We'll do it all
Everything
On our own
We don't need
Anything
Or anyone
This is my team I've been using the last few weeks on PO (along with some variants of it) and it's my most successful team so far, peaking #46 on the Smogon server. However, I feel like my team is not at its best yet. I've been changing and testing variants of the team a lot, but I always find myself returning to this variant of the team. I have the feeling that this isn't the best variant though, so a bit help on that would be useful.
While I normally use more offensive teams, like the one in my warstory, I wanted to make a more balanced team. This team was also meant to be a balanced team, but it ended up being a stall team because I lacked a team splot for a lategame sweeper.
I named my team by selecting 'My Music -> All Tracks -> Random Track' and seeing what song resulted. Chasing Cars it was, fortunately a great song. I decided to add the lyrics to the RMT, but I might remove them if people request so.
If I lay here
If I just lay here
Would you lie with me
And just forget the world?
Skarmory @ Lum Berry
Ability: Keen Eye
EVs: 248 HP / 16 Atk / 216 SpD / 28 Spe
Careful Nature (+SpD, -SpA)
- Taunt
- Spikes
- Roost
- Brave Bird
Skarmory provides my team with Spikes. Spikes are extremely helpful for my team as it limits the effectiveness of Choice Band and Choice Specs users, who could otherwise really trouble my team. Spikes are also really helpful alongside Stealth Rock as most Pokemon lose around 25% of their health. Stealth Rock also complements Spikes well by hitting Flying-types for 25%. Along with all the switching my team forces, the entry hazard damage builds up very quickly.
Lum Berry is very helpful on this set. The first reason is beating sleep leads such as Roserade and Smeargle. I Taunt the first turn while they use Sleep Powder or Spore and absorb it with my Lum Berry. Smeargle is forced to switch out the next turn while Roserade is forced to do the same if it lacks Hidden Power Fire. The second reason is beating Machamp. Skarmory outspeeds Lead Machamp and 2HKOs with Brave Bird, while Lum Berry protects me from potential confusion. I can also set up 2 layers of Spikes if I have played the opponent before and I don't really need Skarmory.
Taunt is a great move on this set. Against Pokemon with Earthquake as their only attacking move, I can easily Taunt them to prevent them from doing anything useful and set up Spikes. Taunt also provides me with a good weapon against opposing stall teams. Pokemon such as Hippowdon, Forretress and Gyarados can't hurt my Skarmory and can only set up entry hazards or phaze. When I Taunt them I force them out while I can set up another layer of Spikes, netting me an advantage. Furthermore, Taunt provides me with a good option against slow setup Pokemon, such as bulky Swords Dance Scizor, Curse Swampert, Curse Snorlax and Bulk Up Machamp.
I use Brave Bird on this set over Whirlwind because I like to have an option when I get Taunted. It also 2HKOs frail leads, such as Azelf and Gengar, and leads weak to Flying, such as Machamp and Roserade.
28 Spe EVs allow me to outspeed 96 Spe Tyranitar, so I can outspeed virtually all Choice Band Tyranitar, so I can Roost as they Stone Edge. 16 Atk EVs are to make sure I always 2HKO Azelf as they Taunt me. The remaing EVs are used to maximize special bulk so I can take a few special hits, which is very useful in the lead position. I purposely avoided maximizing HP, as that would increase the damage I take from Stealth Rock, while not granting me a Leftovers number.
I don't quite know
How to say
How I feel
Those three words
Are said too much
They're not enough
Gyarados @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature (+Def, -SpA)
- Rest
- Sleep Talk
- Waterfall
- Roar
Gyarados is extremely helpful for my team as Intimidate helps check physical attackers much easier. Gyarados is usually my first switch for every physical attacker bar Tyranitar as most physical attackers aren't that threatening at -1. Gyarados also provides my team with a phazer to abuse the entry hazards set up by Skarmory and Bronzong. When I switch this guy in against something like Scizor, Heatran or Infernape, I almost always Roar first turn. They switch out, take Spikes and Stealth Rock damage, are forced to switch because of Roar, and take another round of entry hazard damage while I also scout their team for potential Gyarados counters.
Gyarados is my main check to Infernape, so I play it carefully as otherwise Infernape could sweep my team when Gyarados is gone. Gyarados also provides my team with one of the best Breloom counters. It's the only one on my team who can take a Spore, and Roar Breloom out. It can even Waterfall, as a -1 Breloom can't 3HKO me, so I can Waterfall while he Substitutes, Seed Bombs or Focus Punches and Rest every 3 turns.
Finally, Gyarados provides me with a "lategame sweeper". While offensive teams use a stat booster like DD Gyarados or SD Lucario, my team has this guy. Instead of boosting its Attack to OHKO every Pokemon left on the opponents team, I Roar the opponents Pokemon and whittle them down with entry hazards. When the Pokemons on my opponents team are at low health, Waterfall can take them out with ease.
If I lay here
If I just lay here
Would you lie with me
And just forget the world?
Blissey @ Leftovers
Ability: Natural Cure
EVs: 44 HP / 252 Def / 120 SpA / 92 Spe
Bold Nature (+Def, -Atk)
- Flamethrower
- Seismic Toss
- Thunder Wave
- Softboiled
Blissey is a must on every defensive team, as it single-handedly makes every special attacker much easier to deal with. Even with nearly to no investment, Heatran, Starmie, Rotom and others have trouble breaking through my Seismic Toss / Flamethrower | Softboiled cycle, especially when they're fully paralyzed. Blissey can also lure in and kill Choice Band Scizor. Whenever I send in Blissey the first time, a Scizor comes in if the opponent has one, hoping to scout and damage my team with U-Turn. However, I outspeed and OHKO standard Choice Band Scizor with Flamethrower. Flamethrower also stops Blissey from being entry hazard fodder against opposing stall teams, as it OHKOes Forretress and 2HKOes Skarmory. Lastly, Flamethrower makes Rotom and Gengar much easier to deal with. While SubCharge Rotom and SubSplit Gengar would otherwise set up on Blissey, Flamethrower prevents them from setting up by breaking their Substitute almost always with its exceptionally high Special Attack investment.
Seismic Toss lets me hit Calm Minders such as Suicune and Jirachi, and just plainly provides consistent damage output. Thunder Wave is another helpful move on this set. It helps a lot against offensive teams, as sweepers are so much easier to deal with when paralyzed. Their Speed is effectively 25% of their original Speed, allowing Donphan, Gyarados and Skarmory threats that they otherwise couldn't. It's especially beneficial for Donphan, who would otherwise have to take a hit before attacking, but can now Earthquake before the opponent attacks, hopefully KOing and not taking any damage at all.
92 Speed EVs are to outspeed Choice Band Scizor, while 120 SpA is to always OHKO Scizor after Stealth Rock damage. Defense is maximized to increase its physical bulk by a huge amount. The rest is put in HP for all-around bulk.
Forget what we're told
Before we get too old
Show me a garden that's bursting into life
Let's waste time
Chasing cars
Around our heads
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 104 Atk / 152 SpD
IVs: 0 Spe
Sassy Nature (+SpD, -Spe)
- Stealth Rock
- Gyro Ball
- Payback
- Explosion
Bronzong is my utility Pokemon and sets up the always important Stealth Rock. Bronzong is one of the most reliable to set up Stealth Rock. With the current investment, I have great special bulk as well as good physical bulk. Bronzong also has great typing when combined with Levitate, having only weakness, and resists a lot of the near flawless two attacks coverage, including Ice + Ground, Dragon + Ground and Ground + Rock. A lot of common physical attackers can't hit me for neutral damage except with a weak attack, so I can easily set up Stealth Rock on them. The good special bulk helps him against special attackers such as Starmie and Gengar. I can take a hit from both and 2HKO with Payback or OHKO with Gyro Ball back, respectively. It can also set up Stealth Rock on every special attacker bar Heatran.
Gyro Ball is a great move with my extremely low Speed, hitting almost everything for over 150 base power when factoring in STAB. Payback is mainly there for Starmie, but it also hits Rotom-A hard. Finally, Explosion lets me take out a troublesome Pokemon on my opponents team and is also a great move against bulky waters, who tend to switch into Bronzong often. Since Bronzong is more of a backup check for most threats than my main counter, I can afford to explode after I have used Stealth Rock if I know they don’t have a spinner. I have been considering Earthquake lately because I like to predict a Heatran or Infernape switchin and to prevent me from being completely walled by Steel types. It also hits Magnezone who could otherwise easily set up a Sub against me.
104 Attack EVs make sure I always OHKO standard Gengar with Gyro Ball after Stealth Rock damage. The rest is used to maximize special bulk as I use Bronzong mainly for special attackers, and the physical attacks I switch him into don’t have a powerful move against him anyways.
I need your grace
To remind me
To find my own
If I lay here
If I just lay here
Would you lie with me
And just forget the world?
Donphan @ Choice Band
Ability: Sturdy
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature (+Atk, -SpA)
- Earthquake
- Assurance
- Ice Shard
- Rapid Spin
Donphan is my spinner, which is almost a necessity. He also is my hard hitter, which I love to have on any team. Often enough, offensive teams have no good switchin to its powerful Earthquakes and switch in something like Suicune only to take 70% on the switchin. He also is my main check to troublesome Dragons, such as Flygon and Dragonite as he can switchin and revenge kill with Ice Shard. Assurance allows me to lure in Rotom-A and do heavy damage with Choice Band boosted Assurance.
Earthquake is an extremely powerful when abcked up with 120 base Atk, Choice Band and STAB. Nothing can switch in reliably except when you're immune to it. Ice Shard hits Dragons and allows me to sometimes revenge kill threats when Rotom is unable to do so. Ice Shard also has given me a lategame sweep multiple teams, as almost everything with 20% health or lower is KOed. Rapid Spin is to spin away entry hazards that could be troublesome, especially for Gyarados. With a Choice Band, it actually does reasonable damage, especially when combined with Spikes and Stealth Rock. Assurance hits Rotom and Gengar who think they can switch in for free.
The 84 Speed EVs allow me to outspeed 0 Spe Blissey and Swampert. Atk is maximized and the rest is put in HP to maximize bulk. I originally had 188 Spe to outspeed all Choice Band Tyranitar and KO with Earthquake, but I lacked a lot of bulk.
Forget what we're told
Before we get too old
Show me a garden that's bursting into life
All that I am
All that I ever was
Is here in your perfect eyes
They're all I can see
Rotom-W @ Choice Scarf
Ability: Levitate
EVs: 220 HP / 72 SpA / 216 Spe
Timid Nature (+Spe, -Atk)
- Thunderbolt
- Shadow Ball
- Hydro Pump
- Trick
Rotom is my revenge killer and spinblocker. He can force out all common Rapid Spinners by threatening a KO. He also checks Pokemon that somehow got boosts on my team while I played foolishly, and revenge kills them. Rotom also helps against opposing stall teams by Tricking one of their Pokemon, which helps me a lot.
Thunderbolt is my main STAB move, because it’s the most powerful move Rotom has access to (besides Thunder) and it hits Water-types as Gyarados and Starmie for super effective damage. Shadow Ball allows me to hit Gengar for super effective, as well as opposing Rotom. It also provides me with secondary STAB, which eases my prediction a lot. I orginially had a Rotom-G with Overheat here, to revenge kill a larger amount of threats, such as Breloom, Lucario, Metagross, Jirachi, Shaymin and othres, but I eventually changed to a Rotom-W with Hydro Pump. This is because Rotom was easily trapped and killed by Tyranitar, who is now 2HKOed by Hydro Pump and Tyranitar can't KO me with Pursuit when I stay in. Hydro Pump also allows me to revenge kill Heatran, where LO HP Electric variants could give me trouble.
The EVs may seem like a weird mix of power and bulk, and it is. I didn’t want to lack a lot of bulk, but I wanted to deal enough damage as well. 72 SpA allows me to always KO standard Starmie at 100%, but are mainly just to have a reasonable amount of power. 216 Spe is to outspeed +1 Jolly Gyarados, and the rest is put in HP to maximize bulk.
I don't know where
Confused about how as well
Just know that these things
Will never change for us at all
If I lay here
If I just lay here
Would you lie with me
And just forget the world?