[MATCH OVER] 3v3 - LupusAter vs Cartoons!

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Flora

Yep, that tasted purple!
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Open challenge!
3v3 singles
3 day DQ
2 recovery/5 chills

Arena: Ruins of Alph. The ancient buildings are easily destroyable, but doing so will anger the Unowns, who will start attacking with their Hidden Power the perpetrators. They will target all the invaders indiscriminately, trying to hit them with super-effective Hidden Powers. They also have only 15 HP, but their numbers are effectively endless.

No items
One ability
Switch = KO
Lupus sends out Pokemon
Cart sends out Pokemon and orders
Lupus orders
me
Lup
Cart
me
Cart
Lup
me
i think you get it



Hondour(*) [Fenris] (M)
Nature: Rash
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Abilities:
Flash fire: (Innate)This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Early bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Unnerve: (DW locked)(Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.



Stats:

HP: 90
Atk: ***
Def: *(-)
SpA: ****(+)
SpD: **
Spe: 65

EC:
MC:
DC:

Attacks:
Leer(*)
Ember(*)
Howl (*)
Smog(*)
Roar(*)
Bite(*)
Odor Sleuth(*)
Beat Up(*)

Will-O-Wisp(*)
Fire Spin(*)
Sucker Punch(*)

Shadow Ball(*)
Sludge Bomb(*)
Flame Charge(*)


Snivy (*)[Nidhogg] (M)
Nature: Serious
Type:
Grass:Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Abilities:
Overgrow: (Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary: (DW locked)This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.


Stats:
HP: 90
Atk: **
Def: **
SpA: **
SpD: **
Spe: 63

Tackle (*)
Leer(*)
Vine Whip(*)
Wrap(*)
Growth(*)
Leaf Tornado(*)
Leech Seed(*)
Mega Drain (*)
Slam(*)

Glare(*)
Iron Tail(*)
Mirror Coat(*)

Aerial Ace(*)
Taunt (*)
Swords Dance(*)


Totodile(*) [Fafnir] (M)
Nature: Lonely
Type:
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities:
Torrent: (Innate)When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force: (Enabled)(DW locked)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 90
Atk: ****(+)
Def: **(-)
SpA: **
SpD: **
Spe: 43

Scratch(*)
Leer(*)
Water Gun(*)
Rage(*)
Bite(*)
Scary Face(*)
Ice Fang(*)
Flail(*)
Thrash(*)

Aqua Jet(*)
Dragon Claw(*)
Dragon Dance(*)

Waterfall(*)
Shadow Claw(*)
Rock Slide(*)



Numel [Erupto] Male
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type: Fire/Ground


Fire STAB; Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Ground STAB; Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Ground


Stats:

HP: 100
Atk: ***
Def: **
SpA: **** (+)
SpD: **
Spe: 30 (-)


EC: 0/6
MC: 0
DC: 0/5

Abilities:

Oblivious (Innate):
This Pokemon is incapable of being effected by Attract or Cute Charm.
Simple (Innate):
This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Own Tempo (DW) (Innate):
This Pokemon moves at its own pace and cannot be confused by any method.



Attacks:

Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down

Rock Slide
Flamethrower
Overheat

Stockpile
Endure
Yawn

Wingull [Lunchbox] Female
Nature: Calm (Adds * to Special Defense; Subtracts * From Attack)

Type: Water/Flying


Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: * (-)
Def: **
SpA: **
SpD: *** (+)
Spe: 85


EC: 1/6
MC: 0
DC: 1/5

Abilities:

Keen Eye (Innate):
This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Rain Dish (DW) (Innate):
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.



Attacks:

Growl
Water Gun
Supersonic
Wing Attack
Mist
Water Pulse
Quick Attack
Air Slash
Roost

Ice Beam
Rain Dance
Scald

Twister
Brine
Aqua Ring

Linoone [Passpartou] (Female) *
Nature: Jolly (Adds 15% to Speed, Subtracts * from Special Attack)

Type: Normal
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: ***
Def: ***
SpA: *(-)
SpD: ***
Spe: 115 (+)

EC: 6/6
MC: 1
DC: 4/5

Abilities:

Pick Up (Innate):
This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Gluttony (Innate):
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Quick Feet (DW) (Innate):
This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.


Attacks:

Tackle *
Growl *
Tail Whip *
Headbutt *
Sand Attack *
Odor Sleuth *
Mud Sport *
Pin Missile *
Flail
Belly Drum

Tickle *
Mud Slap *
Simple Beam *
Dig

Natural Gift *
Hone Claws *
Captivate *


I might as well take this time to correct some errors. Houndour (spelled like that xD) should have a Mild nature as that lowers the Defense stat. You can fix this in your Registration post, no problem.

Alright, good luck and have fun! Don't forget to say your ability of choice!
 
Let's rip him apart, Passpartou! Don't forget to Pick Up the pieces.

Start by Belly Drumming so we can attack at full force. Headbutt the Totodile, then Dig underground.
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Fafnir (Totodile) (M)
HP: 90
Energy:
100
Boosts/Drops:
Others:

Actions: Dragon Dance - Aqua Jet (avoid) - Waterfall
Nature: Lonely
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Atk: ****(+)
Def: **(-)
SpA: **
SpD: **
Spe: 43



Passpartou (Linoone) (F)
HP: 100
Energy:
100
Boosts/Drops:

Others:

Actions: Belly Drum - Headbutt - Dig
Nature: Jolly (Adds 15% to Speed, Subtracts * from Special Attack)
Type: Normal
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have have Energy Cost reduced by one (1).
Ability:
Pick Up (Innate):
This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Atk: ***
Def: ***
SpA: *(-)
SpD: ***
Spe: 115 (+)


---------------------------------------------------------

A mysterious Round 1...

... Where am I? How... when... what... ????

"CARTOONS!!!! I CHALLENGE YOU TO A POKEMON BATTLE!!!!!!"

"Accepted, you're gonna lose."

Huh, wait. What, a Pokemon battle? Here, in the middle of nowhere? No way!

"GO FAFNIR!!!" "RIP HIM APART, PASSPARTOU!!!!!"

The screams echo throughout the unknown room, almost as if they were disturbing the walls. Creepy, if I should say so myself. And here I am, spectating what I think will be a mess of a battle! Oh great... I might as well...

There's Pass, knees out front, and front legs upward like a begging kitty. What's she up to? Right after my curiosity erupted, Pass begins drumming on her belly like a hungry demon in the night, preparing to eat anything that comes in her way alive. In exchange, she... I don't know how to describe it, but she seems to be moaning in pain right after she did that! Certainly that wasn't a fun experience! It seems Fafnir was determined to do the same, but only to a much lesser degree. He steps around wildly into a splendid Dragon Dance that seems to be improving his reflexes. I'm not sure if that can match the strength of Pass, Fafnir!

After her preparations, Pass begins her frontal assault with a vicious Headbutt ramming attack aimed directly at Fafnir. However, he dodges quickly with a Aqua Jet technique, saving his entire skin from the blow! Talk about lucky!

Determined and hungry for a droop of blood upon Fafnir, Pass immediately Digs within the ruins in order to get a valuable sneak attack in. Uhhhhh, girl, I think you're shaking the room a bit! This is getting REALLY scary! Fafnir doesn't seem to worry one inch, however, and propels a Waterfall attack at where he believes Pass went. But... the effort was wasted and the sounds of Pass's dig quickly disappeared - all that managed was a wet, slippery floor! Right behind, Pass unburrows out of a quick mess of darkness and slams onto Fafnir with her strengthened head for some bloody bruises!

As a consequence of the digging, it seems that a mysterious force of weirdos arrived in defense of their territory. It doesn't look like they're preparing to attack though... maybe they're just going to watch for any bigger messes that these two naughty creatures will cause in the future?

---------------------------------------------------------


Fafnir (Totodile) (M)
HP: 71
Energy:
90
Boosts/Drops:
Others:

Nature: Lonely
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Atk: ****(+)
Def: **(-)
SpA: **
SpD: **
Spe: 43



Passpartou (Linoone) (F)
HP: 50
Energy:
64
Boosts/Drops:
+6 Attack (permanent)
Others:

Nature: Jolly (Adds 15% to Speed, Subtracts * from Special Attack)
Type: Normal
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have have Energy Cost reduced by one (1).
Ability:
Pick Up (Innate):
This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Atk: ***
Def: ***
SpA: *(-)
SpD: ***
Spe: 115 (+)


Fafnir
A1: Dragon Dance > 6 + 3 + (3-3 x 1.5) x 1.5 = [14 Damage] [3 Energy]
+1 Speed/Attack
A2: Aqua Jet (avoid) > [2 Energy]
A3: Waterfall > 8 + 3 + (4-3 x 1.5) + (1-0 x 1.5) = [14 Damage] [5 Energy]
end of action, +1 Atk and Spe are gone

Passpartou
A1: Belly Drum > [26 Energy]
Permanent +6 Attack, -50 HP, more difficult to sleep or confuse, non-damaging moves for Pass are more difficult to use
A2: Headbutt > 7 + 3 + (3-2 x 1.5) + (6-0 x 1.5) = [21 Damage] [4 Energy]
A3: Dig > 8 + (3-2 x 1.5) + (6-0 x 1.5) = [19 Damage] [6 Energy]


Lupus's turn!
 
Fafnir, slow the raccoon down with Scary Face! Then Ice Fang and end the round with a Waterfall!
If she digs underground again, don't attack but try to evade the blow with an evasive Dragon Dance!
 
While Fafnir makes faces, give it a good Headbutt right in the mouth. Now Mud Slap for good measure...

Battles are about pain. All you can do is try to inflict more pain than they can dish out, so express your wounds with a frenzied Flail.
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Fafnir (Totodile) (M)
HP: 71
Energy:
90
Boosts/Drops:
Others:

Actions: Scary Face - Ice Fang - Waterfall
Nature: Lonely
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Atk: ****(+)
Def: **(-)
SpA: **
SpD: **
Spe: 43



Passpartou (Linoone) (F)
HP: 50
Energy:
64
Boosts/Drops:
+6 Attack (permanent)
Others:

Actions: Headbutt - Mud-slap - Flail
Nature: Jolly (Adds 15% to Speed, Subtracts * from Special Attack)
Type: Normal
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have have Energy Cost reduced by one (1).
Ability:
Pick Up (Innate):
This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Atk: ***
Def: ***
SpA: *(-)
SpD: ***
Spe: 115 (+)


---------------------------------------------------------

Of the darkness of Round 2...

With his big eyes, Fafnir grins an immediate Scary Face that attempts to frighten Pass. Despite the scary impression, Pass manages to stick her head up and butt away at Fafnir. The attack was so strong that it even caused Fafnir to fly through the air and crash onto a wall! Uh-oh! The wall went crumbling down into dust and ruins! Now the mysterious forces are getting really angry!


HP Fighting | HP Electric | HP ??? (won't attack)

HP: 15
Atk: ***
Def: **
SpA: ***
SpD: **
Spe: 48


Right off the bat, HP Fighting Unown shows its angry force at Pass, striking her with an incredible vengeful Hidden Power! Alongside it is HP Electric Unown, who fires off a peculiar Hidden Power at the fallen Fafnir for an electrifying shock! After their assault, they seem a bit more satisfied and hover to the left side of the arena in anticipation of future events, but don't let that mean they won't try to attack again!

Despite the pain she took from the last Unown, Pass decides to pass up attacking them in favor of her more formidable opponent. She runs up to the broken ruins that will for certain contain some broken dust, bricks, and whatnot, mashes them into sand, and kicks up a swift Mud-slap attack at the weary Fafnir for a blinding assault! Noticing that he must attack before the end of the world happens, Fafnir climbs out of the destroyed wall and blindly delivers a frosty Ice Fang right on Pass's body! The bite was so cold that it completely froze Pass's entire body! Not sure how that happened though...

Being frozen solid is definitely not fun, but Pass seems to know how to crack her way out. With her terrible terrible strength, she waggles and waggles in attempts of freedom, but is it working? Fafnir takes advantage of the scenario by projecting into a Waterfall and smashing onto the frozen Pass. At that same time, however, it seems Pass has just barely broken out of her deep freeze with a deadly Flail attack that hits only a small portion of the waterfalling Fafni, as she was too concentrated on cracking the ice and not hitting the incoming Fafnir.

What an interesting turn of events conjured by this round! Let's see what's up next round!

---------------------------------------------------------


Fafnir (Totodile) (M)
HP: 23
Energy:
75
Boosts/Drops: -1 Accuracy
Others:

Nature: Lonely
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Atk: ****(+)
Def: **(-)
SpA: **
SpD: **
Spe: 43



Passpartou (Linoone) (F)
HP: 17
Energy:
52
Boosts/Drops:
+6 Attack (permanent)
Others:

Nature: Jolly (Adds 15% to Speed, Subtracts * from Special Attack)
Type: Normal
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have have Energy Cost reduced by one (1).
Ability:
Pick Up (Innate):
This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Atk: ***
Def: ***
SpA: *(-)
SpD: ***
Spe: 115 (+)



HP Fighting | HP Electric | HP ???

HP: 15
Atk: ***
Def: **
SpA: ***
SpD: **
Spe: 48


Fafnir
A1: Scary Face > [6 Energy]
Pass has 58 Speed thanks to this.
Takes [13 Damage] from HP Electric.
A2: Ice Fang > 7 + (4-3 x 1.5) = [9 Damage] [4 Energy]
Freezes fully.
A3: Waterfall > 8 + 3 + (4-3 x 1.5) = [13 Damage] [5 Energy]

Passpartou
A1: Headbutt > 7 + 3 + (3-2 x 1.5) + (6-0 x 1.5) = [21 Damage] [4 Energy]
Takes [11 Damage] from HP Fighting.
A2: Mud-slap > 4 + (1-2 x 1.5) = [3 Damage] [3 Energy]
-1 Accuracy for Fafnir.
A3: Flail > Confirming 8 Base Power > 8.3/20 = .41 aka 41. 8 + 3 + (3-2 x 1.5) + (6-0 x 1.5) = [22 Damage] [5 Energy]
Flail breaks the freeze because it's so strongth. But since it was so strong, half of it got in contact with Fafnir, who went propelling into a Waterfall as Flail was going on. So I'm doing [11 Damage].
Pass's Speed is reverted back to normal.


Cart's turn!
 
Extremesp...oh...nuts.

Give it an epic Flail!

If it somehow missed, Flail again!

If you still failed, then Flail 'til you travail!
 
Aqua Jet! Aim where it's already thawed off, we don't want to help her get out! Then Waterfall and take a page out of her book and Flail!
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Made a minor error. Water-types get -1 energy cost for Ice-type moves, so I added in the change accordingly.

Fafnir (Totodile) (M)
HP: 23
Energy:
75
Boosts/Drops: -1 Accuracy
Others:
Torrent Activated (+2 for Water-type attacks)
Actions: Aqua Jet - Waterfall - Flail
Nature: Lonely
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Atk: ****(+)
Def: **(-)
SpA: **
SpD: **
Spe: 43



Passpartou (Linoone) (F)
HP: 17
Energy:
52
Boosts/Drops:
+6 Attack (permanent)
Others:

Actions: Flail - Flail - Flail
Nature: Jolly (Adds 15% to Speed, Subtracts * from Special Attack)
Type: Normal
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have have Energy Cost reduced by one (1).
Ability:
Pick Up (Innate):
This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Atk: ***
Def: ***
SpA: *(-)
SpD: ***
Spe: 115 (+)


---------------------------------------------------------

The madness of Round 3...

Noticing that his time is near, Fafnir goes in a rush with a swift Aqua Jet attack upon Pass's upper body part, where pieces of ice have seemingly been broken down. The attack hits precisely despite the mud in his eyes, but it's not long before Pass entirely destroys all the ice in her rage and Flails wildly like a enraged demon, smacking Fafnir onto the watery grounds with all her force. The attack was strong enough to put Fafnir into a deep, quiet faint on a lonely puddle in the ruins of hell...

---------------------------------------------------------


Fafnir (Totodile) (M)
HP: ouchies
Energy:
0
Boosts/Drops:
Others:

Nature: Lonely
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Atk: ****(+)
Def: **(-)
SpA: **
SpD: **
Spe: 43



Passpartou (Linoone) (F)
HP: 6
Energy:
42
Boosts/Drops:
+6 Attack (permanent)
Others:

Nature: Jolly (Adds 15% to Speed, Subtracts * from Special Attack)
Type: Normal
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have have Energy Cost reduced by one (1).
Ability:
Pick Up (Innate):
This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Atk: ***
Def: ***
SpA: *(-)
SpD: ***
Spe: 115 (+)


Fafnir
A1: Aqua Jet > 4 + 3 + 2 + (4-3 x 1.5) = [11 Damage] [2 Energy]
A2: zzz
A3: zzz

Passpartou
A1: Flail > 17 + 3 + (3-2 x 1.5) + (6-0 x 1.5) = [31 Damage] [10 Energy]
A2: Flail > 17 + 3 + (3-2 x 1.5) + (6-0 x 1.5) = [31 Damage] [14 Energy]
A3: Flail > 17 + 3 + (3-2 x 1.5) + (6-0 x 1.5) = [31 Damage] [18 Energy]


Lupus sends out a new Pokemon and its actions!
 
Go Fenris! Tackle her with a Flame Charge. If she's still alive, Sucker Punch her to submission! Sludge Bomb if she survives all that.
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Oh yeah, sorry, forgot. State Houndour's ability too (after this round... after Cartoons!)! But since neither of them will have any effect for Houndour this round, I won't require it there. Just in case for the future.

Fenris (Houndour) (M)
HP: 90
Energy:
100
Boosts/Drops:
Others:

Actions: Flame Charge - Sucker Punch - Sludge Bomb
Nature: Rash
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Flash fire: (Innate)This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Early bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Atk: ***
Def: *(-)
SpA: ****(+)
SpD: **
Spe: 65



Passpartou (Linoone) (F)
HP: 6
Energy:
42
Boosts/Drops:
+6 Attack (permanent)
Others:

Actions: Flail - Flail - Flail
Nature: Jolly (Adds 15% to Speed, Subtracts * from Special Attack)
Type: Normal
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have have Energy Cost reduced by one (1).
Ability:
Pick Up (Innate):
This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Atk: ***
Def: ***
SpA: *(-)
SpD: ***
Spe: 115 (+)


---------------------------------------------------------

In the depths of Round 5...

We meet a new creature! His name's Fenris from Lupus's side, and he looks ready to rip pieces of hides to shreds! Female ones especially... I hope.

Like the devil he is, Fenris burns himself up into a flaming charge and runs straight at Pass, who's apparently pouring all of her last strength into one last Flailing attack! Away from the wreckage of rocks and stones come two forces that collide into another! SMAAAAAASH! And then all goes dark...

Moments later, I can finally see... and I can confirm a few facts. For one, it looks like Pass has finally fallen into a good night sleep! That flame charge definitely did a number on her. On the other, Fenris took a HUGE HUGE beating too! At the very least, he's still ready to go! Just get your gas running good sir!

---------------------------------------------------------


Fenris (Houndour) (M)
HP: 56
Energy:
97
Boosts/Drops: +1 Speed
Others:

Nature: Rash
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Flash fire: (Innate)This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Early bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Atk: ***
Def: *(-)
SpA: ****(+)
SpD: **
Spe: 65



Passpartou (Linoone) (F)
HP: poor thing
Energy:
0
Boosts/Drops:

Others:

Nature: Jolly (Adds 15% to Speed, Subtracts * from Special Attack)
Type: Normal
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have have Energy Cost reduced by one (1).
Ability:
Pick Up (Innate):
This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Atk: ***
Def: ***
SpA: *(-)
SpD: ***
Spe: 115 (+)


Fenris
A1: Flame Charge > 5 + 3 + (3-3 x 1.5) = [8 Damage] [3 Energy]
A2: zzz
A3: zzz

Passpartou
A1: Flail > 19 + 3 + (3-1 x 1.5) + (6-0 x 1.5) = [34 Damage] [12 Energy]
A2: zzz
A3: zzz


Cartoons! sends in a new Pokemon, says its ability, and tell its orders!
 
Time for your magnificent debut Erupto! I don't want to risk too much just yet, so stay Oblivious for now.

Knock that dog off its feet with good chunky Magnitude.

Now lest we attract some unwanted visitors, maybe you should Stockpile up.

Finish by messing up the joint and bury Fenris with a Rock Slide.
 
Ok Fenris, keep your distance and your Flash Fire and snipe him with a Shadow Ball, then wait for him to stockpile and Roar the stat changes away. End the turn by Sucker Punching him where it hurts.
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Fenris (Houndour) (M)
HP: 56
Energy:
97
Boosts/Drops: +1 Speed
Others:

Actions: Shadow Ball - Roar - Sucker Punch
Nature: Rash
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Flash fire: (Innate)This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Atk: ***
Def: *(-)
SpA: ****(+)
SpD: **
Spe: 65



Erupto (Numel) (M)
HP: 100
Energy:
100
Boosts/Drops:

Others:

Actions: Magnitude - Stockpile - Rock Slide
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type: Fire/Ground
Fire STAB; Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Ground STAB; Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Ground
Abilities:
Oblivious (Innate):
This Pokemon is incapable of being effected by Attract or Cute Charm.
Atk: ***
Def: **
SpA: **** (+)
SpD: **
Spe: 30 (-)


---------------------------------------------------------

Round 6... Round 6... Round 6...

And the devil himself arrives! Actually, there are two devils I think! From the fainted Pass comes a brilliant Erupto! Fenris roars in terror at the newcomer, but he isn't afraid! Who's the lesser of the evils now?

Fenris jumps into the air and whirls around into a ball, which produces some shadowy substances. From there, he flips it right at Erupto, who's standing next to the crumbled wall, for some harsh damage! The darkness of the shadow ball was so great that it consumed Erupto's hide incredibly for a critical hit! Not having any of this, Erupto attempts to focus his mind elsewhere... for a massive Magnitude attack! Wait a minute! Woah, woooah, WOAH! WAIT THIS IS HUGE! Look at all the walls of the place shattering down into nothingness! The place is like completely ruined now! Well, the same can be said for Fenris, so I guess Erupto's mission was accomplished. And okay fine there ARE still some walls here, just mostly on the outer section of the arena. A maze is certainly not a maze now!

But wait! Some sinister creatures are approaching... right at Erupto! They stare deep into his soul... is it pure?

HP WATER | HP GROUND | HP !!!


They waste no time upon their arrivals. The first Unown sprays a watery Hidden Power at Erupto that apparently hurts like hell! There's another one lingering about who pounds upon Erupto's feet with an intimidating Hidden Power! And apparently for the hell of it or perhaps he was just there staring like an idiot, HP Water Unown sprays a hint of Hidden Power at Fenris as well, who staggers in dislike. HP !!! Unown laughs in delight (somehow) and all three Unown start patrolling the battleground as if it were their duty to do so. Perhaps that was a warning sign for something bigger?

Tired of getting bullied, Erupto Stockpiles up his last lunch of Crocodile meat and stands guard. However, it seems like Fenris anticipated this action and goes for a ferocious, ear-scraping ROAR that sets Erupto right back into normal. Don't roar at me though! I'm not your meat!

Erupto is certainly not having a great day this round! He seems pretty mad... so mad that he's going to call upon the busted rocks from the walls and slide 'em downward to Fenris's doom! As he calls down his ferocious rock slide, it appears that... Fenris is somewhere else? Huh??? When did that happen? Erupto is immediately shocked to see that his Rock Slide only caused the three patrolling Unown to be smashed upon the ground and faint! Did it really miss Fenris in reality? I think so! Right from behind, a sinister Fenris appears and Sucker Punches Erupto on his rather large hump. Apparent bruises can be seen, but they're not too bad yet!

Lots of events have occurred even to the point of oblivion! From my view, it appears that even more Unown are grouping up for a frontier assault! They mad? They mad.

---------------------------------------------------------


Fenris (Houndour) (M)
HP: 19
Energy:
79
Boosts/Drops:
Others:

Nature: Rash
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Flash fire: (Innate)This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Atk: ***
Def: *(-)
SpA: ****(+)
SpD: **
Spe: 65



Erupto (Numel) (M)
HP: 40
Energy:
83
Boosts/Drops:

Others:
Stockpile (not the boosts)
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type: Fire/Ground
Fire STAB; Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Ground STAB; Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Ground
Abilities:
Oblivious (Innate):
This Pokemon is incapable of being effected by Attract or Cute Charm.
Atk: ***
Def: **
SpA: **** (+)
SpD: **
Spe: 30 (-)


Fenris
A1: Shadow Ball > 8 + 3 (crit) + (4-2 x 1.5) = [14 Damage] [6 Energy]
Unown Water > 7 + (3-2 x 1.5) x 1.5 = [14 Damage]
A2: Roar > [7 Energy]
A3: Sucker Punch > 8 + 3 + (3-2 x 1.5) = [13 Damage] [5 Energy]

Erupto
A1: Magnitude > 9 (randomed) + 3 + (3-1 x 1.5) x 1.5 = [23 Damage] [5 Energy]
Unown Water > 7 + (3-2 x 1.5) x 2.25 = [19 Damage]
Unown Ground > 7 + (3-2 x 1.5) x 1.5 = [14 Damage]
A2: Stockpile > [8 Energy]
A3: Rock Slide > 8 + (3-1 x 1.5) x 1.5 = [17 Damage] [4 Energy] (missed)
Fainted all three Unown.


Lupus's turn!
 
Ok Fenris, open with another Sucker Punch at the camel! Then use Flame Charge to boost your speed, and end it with a Bite!
 
Let the fate of your crushed and mangled brothers be a lesson to the rest of you - Erupto will not allow disrespect to his person to go unpunished!

Now turn to your enemy and Growl.

Then cast a Rock Slide his way.

If it hits, good! Finish him with a Tackle.
If it misses again, channel your shame into a mighty Magnitude. Show them even Erupto's failures means ruin for his opposition.
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Fenris (Houndour) (M)
HP: 19
Energy:
79
Boosts/Drops:
Others:

Actions: Sucker Punch - Flame Charge - Bite
Nature: Rash
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Flash fire: (Innate)This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Atk: ***
Def: *(-)
SpA: ****(+)
SpD: **
Spe: 65



Erupto (Numel) (M)
HP: 40
Energy:
83
Boosts/Drops:

Others:
Stockpile (not the boosts)
Actions: Growl - Rock Slide - Tackle/Magnitude
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type: Fire/Ground
Fire STAB; Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Ground STAB; Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Ground
Abilities:
Oblivious (Innate):
This Pokemon is incapable of being effected by Attract or Cute Charm.
Atk: ***
Def: **
SpA: **** (+)
SpD: **
Spe: 30 (-)


---------------------------------------------------------

Round 7, must be pretty lucky!

And indeed it is a lucky round! The Unown do show up, but they don't seem to be preparing any nasty interferences or anything. They just... stare.... stare... okay, yeah, whatever. I hate Unown anyway.

Fenris immediately seems to be downing his guard. Haha, obvious, obvious, he's just trying to get a Sucker Punch off, huh? Even a camel as numb as Erupto can see that! And indeed he does as he Growls ferociously across the ruined cavern, startling even the devil Fenris into hollow chills!

Knowing that Sucker Punching didn't really go as planned, Fenris goes for a Flame Charge this time! He tramples across the mess of bricks and ruins and finally dives right onto Erupto. But at that same time, Erupto was calling down a Rock Slide from behind... right at his own position! With the velocity of Flame Charge knocking Erupto more northward, the Rock Slide rumbles from the sides and smashes Fenris into deep pain! Poor doggy.

Barely clinging to life, Fenris attempts to get one last deep fang pierced upon Erupto's soft, but hot!, skin. He shuffles through the rocks and ruins, drooping them out as he does, and goes for a long jump outward for a tasty Bite attack! Jeez! His teeth must have been smashed right when he attacked! Apparently Pokemon are supernatural beings, though, and they're still on tact! Realizing that there's a freaking devil biting him, Erupto goes off for a Tackle attack... onto the southern floor! CRAAASH! Erupto basically crushed Fenris onto the dusty ruins with his immerse weight and the momentum of the tackle. The fangs let loose, and it appears that Fenris has blanked out into deep space. The Unown watch cheerfully and Erupto sweats with victory, but it's not over yet!

---------------------------------------------------------


Fenris (Houndour) (M)
HP: woof
Energy:
0
Boosts/Drops:
Others:

Nature: Rash
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Flash fire: (Innate)This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Atk: ***
Def: *(-)
SpA: ****(+)
SpD: **
Spe: 65



Erupto (Numel) (M)
HP: 23
Energy:
72
Boosts/Drops:

Others:
Stockpile (not the boosts)
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type: Fire/Ground
Fire STAB; Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Ground STAB; Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Ground
Abilities:
Oblivious (Innate):
This Pokemon is incapable of being effected by Attract or Cute Charm.
Atk: ***
Def: **
SpA: **** (+)
SpD: **
Spe: 30 (-)


Fenris
A1: Sucker Punch > did absolutely nothing.
A2: Flame Charge > 5 + 3 + (3-2 x 1.5) + (0-1 x 1.5) x .67 = [6 Damage] [3 Energy]
A3: Bite > 6 + 3 + (3-2 x 1.5) + (0-1 x 1.5) = [11 Damage] [3 Energy]

Erupto
A1: Growl > [4 Energy]
A2: Rock Slide > 8 + (3-1 x 1.5) x 1.5 = [17 Damage] [4 Energy]
A3: Tackle > 5 + (3-1 x 1.5) = [8 Damage] [3 Energy]


Lupus sends out a new Pokemon but not its orders. Then Cartoons! orders and Lupus orders afterward!
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Nidhogg (Snivy) (M)
HP: 90
Energy:
100
Boosts/Drops:
Others:

Actions: Mirror Coat - Mega Drain - Mega Drain
Nature: Serious
Type:
Grass:Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Abilities:
Overgrow: (Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Atk: **
Def: **
SpA: **
SpD: **
Spe: 63



Erupto (Numel) (M)
HP: 23
Energy:
72
Boosts/Drops:

Others:
Stockpile (not the boosts)
Actions: Overheat - Yawn - Flame Charge
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type: Fire/Ground
Fire STAB; Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Ground STAB; Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Ground
Abilities:
Oblivious (Innate):
This Pokemon is incapable of being effected by Attract or Cute Charm.
Atk: ***
Def: **
SpA: **** (+)
SpD: **
Spe: 30 (-)


---------------------------------------------------------

Round 8, Silence in the Fiery Darkness...

It appears that not even the devil's life is eternal. His replacement? A snazzy Nidhogg. Hrmmm...

Looking upon Nidhogg, Erupto can tell that he does not have the strength to fully defeat him. However, what he CAN do is severely weaken him to the point of defeat! And how CAN he do that? Just look at him! He's burning up... almost as if he's preparing an Overheat! And that overheat... is sprayed upon the poor Grass-type, whose leafs burn like a wildfire. However, Nidhogg seems to be able to withstand the entire assault and respond back with death... I mean Mirror Coat! The damage done to him was reflected back at a bigger, larger state and, with psychic powers, devastates poor Erupto onto the ground, face expressionless. His efforts will not be wasted in vain though!

The Unown stare in horror at the fainting of Erupto. Still, they only circle around the arena as if it were a ritual...

---------------------------------------------------------


Nidhogg (Snivy) (M)
HP: 60
Energy:
80
Boosts/Drops:
Others:

Nature: Serious
Type:
Grass:Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Abilities:
Overgrow: (Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Atk: **
Def: **
SpA: **
SpD: **
Spe: 63



Erupto (Numel) (M)
HP: deadmeat
Energy:
0
Boosts/Drops:

Others:

Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type: Fire/Ground
Fire STAB; Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Ground STAB; Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Ground
Abilities:
Oblivious (Innate):
This Pokemon is incapable of being effected by Attract or Cute Charm.
Atk: ***
Def: **
SpA: **** (+)
SpD: **
Spe: 30 (-)


Nidhogg
A1: Mirror Coat > (17 x 1.5) + (4-2 x 1.5) x 1.5 = [43 Damage] 6 + (43/3) = [20 Energy]
A2: zzz
A3: zzz

Erupto
A1: Overheat > 14 + 3 + (4-2 x 1.5) x 1.5 = [30 Damage] [9 Energy]
A2: zzz
A3: zzz


Cartoons! sends in a new mon, but not its orders. Then Lupus orders and then Cartoons!
edit: wait, I can do that lol. Carts can announce the ability when he posts.

*steals pokeball* GO LUNCHBOX!!!

Lupus can post now!
 
Ok Nidhogg, Glare to make this seagull more manageable. Then Mega Drain, and finish the round with a Leaf Tornado!
If he uses Ice Beam or Air Slash, retaliate only once with another Mirror Coat, but you must paralyze him, so if you have to open with Mirror Coat, substitute the Leaf Tornado with Glare.
 
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