KOen
4/2/2/1
60spd
1SC | 2WC
Prankster
Status: KO
Round Actions: agility-blaze kick- double reversal​


VS




72HP | 44en
3/2/3/2
65spd (-10% evasion)
1SC | 2WC
Vital Sprit
Status: None
Round Actions: Aurora Beam ~ Fly ~ Fly
Sub1: If P/E move, Chill and push back.
Sub2: If Counter, use Aurora Beam the first instance, Chill the second, and Fly Combo the third, pushing back each time.
-----------------------------------------------------------------------------------------------------

"Next time, bring better weapons!!"
Prizes:
Maserato: 2CC
Riolu: 2KOC
King Serperior: [(3 * 1) + 2] = 5UC
 
Only users Maserato and LupusAter should be posting in this thread.
Maserato will challenge rank 2 of the Hall with Hep the Privatyke, using Unaware.

Privatyke

Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Nature: Adament +Att -Spa

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.


HP: 100
Atk: Rank 4+
Def: Rank 3
SpA: Rank 1-
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 4
Base Rank Total: 15

Bubble
Smokescreen
Yawn
Wrap
Chip Away
Arm Thrust
Aqua Jet

Toxic
Protect
Earthquake
Torment
Waterfall

Bulk up
Rock Blast
Cross Chop
Recover
Seismic Toss


Choose your first type:





 

Juggler Skylar wants to fight!
We'll dazzle you with sleight of hand!
Pokemon roll 5/5 Vulpix
Ability roll 2/2 Drought


Vulpix (F)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.Self-targeted attacks do not give the boost.
Drought (DW): (Can be Activated) When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Attacks:
Ember
Tail Whip
Roar
Quick Attack
Will-O-Wisp
Fire Spin
Confuse Ray
Imprison
Flamethrower
Faint Attack
Flame Burst
Hex
Safeguard

Flame Charge
Energy Ball
Overheat

Hypnosis
Heat Wave
Disable
 
Waterfall rock blast water fall
If will o wisp use protect and push back but only once
If waterfall is disabled replace remaining waterfalls with aqua jet
 

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