Battle Arcade Challenge - Maserato

Thread=no
Format= singles
Challenging with these dudes
Arghonaut

frontnormal-marghonaut.png

Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Nature: Adament +Att -Spa

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Hp 110
Atk: Rank 5+
Def: Rank 3
SpA: Rank 2-
SpD: Rank 4
Spe: 75

MC 0
EC 6/6
DC 5/5

Moves
Night slash
Constrict
Bubble
Smokescreen
Yawn
Wrap
Chip Away
Arm Thrust
Aqua Jet
Mach punch
Taunt
Thief
Revenge
Focus punch
Submission


Toxic
Protect
Earthquake
Torment
Waterfall
Rock slide

Bulk up
Rock Blast
Cross Chop
Recover
Seismic Toss
Simba
images

Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
EC=0/6
MC=0
DC=0/5
Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Nature= adament
HP: 90
Atk: Rank 4+
Def: Rank 3
SpA: Rank 0-
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Bulk up
Superpower
Retaliate
Taunt

Tm/HM
Rain Dance
Sunny day
Double team
Rock slide
Aerial Ace

Nature power
Roost
Stealth Rock
Rapid spin
Confuse ray
Torchic
255.png

Type=Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Abilities Blaze:

Type: Innate

When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Speed Boost:DW

Type: Innate

Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
EC 0/9
MC 0
DC 0/5

Naive nature

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1-
Spe: 52 + (+10%Acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Moves
Scratch
Growl
Focus energy
Ember
Peck
Sand attack
Fire Spin

Egg moves
Agility
Counter
Crush claw
Feather dance
Endure

Tm
Fire blast
Rock slide
Shadow claw
Swords dance
Will o wisp
Arghonaut Iron fist
Scratchet prankster
Torchic Blaze


RNG: 115/125

583.png

Vanillish(F)

Type:

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats
Modest Nature(+SpA, -Atk)
HP: 90
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 59
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Abilities:

Ice Body(Innate): This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Weak Armor(Can Be Enabled): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks:
Icicle Spear
Harden
Astonish
Uproar
Icy Wind
Mist
Avalanche
Taunt
Mirror Shot

Hail
Hidden Power Electric 7
Ice Beam
Blizzard
Substitute
Flash Cannon

Ice Shard
Imprison
Powder Snow
Water Pulse

Roulette:

5/9/19/3
5/7/13/20
22/18/15/19
24/19/2/7


Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 
RNG: 3/4

2: Opponent’s Pokemon are burned for the battle.

Meh.


Hidden-Power*3


If damaging fighting type move, use Acid Ar.....meh, nevermind.
 
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110 HP
100 EN
5/3/2/4/75
Iron Fist

583.png

90 HP
100 EN
2/3/4/3/59


Action 1

Argho used Cross Chop - 6 energy
To hit (1919) - Yes
To crit (5817) - No
(10 + 3 + 3)*1,5 = 24 damage

Hidden Powar! - 5 energy
To crit (1835) - No
(7)*1,5 = 10,5 damage

Action 2

Argho used Arm Thrust - 3 energy
Number of hits (9981) - 5
(10 + 3 + 3)*1,5 = 24 damage


Hidden Powar! - 9 energy
To crit (6586) - No
(7)*1,5 = 10,5 damage
Action 3

Action 3

Argho used Cross Chop - 6 energy
To hit (896) - Yes
To crit (4215) - No
(10 + 3 + 3)*1,5 = 24 damage

Hidden Powar! - 13 energy
To crit (996) - No
(7)*1,5 = 10,5 damage

frontnormal-marghonaut.png


78 HP
85 EN
5/3/2/4/75
Iron Fist

583.png

18 HP
73 EN
2/3/4/3/59
 
RNG: 29/125

Virgo Shaka wants to battle!

shakadevirgemy.jpg


I am the closest man to the gods. Are you sure you wish to take me on?


164.png

Noctowl(F)

Types:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Modest Nature(+SpA, -Atk)
Stats
HP: 110
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 4
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Abilities:

Keen Eye(Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Attacks:
Sky Attack
Tackle
Growl
Foresight
Hypnosis
Peck
Uproar
Reflect
Confusion
Take Down
Echoed Voice

Hidden Power Flying 7
Hyper Beam
Psychic
Shadow Ball
Roost
Dream Eater

FeatherDance
Mirror Move
Supersonic
Night Shade

1/18/6/5
9/13/15/10
5/7/23/9
3/1/11/4


Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 
RNG: 2/4


1: Opponent’s Pokemon are poisoned for the battle.



shakadevirgemy.jpg



No mere poison can stop me.



Reflect -> Sky Attack -> Hyper Beam


If Taunt A1, use Sky Attack A1, Hyper Beam A2 and Hidden Power A3.
 
frontnormal-marghonaut.png


110 HP
100 EN
5/3/2/4/75
Iron Fist


164.png

110 HP
100 EN
1/2/4/4/70
Poisoned (2DPA)


Action 1

Argho used Ice Punch - 6 energy
To crit (1554) - No
To freeze (2019) - No
(8 + 2 + 4,5)*1,5 = 21,75 damage

Noctowl used Reflect - 10 energy

-2 HP

Action 2

Noctowl used Sky Attack - 8 energy
(14 + 3 - 3)*1,5 = 21 ''damage''

Protect! - 15,4 energy

-2 HP
Action 3

Argho used Rock Slide - 6 energy
To hit (2991) - Yes
To flinch (9481) - No
To crit (2521) - No
(4 + 4,5)*1,5 = 12,75 damage

Noctowl used Hyper Beam - 8 energy
To hit (7182) - Yes
To crit (9481) - No
(15 + 3) = 18 damage

-2 HP

frontnormal-marghonaut.png


92 HP
77 EN
5/3/2/4/75
Iron Fist


164.png

69 HP
74 EN
1/2/4/4/70
Poisoned (2DPA)
Sluggish
Reflect (3 Actions)
 
shakah0508.jpg



Can you feel my cosmo?



Supersonic -
Transmigration to the Six Paths (Hidden Power + Hyper Beam) -> Cooldown (Psychic)


frontnormal-marghonaut.png


92 HP
77 EN
5/3/2/4/75
Iron Fist


164.png

69 HP
74 EN
1/2/4/4/70
Poisoned (2DPA)
Sluggish
Reflect (3 Actions)


Action 1

Noctowl used Supersonic - 4 energy
To hit (3839) - Yes
Duration: 2/3
3 Actions

Argho tries to use combo....
To hitself (1-5000=Yes) -> 3684 - Yes
-4 energy
(4 + 3) = 7 damage

-2 HP

Action 2

Argho tries to use the combo...
To hitself (1-5000=Yes) -> 3660 - Yes
-4 energy
(4 + 3) = 7 damage

Noctowl used combo - 27 energy
To hit (8312) - Yes
To crit (3725) - No
(22 + 3)*1,5 = 37,5 damage

Action 3

Argho used Ice Punch - 6 energy
To crit (2381) - No
To freeze (4991) - No
(4 + 2 + 4,5)*1,5 = 15,75 damage


Noctowl is cooling down


-2 HP

frontnormal-marghonaut.png


40 HP
63 EN
5/3/2/4/75
Iron Fist


164.png

47 HP
57 EN
1/2/4/4/70
Poisoned (2DPA)
Sluggish

I would rather have taken the combo than that Ice Punch ;-; (In part because i did not need a second self-confusion hit for my plan)

(Still sorry for that hax though)

shaka_057_60.jpg



Take this! Virgo Shaka's strongest move! TREASURES OF HEAVENS!


Hypnosis -> Treasures of Heavens (Sky Attack Combo) -> Cooldown (Night Shade)


If Taunt A1, use Sky Attack A1 and A2
If Torment A2 AND Arghonaut is not asleep, use Psychic that action
 
frontnormal-marghonaut.png


40 HP
63 EN
5/3/2/4/75
Iron Fist


164.png

47 HP
57 EN
1/2/4/4/70
Poisoned (2DPA)
Sluggish


Action 1

Arghonaut used Smokescreen....KEEN EYE! - 4 energy


Noctowl used Hypnsosis - 7 energy
To hit (8172) - No

Action 2

Argonaut used Protect - 18,9 energy

Combo! - 41 energy

Action 3

Arghonaut used Waterfall - 5 energy
To crit (2079) - No
(8 + 3 + 4,5) = 15,5 damage

-6 HP



frontnormal-marghonaut.png


40 HP
35 EN
5/3/2/4/75
Iron Fist


164.png

25 HP
9 EN
1/2/4/4/70
Poisoned (2DPA)
 
asmita_de_virgo_by_delianam-d5wbm70.jpg



You have forced me into a corner....not bad.


Supersonic -> Sky Attack -> Sky Attack


frontnormal-marghonaut.png


40 HP
35 EN
5/3/2/4/75
Iron Fist


164.png

25 HP
9 EN
1/2/4/4/70
Poisoned (2DPA)

Action 1

Noctowl used Supersonic - 4 energy
To hit (6102) - No....needed a hit and two self hits to win anyway

Combo KOes!


frontnormal-marghonaut.png


40 HP
7 EN
5/3/2/4/75
Iron Fist


164.png

KO HP
KO EN
1/2/4/4/70
Poisoned (2DPA)



shakadevirgemy.jpg



Not bad....prepare to face my true power!
 
The Golden Saint smiles and pulls another pokeball.
RNG: 105/125



533.png

Gurdurr(F)

Type:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats
Adamant Nature(+Atk, -SpA)
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Abilities:

Iron Fist(Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Bulk Up

Frustration
Facade
Payback
Stone Edge
Rock Slide
Poison Jab

Detect
Drain Punch
Force Palm
Mach Punch


shakadevirgemy.jpg

Normally, i would allow you to get past the Virgo House after proving your worthy, but Athena can not be disturbed at the moment. As long as i live, i cant allow you to continue.


2/4/18/14
4/23/5/5
19/19/18/12
17/24/24/24
 
You dont have to pick events from the same line, btw. You could do something like 18/14/4/23

RNG: 4/4

Free CC!



Drain Punch -> Focus Energy -> Force Palm



If Taunt A2, use Force Palm that action and Low Kick A3
If Focus Punch when you would use Focus Energy, use Force Palm that action and push-back.
 
frontnormal-marghonaut.png


110 HP
100 EN
5/3/2/4/75
Iron Fist


533.png

100 HP
100 EN
5/3/1/2/40
Iron Fist


Action 1

Argho used Toxic - 7 energy
To hit (1726) - Yes

Gurr used Drain Punch - 11 energy
To crit (4381) - No
(8 + 2 + 3 + 3) = 16 damage

-1 HP
Action 2

Argho used Wrap - 4 energy
To hit (6281) - Yes
To crit (9481) - No
(3 + 3) = 6 damage


Gurr used Focus Energy - 12 energy


-3 HP


Action 3

Argho used Yawn - 7 energy

Gurr used Force Palm - 4 energy
To crit (8361) - No
To para (9381) - No
(6 + 3 + 3 + 3) = 15 damage

-3 H

frontnormal-marghonaut.png


79 HP
82 EN
5/3/2/4/75
Iron Fist


533.png

87 HP
73 EN
5/3/1/2/40
Iron Fist
Focus Energy (5 Actions)
Badly Poisoned (2DPA)
Wrap (2 Actions)
Yawn
 
shakadevirgemy.jpg



That is going to hurt, but this wont be enough to defeat a Saint of Athena




Drain Punch*3



frontnormal-marghonaut.png


79 HP
82 EN
5/3/2/4/75
Iron Fist


533.png

87 HP
73 EN
5/3/1/2/40
Iron Fist
Focus Energy (5 Actions)
Badly Poisoned (2DPA)
Wrap (2 Actions)
Yawn

Action 1

Argho used Waterfall - 5 energy
TO crit (1857) - No
TO flinch (7651) - No
(8 + 3 + 3) = 14 damage

Gurdurr used Drain Punch - 11 energy
(8 + 3 + 3 + 3 + 2) = 19 damage
+9,5 HP

Action 2

Gurdurr is sleeping!

Argho used Mega Focus Punch - 41 energy
To crit (4468) - No
(33,75 + 3 + 3) = 39,75

Gurrdurr woke up due to the damage!

Action 3


Gurdurr used Drain Punch - 11 energy
(8 + 3 + 3 + 3 + 2) = 19 damage
+9,5 HP

-10 HP

frontnormal-marghonaut.png


41 HP
36 EN
5/3/2/4/75
Iron Fist


533.png

56 HP
51 EN
5/3/1/2/40
Iron Fist
Focus Energy (2 Actions)
Badly Poisoned (3DPA)


shakah0508.jpg


TRANSMIGATION OF THE SIX PATHS!


Facade -> Drain Punch -> Mach Punch

If Recover, Chill that action and push-back.
If Protective/Evasive action, Chill that action and push-back. Do not activate this sub twice in a row.
 
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