Battle Subway Challenge: Arcanite

Flora

Yep, that tasted purple!
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This is the Subway Challenge thread for Arcanite.

The only people that should post in this thread are the referees and the user whose challenge thread this is.

Bring it on!

Mode: Singles
Thread: N/A

Chosen Abilities:
Starmie: Natural Cure
Dragonite: Inner Focus (Suck on this Garbodor!)
Duclohm: Sheild Dust

Chosen Items:
Starmie: Water gem
Dragonite: Dragon Gem
Duclohm: Air Baloon

Spr_5b_121.png

Starmie (*) Fuma Shuriken

Nature:
Modest
: (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:

  • Illuminate: (Can be Activated) at any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
  • Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  • Analytic (DW): (Can be enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 115

EC: 6/6
MC: 1
DC: 5/5
KO: 0

Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Power Gem
Cosmic Power
Hydro Pump
Light Screen

Thunder
Thunderbolt
Psychic
Ice Beam
Reflect
Scald
Psyshock
Thunder Wave
Substitute
Bide
149.png


Dragonite: Bahamut (Male)

Musical Theme: Those who Fight Further

Nature:
Rash: (Adds * to Special Attack; Subtracts * From Special Defense)

Type:
Dragon
: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.(Dragonite line can breathe underwater.)
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

  • Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Marvel Scale: (DW) (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80

EC: 9/9
MC: 0
DC: 5/5
KO: 0

Fire Punch
Thunder Punch
Roost
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Dance
Aqua Tail
Outrage
Dragon Tail
Safeguard
Hurricane

Extremespeed
Dragon Pulse
Light Screen

Thunder
Fire Blast
Ice Beam
Thunderbolt
Reflect
Protect
Rain Dance

Draco Meteor
Duohm.png

Duclohm (M) Cloud Strife

Musical Theme: Cloud Smiles

Nature:
Modest: (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:

  • Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
  • Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
  • Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Not yet active)
Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

EC: 8/9
MC: 0
DC: 4/5
KO: 0

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Double Hit
Discharge
Slack Off
Hurricane

DragonBreath
Hydro Pump
Power Gem

Flamethrower
Taunt
Ice Beam
Dragon Pulse
Thunderbolt
Thunder

Battle 1

Spr_BW_Waiter.png

Waiter Alfonzo wants to fight!
"Let me serve you a delicious battle!"

Format: 1v1 Singles
RNG Adjust: 0%

RNG roll(s) for Pokemon:
9/40

Pokemon:
523.png

Zebstrika (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Lightning Rod:
(Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

Motor Drive:
(Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Sap Sipper (DW):
(Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

Item:
Electric Gem

Stats:
HP: 100
Atk+: 5
Def: 3
SpA-: 2
SpD: 3
Spe: 116

Attacks:
Quick Attack
Tail Whip
Charge
Thunder Wave
Shock Wave
Flame Charge
Pursuit
Spark

Double Kick
Screech
Rage

Hidden Power Water 7
Return
Facade
Giga Impact
Flash
Thunder Wave
Wild Charge

Turn Order:

Waiter Alfonzo sends out his Pokemon and issues actions.
Arcanite sends out his first Pokemon on his list and issues actions.
REFEREE

----------------

Spr_BW_Waiter.png

"Unleash your strength, Zebstrika!"

RNG roll for ability:
2/3

"Activate your Motor Drive!"
523.png

Zebstrika (F)
Ability: Motor Drive
Item: Electric Gem

"First serving - the appetizer! Serve it wildly!"

Wild Charge (Gem) - Charge - Wild Charge (Gem)
 
523.png

Zebstrika (F)
HP: 100
EN: 100
SPE: 116
NATR: Adamant
ABIL: Motor Drive
ITEM: Electric Gem (5)
STAT: N/A
OTHR: N/A

Spr_5b_121.png

Fuma Shuriken
HP: 90
EN: 100
SPE: 115
NATR: Modest
ABIL: Natural Cure
ITEM: Water Gem (5)
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Zebstrika used Wild Charge!
RNG Roll (To-Crit) [<=63 Yes]: 577/1000 (No)
(9+3+3+3) x 1.5 = 27 damage
Zebstrika took 7 damage in recoil!
-6 energy
Electric Gem (Zebstrika): 4
Fuma Shuriken used Camouflage!
Type: Normal
-8 energy

Action 2:

Zebstrika used Charge!
Electrical attacks' Base Attack Power are increased by 3!
+1 SpD
-7 energy
Fuma Shuriken used Reflect!
A barrier was created!
-7 energy

Action 3:

Zebstrika used Wild Charge!
RNG Roll (To-Crit) [<=63 Yes]: 193/1000 (No)
(9+3+3+3+3-5) = 16 damage
Zebstrika took 4 damage in recoil!
-6 energy
Electric Gem (Zebstrika): 3
Fuma Shuriken used Scald!
RNG Roll (To-Crit) [<=63 Yes]: 775/1000 (No)
(8+3+3+3) = 17 - 1.75 = 15.25 ~ 15 damage
-5 energy
RNG Roll (To-BRN) [<=300 Yes]: 110/1000 (Yes)
Zebstrika became burned!
Water Gem (Fuma Shuriken): 4

Post-action:
-2 HP (Zebstrika)
523.png

Zebstrika (F)
HP: 72
EN: 81
SPE: 116
NATR: Adamant
ABIL: Motor Drive
ITEM: Electric Gem (3)
STAT: +1 Spd (5a)
OTHR: Charge (5a), BRN (-3 BAP for physical attacks, 2 DPA)

Spr_5b_121.png

Fuma Shuriken
HP: 47
EN: 80
SPE: 115
NATR: Modest
ABIL: Natural Cure
ITEM: Water Gem (4)
STAT: N/A
OTHR: Camouflage (Normal-type), Reflect (5a)

Arena: N/A

Turn Order:

Arcanite issues actions.
Waiter Alfonzo issues actions.
REFEREE
 
523.png

Zebstrika (F)
HP: 72
EN: 81
SPE: 116
NATR: Adamant
ABIL: Motor Drive
ITEM: Electric Gem (3)
STAT: +1 Spd (5a)
OTHR: Charge (5a), BRN (-3 BAP for physical attacks, 2 DPA)

Spr_5b_121.png

Fuma Shuriken
HP: 47
EN: 80
SPE: 115
NATR: Modest
ABIL: Natural Cure
ITEM: Water Gem (4)
STAT: N/A
OTHR: Camouflage (Normal-type), Reflect (5a)

Arena: N/A

Action 1:

Zebstrika used Wild Charge!
RNG Roll (To-Crit) [<=63 Yes]: 686/1000 (No)
(9+3+3+3+3-5-3) = 13 damage
Zebstrika took 3 damage in recoil!
-6 energy
Electric Gem (Zebstrika): 2
Fuma Shuriken used Hydro Pump!
RNG Roll (To-Hit) [<=850 Yes]: 20/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 699/1000 (No)
(12+3+3+3) = 21 - 1.75 = 19.25 ~ 19 damage
-7 energy
Water Gem (Fuma Shuriken): 3

Post-action:
-2 HP (Zebstrika)

Action 2:

Zebstrika used Screech!
RNG Roll (To-Hit) [<=850 Yes]: 751/1000 (Yes)
-2 Def (Fuma Shuriken)
-6 energy
Fuma Shuriken used Psychic!
RNG Roll (To-Crit) [<=63 Yes]: 364/1000 (No)
(9+3+3) = 15 - 1.75 = 13.25 ~ 13 damage
-6 energy
RNG Roll (To-Lower SpD) [<=100 Yes]: 279/1000 (No)

Post-action:
-2 HP (Zebstrika)

Action 3:

Zebstrika used Wild Charge!
RNG Roll (To-Crit) [<=63 Yes]: 835/1000 (No)
(9+3+3+3+3-5-3) = 13 + 3.5 = 16.5 ~ 17 damage
Zebstrika took 4 damage in recoil!
-6 energy
Electric Gem (Zebstrika): 1
Fuma Shuriken used Hydro Pump!
RNG Roll (To-Hit) [<=850 Yes]: 638/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 69/1000 (No)
(12+3+3+3) = 19.25 ~ 19 damage
-7 energy
Water Gem (Fuma Shuriken): 2

Post-action:
-2 HP (Zebstrika)
523.png

Zebstrika (F)
HP: 4
EN: 63
SPE: 116
NATR: Adamant
ABIL: Motor Drive
ITEM: Electric Gem (1)
STAT: +1 Spd (2a)
OTHR: Charge (2a), BRN (-3 BAP for physical attacks, 2 DPA)

Spr_5b_121.png

Fuma Shuriken
HP: 17
EN: 60
SPE: 115
NATR: Modest
ABIL: Natural Cure
ITEM: Water Gem (2)
STAT: -2 Def
OTHR: Camouflage (Normal-type), Reflect (2a)

Arena: N/A

Turn Order:

Waiter Alfonzo issues actions.
Arcanite issues actions.
REFEREE

-----------

Spr_BW_Waiter.png

"Oh crush my luck! We won't reach dinner this way!"

Wild Charge x3 (Gem)
 
I'm pretty sure Charge shouldn't activate Motor Drive BTW.

Floraedit: I am not sure what you're talking about Motor Drive has never been active during the duration of the match.

Scaldx3! :-(
 
523.png

Zebstrika (F)
HP: 4
EN: 63
SPE: 116
NATR: Adamant
ABIL: Motor Drive
ITEM: Electric Gem (1)
STAT: +1 Spd (2a)
OTHR: Charge (2a), BRN (-3 BAP for physical attacks, 2 DPA)

Spr_5b_121.png

Fuma Shuriken
HP: 17
EN: 60
SPE: 115
NATR: Modest
ABIL: Natural Cure
ITEM: Water Gem (2)
STAT: -2 Def
OTHR: Camouflage (Normal-type), Reflect (2a)

Arena: N/A

Action 1:

Zebstrika used Wild Charge!
RNG Roll (To-Crit) [<=63 Yes]: 835/1000 (No)
(9+3+3+3+3-5-3) = 13 + 3.5 = 16.5 ~ 17 damage
Zebstrika took 4 damage in recoil!
-6 energy
Electric Gem (Zebstrika): 0
Zebstrika fainted!
Fuma Shuriken fainted!
523.png

Zebstrika (F)
HP: KOed
EN: KOed
SPE: 116
NATR: Adamant
ABIL: Motor Drive
ITEM: Electric Gem (1)
STAT: N/A
OTHR: N/A

Spr_5b_121.png

Fuma Shuriken
HP: KOed
EN: KOed
SPE: 115
NATR: Modest
ABIL: Natural Cure
ITEM: Water Gem (2)
STAT: N/A
OTHR: N/A

Arena: N/A

Result:

Arcanite defeated.
Challenge ended.

-----------

Spr_BW_Waiter.png

"Nice try, good sir! I'll be sure to be a little less harsher on my appetizer next time!"

Rewards:


Final Streak: 0
Continuable: No

Arcanite:
Fuma Shuriken:
3 MCs

Flora:
2+(2) = 4 BTs
 
Sorry, I thought it said +1 Speed, forgot that it's Spe for speed! Do I get a KO counter?

Oh well, it appears i did get the hardest opponent possible for Starmie, so a draw is fine!
 
Challenge 2

Bring it on! (Again)

Mode: Singles
Thread: http://www.smogon.com/forums/showthread.php?t=3451788

Chosen Abilities:
Dragonite: Inner Focus (Suck on this Garbodor!)
Starmie: Natural Cure
Duclohm: Sheild Dust

Chosen Items:
Dragonite: Dragon Gem
Starmie: Water gem
Duclohm: Air Baloon

149.png


Dragonite: Bahamut (Male)

Musical Theme: Those who Fight Further

Nature:
Rash: (Adds * to Special Attack; Subtracts * From Special Defense)

Type:
Dragon
: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.(Dragonite line can breathe underwater.)
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

  • Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Marvel Scale: (DW) (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80

EC: 9/9
MC: 0
DC: 5/5

Fire Punch
Thunder Punch
Roost
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Dance
Aqua Tail
Outrage
Dragon Tail
Safeguard
Hurricane
Hyper Beam

Extremespeed
Dragon Pulse
Light Screen

Thunder
Fire Blast
Ice Beam
Thunderbolt
Reflect
Protect
Rain Dance
Dragon Claw
Earthquake

Draco Meteor
Spr_5b_121.png

Starmie (*) Fuma Shuriken

Musical Theme: Eureka, The Fobidden Land

Nature:
Modest
: (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:

  • Illuminate: (Can be Activated) at any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
  • Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  • Analytic (DW): (Can be enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 115

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Power Gem
Cosmic Power
Hydro Pump
Light Screen

Thunder
Thunderbolt
Psychic
Ice Beam
Reflect
Scald
Psyshock
Thunder Wave
Substitute
Bide
Dive
Duohm.png

Duclohm (M) Cloud Strife

Musical Theme: Cloud Smiles

Nature:
Modest: (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:

  • Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
  • Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
  • Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Not yet active)
Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

EC: 8/9
MC: 0
DC: 4/5

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Double Hit
Discharge
Slack Off
Hurricane

DragonBreath
Hydro Pump
Power Gem

Flamethrower
Taunt
Ice Beam
Dragon Pulse
Thunderbolt
Thunder


Battle 1

Spr_BW_Waiter.png

Waiter Alfonzo wants to fight!
"You again? Haven't you already tasted the might of the Subway Challenge?"

Format: 1v1 Singles
RNG Adjust: 0%

RNG roll(s) for Pokemon:
12/40

Pokemon:
531.png

Audino (F)

Nature: Bold
+1 Def, -1 Atk

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Healer:
(Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Regenerator:
(Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Klutz (DW):
(Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Item:
Leftovers

Stats:
HP: 110
Atk-: 1
Def+: 4
SpA: 2
SpD: 3
Spe: 50

Attacks:
Pound
Growl
Helping Hand
Refresh
Doubleslap
Attract
Secret Power
Entrainment
Heal Pulse

Encore
Heal Bell
Wish

Toxic
Sunny Day
Ice Beam
Light Screen
Protect
Rain Dance
Telekinesis
Thunderbolt
Double Team
Reflect
Flamethrower
Attract
Incinerate
Flash
Thunder Wave
Psych Up
Grass Knot
Substitute
Trick Room
Surf

Turn Order:

Waiter Alfonzo sends out his Pokemon and issues actions.
Arcanite sends out his first Pokemon on his challenge list and issues actions.
REFEREE

----------------

Spr_BW_Waiter.png

"Does your Dragonite have good taste? We'll let Audino be the judge for that!"

RNG roll for ability:
1/3

"Audino's one hell of a Healer! But I'm not sure how that relates to food..."
531.png

Audino (F)
Ability: Healer
Item: Leftovers

"How does your dragon like it... cold?"

Ice Beam - Thunder Wave - Ice Beam
If Dragonite successfully uses Protect, use Reflect - Light Screen - Wish, depending on the amount of remaining actions and the amount of Protects used and move actions down
 
531.png

Audino (F)
HP: 110
EN: 100
SPE: 50
NATR: Bold
ABIL: Healer
ITEM: Leftovers
STAT: N/A
OTHR: N/A
149.png

Bahamut (M)
HP: 100
EN: 100
SPE: 80
NATR: Rash
ABIL: Inner Focus
ITEM: Dragon Gem (5)
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Bahamut used Light Screen!
A barrier was created!
-8 energy
Audino used Ice Beam!
RNG Roll (To-Crit) [<=63 Yes]: 98/1000 (No)
(10-1.5-5) x 2.25 = 7.8 ~ 8 damage
-7 energy
RNG Roll (To-Freeze) [<=100 Yes]: 120/1000 (No)

Action 2:

Bahamut used Safeguard!
Bahamut is protected from status!
-10 energy
Audino used Thunder Wave!
Failed (Safeguard).
-7 energy

Action 3:

Bahamut used Hyper Beam!
RNG Roll (To-Hit) [<=900 Yes]: 389/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 345/1000 (No)
(15+3) = 18 damage
-10 energy
Sluggish (Bahamut, 1a)
Audino used Ice Beam!
RNG Roll (To-Crit) [<=63 Yes]: 835/1000 (No)
(10-1.5-5) x 2.25 = 7.8 ~ 8 damage
-7 energy

Post-action:
+1 HP (Audino)
531.png

Audino (F)
HP: 97
EN: 79
SPE: 50
NATR: Bold
ABIL: Healer
ITEM: Leftovers
STAT: N/A
OTHR: N/A
149.png

Bahamut (M)
HP: 84
EN: 72
SPE: 80
NATR: Rash
ABIL: Inner Focus
ITEM: Dragon Gem (5)
STAT: N/A
OTHR: Light Screen (3a), Safeguard (3r), Sluggish (1a)

Arena: N/A

Turn Order:

Arcanite issues actions.
Waiter Alfonzo issues actions.
REFEREE
 
531.png

Audino (F)
HP: 97
EN: 79
SPE: 50
NATR: Bold
ABIL: Healer
ITEM: Leftovers
STAT: N/A
OTHR: N/A
149.png

Bahamut (M)
HP: 84
EN: 72
SPE: 80
NATR: Rash
ABIL: Inner Focus
ITEM: Dragon Gem (5)
STAT: N/A
OTHR: Light Screen (3a), Safeguard (3r), Sluggish (1a)

Arena: N/A

Action 1:

Bahamut used Dragon Pulse!
RNG Roll (To-Crit) [<=63 Yes]: 872/1000 (No)
(9+3+3+3) = 18 damage
-6 energy
Dragon Gem: 4
Audino used Light Screen!
A barrier was created!
-8 energy

Post-action:
+1 HP (Audino)

Action 2:

Bahamut used Hyper Beam!
RNG Roll (To-Hit) [<=900 Yes]: 207/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 198/1000 (No)
(15+3-5) = 13 damage
-10 energy
Sluggish (Bahamut, 1a)
Audino used Encore!
Bahamut became locked into Hyper Beam!
-9 energy

Post-action:
+1 HP (Audino)

Action 3:

Bahamut used Hyper Beam!
Unable to (Sluggish).
-10 energy
Audino used Ice Beam!
RNG Roll (To-Crit) [<=63 Yes]: 835/1000 (No)
(10-1.5-5) x 2.25 = 7.8 ~ 8 damage
-7 energy

Post-action:
+1 HP (Audino)
Light Screen has faded (Dragonite).
531.png

Audino (F)
HP: 69
EN: 55
SPE: 50
NATR: Bold
ABIL: Healer
ITEM: Leftovers
STAT: N/A
OTHR: Light Screen (4a)
149.png

Bahamut (M)
HP: 76
EN: 72
SPE: 80
NATR: Rash
ABIL: Inner Focus
ITEM: Dragon Gem (4)
STAT: N/A
OTHR: Safeguard (2r), Encore (Hyper Beam, 1a)

Arena: N/A

Turn Order:

Waiter Alfonzo issues actions.
Arcanite issues actions.
REFEREE

--------

Spr_BW_Waiter.png

"This isn't going so well for me..."

Flash - Ice Beam - Flash
If Protect is used, chill on that action and push actions down
 
You aren't sluggish this action, so go for a Hyper Beam! Then go for a Gem boosted Dragon Claw, then a Gem boosted Outrage!
 
531.png

Audino (F)
HP: 69
EN: 55
SPE: 50
NATR: Bold
ABIL: Healer
ITEM: Leftovers
STAT: N/A
OTHR: Light Screen (4a)
149.png

Bahamut (M)
HP: 76
EN: 72
SPE: 80
NATR: Rash
ABIL: Inner Focus
ITEM: Dragon Gem (4)
STAT: N/A
OTHR: Safeguard (2r), Encore (Hyper Beam, 1a)

Arena: N/A

Action 1:

Bahamut used Hyper Beam!
RNG Roll (To-Hit) [<=900 Yes]: 347/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 724/1000 (No)
(15+3-5) = 13 damage
-10 energy
Sluggish (Bahamut, 1a)
Audino used Flash!
-1 Acc (Bahamut)
-4 energy

Post-action:
+1 HP (Audino)
Encore has ended (Bahamut).

Action 2:

Bahamut used Dragon Claw!
RNG Roll (To-Hit) [<=750 Yes]: 5/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 787/1000 (No)
(8+3+3+1.5) = 15.5 ~ 16 damage
-5 energy
Dragon Gem: 3
Audino used Ice Beam!
RNG Roll (To-Crit) [<=63 Yes]: 366/1000 (No)
(10-1.5) x 2.25 = 19.125 ~ 19 damage
-7 energy

Post-action:
+1 HP (Audino)

Action 3:

Bahamut used Outrage!
RNG Roll (To-Hit) [<=750 Yes]: 138/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 144/1000 (No)
(12+3+3+1.5) = 19.5 ~ 20 damage
-7 energy
Dragon Gem: 2
Audino used Flash!
-1 Acc (Bahamut)
-5 energy

Post-action:
+1 HP (Audino)
531.png

Audino (F)
HP: 36
EN: 39
SPE: 50
NATR: Bold
ABIL: Healer
ITEM: Leftovers
STAT: N/A
OTHR: Light Screen (1a)
149.png

Bahamut (M)
HP: 57
EN: 50
SPE: 80
NATR: Rash
ABIL: Inner Focus
ITEM: Dragon Gem (2)
STAT: -2 Acc
OTHR: Safeguard (1r), Outrage (2)

Arena: N/A

Turn Order:

Arcanite issues actions.
Waiter Alfonzo issues actions.
REFEREE
 
should be light screen 1a.

Anyway, 2 Dragon Gem boosted Outrages should be enough! Finish it off with a Dragon Claw! If audino uses protect at any time, do not use your gem on that action!
 
531.png

Audino (F)
HP: 36
EN: 39
SPE: 50
NATR: Bold
ABIL: Healer
ITEM: Leftovers
STAT: N/A
OTHR: Light Screen (1a)
149.png

Bahamut (M)
HP: 57
EN: 50
SPE: 80
NATR: Rash
ABIL: Inner Focus
ITEM: Dragon Gem (2)
STAT: -2 Acc
OTHR: Safeguard (1r), Outrage (2)

Arena: N/A

Action 1:

Bahamut used Outrage!
RNG Roll (To-Hit) [<=600 Yes]: 290/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 785/1000 (No)
(12+3+3+1.5) = 19.5 ~ 20 damage
-7 energy
Dragon Gem: 1
Audino used Ice Beam!
RNG Roll (To-Crit) [<=63 Yes]: 935/1000 (No)
(10-1.5) x 2.25 = 19.125 ~ 19 damage
-7 energy

Post-action:
+1 HP (Audino)
Light Screen has faded (Audino).

Action 2:

Bahamut used Outrage!
RNG Roll (To-Hit) [<=600 Yes]: 976/1000 (No)
The attack missed!
-7 energy
Audino used Flash!
-1 Acc (Bahamut)
-6 energy

Post-action:
+1 HP (Audino)
Outrage ended.

Action 3:

Bahamut used Dragon Claw!
RNG Roll (To-Hit) [<=500 Yes]: 743/1000 (No)
The attack missed!
-5 energy
Audino used Ice Beam!
RNG Roll (To-Crit) [<=63 Yes]: 612/1000 (No)
(10-1.5) x 2.25 = 19.125 ~ 19 damage
-7 energy

Post-action:
+1 HP (Audino)

Post-round:
Safeguard has faded (Bahamut).
531.png

Audino (F)
HP: 19
EN: 19
SPE: 50
NATR: Bold
ABIL: Healer
ITEM: Leftovers
STAT: N/A
OTHR: N/A
149.png

Bahamut (M)
HP: 19
EN: 31
SPE: 80
NATR: Rash
ABIL: Inner Focus
ITEM: Dragon Gem (1)
STAT: -3 Acc
OTHR: N/A

Arena: N/A

Turn Order:

Waiter Alfonzo issues actions.
Arcanite issues actions.
REFEREE

---------

Spr_BW_Waiter.png

"I don't suppose... we can do it?

Ice Beam x3
If Roost is used, Encore it once and chill for the remaining actions
 
Flip a coin... Gem Boosted Outrage FTW! (Just keep it going!) (Shouldn't the first accuracy drop have decayed?)

(Nope. See here:

"
+1 Stat Boosts/Drops received from non-damaging moves (Meditate, Leer, etc.) have that stat maintained at the end of the round in which they were used. To continue to lock the stat for future rounds, the moves must be used again in those rounds, otherwise they will begin to decrement as normal. Otherwise, these are treated the same as the +1/+1 Stat Boosts/Drops as noted below. Moves treated this way have the phrase "This move locks its changed stat for the round within which it was used." in their Data Audit thread description."

I used it again on that round so it didn't decree.)
 
531.png

Audino (F)
HP: 19
EN: 19
SPE: 50
NATR: Bold
ABIL: Healer
ITEM: Leftovers
STAT: N/A
OTHR: N/A
149.png

Bahamut (M)
HP: 19
EN: 31
SPE: 80
NATR: Rash
ABIL: Inner Focus
ITEM: Dragon Gem (1)
STAT: -3 Acc
OTHR: N/A

Arena: N/A

Action 1:

Bahamut used Outrage!
RNG Roll (To-Hit) [<=500 Yes]: 689/1000 (No)
The attack missed!
-7 energy
Audino used Ice Beam!
RNG Roll (To-Crit) [<=63 Yes]: 578/1000 (No)
(10-1.5) x 2.25 = 19.125 ~ 19 damage
-11 energy
Bahamut fainted!

Post-action:
+1 HP (Audino)
531.png

Audino (F)
HP: 20
EN: 8
SPE: 50
NATR: Bold
ABIL: Healer
ITEM: Leftovers
STAT: N/A
OTHR: N/A
149.png

Bahamut (M)
HP: KOed
EN: KOed
SPE: 80
NATR: Rash
ABIL: Inner Focus
ITEM: Dragon Gem (1)
STAT: -3 Acc
OTHR: N/A

Arena: N/A

Result:

Arcanite defeated.
Challenge ended.

---------

Spr_BW_Waiter.png

"Ahh! How was my serving? Delicious, wasn't it?"

Rewards:

Final Streak: 0
Continuable: No

Arcanite:
0 BP
Bahamut:
3 MCs

Flora:
2+(2) = 4 BTs
 
Challenge 2

Bring it on! (Again)

Mode: Singles
Thread: http://www.smogon.com/forums/showthread.php?t=3451788

Chosen Abilities:
Arcanine: Intimidate
Lucario
: Inner Focus (Suck on this Garbodor!)
Dragonite: Multiscale

Chosen Items:
Arcanine: Fire Gem
Lucario
: Fighting Gem
Dragonite: Dragon Gem


Spr_5b_059.png

Arcanine (*) Firion (Male)

Musical Theme:
Battle Scene II

Nature:

Serious:
No effect on stats

Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:

  • Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
  • Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
  • Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 95

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Fire Fang
Thunder Fang
Bite (*)
Roar (*)
Ember (*)
Leer (*)
Odour Sleuth (*)
Take Down (*)
Helping Hand (*)
Flame Wheel (*)
Reversal (*)
Heat Wave
Crunch
Extremespeed
Flare Blitz
Flamethrower

Close Combat (*)
Morning Sun (*)
Howl (*)

Flame Charge (Nitro Boost) (*)
Aerial Ace (*)
Wild Charge (*)
Will-O-Wisp
Toxic
Protect
Substitute
Dig
Bulldoze
Snarl
Bide
149.png


Dragonite: Bahamut (Male)

Musical Theme: Those who Fight Further

Nature:
Rash: (Adds * to Special Attack; Subtracts * From Special Defense)

Type:
Dragon
: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.(Dragonite line can breathe underwater.)
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

  • Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Marvel Scale: (DW) (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80

EC: 9/9
MC: 0
DC: 5/5

Fire Punch
Thunder Punch
Roost
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Dance
Aqua Tail
Outrage
Dragon Tail
Safeguard
Hurricane
Hyper Beam

Extremespeed
Dragon Pulse
Light Screen

Thunder
Fire Blast
Ice Beam
Thunderbolt
Reflect
Protect
Rain Dance
Dragon Claw
Earthquake
Bide

Draco Meteor
Tailwind
Spr_5b_448.png

Lucario (*) Sir. Auron (Male)

Musical Theme: Auron's Theme

Nature:
Lonely:
(Adds * to Attack; Subtracts * From Defense)

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:

  • Steadfast: (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
  • Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Justified: (DW) (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 5(+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 90

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Dark Pulse
Detect
Metal Claw
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)
Bone Rush
Metal Sound
Swords Dance
Extremespeed
Aura Sphere
Close Combat
Dragon Pulse
Nasty Plot
Heal Pulse

Blaze Kick (*)
Hi Jump Kick (*)
Crunch (*)

Drain Punch (*)
Work Up (*)
Rock Slide (*)
Protect
Earthquake
Stone Edge

Battle 1:
AromaLady.png

HGSS_Lass.png

Lass Dora wants to fight!

"Skirts are the best!"

Format: 1v1 Singles
RNG Adjust: 0%

RNG roll(s) for Pokemon:
4/40

Pokemon:
499.png

Pignite (M)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Fire/Fighting
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Blaze:
(Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Thick Fat (DW):
(Innate)This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Item:
Passho Berry

Stats:
HP: 100
Atk: 3
Def: 2
SpA+: 4
SpD: 2
Spe-: 46

Attacks:
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Arm Thrust
Smog
Rollout
Take Down

Superpower
Endeavor
Yawn

Sunny Day
Solarbeam
Return
Flamethrower
Fire Blast
Overheat
Focus Blast
Incinerate
Will-o-wisp
Stone Edge
Rock Slide
Work Up
Grass Knot
Wild Charge

Turn Order:

Lass Dora sends out her Pokemon and issues actions.
Arcanite sends out his first Pokemon in his challenge list and issues actions.
REFEREE

-------------------------

HGSS_Lass.png

"When you wear a skirt, you feel this amazing power radiating around you. Let's test that power!"

RNG Roll for ability:
1/2


"You see it? It's BLAZING!"
499.png

Pignite (M)
Ability: Blaze
Item: Passho Berry

"Let's see who can make the bigger splash of flames!

Stone Edge - Work Up - Stone Edge
If Dig is used, use Odor Sleuth once and moves actions down
 
Thanks Flora!

OK Firion, let's show her that you're an Aerial Ace! Then Bulldoze Pignite into a wall, then Aerial Ace Again!
 
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