[MATCH OVER] 1v1 - iiMKUltra vs Objection!

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Flora

Yep, that tasted purple!
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Challenging Nobjection because (witty comment that isn't springing to mind right now) in order to teach him how to balance a mafia game.

1v1 Singles
Arena: A nuclear plant in Japan, middling radiation in the area and the possibility of further tsunamis and aftershocks.
DQ Time: 3 Days
Restrictions: 5R/2C/2 Taunt

I accept.

No items
All abilities
Switch = lolwut

hi, why are we here we're going to die from the radiation A_A even worse we're in the nuclear plant aaaaa anyway

I send out iiMKUltra's Pokemon
Objection sends out Pokemon and its orders
iiMKUltra orders
me
iiMK
Obj
me
Obj
iiMK
me
iiMK
okay

iiMK only sent one Pokemon, so I'll release it right now.

GO BANQUO (NOHFACE)!
Nohface.png

Nohface(*) Banquo (M)
Nature: Adamant (Attack increased by *; Special Attack decreased by *)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by
Acid and Acid Bomb, can be magnetized.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker
Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only:
moving through walls.)

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading

Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading

Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk: ***(+)
Def: ***
SpA: (-)
SpD: ***
Spe: 10

EC: 3/6
MC: 2
DC: 2/5

Attacks:
Tackle(*)
Iron Defense(*)
Lick(*)
Leer(*)
Faint Attack(*)
Shadow Sneak(*)
Curse(*)

Meteor Mash(*)
Yawn(*)
FeatherDance(*)

Will-O-Wisp(*)
Swagger(*)
Trick Room(*)

Taunt

murkrowm.png

Murkrow (*) [Facilier] (M)
Nature: Naive (+Speed, -Special Defence)

Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: ***
Def: **
SpA: ***
SpD: * (-)
Spe: 105 (+)

EC: 1/6
MC: 2
DC: 1/5

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Mischievous Heart (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks:
Peck (*)
Astonish (*)
Pursuit (*)
Haze (*)
Wing Attack (*)
Night Shade (*)
Assurance (*)

Confuse Ray (*)
Faint Attack (*)
Whirlwind (*)

Taunt (*)
Aerial Ace (*)
Snarl (*)

medititem.png

Meditite (*) [Frollo] (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Fighting/Psychic
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: *** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 60

EC: 1/6
MC: 0
DC: 0/5

Abilities:
Pure Power: (Innate) This Pokemon has immense inner strength, raising its Attack by **. If skill swapped, the swapped Pokemon's Attack is only raised by *.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks:
Bide (*)
Meditate (*)
Confusion (*)
Detect (*)
Hidden Power Fighting 6 (*)
Mind Reader (*)
Feint (*)
Calm Mind (*)

Drain Punch (*)
Ice Punch (*)
ThunderPunch (*)
Fire Punch

Bulk Up (*)
Brick Break (*)
Rock Slide(*)

592.png

Frillish [Ursula] (F)
Nature: Modest (+Special Attack, -Attack)

Type: Water/Ghost
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: * (-)
Def: **
SpA: **** (+)
SpD: ***
Spe: 40

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Attacks:
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recover
Water Pulse

Acid Armor
Confuse Ray
Pain Split

Ice Beam
Shadow Ball
Surf

Good luck and have fun!
 
Ok then, I send out Ursula the Frillish!

First of all, I want you to fire a Confuse Ray at him to disorient him for a bit. After this, I want you to Shadow Ball immediately, and then Surf afterwards.
 
Use all your speed to Taunt him before he gets his confuse ray off, then Swagger to confuse it and Lick to get some damage in.
 
Nohface.png

Banquo (Nohface) (M)
HP: 100
Energy:
100
Boosts/Drops:
Others:

Actions: Taunt - Swagger - Lick
Nature: Adamant (Attack increased by *; Special Attack decreased by *)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by
Acid and Acid Bomb, can be magnetized.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker
Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only:
moving through walls.)
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading
Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Atk: ***(+)
Def: ***
SpA: (-)
SpD: ***
Spe: 10
592.png

Ursula [Frillish] (F)
HP: 90
Energy:
100
Boosts/Drops:

Others:

Actions: Confuse Ray - Shadow Ball - Surf
Nature: Modest (+Special Attack, -Attack)
Type: Water/Ghost
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).
Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Atk: * (-)
Def: **
SpA: **** (+)
SpD: ***
Spe: 40

---------------------------------------------------------

A Round 1 to begin all rounds...

BREAKING NEWS! THERE'S A POKEMON BATTLE HAPPENING INSIDE A LEAKING NUCLEAR PLANT AT JAPAN! WE'RE HERE TODAY TO BROADCAST WHAT WILL APPEAR TO BE AN INTERESTING, IF NOT TERRIBLE, BATTLE.

There appears to be an enemy Banquo and Ursula in sight! Two ghostly fiends... what a hellish bloody nightmare! It seems that Banquo is attempting to stare down at Ursula, but she, being the pretty girl she is, shrugs it off long enough to deliver a Confuse Ray (Severe) that strikes upon the unaware Banquo. At the very least, his Taunt went into effect right as he was stricken, so his staring down efforts weren't wasted at the slightest!

With her quickness, Ursula conjures some shadowly substances within the air and fires a ball straight toward Banquo, who takes the blast with minor injuries. Determined to give her a piece of some confuzzlness as well, Banquo ignores his own confusion and Swaggers (Intense) at Ursula about how ugly she is. No girl likes being told that!

Angry and trying to hold off the confusion, Ursula summons upon the acidic waves of Japan that are... coming very slowly... uhh, is it coming? Banquo is quite puzzled himself, but he's not too puzzled to do any naughty things in confusion. He hovers over to Ursula and gives her a nice long Lick attack on her face! The lick was so frightening that it paralyzed (20%) Ursula! At long last, the waves of a horrifying tsunami-like Surf arrives into the scene, flushing through the entrance of the nuclear plant and flushing Banquo here and there, banging his head on metal walls as he swims for his life. Finally, the waves subside and Banquo has received a good amount of head injuries that fix his earlier confusion, but he's still ready for another round!

---------------------------------------------------------

Nohface.png

Banquo (Nohface) (M)
HP: 72
Energy:
82
Boosts/Drops:
Others:

Nature: Adamant (Attack increased by *; Special Attack decreased by *)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by
Acid and Acid Bomb, can be magnetized.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker
Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only:
moving through walls.)
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading
Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Atk: ***(+)
Def: ***
SpA: (-)
SpD: ***
Spe: 10
592.png

Ursula [Frillish] (F)
HP: 77
Energy:
85
Boosts/Drops:
+2 Attack
Others:
Taunt (4 more actions), Intense Confusion (2 more actions), Paralysis (20%)
Nature: Modest (+Special Attack, -Attack)
Type: Water/Ghost
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).
Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Atk: * (-)
Def: **
SpA: **** (+)
SpD: ***
Spe: 40

Banquo
A1: Taunt > [9 Energy]
A2: Swagger > [7 Energy]
A3: Lick > 4 + 3 + (3-2 x 1.5) x 1.5 = 12.75 = [13 Damage] [2 Energy]

Ursula
A1: Confuse Ray > [4 Energy]
A2: Shadow Ball > 8 + 3 + (4-3 x 1.5) = 12.5 = [13 Damage] [5 Energy]
A3: Surf > 10 + 3 + (4-3 x 1.5) = 14.5 = [15 Damage] [6 Energy]

Yeah, Confuse Ray was 2 turns and it didn't make Banquo hit himself at all! Well, Swagger didn't either for that last action.

iiMKUltra's turn!
 
Oh crap, I forgot Lick was super effective. Let me fix that.

Sorry about that. Fixed! Things can move along now.
 
Nohface.png

Banquo (Nohface) (M)
HP: 72
Energy:
82
Boosts/Drops:
Others:

Actions: Lick - Shadow Sneak - Lick
Nature: Adamant (Attack increased by *; Special Attack decreased by *)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by
Acid and Acid Bomb, can be magnetized.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker
Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only:
moving through walls.)
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading
Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Atk: ***(+)
Def: ***
SpA: (-)
SpD: ***
Spe: 10
592.png

Ursula [Frillish] (F)
HP: 77
Energy:
85
Boosts/Drops:
+2 Attack
Others:
Taunt (4 more actions), Intense Confusion (2 more actions), Paralysis (20%)
Actions: Surf - Shadow Ball - Surf
Nature: Modest (+Special Attack, -Attack)
Type: Water/Ghost
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).
Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Atk: * (-)
Def: **
SpA: **** (+)
SpD: ***
Spe: 40

Note: With paralysis, Ursula speed ties with Banquo, so they have an equal 50/50 chance of moving.

---------------------------------------------------------

Hey it's Round 2! Let's get back into action!

Ursula begins the round by calling upon the waves of the oh so slow Japan water, which happens to be from the "kinda far" coastline. She doesn't mind if she has to wait as long as she gets the damage in at the end, right? Well, it's bad that she has to wait around one pesky shadow of a Banquo and get slurped by an evil LICK right on her face! This time around, however, Ursula had something under her sleeves - a fatal Cursed Body that magically Disables the Lick. No more rape! Alas, the waves of a titanic Surf attack finally arrive at the arena and swoop away at Banquo, almost suffocating him into the raging waters.

That wasn't so delicious for Banquo at all, so he plans a quick attack by moving into the shadows like a ninja and sneaking on Ursula's behind. In a moment, he's gone. In another moment, he strikes! And hard at that, as Ursula was so surprised of the attack she nearly fell overboard! The attack wasn't all that, as I'm sure that Ursula was just as confused as where's Banquo now and where's Banquo then... and in looking for him in confusion, she slams herself onto a hard wall! How did a ghost manage that, well, blame Deck Knight for only allowing pure Ghosts and Gengar's line to go through walls! Well, at the very least, Ursula came back to her senses after her minor accident, so that's good.

As he's now close by Ursula, Banquo continues to rack up more damage with a... what was it now? Even I forgot what he was going to do! Banquo's just as confused... instead, he goes for a Struggle attack that madly pounds on Ursula while denting his own tail! Ursula attempts to ignore the attack, however, and conjures a Surf attack as fast as possible to not make this paragraph drag on (I'm sure that's the reason!). We wait... and wait... and there it is! RIDE THAT SURF! Splashes of water pounce upon the awaiting Banquo and swirl him all over the place until the tides finally stop and fall back to the ocean.

---------------------------------------------------------

Nohface.png

Banquo (Nohface) (M)
HP: 40
Energy:
72
Boosts/Drops:
Others:
Disable (Lick - 4 more actions)
Nature: Adamant (Attack increased by *; Special Attack decreased by *)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by
Acid and Acid Bomb, can be magnetized.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker
Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only:
moving through walls.)
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading
Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Atk: ***(+)
Def: ***
SpA: (-)
SpD: ***
Spe: 10
592.png

Ursula [Frillish] (F)
HP: 38
Energy:
73
Boosts/Drops:

Others:
Taunt (1 more action), Paralysis (15%)
Nature: Modest (+Special Attack, -Attack)
Type: Water/Ghost
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).
Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Atk: * (-)
Def: **
SpA: **** (+)
SpD: ***
Spe: 40

Banquo
A1: Lick > 4 + 3 + (3-2 x 1.5) x 1.5 = 12.75 = [13 Damage] [2 Energy]
A2: Shadow Sneak > 4 + 3 + (3-2 x 1.5) x 1.5 = 12.75 = [13 Damage] [2 Energy]
A3: Lick > 4 + 3 + (3-2 x 1.5) x 1.5 = 12.75 = [13 Damage] [2 Energy] (not used)
Frustration > 5 + (3-2 x 1.5) = 6.5 = [7 Damage, 2 Damage to self] [6 Energy]

Ursula
A1: Surf > 10 + 3 + (4-3 x 1.5) = 14.5 = [15 Damage] [6 Energy]
A2: Shadow Ball > 8 + 3 + (4-3 x 1.5) = 12.5 = [13 Damage] [5 Energy] (not used)
Confusion damage > 4 + (1-2 x 1.5) + (2-0 x 1.5) = 5.5 = [6 Damage to self]
A3: Surf > 10 + 3 + (4-3 x 1.5) = 14.5 = [15 Damage] [6 Energy]

Objection's turn! Not sure if I need to spill any radiation, tsunami, and aftershock problems in this arena - doesn't seem necessary. Maybe I will for the next round though!

edit: cool! you guys post actions sosofast lol! okay, well, i gotta go to school, so i shall update this match when i get back.

though i think next will be the last round. calcs shall see. nvm, 1 more round lol.
 
OK, this is going to rely heavily on chance. Start with a Shadow Ball and then wait to see what the opponent does. If he uses Taunt again, attack back with two Surfs. If not, fire a Confuse Ray followed by another Shadow Ball.
 
Nohface.png

Banquo (Nohface) (M)
HP: 40
Energy:
72
Boosts/Drops:
Others:
Disable (Lick - 4 more actions)
Actions: Taunt - Shadow Sneak - Faint Attack
Nature: Adamant (Attack increased by *; Special Attack decreased by *)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by
Acid and Acid Bomb, can be magnetized.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker
Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only:
moving through walls.)
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading
Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Atk: ***(+)
Def: ***
SpA: (-)
SpD: ***
Spe: 10
592.png

Ursula [Frillish] (F)
HP: 38
Energy:
73
Boosts/Drops:

Others:
Taunt (1 more action), Paralysis (15%)
Actions: Shadow Ball - Surf - Surf
Nature: Modest (+Special Attack, -Attack)
Type: Water/Ghost
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).
Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Atk: * (-)
Def: **
SpA: **** (+)
SpD: ***
Spe: 40

---------------------------------------------------------

Round 3... the lost round...

Ursula starts off the round by... rattling into paralysis! She's shivering like she saw a ghost or something! By then, her action has passed into nothingness and after some deep thought, she has completely forgotten about her last taunt from Banquo. However, Banquo isn't about to just let her go without a new Taunt as he threatens Ursula about how ugly her face is with all that pink. Such a meany...

Afterward, Banquo quickly assaults Ursula with a fast Shadow Sneak that bashes upon her jelly skin. Bruises are becoming more apparent and clear, but her command upon the waves of Japan are becoming more comfortable. This time around, Ursula summons a Surf faster than ever that crashes upon Banquo for some major damage! Learn to swim Banquo! Where's your surfboard?

Seeing how another sneaky attack in the shadows would deplete more energy overtime, Banquo goes for another approach with a shady Faint Attack that bashes Ursula's behind hard! Like really, HARD! In disgust, Ursula hovers away and casts another wave of Surf, smashing and obliterating Banquo into almost nothingness. Only several pieces of Banquo remain, if only barely. Can he finish this match, or will he drown into demise upon Ursula's wrath?

---------------------------------------------------------

Nohface.png

Banquo (Nohface) (M)
HP: 10
Energy:
57
Boosts/Drops:
Others:
Disable (Lick - 1 more action)
Nature: Adamant (Attack increased by *; Special Attack decreased by *)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by
Acid and Acid Bomb, can be magnetized.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker
Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only:
moving through walls.)
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading
Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Atk: ***(+)
Def: ***
SpA: (-)
SpD: ***
Spe: 10
592.png

Ursula [Frillish] (F)
HP: 24
Energy:
57
Boosts/Drops:

Others:
Taunt (4 more actions), Paralysis (10%)
Nature: Modest (+Special Attack, -Attack)
Type: Water/Ghost
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).
Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Atk: * (-)
Def: **
SpA: **** (+)
SpD: ***
Spe: 40

Banquo
A1: Taunt > [9 Energy]
A2: Shadow Sneak > 4 + 3 + (3-2 x 1.5) x 1.5 = 12.75 = [13 Damage] [2 Energy]
A3: Faint Attack > 6 + (3-2 x 1.5) x 1.5 = 11.25 = [11 Damage] [4 Energy]

Ursula
A1: Shadow Ball > 8 + 3 + (4-3 x 1.5) = 12.5 = [13 Damage] [5 Energy] (wasn't used)
A2: Surf > 10 + 3 + (4-3 x 1.5) = 14.5 = [15 Damage] [6 Energy]
A3: Surf > 10 + 3 + (4-3 x 1.5) = 14.5 = [15 Damage] [10 Energy]

iiMKUltra's turn!
 
I reckon a Shadow Ball should be enough to KO our opponent. If that somehow fails, use another Shadow Ball, and if that still fails, use another Shadow Ball.
 
Nohface.png

Banquo (Nohface) (M)
HP: 10
Energy:
57
Boosts/Drops:
Others:
Disable (Lick - 1 more action)
Actions: Shadow Sneak - Shadow Sneak - Lick
Nature: Adamant (Attack increased by *; Special Attack decreased by *)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by
Acid and Acid Bomb, can be magnetized.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker
Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only:
moving through walls.)
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading
Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Atk: ***(+)
Def: ***
SpA: (-)
SpD: ***
Spe: 10
592.png

Ursula [Frillish] (F)
HP: 24
Energy:
57
Boosts/Drops:

Others:
Taunt (4 more actions), Paralysis (10%)
Actions: Shadow Ball - Shadow Ball - Shadow Ball
Nature: Modest (+Special Attack, -Attack)
Type: Water/Ghost
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).
Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Atk: * (-)
Def: **
SpA: **** (+)
SpD: ***
Spe: 40

---------------------------------------------------------

Round 4... the last round...

Struggling to stay awake, Banquo goes for a little speed run with Shadow Sneak in order to get the adrenaline running and attacks Ursula with impunity. This attack hits a little harder than usual... but... NOT REALLY! Upon being attacked, Ursula summons a shadowy sphere of death, pain, and misery, and throws it as a ball upon the awaiting Banquo. POOF! The attack hits, and there goes Banquo flying right off onto a nuclear reactor! This sudden contact has spoiled and released even more poisonous radiation to the point of a nuclear bomb! Banquo, fainting from the attack, cannot raise a head or tail, and closes his eyes as the heat around the room becomes warmer and warmer...

and everyone spaced out...

---------------------------------------------------------

Nohface.png

Banquo (Nohface) (M)
HP: X_X
Energy:
ffff
Boosts/Drops:
Others:

Nature: Adamant (Attack increased by *; Special Attack decreased by *)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by
Acid and Acid Bomb, can be magnetized.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker
Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only:
moving through walls.)
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading
Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Atk: ***(+)
Def: ***
SpA: (-)
SpD: ***
Spe: 10
592.png

Ursula [Frillish] (F)
HP: 11
Energy:
52
Boosts/Drops:

Others:
Taunt (1 more action), Paralysis (5%)
Nature: Modest (+Special Attack, -Attack)
Type: Water/Ghost
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).
Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Atk: * (-)
Def: **
SpA: **** (+)
SpD: ***
Spe: 40

Banquo
A1: Shadow Sneak > 4 + 3 + (3-2 x 1.5) x 1.5 = 12.75 = [13 Damage] [2 Energy]
A2: Shadow Sneak > 4 + 3 + (3-2 x 1.5) x 1.5 = 12.75 = [13 Damage] [6 Energy]
A3: Shadow Sneak > 4 + 3 + (3-2 x 1.5) x 1.5 = 12.75 = [13 Damage] [10 Energy]

Ursula
A1: Shadow Ball > 8 + 3 + (4-3 x 1.5) = 12.5 = [13 Damage] [5 Energy]
A2: Shadow Ball > 8 + 3 + (4-3 x 1.5) = 12.5 = [13 Damage] [9 Energy]
A3: Shadow Ball > 8 + 3 + (4-3 x 1.5) = 12.5 = [13 Damage] [13 Energy]

The end!

EVERYONE DIED!

nah, just joking, nothing exploded. here are the prizes!

You both get 2 trainer counters.
Banquo and Ursula get 1 EC, MC, and DC.
Ursula gets the KO counter for winning.

Thanks for playing! If that paralysis kicked in, this would have been flipped in an instant.
 
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