Flora
Yep, that tasted purple!
Open challenge!
3v3 singles
3 day DQ
2 recovery/5 chills
Arena: Ruins of Alph. The ancient buildings are easily destroyable, but doing so will anger the Unowns, who will start attacking with their Hidden Power the perpetrators. They will target all the invaders indiscriminately, trying to hit them with super-effective Hidden Powers. They also have only 15 HP, but their numbers are effectively endless.
No items
One ability
Switch = KO
Lupus sends out Pokemon
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i think you get it
Cart sends out Pokemon and orders
Lupus orders
me
Lup
Cart
me
Cart
Lup
me
i think you get it
Hondour(*) [Fenris] (M)
Nature: Rash
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Flash fire: (Innate)This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Early bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Unnerve: (DW locked)(Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 90
Atk: ***
Def: *(-)
SpA: ****(+)
SpD: **
Spe: 65
EC:
MC:
DC:
Attacks:
Leer(*)
Ember(*)
Howl (*)
Smog(*)
Roar(*)
Bite(*)
Odor Sleuth(*)
Beat Up(*)
Will-O-Wisp(*)
Fire Spin(*)
Sucker Punch(*)
Shadow Ball(*)
Sludge Bomb(*)
Flame Charge(*)
Snivy (*)[Nidhogg] (M)
Nature: Serious
Type:
Grass:Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Abilities:
Overgrow: (Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary: (DW locked)This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Stats:
HP: 90
Atk: **
Def: **
SpA: **
SpD: **
Spe: 63
Tackle (*)
Leer(*)
Vine Whip(*)
Wrap(*)
Growth(*)
Leaf Tornado(*)
Leech Seed(*)
Mega Drain (*)
Slam(*)
Glare(*)
Iron Tail(*)
Mirror Coat(*)
Aerial Ace(*)
Taunt (*)
Swords Dance(*)
Totodile(*) [Fafnir] (M)
Nature: Lonely
Type:
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities:
Torrent: (Innate)When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force: (Enabled)(DW locked)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 90
Atk: ****(+)
Def: **(-)
SpA: **
SpD: **
Spe: 43
Scratch(*)
Leer(*)
Water Gun(*)
Rage(*)
Bite(*)
Scary Face(*)
Ice Fang(*)
Flail(*)
Thrash(*)
Aqua Jet(*)
Dragon Claw(*)
Dragon Dance(*)
Waterfall(*)
Shadow Claw(*)
Rock Slide(*)
Numel [Erupto] Male
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type: Fire/Ground
Fire STAB; Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Ground STAB; Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Ground
Stats:
HP: 100
Atk: ***
Def: **
SpA: **** (+)
SpD: **
Spe: 30 (-)
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Oblivious (Innate):
This Pokemon is incapable of being effected by Attract or Cute Charm.
Simple (Innate):
This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Own Tempo (DW) (Innate):
This Pokemon moves at its own pace and cannot be confused by any method.
Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Rock Slide
Flamethrower
Overheat
Stockpile
Endure
Yawn
Wingull [Lunchbox] Female
Nature: Calm (Adds * to Special Defense; Subtracts * From Attack)
Type: Water/Flying
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: * (-)
Def: **
SpA: **
SpD: *** (+)
Spe: 85
EC: 1/6
MC: 0
DC: 1/5
Abilities:
Keen Eye (Innate):
This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Rain Dish (DW) (Innate):
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Attacks:
Growl
Water Gun
Supersonic
Wing Attack
Mist
Water Pulse
Quick Attack
Air Slash
Roost
Ice Beam
Rain Dance
Scald
Twister
Brine
Aqua Ring
Linoone [Passpartou] (Female) *
Nature: Jolly (Adds 15% to Speed, Subtracts * from Special Attack)
Type: Normal
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: ***
Def: ***
SpA: *(-)
SpD: ***
Spe: 115 (+)
EC: 6/6
MC: 1
DC: 4/5
Abilities:
Pick Up (Innate):
This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Gluttony (Innate):
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Quick Feet (DW) (Innate):
This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Attacks:
Tackle *
Growl *
Tail Whip *
Headbutt *
Sand Attack *
Odor Sleuth *
Mud Sport *
Pin Missile *
Flail
Belly Drum
Tickle *
Mud Slap *
Simple Beam *
Dig
Natural Gift *
Hone Claws *
Captivate *
I might as well take this time to correct some errors. Houndour (spelled like that xD) should have a Mild nature as that lowers the Defense stat. You can fix this in your Registration post, no problem.
Alright, good luck and have fun! Don't forget to say your ability of choice!