This is the Subway Challenge thread for Arcanite.
The only people that should post in this thread are the referees and the user whose challenge thread this is.
Battle 1
Waiter Alfonzo wants to fight!
"Let me serve you a delicious battle!"
Format: 1v1 Singles
RNG Adjust: 0%
RNG roll(s) for Pokemon:
9/40
Pokemon:
Zebstrika (F)
Nature: Adamant
+1 Atk, -1 SpA
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Lightning Rod:
(Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Motor Drive:
(Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.
Sap Sipper (DW):
(Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.
Item:
Electric Gem
Stats:
HP: 100
Atk+: 5
Def: 3
SpA-: 2
SpD: 3
Spe: 116
Attacks:
Quick Attack
Tail Whip
Charge
Thunder Wave
Shock Wave
Flame Charge
Pursuit
Spark
Double Kick
Screech
Rage
Hidden Power Water 7
Return
Facade
Giga Impact
Flash
Thunder Wave
Wild Charge
Turn Order:
Waiter Alfonzo sends out his Pokemon and issues actions.
Arcanite sends out his first Pokemon on his list and issues actions.
REFEREE
----------------
"Unleash your strength, Zebstrika!"
RNG roll for ability:
2/3
"Activate your Motor Drive!"
Zebstrika (F)
Ability: Motor Drive
Item: Electric Gem
"First serving - the appetizer! Serve it wildly!"
Wild Charge (Gem) - Charge - Wild Charge (Gem)
The only people that should post in this thread are the referees and the user whose challenge thread this is.
Bring it on!
Mode: Singles
Thread: N/A
Chosen Abilities:
Starmie: Natural Cure
Dragonite: Inner Focus (Suck on this Garbodor!)
Duclohm: Sheild Dust
Chosen Items:
Starmie: Water gem
Dragonite: Dragon Gem
Duclohm: Air Baloon
![]()
Starmie (*) Fuma Shuriken
Nature:
Modest: (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
- Illuminate: (Can be Activated) at any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
- Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
- Analytic (DW): (Can be enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 115
EC: 6/6
MC: 1
DC: 5/5
KO: 0
Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Power Gem
Cosmic Power
Hydro Pump
Light Screen
Thunder
Thunderbolt
Psychic
Ice Beam
Reflect
Scald
Psyshock
Thunder Wave
Substitute
Bide![]()
Dragonite: Bahamut (Male)
Musical Theme: Those who Fight Further
Nature:
Rash: (Adds * to Special Attack; Subtracts * From Special Defense)
Type:
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.(Dragonite line can breathe underwater.)
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Stats:
- Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
- Marvel Scale: (DW) (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80
EC: 9/9
MC: 0
DC: 5/5
KO: 0
Fire Punch
Thunder Punch
Roost
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Dance
Aqua Tail
Outrage
Dragon Tail
Safeguard
Hurricane
Extremespeed
Dragon Pulse
Light Screen
Thunder
Fire Blast
Ice Beam
Thunderbolt
Reflect
Protect
Rain Dance
Draco Meteor![]()
Duclohm (M) Cloud Strife
Musical Theme: Cloud Smiles
Nature:
Modest: (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Stats:
- Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
- Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
- Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Not yet active)
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
EC: 8/9
MC: 0
DC: 4/5
KO: 0
Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Double Hit
Discharge
Slack Off
Hurricane
DragonBreath
Hydro Pump
Power Gem
Flamethrower
Taunt
Ice Beam
Dragon Pulse
Thunderbolt
Thunder
Battle 1

Waiter Alfonzo wants to fight!
"Let me serve you a delicious battle!"
Format: 1v1 Singles
RNG Adjust: 0%
RNG roll(s) for Pokemon:
9/40
Pokemon:

Zebstrika (F)
Nature: Adamant
+1 Atk, -1 SpA
Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Lightning Rod:
(Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Motor Drive:
(Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.
Sap Sipper (DW):
(Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.
Item:
Electric Gem
Stats:
HP: 100
Atk+: 5
Def: 3
SpA-: 2
SpD: 3
Spe: 116
Attacks:
Quick Attack
Tail Whip
Charge
Thunder Wave
Shock Wave
Flame Charge
Pursuit
Spark
Double Kick
Screech
Rage
Hidden Power Water 7
Return
Facade
Giga Impact
Flash
Thunder Wave
Wild Charge
Turn Order:
Waiter Alfonzo sends out his Pokemon and issues actions.
Arcanite sends out his first Pokemon on his list and issues actions.
REFEREE
----------------

"Unleash your strength, Zebstrika!"
RNG roll for ability:
2/3
"Activate your Motor Drive!"

Zebstrika (F)
Ability: Motor Drive
Item: Electric Gem
"First serving - the appetizer! Serve it wildly!"
Wild Charge (Gem) - Charge - Wild Charge (Gem)