open battle
1v1
2 day QC
5 chills 0 recovers
arena: Maze with a ton of walls and very, very little room to move around
Switch = Derp
No Items
All Abilities
Monohm* [Cloud] (M)
Nature: Timid
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: * (-)
Def: ***
SpA: ***
SpD: **
Spe: 69 (+)
EC: 1/9
MC: 0
DC: 1/5
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect
Attacks:
Tackle*
Growl*
Leer*
Charge*
Rain Dance*
Twister*
Spark*
Dragon Rage*
Sonicboom*
Signal Beam*
Hydro Pump*
Heal Bell*
Thunder*
Flamethrower*
Roar*
Hidden Power Ground 7
- - -
Clamperl* [Pearl] (F)
Nature: Bold
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: ** (-)
Def: **** (+)
SpA: ***
SpD: **
Spe: 32
EC: 1/6
MC: 0
DC: 1/5
Abilities:
Shell Armor: Protects against critical hits.
Skittish: Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move. (DW)
Attacks:
Clamp*
Water Gun*
Whirlpool*
Iron Defense*
Muddy Water*
Confuse Ray*
Aqua Ring*
Scald*
Ice Beam*
Double Team*
Shell Smash
- - - - -
Mismagius [Breeze] (F)
Nature: Modest
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Stats:
HP: 100
Atk: ** (-)
Def: ***
SpA: ***** (+)
SpD: ****
Spe: 105
EC: 6/6
MC: 1
DC: N/A
Abilities:
Levitate: This Pokémon is immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.
Attacks:
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Evil Eye
Nasty Plot
Destiny Bond
Shadow Sneak
Will-O-Wisp
Thunderbolt
Shadow Ball
Hidden Power Fighting 7
Ferroseed(*) Limebaka (M)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Grass/Steel
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Abilities:
Iron Thorns: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Iron Thorns: (Innate) [DW].
Stats:
HP: 90
Atk: *** (+)
Def: ***
SpA: * (-1)
SpD: ***
Spe: 10
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Tackle(*)
Harden(*)
Rollout(*)
Curse(*)
Metal Claw(*)
Pin Missile(*)
Gyro Ball(*)
Leech Seed(*)
Rock Climb(*)
Seed Bomb(*)
Thunder Wave(*)
Explosion(*)
Payback(*)
Corsola(*) Sunnygo (F)
Nature: Docile (No Effect on Stats)
Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Abilities:
Hustle: (Can be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Regeneration [DW]: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Stats:
HP: 90
Atk: **
Def: ***
SpA: ***
SpD: ***
Spe: 35
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Tackle(*)
Harden(*)
Bubble(*)
Recover(*)
Refresh(*)
Rock Blast(*)
Bubblebeam(*)
Confuse Ray(*)
Head Smash(*)
Icicle Spear(*)
Scald(*)
Earthquake(*)
Shadow Ball(*)
1. Bynine sends out their Pokemon.
2. -Charmander- sends out their Pokemon and issues their actions.
3. Bynine issues actions.
4. doominic77 refs the round.
5. Bynine issues actions.
6. -Charmander- issues actions.
7. doominic77 refs the round
2. -Charmander- sends out their Pokemon and issues their actions.
3. Bynine issues actions.
4. doominic77 refs the round.
5. Bynine issues actions.
6. -Charmander- issues actions.
7. doominic77 refs the round
Let's Go!