Battle Subway Challenge: Lord Jesseus

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
This thread is solely for the challenger and the referee reffing his challenge.

Now that my 6v6 is over its time to pull out the Team LJ originals for a Subway challenge.

Mode: Singles
Thread: N/A

Chosen Abilities:
Kadabra: Synchronise
Machoke: No Guard
Haunter: Levitate

Chosen Items:
Kadabra: Oran Berry
Machoke: Rawst Berry
Haunter: Cheri Berry

Spr_4d_064_m.png

Kadabra(*) [Tau] (Male)
Nature: Modest (+SpA, -Atk)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 105

EC: 5/9
MC: 0
DC: 4 /5

Abilities:
Synchronise: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Attacks:
Teleport(*)
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover

Encore(*)
Light Screen(*)
Knock Off(*)

Psychic(*)
Shadow Ball(*)
Charge Beam(*)
Calm Mind
Spr_4d_067.png

Machoke(*) [Sigma] (Male)
Nature: Adamant (+Atk, -SpA)

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 45

EC: 7/9
MC: 3
DC: 5/5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

Attacks:
Low Kick(*)
Leer(*)
Focus Energy(*)
Karate Chop(*)
Ankle Sweep(*)
Foresight(*)
Seismic Toss(*)
Revenge(*)
Vital Throw(*)
DynamicPunch

Ice Punch(*)
ThunderPunch(*)
Fire Punch(*)

Payback(*)
Bulk Up(*)
Rock Slide(*)
Counter
Fissure
Smack Down
Spr_1b_093.png

Haunter(*) [Iota] (Female)
Nature: Timid (+Spe, -Atk)

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+15%)

EC: 6/9
MC: 4

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Confuse Ray(*)
Night Shade(*)
Sucker Punch(*)
Shadow Punch
Hex

Explosion(*)
Will-O-Wisp(*)
Disable(*)

Thunderbolt(*)
Shadow Ball(*)
Sludge Bomb(*)
Toxic

Spr_BW_Rich_Boy.png


Rich Boy Kevin wants to fight!

"Money may not be everything, but it can buy a lot!"

RNG Roll for Pokemon: 15/40

"Go Palpitoad!"

536.png

Palpitoad (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Water / Ground
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Swift Swim:
(Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Hydration:
(Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Water Absorb (DW):
(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Item:
Rindo Berry

Stats:
HP: 100
Atk-: 2
Def: 2
SpA+: 4
SpD: 2
Spe: 69

Attacks:
Bubble
Growl
Supersonic
Round
Bubblebeam
Mud Shot
Aqua Ring
Uproar
Hydro Pump

Earth Power
Refresh
Sleep Talk

Hail
Hidden Power Ice 7
Rain Dance
Sludge Wave
Sludge Bomb
Scald
Surf

ORDER
Lord Jesseus sends out his first Pokemon.
Rich Boy Kevin issues orders.
Lord Jesseus issues orders.
REFEREE
 
Erk, Encore would be perfect if he wasn't going to get faster...

Light Screen to defend. Calm Mind to defend a little more and increase Power. Psychic!

Soon to be bought: Energy Ball...
 
536.png

Palpitoad (F)
HP: 100
Energy: 100%

Spr_4d_064_m.png

Kadabra(*) [Tau] (Male)
HP: 90
Energy: 100%

Round 1
Tau used Light Screen!
Tau's team's Special Defense rose!
-7 energy

Palpitoad used Rain Dance!
It started to rain!
-9 energy

Round 2
Palpitoad used Surf!
RNG Roll-To Crit(<=63 crit): 864 No
10+3+3+1.5-5=12.5~13 damage
-6 energy

Tau used Calm Mind!
Tau's Special Attack and Special Defense rose!
-6 energy

Round 3
Palpitoad used Hydro Pump!
RNG Roll-To Hit(<=200 miss): 91 Miss
Tau evaded the attack!
-7 energy

Tau used Psychic!
RNG Roll-To Crit(<=63 crit): 240 No
RNG Roll-To Lower SpD(<=100 yes): 787 No
9+3+4.5+1.5=18 damage
-6 energy

536.png

Palpitoad (F)
HP: 82
Energy: 78%

Spr_4d_064_m.png

Kadabra(*) [Tau] (Male)
HP: 77
Energy: 81%
Light Screen(3)
+1 SpA, +1 SpD
 
536.png

Palpitoad (F)
HP: 82
Energy: 78%

Spr_4d_064_m.png

Kadabra(*) [Tau] (Male)
HP: 77
Energy: 81%
Light Screen(3)
+1 SpA, +1 SpD

Round 1
Palpitoad used Surf!
RNG Roll-To Crit(<=63 crit): 772 No
10+3+3+1.5-1.5-5=11 damage
-6 energy

Tau used Psychic!
RNG Roll-To Crit(<=63 crit): 344 No
RNG Roll-To Lower SpD(<=100 yes): 272 No
9+3+4.5+1.5=18 damage
-10 energy

Round 2
Palpitoad used Hydro Pump!
RNG Roll-To Hit(<=200 miss): 472 No
RNG Roll-To Crit(<=63 crit): 282 No
12+3+3+1.5-1.5-5=13 damage
-7 energy

Tau used Shadow Ball!
RNG Roll-To Crit(<=63 crit): 865 No
RNG Roll-To Lower SpD(<=200 yes): 5 Yes
8+4.5+1.5=14 damage
-6 energy
Palpitoad's Special Defense fell!

Round 3
Palpitoad used Surf!
RNG Roll-To Crit(<=63 crit): 824 No
10+3+3+1.5-1.5-5=11 damage
-6 energy

Tau used Psychic!
RNG Roll-To Crit(<=63 crit): 130 No
RNG Roll-To Lower SpD(<=100 yes): 199 No
9+3+4.5+3=19.5~20 damage
-6 energy



536.png

Palpitoad (F)
HP: 30
Energy: 59%
-1 SpD

Spr_4d_064_m.png

Kadabra(*) [Tau] (Male)
HP: 42
Energy: 59%
 
Hm, he used Hydro Pump in the last three actions? Goody.
Use Disable, targetting Hydro Pump.
Then, Psychic twice! I think that should finish him.
 
536.png

Palpitoad (F)
HP: 30
Energy: 59%
-1 SpD

Spr_4d_064_m.png

Kadabra(*) [Tau] (Male)
HP: 42
Energy: 59%

Round 1
Palpitoad used Hydro Pump!
RNG Roll-To Hit(<=200 No): 978 Yes
RNG Roll-To Crit(<=63 crit): 291 No
RNG Roll-To Hit(<=200 miss): 472 No
RNG Roll-To Crit(<=63 crit): 282 No
12+3+3+1.5=17.5~18 damage
-7 energy

Tau used Disable!
Palpitoad's Hydro Pump was Disabled!
-6 energy

Round 2
Palpitoad used Hydro Pump!
But it failed!
-11 energy

Tau used Psychic!
RNG Roll-To Crit(<=63 crit): 123 No
RNG Roll-To Lower SpD(<=100 yes): 196 No
9+3+4.5+1.5=18 damage
-6 energy

Round 3
Tau used Hydro Pump!
But it failed!
-15 energy

Tau used Psychic!
RNG Roll-To Crit(<=63 crit): 656 No
RNG Roll-To Lower SpD(<=100 yes): 546 No
9+3+4.5+1.5=18 damage
-10 energy

536.png

Palpitoad (F)
HP: KO
Energy: KO

Spr_4d_064_m.png

Kadabra(*) [Tau] (Male)
HP: 24
Energy: 37%

Lord Jesseus wins!
 
Spr_BW_Youngster.png

Youngster Joey wants to fight!

"My Rattata is in the top percentage of Rattata!"

RNG Roll for Pokemon: 35/40

"Go Fraxure!"

611.png

Fraxure (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Dragon
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Rivalry:
(Innate) This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Mold Breaker:
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Item:
Lum Berry

Stats:
HP: 100
Atk+: 5
Def: 3
SpA-: 1
SpD: 2
Spe: 67

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Dragon Dance
Outrage

Counter
Night Slash
Reversal

Dragon Claw
Taunt
Swords Dance
Dragon Tail

RNG Roll For Ability: 1/2

"Use Rivalry!"

"Taunt~Night Slash~Night Slash!"
 
611.png

Fraxure (M)
HP: 100
Energy: 100%

Spr_4d_064_m.png

Kadabra(*) [Tau] (Male)
HP: 90
Energy: 100%

Round 1
Tau used Reflect!
Tau's team's Defense rose!
-7 energy

Fraxure used Taunt!
Tau fell for the Taunt!
-10 energy

Round 2
Tau used Charge Beam!
RNG Roll-To Hit(<=100 miss): 298 Hit
RNG Roll-To Raise SpA(<=300 no): 567 Yes
(5+4.5)/1.5=6.3~6 damage
Tau's SpA rose!
-6 energy

Fraxure used Night Slash!
RNG Roll-To Crit(<=125 yes): 560 No
(7+3-5)*1.5=7.5~8 damage
-5 energy

Round 3
Tau used Psychic!
RNG Roll-To Crit(<=63 crit): 331 No
RNG Roll-To Lower SpD(<=100 yes): 457 No
9+3+4.5+1.5=18 damage
-6 energy

Fraxure used Night Slash!
RNG Roll-To Crit(<=125 yes): 17 Yes
A critical hit!
(7+3+3)*1.5=19.5~20 damage
-9 energy

611.png

Fraxure (M)
HP: 76
Energy: 76%

Spr_4d_064_m.png

Kadabra(*) [Tau] (Male)
HP: 62
Energy: 83%
+1 SpA
Reflect(3)
 
611.png

Fraxure (M)
HP: 76
Energy: 76%

Spr_4d_064_m.png

Kadabra(*) [Tau] (Male)
HP: 62
Energy: 83%
+1 SpA
Reflect(3)

Round 1
Tau used Psychic!
RNG Roll-To Crit(<=63 crit): 555 No
RNG Roll-To Lower SpD(<=100 yes): 645 Yes
9+3+4.5+1.5=18 damage
-10 energy

Fraxure used Dragon Tail!
RNG Roll-To Hit(<=100 miss): 964 Hit
RNG Roll-To Crit(<=63 crit): 214 No
6+3+3-5=7 damage
-4 energy
Tau's stat changes were reset!

Round 2
Tau used Shadow Ball!
RNG Roll-To Crit(<=63 crit): 966 No
RNG Roll-To Lower SpD(<=200 yes): 30 Yes
8+4.5=12.5~13 damage
-6 energy
Fraxure's SpD fell!

Fraxure used Night Slash!
RNG Roll-To Crit(<=125 crit): 108 Yes
A critical hit!
(7+3+3)*1.5=19.5~20 damage
-5 energy

Round 3
Tau used Psychic!
RNG Roll-To Crit(<=63 crit): 860 No
RNG Roll-To Lower SpD(<=100 yes): 150 No
9+3+4.5+1.5=18 damage
-6 energy

Fraxure used Night Slash!
RNG Roll-To Crit(<=63 crit): 619 No
(7+3-5)*1.5=7.5~8 damage
-9 energy

611.png

Fraxure (M)
HP: 27
Energy: 58%
-1 SpD

Spr_4d_064_m.png

Kadabra(*) [Tau] (Male)
HP: 27
Energy: 61%
 
Spr_BW_Youngster.png


"Go for gold! Be a Knight Rider!"

"Dragon Dance~Dragon Rage~Night Slash! If he disables Night Slash, replace action 3 with Outrage!"
 
611.png

Fraxure (M)
HP: 27
Energy: 58%
-1 SpD

Spr_4d_064_m.png

Kadabra(*) [Tau] (Male)
HP: 27
Energy: 61%

Round 1
Tau used Psychic!
RNG Roll-To Crit(<=63 crit): 589 No
RNG Roll-To Lower SpD(<=100 yes): 389 No
9+3+4.5+1.5=18 damage
-10 energy

Fraxure used Dragon Dance!
Fraxure's Attack and Speed Rose!
-6 energy

Round 2
Tau used Psychic!
RNG Roll-To Crit(<=63 crit): 336 No
RNG Roll-To Lower SpD(<=100 yes): 701 No
9+3+4.5+1.5=18 damage
-14 energy


611.png

Fraxure (M)
HP: KO
Energy: KO

Spr_4d_064_m.png

Kadabra(*) [Tau] (Male)
HP: 27
Energy: 37%

Lord Jesseus wins!
 
Spr_BW_Preschooler_M.png


Preschooler Ben wants to fight!

"BEN TEN!"

RNG Roll for Pokemon: 3/40

499.png

Pignite (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Fire/Fighting
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Blaze:
(Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Thick Fat (DW):
(Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Item:
Fire Gem

Stats:
HP: 100
Atk+: 4
Def: 2
SpA-: 2
SpD: 2
Spe: 55

Attacks:
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Arm Thrust
Smog
Rollout
Take Down
Head Smash
Flare Blitz

Magnitude
Superpower
Curse

Frustration
Brick Break
Facade
Low Sweep
Work Up
Wild Charge

"Go Pignite!"

RNG Roll For Ability: 1/2

"Use Blaze!"

"Low Sweep~Flare Blitz~Flame Charge!"
 
Let's start off with a Reflect to get us protected. You have almost double his speed, so I think you should be able to Encore that Low Sweep before he gets ahead of you in speed, then finish up with a Psychic.
 
499.png

Pignite (M)
HP: 100
Energy: 100%

Spr_4d_064_m.png

Kadabra(*) [Tau] (Male)
HP: 90
Energy: 100%

Round 1
Tau used Reflect!
Tau's team's Defense rose!
-7 energy

Pignite used Low Sweep!
RNG Roll-To Crit(<=73 crit): 827 No
(6+3+1.5-5)/1.5=4.3~4 damage
-3 energy
Tau's Speed fell!

Round 2
Tau used Encore!
Pignite got an Encore!
-10 energy

Pignite used Low Sweep!
RNG Roll-To Crit(<=73 crit): 626 No
(6+3+1.5-5)/1.5=4.3~4 damage
-3 energy
Tau's Speed fell!

Round 3
Pignite used Low Sweep!
RNG Roll-To Crit(<=73 crit): 945 No
(6+3+1.5-5)/1.5=4.3~4 damage
-3 energy
Tau's Speed fell!

Tau used Psychic!
RNG Roll-To Crit(<=53 crit): 376 No
RNG Roll-To Lower SpD(<=90 yes): 57 Yes
(9+3+4.5)*1.5=24.75~25 damage
-6 energy

499.png

Pignite (M)
HP: 75
Energy: 91%

Spr_4d_064_m.png

Kadabra(*) [Tau] (Male)
HP: 78
Energy: 77%
-2 Spe
 
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