Battle Pike [Silver Rank] - Someoneelse

Stratos

Banned deucer.
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"Welcome to the Battle Pike! Enjoy your stay, and best of luck!"
Me (Alakazam) @ Magic Guard
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Alakazam [Someoneelse] (M)
Nature: Modest (+SAtk, -Atk)

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:

Synchronize:
Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Inner Focus:
Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Magic Guard (DW, unlocked):
Innate
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 120
Size Class: 3
Weight Class: 3
Base Rank Total: 19


EC: 9/9
MC: 0
DC: 5/5

Attacks:

Ally Switch
Bide
Confusion
Disable
Double Team
Encore
Energy Ball
Focus Blast
Guard Split
Hidden Power (Fighting, 7)
Kinesis
Knock Off
Magic Coat
Miracle Eye
Protect
Psybeam
Psychic
Psyshock
Reflect
Recover
Shadow Ball
Teleport
Pokemon: Wisp (Chandelure) @ Flame Body
609.gif

Chandelure [Wisp] (F)
Nature: Modest (+SAtk, -Atk)
Type:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Flame Body:
Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Flash Fire:
Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Shadow Tag (DW, unlocked):
Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 7 (+)
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Acid Armor
Astonish
Confuse Ray
Double Team
Ember
Endure
Energy Ball
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Heat Wave
Hex
Imprison
Minimize
Night Shade
Overheat
Pain Split
Protect
Psychic
Shadow Ball
Sleep Talk
Smog
SolarBeam
Substitute
Sunny Day
Will-O-Wisp
Pokemon: Haxorus @ Mold Breaker
612.gif

Haxorus [Helicopter] (Get it? As in Chopper? No… Ok) (F)
Nature: Jolly
Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Mold Breaker:
Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Rivalry:
Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

Unnerve (DW, unlocked):
Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112 (+)
+14% Accuracy
Size Class: 3
Weight Class: 5
Base Rank Total: 21


EC: 9/9
MC: 0
DC: 5/5

Attacks:
Aerial Ace
Assurance
Brick Break
Counter
Cut
Dig
Dragon Rage
Dual Chop
Endure
False Swipe
Focus Energy
Guillotine
Leer
Night Slash
Outrage
Reversal
Scary Face
Scratch
Slash
Superpower
Swords Dance
Taunt
X-Scissor
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[RNG: 14] Razor Fang / Mawile (Sheer Force @ Razor Fang, Adamant ♀ 90/4/3/1/2/50)
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[RNG: 24] Red Card / Active mon is afflicted with a major status effect of the ref's choosing.
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[RNG: 36] Starf Berry / Glalie (Moody @ Starf Berry, Quiet ♂ 100/3/3/4/3/69 -10% Eva)

____________________________________

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HP: 90 | EN: 100 | Speed: 120 | Ability: Magic Guard | Ranks: 1/2/6/3 | Other: None
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HP: 100 | EN: 100 | Speed: 112 | Ability: Mold Breaker | Ranks: 6/3/1/3 | Other: None
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HP: 90 | EN: 100 | Speed: 80 | Ability: Flame Body | Ranks: 1/3/7/3 | Other: None

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"Ooh! Those doors don't look fun. But you could get some nice items!"
 
ROLL: 9/10 = ILL

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"Oh no! A fight already?"

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Glalie ♂
Nature: Quiet (SpA: +1, Spe -11, Evasion -10%))
Type: Ice
Ice Type - Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.


Ability: Moody - (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Item: Starf Berry

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 69 (-)

Height Class: 2
Weight Class: 6
BRT: 18

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Ice Fang
Crunch
ICe Shard
Ice Beam
Hail
Blizzard
Sheer Cold

Avalanche
Bide
Block
Disable
Hex
Weather Ball

Toxic
Endure
Sleep Talk
Taunt
Rest
Protect
Double Team
Explosion

"Honestly, you couldn't have found a better pokemon to challenge Glalie with if you tried."
 
I knew this would happen. It's what always halpens with my luck. Why does it know Protect twice though?
Imprison (Protect, Endure, Hex) > Flamethrower > Heat Wave
If Glalie uses a successful P/E action, use Minimise the first time and push actions back.
If Glalie uses Toxic AND Wisp is not Taunted, use Substitute (15)
 
Icy Wind ~ Toxic ~ Hail

362.gif

HP: 100
EN: 100
OTHER: none
VS
609.gif

HP: 90
EN: 100
OTHER: none

Chandy used Imprison!
-8 EN

Glalie used Icy Wind!
hit = 7191 = y
crit = 7062 = n
dmgC = [6+3+1.5]*.67 = 7
-5 EN

Glalie used Toxic!
hit = 1465 = y
-7 EN

Chandy used Sub!
-15 HP
-12 EN

dmgC = 1

Glalie used Hail!
-9 EN

Chandy used HeatWave!
crit = 9253 = n
burn = 9527 = n
dmgG = [10+3+5]*1.5 = 27
-6 EN

362.gif

HP: 73
EN: 79
OTHER: Imprison (hex, protect, endure, 3a), Moody Nature: 11/25 = Modest (+2 Spa, -1 Atk)
VS
609.gif

HP: 71
EN: 74
OTHER: Sub (15), BPSN (2dpa), Hail

Double Team (4 Clones) ~ Blizzard ~ Powder Snow
IF Heat Wave, Disable (Heat Wave) and pushback
If Sunny Day, taunt and pushback
 
Flame Burst > Flamethrower > Flamethrower
If Flame Burst does not remove subs, Curse. Wait, Wisp doesn't know Curse, so this sub is illegal. Whatever.
 
362.gif

HP: 73
EN: 79
OTHER: Imprison (hex, protect, endure, 3a), Moody Nature: 11/25 = Modest (+2 Spa, -1 Atk)
VS
609.gif

HP: 71
EN: 74
OTHER: Sub (15), BPSN (2dpa), Hail, -1 Spe

flame burst deals splash damage upon hitting a target. When there is no target that is hit, no splash damage is dealt... it does not count as a spread move.

Glalie used Double Team!
-16 EN

Chandelure used Lame Burst!
hit = 5692 = n
-5 EN

dmgC = 4

Glalie used Blizzard!
crit = 6278 = n
dmgC = [12+3+4]*.67 = 12.67
-7 EN

Chandelure used Lamethrower!
hit = 3582 = n
-6 EN

dmgC = 4

Glalie used Powder Snow!
Chandelure's Sub faded!
-2 EN

Chandelure used Lamethrower!
hit = 28 = :(
crit = 8660 = n
burn = 427 = fuuuuuuck
dmgG = [10+3+5]*1.5 = 27
-11 EN

dmgC = 4
dmgG = 2

362.gif

HP: 44
EN: 54
OTHER: Moody Nature:4/25 = Naughty (+2 Atk, -1 SpD), Burn
VS
609.gif

HP: 59
EN: 74
OTHER: BPSN (3dpa), Hail (2r)

Your orders?
 
Disable (Flamethrower) ~ Crunch ~ Hex + Hex

362.gif

HP: 44
EN: 54
OTHER: Moody Nature:4/25 = Naughty (+2 Atk, -1 SpD), Burn
VS
609.gif

HP: 59
EN: 74
OTHER: BPSN (3dpa), Hail (2r)

Chandelure used Heat Wave!
crit = 6402 = n
dmgG = [10+3+6.5]*1.5 = 29.25
-6 EN

Glalie disabled Flamethrower!
-8 EN

dmgC = 5
dmgG = 2

Chandelure said oops

Glalie used Crunch
crit = 8244 = n
dmgC = [8+3-3]*1.5 = 12
-6 EN

dmgC = 5
dmgG = 2

Chandelure used Struggle!
crit = 4837 = n
dmgG = [5-3] = 2
dmgC = .8
-5 EN

Glalie used Hex + Hex!
crit = nobodycares
dmgC = [10*2.25+1.5]*1.5 = 36
Chandelure was KO'd!
-31.5 EN

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HP: 10
EN: 8
OTHER: g.g.
VS
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HP: 0
EN: 0
OTHER: g.g.
Spr_BW_Maid.png

"That didn't go too well! Will you be able to beat Lucy down a Pokemon?"

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[RNG: 32] Mental Herb / Your active mon is Taunted!
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[RNG: 22] Icy Rock / Abomasnow (Snow Warning @ Ice Gem, Modest ♂ 100/2/3/4/3/60)

____________________________________

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HP: 90 | EN: 100 | Speed: 120 | Ability: Magic Guard | Ranks: 1/2/6/3 | Other: None
612.png
HP: 100 | EN: 100 | Speed: 112 | Ability: Mold Breaker | Ranks: 6/3/1/3 | Other: None


Spr_BW_Maid.png

"I think I know which door you're taking! hehe"
 
RNG: 7/10 = boon

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"Well, at least you have a Mental Herb!"

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[RNG: 7] Focus Sash / A move of the referee's choice on your Active mon is Disabled.
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[RNG: 27] Ice Gem / Your active mon is attacked with R3 Ice Beam, which rolls freeze.

____________________________________

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HP: 90 | EN: 100 | Speed: 120 | Ability: Magic Guard | Ranks: 1/2/6/3 | Other: None
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HP: 100 | EN: 100 | Speed: 112 | Ability: Mold Breaker | Ranks: 6/3/1/3 | Other: None

backpack: 1x mental herb

"Another obvious choice!"
 
RNG: 10/10 = ILL

I get to disable a move right before the mental herb restores it oh BOY

disable is weak as fuck ;-;

How will you deal w/o REFLECT

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[RNG: 25] Electric Gem / Your active mon is attacked with R3 Thunderbolt, which rolls paralysis.
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[RNG: 28] Passho Berry / Ditto (Imposter @ Metal Powder, Serious 90/2/2/2/2/48)
____________________________________

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HP: 90 | EN: 100 | Speed: 120 | Ability: Magic Guard | Ranks: 1/2/6/3 | Other: Reflect Disabled
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HP: 100 | EN: 100 | Speed: 112 | Ability: Mold Breaker | Ranks: 6/3/1/3 | Other: None

backpack: 1x mental herb

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"Oh no, these both look awful!"
 
PARA PLS

RNG: 8/10 = SCORE

dmgZ = [10] = 10

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[RNG: 43] Restore 50 HP to active mon / Active mon's HP is halved.
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[RNG: 41] Restore 50 HP to active mon / Golem (Sturdy @ Expert Belt, Brave ♀ 100/5/5/2/3/39 -10% Eva)
____________________________________

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HP: 80 | EN: 100 | Speed: 120 | Ability: Magic Guard | Ranks: 1/2/6/3 | Other: Reflect Disabled, 15% Para
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HP: 100 | EN: 100 | Speed: 112 | Ability: Mold Breaker | Ranks: 6/3/1/3 | Other: None

backpack: 1x mental herb

More fun doors!~
 
RNG: 5/10

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[RNG: 38] Custap Berry / Gigalith (Sturdy @ Custap Berry, Careful ♂ 100/5/5/1/4/25)
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[RNG: 45] Restore 50 HP to any living mon / Alomomola (Hydration @ Sitrus Berry, Brave ♀ 130/4/3/2/2/56 -10% Eva)
____________________________________

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HP: 90 | EN: 100 | Speed: 120 | Ability: Magic Guard | Ranks: 1/2/6/3 | Other: Reflect Disabled, 15% Para
612.png
HP: 100 | EN: 100 | Speed: 112 | Ability: Mold Breaker | Ranks: 6/3/1/3 | Other: None

Whee, more battle doors! These are your last ones though :D
 
if you don't make it to lucy, it's more a sign of awful luck than bad skill, because rolling three battle doors would frankly be near impossible

Anyway,

RNG: 10/10

ouch

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Gigalith ♂
Nature: Careful (SpD: +1, SpA: -1)
Type: Rock
Rock Type - Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.


Ability: Sturdy - (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Item: Custap Berry

Stats:

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 25

Height Class: 2
Weight Class: 6
BRT: 19

Attacks:
Tackle
Harden
Sand-Attack
Headbutt
Rock Blast
Mud-Slap
Iron Defense
Smack Down
Power Gem
Rock Slide
Stealth Rock
Sandstorm
Stone Edge
Explosion

Autotomize
Gravity
Heavy Slam
Magnitude
Rock Tomb
Take Down

Toxic
Protect
SolarBeam
Earthquake
Double Team
Rest
Bulldoze
Swagger
Substitute

Round 0 Start!
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HP: 90
EN: 100
OTHER: Para (15), Reflect Disabled
VS
526.gif

HP: 100
EN: 100
OTHER: none
Arena Notes: None
 
Guard Split > Focus Blast > Energy Ball
If a successful P/E move, Double Team (1 clone) that action and Encore the next action, pushing actions down.
If I am Fully Paralysed, push actions back.
 
Just enough!

Stone Edge ~ Stone Edge ~ Explosion + Explosion
IF a Stone Edge misses then use Rock slide the following action and Stone Edge the next
IF the first Stone Edge crits then use Rock Slide a2

Round 1 Start!
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HP: 90
EN: 100
OTHER: Para (15), Reflect Disabled
VS
526.gif

HP: 100
EN: 100
OTHER: none
Arena Notes: None

Zam used Guard Split!
+1 Def Z, -1 Def G
-8 EN

Gigalith used Stone Edge!
hit = 4605 = y
crit = 8027 = n
dmgZ = [10+3+3] = 16
-6 EN

Zam used Fuckos Blast!
hit = 9818 = n
-8 EN

Gigalith used Stone Edge!
hit = 173 = y
crit = 6095 = n
dmgZ = [10+3+3] = 16
-10 EN

Zam used Energy Ball!
crit = 3752 = n
-spd = reallydoesitmatter
dmgG = [8+2.5]*1.5 = 15.75
-6 EN

Gigalith used Explosion + Explosion!
crit = doesntmatterhadsex
dmgZ = [25*2.25+3] = 57.375
Alakazam Fainted!
Gigalith Fainted!
-77 EN

"Oh no, can your Haxorus face the Lucy Gauntlet alone?"

612.png
HP: 100 | EN: 100 | Speed: 112 | Ability: Mold Breaker | Ranks: 6/3/1/3 | Other: None
Backpack: 1x Mental Herb

"Equip your... item."
 
336.gif

Seviper ♀

Nature: Quiet (SpA +1, Spe -8, Eva -10%)
Type: Poison
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability: Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Item: Smoke Ball

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 56 (-)

Height Class: 3
Weight Class: 4
BRT: 18

Attacks:

Bite
Coil
Crunch
Gastro Acid
Glare
Haze
Lick
Night Slash
Poison Fang
Poison Jab
Poison Tail
Screech
Swagger
Venoshock
Wrap
Wring Out

Assurance
Body Slam
Final Gambit
Iron Tail
Punishment
Scary Face
Spit Up
Stockpile
Swallow
Switcheroo

Aqua Tail
Bind
Dark Pulse
Double-Edge
Endure
Fury Cutter
Giga Drain
Headbutt
Knock Off
Mimic
Mud-Slap
Sleep Talk
Snatch
Snore
Substitute
Sucker Punch
Swift

Attract
Bulldoze
Captivate
Dig
Double Team
Dragon Tail
Earthquake
Facade
Flamethrower
Frustration
Hidden Power [Ice, 7]
Natural Gift
Payback
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Round
Secret Power
Sludge Bomb
Sludge Wave
Strength
Sunny Day
Taunt
Thief
Toxic
X-Scissor
368.gif

Gorebyss ♀ - Rage
Nature: Quiet (SpA: +1, Spe -15% and -10% evasion)
Type: Water
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Hydration - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Item: DeepSeaScale

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Spe: 45 (-)

Height Class: 2
Weight Class: 2
BRT: 18

Attacks:

Agility
Amnesia
Aqua Ring
Aqua Tail
Baton Pass
Captivate
Clamp
Confusion
Dive
Hydro Pump
Iron Defense
Psychic
Shell Smash
Water Gun
Water Pulse
Whirlpool

Barrier
Body Slam
Brine
Confuse Ray
Endure
Mud Sport
Muddy Water
Refresh
Supersonic

Bind
Bounce
Double-Edge
Icy Wind
Mimic
Mud-Slap
Signal Beam
Sleep Talk
Snore
Substitute
Swagger
Swift

Attract
Blizzard
Double Team
Facade
Frustration
Giga Impact
Hail
Hidden Power [Grass, 7]
Hyper Beam
Ice Beam
Natural Gift
Protect
Psych Up
Rain Dance
Rest
Return
Round
Safeguard
Scald
Secret Power
Shadow Ball
Surf
Toxic
Waterfall
206.gif

Dunsparce ♀ - Fun
Nature: Brave (Atk: +1, Spe -6, Evasion -10%))
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Item: Mental Herb

Stats:

HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)

Height Class: 3
Weight Class: 2
BRT: 18

Attacks:

AncientPower
Coil
Defense Curl
Dig
Double-Edge
Drill Run
Endeavor
Endure
Flail
Glare
Pursuit
Rage
Rollout
Roost
Screech
Spite
Take Down
Yawn

Agility
Astonish
Bide
Bite
Curse
Headbutt
Hex
Magic Coat
Rock Slide
Secret Power
Sleep Talk
Snore
Trump Card

Aqua Tail
Bind
Body Slam
Counter
Dream Eater
Flamethrower
Fury Attack
Horn Drill
Iron Tail
Last Resort
Mimic
Mud-Slap
Nightmare
Pain Split
Psych Up
Stealth Rock
Substitute
Swagger
Thunderbolt
Thunder Wave
Zen Headbutt

Attract
Blizzard
Bulldoze
Calm Mind
Captivate
Charge Beam
Double Team
Earthquake
Facade
Fire Blast
Frustration
Gyro Ball
Hidden Power [Fighting, 7]
Ice Beam
Incinerate
Natural Gift
Poison Jab
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Shadow Ball
Shock Wave
SolarBeam
Strength
Sunny Day
Thief
Thunder
Toxic
Water Pulse
Wild Charge
Zap Cannon

"Standard procedure is to start with Fun. Given a challenger as pathetic as you, I see no reason to deviate."
 
Focus Energy > Brick Break > Superpower
If Fun uses a speed boosting move AND it is not Taunted, use Taunt that action and push back.
If Fun uses a damaging Ice-type attack AND you are faster, Dig that action and push back.
If Fun uses a successful P/E move AND it is not Taunted, use Swords Dance that action and push back.
 
Why should I boost my speed when I can ORKO you?

Headbutt ~ Counter ~ Counter + counter

Round 1 Start!
206.gif

HP: 110
EN: 100
OTHER: none
VS
612.gif

HP: 100
EN: 100
OTHER: none
Arena Notes: None

33.75+64.125

Haxorus Focused His energy!
-12 EN

Dumbsparce used Headbutt!
crit = 6958 = n
dmgH = [7+3+1.5] =11.5
-4 EN

Haxorus used Brick Break!
dmgD = [8+3+4]*1.5 = 22.5
-6 EN

Dunsparce used Counter!
dmgH = [22.5]*1.5 = 33.75
-17.25 EN

Haxorus used Superpower!
dmgD = [12+3+4]*1.5 = 28.5
-8 EN

Dunsparce used SuperCounter!
dmgH = [28.5]*2.25 = 64.125
Haxorus was KOd!
-77.875 EN

Round 1 End!
206.gif

HP: 59
EN: 1
OTHER: none
VS
612.gif

HP: 0
EN: 0
OTHER: dead
Arena Notes: None

Better luck next time, Someoneelse!

REWARDS:

ME: 15 UC

Someoneelse: 4 CC and 2 KOC for any pokemon
Alakazam: 1 KOC
Chandelure: 1 KOC
 
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