Challenging Nobjectionbecause (witty comment that isn't springing to mind right now)in order to teach him how to balance a mafia game.
1v1 Singles
Arena: A nuclear plant in Japan, middling radiation in the area and the possibility of further tsunamis and aftershocks.
DQ Time: 3 Days
Restrictions: 5R/2C/2 Taunt
I accept.
No items
All abilities
Switch = lolwut
hi, why are we here we're going to die from the radiation A_A even worse we're in the nuclear plant aaaaa anyway
I send out iiMKUltra's Pokemon
Objection sends out Pokemon and its orders
iiMKUltra orders
me
iiMK
Obj
me
Obj
iiMK
me
iiMK
okay
Objection sends out Pokemon and its orders
iiMKUltra orders
me
iiMK
Obj
me
Obj
iiMK
me
iiMK
okay
iiMK only sent one Pokemon, so I'll release it right now.
GO BANQUO (NOHFACE)!

Nohface(*) Banquo (M)
Nature: Adamant (Attack increased by *; Special Attack decreased by *)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by
Acid and Acid Bomb, can be magnetized.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker
Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only:
moving through walls.)
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading
Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading
Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 100
Atk: ***(+)
Def: ***
SpA: (-)
SpD: ***
Spe: 10
EC: 3/6
MC: 2
DC: 2/5
Attacks:
Tackle(*)
Iron Defense(*)
Lick(*)
Leer(*)
Faint Attack(*)
Shadow Sneak(*)
Curse(*)
Meteor Mash(*)
Yawn(*)
FeatherDance(*)
Will-O-Wisp(*)
Swagger(*)
Trick Room(*)
Taunt
Nature: Adamant (Attack increased by *; Special Attack decreased by *)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by
Acid and Acid Bomb, can be magnetized.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker
Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only:
moving through walls.)
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading
Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading
Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 100
Atk: ***(+)
Def: ***
SpA: (-)
SpD: ***
Spe: 10
EC: 3/6
MC: 2
DC: 2/5
Attacks:
Tackle(*)
Iron Defense(*)
Lick(*)
Leer(*)
Faint Attack(*)
Shadow Sneak(*)
Curse(*)
Meteor Mash(*)
Yawn(*)
FeatherDance(*)
Will-O-Wisp(*)
Swagger(*)
Trick Room(*)
Taunt

Murkrow (*) [Facilier] (M)
Nature: Naive (+Speed, -Special Defence)
Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: ***
Def: **
SpA: ***
SpD: * (-)
Spe: 105 (+)
EC: 1/6
MC: 2
DC: 1/5
Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Mischievous Heart (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Attacks:
Peck (*)
Astonish (*)
Pursuit (*)
Haze (*)
Wing Attack (*)
Night Shade (*)
Assurance (*)
Confuse Ray (*)
Faint Attack (*)
Whirlwind (*)
Taunt (*)
Aerial Ace (*)
Snarl (*)

Meditite (*) [Frollo] (M)
Nature: Adamant (+Attack, -Special Attack)
Type: Fighting/Psychic
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
HP: 90
Atk: *** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 60
EC: 1/6
MC: 0
DC: 0/5
Abilities:
Pure Power: (Innate) This Pokemon has immense inner strength, raising its Attack by **. If skill swapped, the swapped Pokemon's Attack is only raised by *.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Attacks:
Bide (*)
Meditate (*)
Confusion (*)
Detect (*)
Hidden Power Fighting 6 (*)
Mind Reader (*)
Feint (*)
Calm Mind (*)
Drain Punch (*)
Ice Punch (*)
ThunderPunch (*)
Fire Punch
Bulk Up (*)
Brick Break (*)
Rock Slide(*)

Frillish [Ursula] (F)
Nature: Modest (+Special Attack, -Attack)
Type: Water/Ghost
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: * (-)
Def: **
SpA: **** (+)
SpD: ***
Spe: 40
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Attacks:
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recover
Water Pulse
Acid Armor
Confuse Ray
Pain Split
Ice Beam
Shadow Ball
Surf
Good luck and have fun!