Engineer Pikachu
Good morning, you bastards!
Battle in progress.
Rules:
1v1 Singles
2-day DQ
2 Rec. / 5 Chills
No Items
1 ability
Arena: Elite Four Will's Room
Battle area is a platform suspended on large column, with a ring of seemingly endless blackness around the pillar. Boxes of pure psychic energy fly up from the blackess and bounce around the room, and although they do no damage, any pokemon that is not Psychic or Dark type will sometimes flinch at the oncoming energy 5% of the time. Any pokemon that falls into the "void" is teleported 20 feet off of the ground and takes 10 damage upon landing, exempting levitators and flyers. There is limited ceiling space, about 25 feet.
Combatants:
PFK:
Banryu:
Shieldon Toronero (m)
Nature: Sassy
Personality: Very stubborn and strong-willed, he would rather defend than move in to attack, and is unfaltering in his dedication to holding his ground. His stubbornness makes him more likely to defend if ordered to attack unless forced under extreme pressure. He has a very well-roundedly defensive fighting style, specializing in ranged attacks and protective techniques.
Type: Rock / Steel
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized.
Stats:
HP: 90
Atk: **
Def: ****
SpA: **
SpD: **** (+)
Spe: 26 (-)
EC: 0/6
MC: 0
DC: 0/5
Abilities: Sturdy, Soundproof [DW]
Sturdy: (innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Soundproof [DW Locked]: (innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Round, Snore, Supersonic, Uproar.
Attacks:
(*) Tackle
(*) Protect
(*) Taunt
(*) Metal Sound
(*) Take Down
(*) Iron Defense
(*) Swagger
(*) Rock Blast
(*) Stealth Rock
(*) Counter
(*) Flash Cannon
(*) Ice Beam
(*) Flamethrower
Battle Flow:
I. P will send out Pokemon.
II. B will then send out Pokemon.
III. B will issue actions.
IV. P will issue actions.
V. Engineer Pikachu will ref the round.
VI. P will issue actions.
VII. B will issue actions.
VIII. Engineer Pikachu will ref the round.
IX. Start from step III.
Wooo let's go.
Rules:
1v1 Singles
2-day DQ
2 Rec. / 5 Chills
No Items
1 ability
Arena: Elite Four Will's Room
Battle area is a platform suspended on large column, with a ring of seemingly endless blackness around the pillar. Boxes of pure psychic energy fly up from the blackess and bounce around the room, and although they do no damage, any pokemon that is not Psychic or Dark type will sometimes flinch at the oncoming energy 5% of the time. Any pokemon that falls into the "void" is teleported 20 feet off of the ground and takes 10 damage upon landing, exempting levitators and flyers. There is limited ceiling space, about 25 feet.
Combatants:
PFK:
Ralts* (Edge) (M)
Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
HP: 90
Atk: **(+)
Def: *
SpA: **
SpD: *(-)
Spe: 40
Evolution Counter: 0 / 9
Move Counter: 0
Dream Counter: 0
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Attacks:
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Lucky Chant (*)
Calm Mind (*)
Magical Leaf (*)
Heal Pulse (*)
Shadow Sneak (*)
Destiny Bond (*)
Disable (*)
Will-O-Wisp (*)
Thunder Wave (*)
Psychic (*)
Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
HP: 90
Atk: **(+)
Def: *
SpA: **
SpD: *(-)
Spe: 40
Evolution Counter: 0 / 9
Move Counter: 0
Dream Counter: 0
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Attacks:
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Lucky Chant (*)
Calm Mind (*)
Magical Leaf (*)
Heal Pulse (*)
Shadow Sneak (*)
Destiny Bond (*)
Disable (*)
Will-O-Wisp (*)
Thunder Wave (*)
Psychic (*)
Banryu:
Shieldon Toronero (m)
Nature: Sassy
Personality: Very stubborn and strong-willed, he would rather defend than move in to attack, and is unfaltering in his dedication to holding his ground. His stubbornness makes him more likely to defend if ordered to attack unless forced under extreme pressure. He has a very well-roundedly defensive fighting style, specializing in ranged attacks and protective techniques.
Type: Rock / Steel
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized.
Stats:
HP: 90
Atk: **
Def: ****
SpA: **
SpD: **** (+)
Spe: 26 (-)
EC: 0/6
MC: 0
DC: 0/5
Abilities: Sturdy, Soundproof [DW]
Sturdy: (innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Soundproof [DW Locked]: (innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Round, Snore, Supersonic, Uproar.
Attacks:
(*) Tackle
(*) Protect
(*) Taunt
(*) Metal Sound
(*) Take Down
(*) Iron Defense
(*) Swagger
(*) Rock Blast
(*) Stealth Rock
(*) Counter
(*) Flash Cannon
(*) Ice Beam
(*) Flamethrower
Battle Flow:
I. P will send out Pokemon.
II. B will then send out Pokemon.
III. B will issue actions.
IV. P will issue actions.
V. Engineer Pikachu will ref the round.
VI. P will issue actions.
VII. B will issue actions.
VIII. Engineer Pikachu will ref the round.
IX. Start from step III.
Wooo let's go.