Darumaka (Analysis)

Status said:
QC 2/2 [x] [x]
GP 2/2 [x] [x]
Done [x]

In Progress [_]


. . . . . . . . . . . . . . . . . . . .

[Overview]

<p>Darumaka instantly stands out as an aggressive, destructive attacker in Little Cup. With a huge base Attack stat of 90, an amazing ability that boosts its Attack significantly, and extremely powerful moves at its fingertips, it is safe to say that nothing lacking Flash Fire can switch into Darumaka's attacks without paying for it. While Darumaka is undoubtedly the strongest physical attacker in Little Cup, there are a few reasons why the blazing critter has not centralized the metagame. While Flare Blitz is certainly powerful, it comes with a heavy price in 1/3 recoil, a price that decidedly limits Darumaka's sweeping abilities despite a good HP stat. Not only does Darumaka suffer from recoil, but it is exposed to all forms of residual damage, most notably being weak to Stealth Rock. Despite its limitations, Darumaka is an interesting Pokemon that will burn holes in the opponent's team easily.</p>

[SET]
name: Choice
move 1: Flare Blitz
move 2: Superpower
move 3: Rock Slide
move 4: U-turn
item: Choice Scarf / Choice Band
nature: Jolly
ability: Hustle
evs: 116 HP / 196 Atk / 196 Spe

[SET COMMENTS]

<p>This is Darumaka's signature set, and for good reason too. Darumaka's herculean power makes it immediately a threat to any team, and with a Choice item, it's almost impossible for the opponent to avoid losing a teammate or two. Choice Band and Choice Scarf play differently, but Darumaka excels at using both items.</p>

<p>Choice Scarf is usually the item of choice for a few reasons. With Hustle, Darumaka already hits an Attack stat of 27, which is higher than even Cranidos's Attack stat, effectively making Darumaka the strongest physical attacker in the tier. Holding a Choice Scarf allows Darumaka to outpace all unboosted Pokemon in the tier, as well as a fair share of opponents who commonly hold a Choice Scarf, including Magnemite and Snover. Darumaka's powerful Flare Blitz will OHKO just about any Pokemon who doesn't resist it, and Darumaka will probably outspeed them as well. This means that this fiery blob will probably take out a few members of the opponent's team before succumbing to priority and recoil.</p>

<p>By contrast, with a Choice Band around Darumaka's wrist, its Attack skyrockets to a jaw dropping stat of 40. With 40 Attack, it is safe to say that anything lacking Flash Fire will fall to a Flare Blitz with Stealth Rock or Spikes. Even attacks that aren't boosted by STAB, such as Superpower and Rock Slide, will do tremendous damage and OHKO anything that they hit super effectively. Overall, 40 Attack is truly scary and makes Choice Band Darumaka the true threat that it is.</p>

[ADDITIONAL COMMENTS]

<p>If you're among the select few who prefer reliability over power on Choice sets, Brick Break is a viable alternative to Superpower. If the opponent's Frillish and Slowpoke are eliminated, Brick Break is a better option over Superpower, having the potential to run through the opposing team. Return has attractive power, accuracy, and decent coverage that could make it usable over Rock Slide or U-turn. Beware, however, of the many Pokemon who take little damage from Return.</p>

<p>Darumaka has trouble with Slowpoke and Fire-types carrying Flash Fire, both very common in Little Cup. Prime examples of Pokemon who can get rid of them include Chinchou and Staryu. Chinchou has perfect offensive synergy with Darumaka, and they do not have bad defensive synergy, either. Chinchou can make a great partner with Darumaka using the combination of U-turn and Volt Change to perplex your opponent. Defensive variants can cripple faster opponents with Thunder Wave so that Choice Band Darumaka can plow through the opponent's teams. Staryu can do the same and also has Rapid Spin to remove Stealth Rock, but it doesn't get STAB Electric-type moves like Chinchou does. Ferroseed and Dwebble are also good partners for setting up Stealth Rock and Spikes.</p>

[SET]
name: Support
move 1: Encore
move 2: Will-O-Wisp / Yawn
move 3: U-turn
move 4: Fire Punch
item: Eviolite
nature: Jolly
ability: Hustle
evs: 196 HP / 36 Atk / 76 Def / 196 Spe

[SET COMMENTS]

<p>While Darumaka is normally seen as an offensive threat, it plays a
support role exceptionally well with high HP and a great support movepool. Encore allows Darumaka to force the opponent into using the move last used; this is extremely annoying for the opponent since the defensive Pokemon that commonly switch into Darumaka are particularly vulnerable to Encore. The move in the second slot depends on your team; if it has trouble with physical attackers, you can use Will-O-Wisp to cripple them. Otherwise, you can use Yawn to force switches or put a foe to sleep. Yawn's ability to force switches is especially great when lots of entry hazards are present. Using it in tandem with U-turn, Darumaka can play mind games with the opponent to cause even more switches and rack up the damage with hazards and U-turn. U-turn also allows Darumaka to make advantageous switches against opposing switch-ins trying to take advantage of Encore or Yawn. Additionally, it can net a few KOs here and there against frail Pokemon that take super effective damage, such as Zorua.

<p>Fire Punch is the best STAB move Darumaka has for this set in terms of power and consistency. If you want to use Flare Blitz for added power, you can, but its recoil is not appreciated on this support set.</p>

[ADDITIONAL COMMENTS]

<p>Setup sweepers such as Scraggy and Clamperl are amazing partners, as they can sweep the opposing team with Encore or Yawn support from Darumaka. A Rapid Spin user, Taunt lead, or Magic Mirror user can help keep hazards, especially Stealth Rock, off the field. Some good examples are Staryu and Natu, respectively representing the three categories. Darumaka wants hazards on the other side of the field too; Ferroseed can set up Stealth Rock and Spikes, and resists the Water- and Rock-type attacks Darumaka fears. Darumaka also gets Taunt, which can be used in the second moveslot if the other moves don't appeal to you.</p>

[Other Options]

<p>Darumaka has access to Belly Drum. With an Oran Berry, it can use Belly Drum without losing any HP if the opponent isn't attacking. A set of Belly Drum, Encore, Fire Punch, and Brick Break will best set up and abuse Belly Drum. Ideally, you would want to pass some Speed boosts to Darumaka. Darumaka has other means of boosting its stats, notably Flame Charge and Work Up, which can be used with Fire Punch, Brick Break, and Rock Slide.</p>

<p>Darumaka gets some nice movepool combinations, such as SubPunch with Encore. The point of this set is to switch in on something that tries to set up or use a weak move such as Porygon using Recover or Ice Beam, and use Encore. The opponent will be forced to switch out while you can set up Substitute and attack with a cushion. This also allows Darumaka to use Focus Punch without losing its focus. Lastly, Darumaka gets some cool alternative moves such as Flame Wheel, Fire Fang, Hammer Arm, and Roar that can be used in place of more destructive moves. It also has the choice of Life Orb, but the added residual damage really inhibits Darumaka.</p>

[Checks and Counters]

<p>Ponyta, Houndour, and Growlithe all have Flash Fire and can switch into Darumaka's STAB moves while boosting their own. Buizel gets Aqua Jet and can OHKO Darumaka with Stealth Rock, but they can't switch in on Choice Band Flare Blitz. The best way to defeat Darumaka is with residual damage; Stealth Rock and Spikes, especially the former, will do a lot of damage to Darumaka. Munchlax with Thick Fat can switch into Flare Blitz and cause Darumaka to take a lot of recoil damage due to Munchlax's high HP stat. Sandstorm and hail also can be used to wear Darumaka down very well. In the rain, Water-types can easily switch into Flare Blitz and OHKO Darumaka with just about any Water-type attack. Slowpoke is among the very select few who can switch into Darumaka's attacks without fainting.</p>

- - - - -
Post-critique changes
* Added Roar to the support set
* Added Life Orb to Optional Changes
* Changed the order of the items in the Choice set from Band / Scarf to Scarf / Band
* Chou's GP Check
* CP's GP check
 
Fire Punch on the Choice set? SR weakness, spikes, sandstorm, it builds up.

Mention of Inner Focus on Choice set for accuracy?

* Encore allows Darumaka to get the advantageous switch against opposing switch-ins who were hit by Encore or Yawn. It also nets a few KOs here and there
Encore doesn't do damage?

* Darumaka wants hazards on the other side of the field too. Ferroseed can set up both Stealth Rock and Spikes, and has good synergy with Darumaka
Fix'd

Mention it can go LO, but recoil is ouch.
 
Giving up hustle for Inner Focus is extremely stupid, no matter what your accuracy is. 27 VS 40.... I meant U-turn there.
I'll mention LO
 

Chou Toshio

Over9000
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"Doton-- Suna Kekkai no Jutsu!!" (Earth Style, Sand Barrier Technique!!)

I'm doing this right now so step off ninjas

Edit: "Kai!" (Barrier Release)

add/change

delete

Finally written!





. . . . . . . . . . . . . . . . . . . .

[Overview]

<p>Darumaka instantly stands out as an aggressive, destructive attacker in Little Cup. With a huge base Attack stat of 90, an amazing ability that boosts its Attack significantly, and extremely powerful moves at its fingertips, it is safe to say that nothing lacking Flash Fire can switch into Darumaka's attacks without paying for it. While Darumaka is doubtlessly the strongest physical attacker in Little Cup, however, there are a few reasons why the blazing critter has not centralized the metagame. Firstly, with the amount of destruction Darumaka causes with Flare Blitz, it takes a third of that damage back, and even with a high HP stat, it will hurt it dearly. While Flare Blitz is certainly powerful, it comes with a heavy price in 1/3 recoil, a price that decidedly limits Darumaka's sweeping abilities, despite a good HP stat. Not only does Darumaka suffer from recoil, but it is exposed to all forms of residual damage, most notably being weak to Stealth Rock takes much more residual damage from Stealth Rock, weather, and the like. All-in-all Despite its limitations, Darumaka is an interesting Pokemon that will burn holes in the opponent's team easily.</p>

[SET]
name: Choice
move 1: Flare Blitz
move 2: Superpower
move 3: Rock Slide
move 4: U-turn
item: Choice Scarf / Choice Band
nature: Jolly
ability: Hustle
evs: 116 HP / 196 Atk / 196 Spe

[SET COMMENTS]

<p>This is Darumaka's signature set, and for a good reason too. Darumaka's herculean power makes it immediately a threat to any team, and with a Choice item, it's almost impossible for the opponent to avoid losing a teammate or two to getting holes punched through your team. Darumaka is extremely diverse and can play two great roles depending on its item, but either way, it'll play it well for sure Choice Band and Choice Scarf do play different roles and play differently, but Darumaka excels at using both items.</p>

<p>Choice Scarf is usually the item of Choice here for a few reasons. Firstly, With Hustle under its belt, Darumaka already hits an Attack stat of 27, which is higher than even Meditite's Attack stat, effectively making Darumaka the strongest physical attacker in the tier. Holding a Choice Scarf means that allows Darumaka to outpaces all unboosted Pokemon in the tier, as well as a fair share of opponents who commonly hold a Choice Scarf including Magnemite and Snover. Darumaka's powerful Flare Blitz will OHKO just about any Pokemon who doesn't resist it, and Darumaka will probably outspeed them as well. This means that this fiery blob will probably take out a few members of the opponent's team before succumbing to priority and recoil take it.</p>

<p>Choice Band, on the other hand, plays very differently. By contrast, with this item Choice Band around Darumaka's wrist, its Attack skyrockets to a jaw dropping stat of 40. With 40 Attack, it is safe to say that anything lacking Flash Fire will fall to a Flare Blitz with Stealth Rock or Spikes. Even attacks that aren't boosted by STAB such as Superpower and Rock Slide will do tremendous amounts of damage and OHKO anything that they hit super effectively. Overall, 40 Attack sets the bar of is truly scary and makes Choice Band Darumaka the true threat that it is.</p>

[ADDITIONAL COMMENTS]

<p>If you're among the select few who prefer reliability over power on Choice sets, Brick Break is an viable alternative to Superpower. This is useful in the instance that If the opponent's Gligar and Frillish are eliminated, so if your team can arrange that, Brick Break is a better option over Superpower, having the potential to run through the opposing team. If you want the coverage that Return provides, you can use that over something that doesn't have great coverage, probably U-turn or Rock Slide Return has attractive power, accuracy, and decent coverage that could make it usable over Rock Slide or U-turn. Beware, however, of the large amount of many Pokemon who take little damage from Return.</p>

<p>Darumaka has trouble with Slowpoke and Fire-types carrying Flash Fire, who are all both very common in Little Cup. Prime examples of Pokemon who can get rid of them include Chinchou and Staryu. Chinchou has perfect offensive synergy with Darumaka, and they do not have bad defense synergy either. Chinchou can make a great partner with Darumaka using the combination of U-turn and Volt Change to perplex your opponent. Defensive variants can cripple faster opponents with Thunder Wave so that Choice Band Darumaka can plow through the opponent's teams. Staryu can do the same and also has Rapid Spin to remove Stealth Rock, but it doesn't get STAB Electric-type moves like Chinchou does. Ferroseed and Dwebble are also good partners for setting up Stealth Rock and Spikes, and the former has good synergy with Darumaka.</p> ("Good Synergy" cannot be used without explaining what's good about their synergy)

[SET]

name: Support
move 1: Encore
move 2: Will-O-Wisp / Yawn
move 3: U-turn
move 4: Fire Punch
item: Eviolite
nature: Jolly
ability: Inner Focus
evs: 196 HP / 36 Atk / 76 Def / 196 Spe

[SET COMMENTS]

<p>While Darumaka is normally seen as an offensive threat, it plays a support role exceptionally well with high HP and a great support movepool. Encore allows Darumaka to force the opponent into using the move last used; this is extremely annoying for the opponent since Darumaka is normally seen as an offensive threat, so they will almost always go to a wall, which are generally the most susceptible Pokemon to Encore the defensive Pokemon that commonly switch into Darumaka are particularly vulnerable to Encore. The move in the second slot depends on your team; if it has trouble with physical attackers, you can use Will-O-Wisp to cripple them. Otherwise, you can use Yawn to shut down a certain Pokemon for a good period of time force switches or put a foe to sleep.</p><p>Yawn is helpful for chaining switches, and Yawn's ability to force switches is especially great when lots of entry hazards are present. Using this and it in tandem with U-turn, Darumaka can play mind games with the opponent to make them cause even more switches as well as cause some and rack up the damage with hazards and U-turn. U-turn also allows Darumaka tomake get the advantageous switches against opposing switch-ins who were hit by trying to take advantage of Encore or Yawn. Additionally, it can net a few KOs here and there against frail Pokemon who are hit super effectively by it such as Zorua like Zorua that take super effective damage.

<p>Fire Punch is the best STAB move to choose when selecting from Fire Fang, Flame Wheel, and Flare Blitz, with the addition of special moves and Flame Charge Darumaka has for this set in terms of power and consistency. If you want to use Flare Blitz for added power, you can, but Darumaka won't be able to heal off recoil by itself, so it's not preferred its recoil is unappreciated on this support set.</p>

[ADDITIONAL COMMENTS]

<p>Setup sweepers such as Scraggy and Clamperl are amazing partners as they can sweep the opposing team with Encore or Yawn support from Darumaka. A Rapid Spinner, Taunt lead, or Magic Mirror user all help can help keeping hazards, especially Stealth Rock, off the field. Some good examples are Staryu, Gligar, and Natu, respectively representing the three categories. Darumaka wants hazards on the other side of the field too; Ferroseed can set up Stealth Rock and Spikes, and resists the Water- and Rock-type attacks Darumaka fears. , and it has good synergy with Darumaka</p>

<p>Darumaka gets Taunt if you want to use that in the second slot.</p>

[Other Options]

<p>Darumaka has access to Belly Drum. With an Oran Berry, it can Belly Drum without losing any HP if the opponent isn't attacking. A set of Belly Drum, Encore, Fire Punch, and Brick Break is the bets way to pull this off will best set up and abuse Belly Drum. If doing so, it is advised Ideally, you would want to pass some Speed boosts to Daruamaka. Gligar is generally a very good passer of at passing boosts from Rock Polish, and Buizel can also be used effectively. has great synergy with Darumaka to do this. More stat boosting moves include Darumaka has other means of boosting its stats, notably Flame Charge and Work Up, which can be used with Fire Punch, Brick Break, and Rock Slide.</p>

<p>Darumaka gets some nice combos movepool combinations, such as SubPunch with Encore. The point of this set is to switch in on something that uses a setup or weak move such as Porygon using Recover or Ice Beam, and use Encore. Afterward, they wil The opponent will be forced to switch out while you can set up Substitute and attack with a cushion. This also allows Darumaka to use Focus Punch without losing its focus. Lastly, Darumaka gets some cool alternative moves such as Flame Wheel, Fire Fang, Hammer Arm, and Roar that can be used in place of more destructive moves. It also has the choice of Life Orb, but it makes residual damage ridiculously high the added residual damage really inhibits Darumaka.</p>

[Checks and Counters]

<p>Ponyta, Houndour, and Growlithe all have Flash Fire and can switch into Darumaka's STAB moves while boosting their own. ith benefit. Gligar always beats Darumaka one-on-one, but it cannot afford to switch into a Fire attack as long as it doesn't switch in. Carvanha and Buizel both get Aqua Jet and can OHKO Darumaka with Stealth Rock, but they can't switch in on Choice Band Flare Blitz, and Carvanha can't even switch in on Choice Scarf Flare Blitz. The best way to defeat Darumaka is with residual damage; Stealth Rock and Spikes, especially the former, will do a lot of damage to Darumaka. Munchlax with Thick Fat can switch into Flare Blitz and cause Darumaka to take a lot of recoil damage due to Munchlax's high HP stat. Sandstorm and hail also can be used to wear Darumaka down very well. In the rain, Water-types can easily switch into Flare Blitz and OHKO Darumaka with just about any Water-type attack.

- - - - -
Post-critique changes
* Added Roar to the support set
* Added Life Orb to Optional Changes
* Changed the order of the items in the Choice set from Band / Scarf to Scarf / Band

1/2
 
Deletions
Additions / Corrections
Comments


[Overview]

<p>Darumaka instantly stands out as an aggressive, destructive attacker in Little Cup. With a huge base Attack stat of 90, an amazing ability that boosts its Attack significantly, and extremely powerful moves at its fingertips, it is safe to say that nothing lacking Flash Fire can switch into Darumaka's attacks without paying for it. While Darumaka is doubtlessly undoubtedly the strongest physical attacker in Little Cup, there are a few reasons why the blazing critter has not centralized the metagame. While Flare Blitz is certainly powerful, it comes with a heavy price in 1/3 recoil, a price that decidedly limits Darumaka's sweeping abilities, despite a good HP stat. Not only does Darumaka suffer from recoil, but it is exposed to all forms of residual damage, most notably being weak to Stealth Rock Despite its limitations, Darumaka is an interesting Pokemon that will burn holes in the opponent's team easily.</p>
(remove extra space)
[SET]
name: Choice
move 1: Flare Blitz
move 2: Superpower
move 3: Rock Slide
move 4: U-turn
item: Choice Scarf / Choice Band
nature: Jolly
ability: Hustle
evs: 116 HP / 196 Atk / 196 Spe

[SET COMMENTS]

<p>This is Darumaka's signature set, and for good reason too. Darumaka's herculean power makes it immediately a threat to any team, and with a Choice item, it's almost impossible for the opponent to avoid losing a teammate or two. (full stop) Choice Band and Choice Scarf do play different roles and play differently, but Darumaka excels at using both items.</p>

<p>Choice Scarf is usually the item of choice for a few reasons. With Hustle, Darumaka already hits an Attack stat of 27, which is higher than even Meditite's Attack stat, effectively making Darumaka the strongest physical attacker in the tier. Holding a Choice Scarf allows Darumaka to outpace all unboosted Pokemon in the tier, as well as a fair share of opponents who commonly hold a Choice Scarf, including Magnemite and Snover. Darumaka's powerful Flare Blitz will OHKO just about any Pokemon who doesn't resist it, and Darumaka will probably outspeed them as well. This means that this fiery blob will probably take out a few members of the opponent's team before succumbing to priority and recoil.</p>

<p>By contrast, with a Choice Band around Darumaka's wrist, its Attack skyrockets to a jaw dropping stat of 40. With 40 Attack, it is safe to say that anything lacking Flash Fire will fall to a Flare Blitz with Stealth Rock or Spikes. Even attacks that aren't boosted by STAB, such as Superpower and Rock Slide, will do tremendous damage and OHKO anything that they hit super effectively. Overall, 40 Attack is truly scary and makes Choice Band Darumaka the true threat that it is.</p>

[ADDITIONAL COMMENTS]

<p>If you're among the select few who prefer reliability over power on Choice sets, Brick Break is a viable alternative to Superpower. If the opponent's Gligar and Frillish are eliminated, Brick Break is a better option over Superpower, having the potential to run through the opposing team. Return has attractive power, accuracy, and decent coverage that could make it usable over Rock Slide or U-turn. Beware, however, of the many Pokemon who take little damage from Return.</p>

<p>Darumaka has trouble with Slowpoke and Fire-types carrying Flash Fire, both very common in Little Cup. Prime examples of Pokemon who can get rid of them include Chinchou and Staryu. Chinchou has perfect offensive synergy with Darumaka, and they do not have bad defensive, synergy either. Chinchou can make a great partner with Darumaka using the combination of U-turn and Volt Change to perplex your opponent. Defensive variants can cripple faster opponents with Thunder Wave so that Choice Band Darumaka can plow through the opponent's teams. Staryu can do the same and also has Rapid Spin to remove Stealth Rock, but it doesn't get STAB Electric-type moves like Chinchou does. Ferroseed and Dwebble are also good partners for setting up Stealth Rock and Spikes.</p>

[SET]

name: Support
move 1: Encore
move 2: Will-O-Wisp / Yawn
move 3: U-turn
move 4: Fire Punch
item: Eviolite
nature: Jolly
ability: Inner Focus
evs: 196 HP / 36 Atk / 76 Def / 196 Spe

[SET COMMENTS]

<p>While Darumaka is normally seen as an offensive threat, it plays a
support role exceptionally well with high HP and a great support movepool. Encore allows Darumaka to force the opponent into using the move last used; this is extremely annoying for the opponent since the defensive Pokemon that commonly switch into Darumaka are particularly vulnerable to Encore. The move in the second slot depends on your team; if it has trouble with physical attackers, you can use Will-O-Wisp to cripple them. Otherwise, you can use Yawn to force switches or put a foe to sleep. Yawn's ability to force switches is especially great when lots of entry hazards are present. Using it in tandem with U-turn, Darumaka can play mind games with the opponent to cause even more switches and rack up the damage with hazards and U-turn. U-turn also allows Darumaka to make advantageous switches against opposing switch-ins trying to take advantage of Encore or Yawn. Additionally, it can net a few KOs here and there against frail Pokemon like Zorua that take super effective damage, such as Zorua.

<p>Fire Punch is the best STAB move Darumaka has for this set in terms of power and consistency. If you want to use Flare Blitz for added power, you can, but its recoil is unappreciated not appreciated on this support set.</p>

[ADDITIONAL COMMENTS]

<p>Setup sweepers such as Scraggy and Clamperl are amazing partners, as they can sweep the opposing team with Encore or Yawn support from Darumaka. A Rapid Spin user, Taunt lead, or Magic Mirror user can help keeping hazards, especially Stealth Rock, off the field. Some good examples are Staryu, Gligar, and Natu, respectively representing the three categories. Darumaka wants hazards on the other side of the field too; Ferroseed can set up Stealth Rock and Spikes, and resists the Water- and Rock-type attacks Darumaka fears. Darumaka also gets Taunt, which can be used in the second moveslot if the other moves don't appeal to you.</p>

<p>Darumaka gets Taunt if you want to use that in the second slot.</p>

[Other Options]

<p>Darumaka has access to Belly Drum. With an Oran Berry, it can use Belly Drum without losing any HP if the opponent isn't attacking. A set of Belly Drum, Encore, Fire Punch, and Brick Break will best set up and abuse Belly Drum. Ideally, you would want to pass some Speed boosts to Daruamaka. Gligar is generally a very good at passing boosts from Rock Polish, and Buizel can also be used effectively. Darumaka has other means of boosting its stats, notably Flame Charge and Work Up, which can be used with Fire Punch, Brick Break, and Rock Slide.</p>

<p>Darumaka gets some nice movepool combinations, such as SubPunch with Encore. The point of this set is to switch in on something that uses a setup or tries to set up or use a weak move such as Porygon using Recover or Ice Beam, and use Encore. The opponent will be forced to switch out while you can set up Substitute and attack with a cushion. This also allows Darumaka to use Focus Punch without losing its focus. Lastly, Darumaka gets some cool alternative moves such as Flame Wheel, Fire Fang, Hammer Arm, and Roar that can be used in place of more destructive moves. It also has the choice of Life Orb, but the added residual damage really inhibits Darumaka.</p>

[Checks and Counters]

<p>Ponyta, Houndour, and Growlithe all have Flash Fire and can switch into Darumaka's STAB moves while boosting their own. Gligar always beats Darumaka one-on-one, but it cannot afford to switch into a Fire-type attack. Carvanha and Buizel both get Aqua Jet and can OHKO Darumaka with Stealth Rock, but they can't switch in on Choice Band Flare Blitz, and Carvanha can't even switch in on Choice Scarf Flare Blitz. The best way to defeat Darumaka is with residual damage; Stealth Rock and Spikes, especially the former, will do a lot of damage to Darumaka. Munchlax with Thick Fat can switch into Flare Blitz and cause Darumaka to take a lot of recoil damage due to Munchlax's high HP stat. Sandstorm and hail also can be used to wear Darumaka down very well. In the rain, Water-types can easily switch into Flare Blitz and OHKO Darumaka with just about any Water-type attack.




GP 2 / 2

 
In the middle of overview
While Darumaka isundoubtedly the strongest physical attacker in Little Cup, there are a few reasons why the blazing critter has not centralized the metagame.
Also there are some commas and stuff in blue in the first set still.

Just a small thing, but why isn't Slowpoke mentioned in Counters? It was mentioned in the analysis itself so I was kind of confused as to why it wasn't included.

Other than that it looks perfect I think. its so adorable
 
[Overview]

<p>Darumaka instantly stands out as an aggressive, destructive attacker in Little Cup. With a huge base Attack stat of 90, an amazing ability that boosts its Attack significantly, and extremely powerful moves at its fingertips, it is safe to say that nothing lacking Flash Fire can switch into Darumaka's attacks without paying for it. While Darumaka is undoubtedly the strongest physical attacker in Little Cup, there are a few reasons why the blazing critter has not centralized the metagame. While Flare Blitz is certainly powerful, it comes with a heavy price in 1/3 recoil, a price that decidedly limits Darumaka's sweeping abilities despite a good HP stat. Not only does Darumaka suffer from recoil, but it is exposed to all forms of residual damage, most notably being weak to Stealth Rock. Despite its limitations, Darumaka is an interesting Pokemon that will burn holes in the opponent's team easily.</p>
Insert full stop/period.
[Other Options]

<p>Darumaka has access to Belly Drum. With an Oran Berry, it can use Belly Drum without losing any HP if the opponent isn't attacking. A set of Belly Drum, Encore, Fire Punch, and Brick Break will best set up and abuse Belly Drum. Ideally, you would want to pass some Speed boosts to Darumaka.Darumaka has other means of boosting its stats, notably Flame Charge and Work Up, which can be used with Fire Punch, Brick Break, and Rock Slide.</p>
Insert space.

Also you kept the blue colour from the previous GP check at times throughout the analysis.
 

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