Spheal (Analysis)

Hi C&C, I am taking this analysis over for -Charmander-, so credits to him for getting this through QC! GP away!




http://www.smogon.com/dp/pokemon/spheal

[Overview]

<p>At first glance, Spheal looks like a pretty bulky tank. Its relatively high HP and average defenses, coupled with its good support movepool, stick out to make this baby walrus appealing. Like last generation, Spheal can pull off a stall set with the help of Ice Body healing it in the hail, but there are things holding Spheal back. New Fighting-type Pokemon such as Timburr, Mienfoo, and Scraggy represent a huge hindrance to Spheal's stalling attempts. It also sports a really bad defensive typing, with four weaknesses and only two resistances, including a weakness to Stealth Rock. Overall, Spheal is rather mediocre this generation, and should only be used on a hail-based team.</p>

[SET]
name: Stall
move 1: Protect
move 2: Substitute
move 3: Aqua Ring
move 4: Super Fang / Blizzard / Surf / Toxic
item: Leftovers
ability: Ice Body
nature: Bold / Calm
evs: 36 HP / 196 Def / 76 SpA / 196 SpD

[SET COMMENTS]

<p>Spheal performs much like Walrein does in the upper tiers, using Substitute and Protect to stall out many threats. With hail falling, Spheal's Ice Body will activate, which when used in tangent with Leftovers, heals most of the health lost from Substitute. Aqua Ring allows it to heal all the health loss over two turns, making this set work even more effectively. Super Fang is a great move in the last slot, as it takes out half of the opponent's health, making it much easier for hail to knock the opponent out. Blizzard and Surf are both reliable STAB options. Blizzard has better coverage and is also more powerful, while Surf has more PP and can be used to hit Rock-type Pokemon hard, who would otherwise pose a threat to Spheal. Finally, Toxic is also a viable option, allowing it to slowly whittle away at the opponent’s health.</p>

[ADDITIONAL COMMENTS]

<p>Toxic Spikes support is greatly appreciated if Spheal lacks Toxic as it makes stalling opposing Pokemon much easier. Tentacool is a great teammate, being able to set up Toxic Spikes, as well as Rapid Spin, alleviating Spheal of its Stealth Rock fears. Tentacool also has access to Blizzard, which is a benefit since it is being used on a hail team. Ice Beam and Ice Breath are options over Blizzard, but the extra power that Blizzard has can be helpful in certain cases. The choice of nature is mainly up to preference. If Spheal is meant to tank better from the physical side, a Bold nature should be used, while a Calm nature is the preferred option if Spheal is meant to take special attacks. Spheal can run maximum Speed in order to tie with Croagunk and Timid Clamperl, but the loss in bulk greatly hurts its ability to stall. Encore is also an option to give Spheal an easier time setting up.</p>

<p>Snover is a necessary teammate as its able to set up permanent hail, which is critical to Spheal's success. Litwick pairs up well with Spheal, being resistant to Grass-type attacks, immune to Fighting-type attacks, and able to knock out Pokemon who can defeat Spheal such as Magic Guard Solosis. Note that both Pokemon are weak to Rock-type attacks.</p>

[Other Options]

<p>Hail may be useful if your team lacks Snover or as a back up in case Snover faints and hail is gone. However, if Aqua Ring is not used, then Spheal only heals a small amount of health each turn. A different EV spread can be used to be more bulky in one defensive stat, but makes it more vulnerable in its other stat. Thick Fat can be used if Spheal is not used on a hail team. With Thick Fat, it can switch in to any Ice-type attack with impunity, and take Fire-type attacks well. Encore can be used to lock an opponent into a move, either forcing it to switch out or allow you to take advantage of it by sending in a set up sweeper. Yawn can be used to phaze opponents, but is generally inferior unless you're running entry hazards.</p>

[Checks and Counters]

<p>First of all, any Pokemon who can change the weather immediately becomes a counter because Spheal hates any weather other than hail. Hippopotas and Vulpix can both change the weather by switching in, making it much easier to deal with Spheal. Other than weather changers, most Pokemon who don't get hurt by hail can be called a counter. Solosis does not get hurt by hail thanks to Magic Guard and can set up Calm Mind, rendering Spheal's special attacks useless. Likewise, Abra is a threat if Blizzard or Surf is not present. Finally, other Ice-type Pokemon can deal with Spheal, especially if it runs Blizzard, as Ice-types resist Blizzard.</p>

[Dream World]

<p>Spheal gets Oblivious in Dream World, but it is completely useless. Ice Body and Thick Fat completely outclass it as Attract is a move that almost no Pokemon use. More often than not, Spheal will have a Substitute set up, meaning Attract won't work anyway.</p>
 

Chou Toshio

Over9000
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delete

[Overview]

<p>At a quick glance, Spheal looks like a pretty bulk tank. Spheal's relatively high HP and average defenses, coupled with it's good support movepool, stick out to make this baby walrus appealing. Like last generation, Spheal can pull off a pretty effective stall set with the help of Ice Body healing it in the Hail, but there are a few things holding Spheal back now. Firstly of all, the advent of Drought Vulpix means Spheal's team will have to fight hard to keep hail falling onto the battlefield when playing against sun teams. Secondly, new Fighting-type such as Timburr, Mienfoo, and Scraggy, combined with the un-banned Meditite, represent a huge hinderance to Spheal's stalling attempts. as well as Meditite coming out of it’s old prison all mean Spheal will have trouble stalling various teams. Spheal sports really bad defensive typing, with four weaknesses and only two resistances, as well as a weakness to Stealth Rock. Overall, Spheal is rather mediocre this generation, and should only be used on a Hail-based team..</p>

[SET]
name: Hail Stall
move 1: Protect
move 2: Substitute
move 3: Aqua Ring
move 4: Super Fang / Blizzard / Toxic / Surf
item: Leftovers
ability: Ice Body
nature: Bold / Calm
EVs: 36 HP / 196 Def / 76 SpA / 196 SpD

[SET COMMENTS]

<p>Spheal performs much like Walrein does in the upper tiers, using Substitute and Protect to stall out many threats. With Hail falling, Spheal's Ice Body will activate, which when used in tangent with Leftovers, will heal Spheal back most of the loss health from Substitute. Aqua Ring allows Spheal to heal all the health loss over two turns, allowing this set to work even more effectively. Super Fang is a great move in the last slot, taking out half of the opponent's health, making it much easier for Hail to knock the opponent out. Blizzard and Surf are both reliable STAB options. Blizzard has better coverage, and is also more powerful, while Surf has more PP, and can be used to hit Rock-type Pokemon hard, who would otherwise pose a threat to Spheal. Finally, Toxic is also a viable option, allowing Spheal to slowly whittle away at the opponent’s health.</p>

[ADDITIONAL COMMENTS]

<p>Toxic Spikes support is greatly appreciated if Spheal lacks Toxic, as it makes stalling opposing Pokemon is much easier. Tentacool is a great teammate, being able to set up Toxic Spikes, as well as Rapid Spin, allowing Spheal to come in without losing a quarter of it’s health alleviating Spheal of its Stealth Rock fears. Ice Beam and Ice Breath are all options over Blizzard, but the extra power that Blizzard has can be helpful in certain cases. The choice of nature is mainly up to preference. If Spheal is to tank better from the physical side, Bold nature should be used, while a Calm nature is the preferred option if Spheal is to take special attacks. Spheal can run maximum Speed in order to tie with Croagunk and Timid Clamperl, but the loss in bulk greatly hurts Spheal's ability to stall. Encore is also an option, preventing Spheal from being set up on.</p>

<p>Snover is a necessary teammate, being able to set up permanent Hail, which is the reason critical to Spheal's success. Tentacool has the ability to lay Toxic Spikes on the opposing field, as well as Rapid Spin any hazards away. Litwick pairs up well with Spheal, resisting being resistant to Grass-type attacks, is immune to Fighting-type attacks, and can able to knock out Pokemon who can defeat Spheal, such as Magic Guard Solosis.</p>

[Other Options]

<p>Hail may be useful if your team lacks Snover, or as a back up in case Snover faints and hail is gone. However, if Aqua Ring is not used, then Spheal only heals a small amount of health each turn. Ice Beam and Ice Breath can be used for more PP, but Spheal will rarely run out of Blizzard PP, so is usually not worth it. A different EV spread can be used to be more bulky in one defensive stat, but makes it more vulnerable in its other stat. Thick Fat can be used if Spheal is not used on a hail team, as with Thick Fat it can switch in to any Ice-type attack, and take Fire- attacks well. Encore can be used to lock an opponent into a move, either forcing them it to switch out, or to allow you to take advantage of it by sending in a set up sweeper. Finally, Yawn is a move to phaze opponents, and is great with entry hazards.</p>

[Checks and Counters]

<p>Spheal has quite a number of counters. Firstly of all, any Pokemon who can change the weather immediately becomes a counter, because Spheal hates any weather other than hail. Hippopotas and Vulpix can both change the weather by switching in, making it much easier to deal with Spheal. Other than weather changers, most Pokemon who don't get hurt by hail can be called a counter. Solosis does not get hurt by hail thanks to Magic Guard, and can set up Calm Mind, rendering Spheal's special attacks useless. Abra is a threat if Blizzard or Surf is not present. Like Solosis, Abra does not get hurt by hail because of Magic Guard, and can hit Spheal hard with Psychic or Hidden Power Fighting. Finally, other Ice-type Pokemon can deal with Spheal, especially if it runs Blizzard, as Ice-types resist Blizzard.</p>

[Dream World]

<p>Spheal gets Oblivious in Dream World, but is completely useless. Ice Body and Thick Fat completely outclass it by a mile, as Attract is a move that almost no Pokemon uses. More often than not, Spheal will have a Substitute set up, meaning Oblivious is an ability Spheal will never use.</p>



1/2
 
I feel obligated to proofread this. Thanks for finishing it by the way :D

in
out
comment

[box][Overview]

<p>At a quick glance, Spheal looks like a pretty bulk tank. Spheal's {I would probably use "its" here to avoid repetition} relatively high HP and average defenses, coupled with it'(apostrophe)s good support movepool, stick out to make this baby walrus appealing. Like last generation, Spheal can pull off a pretty effective stall set with the help of Ice Body healing it in the Hail, but there are a few things holding Spheal back now. First of all, the advent of Drought Vulpix means Spheal's team will have to fight hard to keep hail falling onto the battlefield when playing against sun teams. Secondly, new Fighting-type Pokemon such as Timburr, Mienfoo, and Scraggy, combined with the un-banned Meditite, represent a huge hinderance to Spheal's stalling attempts. Spheal sports really bad defensive typing, with four weaknesses and only two resistances, as well as including a weakness to Stealth Rock. Overall, Spheal is rather mediocre this generation, and should only be used on a Hail-based team..(period)</p>

[SET]
<space>
name: Stall
move 1: Protect
move 2: Substitute
move 3: Aqua Ring
move 4: Super Fang / Blizzard / Toxic / Surf {you mention Surf being better than Toxic, so either change the order in the set or in the comments to match each other}
item: Leftovers
ability: Ice Body
nature: Bold / Calm
EVs: 36 HP / 196 Def / 76 SpA / 196 SpD

[SET COMMENTS]

<p>Spheal performs much like Walrein does in the upper tiers, using Substitute and Protect to stall out many threats. With Hail falling, Spheal's Ice Body will activate, which when used in tangent with Leftovers, will heal heals Spheal back most of the loss health from Substitute. Aqua Ring allows Spheal to heal all the health loss over two turns, allowing making this set to work even more effectively. Super Fang is a great move in the last slot,(comma) taking as it takes out half of the opponent's health, making it much easier for Hail to knock the opponent out. Blizzard and Surf are both reliable STAB options. Blizzard has better coverage,(comma) and is also more powerful, while Surf has more PP,(comma) and can be used to hit Rock-type Pokemon hard, who would otherwise pose a threat to Spheal. Finally, Toxic is also a viable option, allowing Spheal to slowly whittle away at the opponent’s health.</p>

[ADDITIONAL COMMENTS]

<p>Toxic Spikes support is greatly appreciated if Spheal lacks Toxic,(comma) as it makes stalling opposing Pokemon is much easier. Tentacool is a great teammate, being able to set up Toxic Spikes, as well as Rapid Spin, alleviating Spheal of its Stealth Rock fears. {mention something about Tentacool getting Blizzard} Ice Beam and Ice Breath are options over Blizzard, but the extra power that Blizzard has can be helpful in certain cases. The choice of nature is mainly up to preference. If Spheal is meant to tank better from the physical side, a Bold nature should be used, while a Calm nature is the preferred option if Spheal is meant to take special attacks. Spheal can run maximum Speed in order to tie with Croagunk and Timid Clamperl, but the loss in bulk greatly hurts Spheal'(apostrophe)its ability to stall. Encore is also an option to give Spheal an easier time setting up,(comma) preventing Spheal from being set up on.</p>

<p>Snover is a necessary teammate,(comma) being as its able to set up permanent Hhail {while the attack Hail is capitalized like any other attack, we're referring to the weather here, which is never capitalized (like any other weather condition)}, which is critical to Spheal's success. Tentacool has the ability to lay Toxic Spikes on the opposing field, as well as Rapid Spin any hazards away. Litwick pairs up well with Spheal, being resistant to Grass-type attacks, immune to Fighting-type attacks, and able to knock out Pokemon who can defeat Spheal,(comma) such as Magic Guard Solosis. {mention how they're both weak to Rock}</p>

[Other Options]

<p>Hail may be useful if your team lacks Snover,(comma) or as a back up in case Snover faints and hail is gone. However, if Aqua Ring is not used, then Spheal only heals a small amount of health each turn. Ice Beam and Ice Breath can be used for more PP, but Spheal will rarely run out of Blizzard PP, so is usually not worth it. A different EV spread can be used to be more bulky in one defensive stat, but makes it more vulnerable in its other stat. Thick Fat can be used if Spheal is not used on a hail team,(comma) as with Thick Fat,(comma) it can switch in to any Ice-type attack,(comma) with impunity and take Fire-type attacks well. Encore can be used to lock an opponent into a move, either forcing it to switch out or allow you to take advantage of it by sending in a set up sweeper. Finally, Yawn is a move to phaze opponents, and it's great with entry hazards.</p>

[Checks and Counters]

<p>Spheal has quite a number of counters. First of all, any Pokemon who can change the weather immediately becomes a counter,(comma) because Spheal hates any weather other than hail {Spheal likes rain}. Hippopotas and Vulpix can both change the weather by switching in, making it much easier to deal with Spheal. Other than weather changers, most Pokemon who don't get hurt by hail can be called a counter. Solosis does not get hurt by hail thanks to Magic Guard,(comma) and can set up Calm Mind, rendering Spheal's special attacks useless. Likewise, Abra is a threat if Blizzard or Surf is not present. Like Solosis, Abra does not get hurt by hail because of Magic Guard, and can hit Spheal hard with Psychic or Hidden Power Fighting. Finally, other Ice-type Pokemon can deal with Spheal, especially if it runs Blizzard, as Ice-types resist Blizzard.</p>

[Dream World]

<p>Spheal gets Oblivious in Dream World, but it is completely useless. Ice Body and Thick Fat completely outclass it,(comma) as Attract is a move that almost no Pokemon use. More often than not, Spheal will have a Substitute set up, meaning Oblivious is an ability Spheal will never use.</p>[/box]

There were a bunch of random commas and a few prose mistakes. Good job overall!
 
[Overview]

<p>At a quick first glance, Spheal looks like a pretty bulky tank. Its relatively high HP and average defenses, coupled with its good support movepool, stick out to make this baby walrus appealing. Like last generation, Spheal can pull off a pretty effective stall set with the help of Ice Body healing it in the Hail, but there are a few things holding Spheal back now. First of all, the advent of Drought Vulpix means Spheal's team will have to fight hard to keep hail falling onto the battlefield when playing against sun teams. Secondly, new Fighting-type Pokemon such as Timburr, Mienfoo, and Scraggy, combined with the un-banned Meditite, represent a huge hinderance to Spheal's stalling attempts. Spheal sports really bad defensive typing, with four weaknesses and only two resistances, including a weakness to Stealth Rock. Overall, Spheal is rather mediocre this generation, and should only be used on a Hail-based team.</p>

[SET]
<space>
name: Stall
move 1: Protect
move 2: Substitute
move 3: Aqua Ring
move 4: Super Fang / Blizzard / Surf / Toxic
item: Leftovers
ability: Ice Body
nature: Bold / Calm
evs: 36 HP / 196 Def / 76 SpA / 196 SpD

[SET COMMENTS]

<p>Spheal performs much like Walrein does in the upper tiers, using Substitute and Protect to stall out many threats. With Hail falling, Spheal's Ice Body will activate, which when used in tangent with Leftovers, heals Spheal back most of the loss health from Substitute. Aqua Ring allows Spheal to heal all the health loss over two turns, making this set work even more effectively. Super Fang is a great move in the last slot, as it takes out half of the opponent's health, making it much easier for Hail to knock the opponent out. Blizzard and Surf are both reliable STAB options. Blizzard has better coverage and is also more powerful, while Surf has more PP and can be used to hit Rock-type Pokemon hard, who would otherwise pose a threat to Spheal. Finally, Toxic is also a viable option, allowing Spheal to slowly whittle away at the opponent’s health.</p>

[ADDITIONAL COMMENTS]

<p>Toxic Spikes support is greatly appreciated if Spheal lacks Toxic as it makes stalling opposing Pokemon is much easier. Tentacool is a great teammate, being able to set up Toxic Spikes, as well as Rapid Spin, alleviating Spheal of its Stealth Rock fears. Tentacool also has access to Blizzard, which is a benefit since it is being used on a hail team. Ice Beam and Ice Breath are options over Blizzard, but the extra power that Blizzard has can be helpful in certain cases. The choice of nature is mainly up to preference. If Spheal is meant to tank better from the physical side, a Bold nature should be used, while a Calm nature is the preferred option if Spheal is meant to take special attacks. Spheal can run maximum Speed in order to tie with Croagunk and Timid Clamperl, but the loss in bulk greatly hurts its ability to stall. Encore is also an option to give Spheal an easier time setting up.</p>

<p>Snover is a necessary teammate as its able to set up permanent hail, which is critical to Spheal's success. Tentacool has the ability to lay Toxic Spikes on the opposing field, as well as Rapid Spin any hazards away. Litwick pairs up well with Spheal, being resistant to Grass-type attacks, immune to Fighting-type attacks, and able to knock out Pokemon who can defeat Spheal such as Magic Guard Solosis. Note that both Pokemon are weak to Rock-type attacks.</p>

[Other Options]

<p>Hail may be useful if your team lacks Snover or as a back up in case Snover faints and hail is gone. However, if Aqua Ring is not used, then Spheal only heals a small amount of health each turn. Ice Beam and Ice Breath can be used for more PP, but Spheal will rarely run out of Blizzard PP, so is usually not worth it.(Already mentioned in the AC of the set) A different EV spread can be used to be more bulky in one defensive stat, but makes it more vulnerable in its other stat. Thick Fat can be used if Spheal is not used on a hail team. as With Thick Fat, it can switch in to any Ice-type attack with impunity, and take Fire-type attacks well. Encore can be used to lock an opponent into a move, either forcing it to switch out or allow you to take advantage of it by sending in a set up sweeper. Yawn is a move to phaze opponents, and it's great with entry hazards. Yawn can be used to phaze opponents, but is generally inferior unless your running entry hazards.</p>

[Checks and Counters]

<p>Spheal has quite a number of counters. First of all, any Pokemon who can change the weather immediately becomes a counter because Spheal hates any weather other than hail. Hippopotas and Vulpix can both change the weather by switching in, making it much easier to deal with Spheal. Other than weather changers, most Pokemon who don't get hurt by hail can be called a counter. Solosis does not get hurt by hail thanks to Magic Guard and can set up Calm Mind, rendering Spheal's special attacks useless. Likewise, Abra is a threat if Blizzard or Surf is not present. Finally, other Ice-type Pokemon can deal with Spheal, especially if it runs Blizzard, as Ice-types resist Blizzard.</p>

[Dream World]

<p>Spheal gets Oblivious in Dream World, but it is completely useless. Ice Body and Thick Fat completely outclass it as Attract is a move that almost no Pokemon use. More often than not, Spheal will have a Substitute set up, meaning Oblivious is an ability Spheal will never use. Attract won't hit.</p>
Ok
Not OK
Comments
 
Done, thanks. I didn't put a space between [SET] and the "name:" because there isn't supposed to be one. Implemented everything else!
 
Actually, I noticed one more nitpick that I want to make:

With Hail falling, Spheal's Ice Body will activate, which when used in tangent with Leftovers, heals most of the loss health health lost from Substitute.
Sorta my fault for screwing this up.
 

Aeron Ee1

Nom nom nom
is a Top Contributor Alumnus
looks good. but....
  • weather isn't capitalized (throughout)
  • it's spelled "hindrance", not "hinderance" (overview)
  • add an "anyway" to the end sentence of the dream world section
do this and...

(2/2)
 
[Overview]

<p>At first glance, Spheal looks like a pretty bulky tank. Its relatively high HP and average defenses, coupled with its good support movepool, stick out to make this baby walrus appealing. Like last generation, Spheal can pull off a pretty effective stall set with the help of Ice Body healing it in the hail, but there are things holding Spheal back. New Fighting-type Pokemon such as Timburr, Mienfoo, and Scraggy represent a huge hindrance to Spheal's stalling attempts. Spheal sports a really bad defensive typing, with four weaknesses and only two resistances, including a weakness to Stealth Rock. Overall, Spheal is rather mediocre this generation, and should only be used on a hail-based team.</p>

[SET]
name: Stall
move 1: Protect
move 2: Substitute
move 3: Aqua Ring
move 4: Super Fang / Blizzard / Surf / Toxic
item: Leftovers
ability: Ice Body
nature: Bold / Calm
evs: 36 HP / 196 Def / 76 SpA / 196 SpD

[SET COMMENTS]

<p>Spheal performs much like Walrein does in the upper tiers, using Substitute and Protect to stall out many threats. With hail falling, Spheal's Ice Body will activate, which when used in tangent with Leftovers, heals most of the health lost from Substitute. Aqua Ring allows Spheal to heal all the health loss over two turns, making this set work even more effectively. Super Fang is a great move in the last slot, as it takes out half of the opponent's health, making it much easier for hail to knock the opponent out. Blizzard and Surf are both reliable STAB options. Blizzard has better coverage and is also more powerful, while Surf has more PP and can be used to hit Rock-type Pokemon hard, who would otherwise pose a threat to Spheal. Finally, Toxic is also a viable option, allowing Spheal to slowly whittle away at the opponent’s health.</p>

[ADDITIONAL COMMENTS]

<p>Toxic Spikes support is greatly appreciated if Spheal lacks Toxic as it makes stalling opposing Pokemon much easier. Tentacool is a great teammate, being able to set up Toxic Spikes, as well as Rapid Spin, alleviating Spheal of its Stealth Rock fears. Tentacool also has access to Blizzard, which is a benefit since it is being used on a hail team. Ice Beam and Ice Breath are options over Blizzard, but the extra power that Blizzard has can be helpful in certain cases. The choice of nature is mainly up to preference. If Spheal is meant to tank better from the physical side, a Bold nature should be used, while a Calm nature is the preferred option if Spheal is meant to take special attacks. Spheal can run maximum Speed in order to tie with Croagunk and Timid Clamperl, but the loss in bulk greatly hurts its ability to stall. Encore is also an option to give Spheal an easier time setting up.</p>

<p>Snover is a necessary teammate as its able to set up permanent hail, which is critical to Spheal's success. Litwick pairs up well with Spheal, being resistant to Grass-type attacks, immune to Fighting-type attacks, and able to knock out Pokemon who can defeat Spheal such as Magic Guard Solosis. Note that both Pokemon are weak to Rock-type attacks.</p>

[Other Options]

<p>Hail may be useful if your team lacks Snover or as a back up in case Snover faints and hail is gone. However, if Aqua Ring is not used, then Spheal only heals a small amount of health each turn. A different EV spread can be used to be more bulky in one defensive stat, but makes it more vulnerable in its other stat. Thick Fat can be used if Spheal is not used on a hail team. With Thick Fat, it can switch in to any Ice-type attack with impunity, and take Fire-type attacks well. Encore can be used to lock an opponent into a move, either forcing it to switch out or allow you to take advantage of it by sending in a set up sweeper. Yawn can be used to phaze opponents, but is generally inferior unless your you're running entry hazards.</p>

[Checks and Counters]

<p>First of all, any Pokemon who can change the weather immediately becomes a counter because Spheal hates any weather other than hail. Hippopotas and Vulpix can both change the weather by switching in, making it much easier to deal with Spheal. Other than weather changers, most Pokemon who don't get hurt by hail can be called a counter. Solosis does not get hurt by hail thanks to Magic Guard and can set up Calm Mind, rendering Spheal's special attacks useless. Likewise, Abra is a threat if Blizzard or Surf is not present. Finally, other Ice-type Pokemon can deal with Spheal, especially if it runs Blizzard, as Ice-types resist Blizzard.</p>

[Dream World]

<p>Spheal gets Oblivious in Dream World, but it is completely useless. Ice Body and Thick Fat completely outclass it as Attract is a move that almost no Pokemon use. More often than not, Spheal will have a Substitute set up, meaning Attract won't hit work anyway.</p>
Minor nit picks, hit-work since it's not an attack. Also I bolded a sentence that just doesn't seem to read right to me. A tangent is an unrelated point, I would use 'in conjunction' instead.

In your overview you mention how it 'can pull off a pretty effective stall set', then go on to say how it is mediocre.
 
RED - remove

BLUE - add

GREEN - comments


Hi C&C, I am taking this analysis over for -Charmander-, so credits to him for getting this through QC! GP away!




http://www.smogon.com/dp/pokemon/spheal

[Overview]

<p>At first glance, Spheal looks like a pretty bulky tank. Its relatively high HP and average defenses, coupled with its good support movepool, stick out to make this baby walrus appealing. Like last generation, Spheal can pull off a stall set with the help of Ice Body healing it in the hail, but there are things holding Spheal back. New Fighting-type Pokemon such as Timburr, Mienfoo, and Scraggy represent a huge hindrance to Spheal's stalling attempts. It also sports a really bad defensive typing, with four weaknesses and only two resistances, including a weakness to Stealth Rock. Overall, Spheal is rather mediocre this generation, and should only be used on a hail-based team.</p>

[SET]
name: Stall
move 1: Protect
move 2: Substitute
move 3: Aqua Ring
move 4: Super Fang / Blizzard / Surf / Toxic
item: Leftovers
ability: Ice Body
nature: Bold / Calm
evs: 36 HP / 196 Def / 76 SpA / 196 SpD

[SET COMMENTS]

<p>Spheal performs much like Walrein does in the upper tiers, using Substitute and Protect to stall out many threats. With hail falling, Spheal's Ice Body will activate, which when used in tangent (Is this really how it's spelled? lol) with Leftovers, heals most of the health lost from Substitute. Aqua Ring allows it to heal all the health loss over two turns, making this set work even more effectively. Super Fang is a great move in the last slot, as it takes out half of the opponent's health, making it much easier for hail to knock the opponent out. Alternatively, both Blizzard and Surf work as (seems better to me, but I could be wrong) reliable STAB options. Blizzard has better coverage and is also more powerful, while Surf has more PP and can be used to hit Rock-type Pokemon hard, who would otherwise pose a threat to Spheal. Finally, Toxic is also a viable option, allowing itto slowly whittle away at the opponent’s health.</p>

[ADDITIONAL COMMENTS]

<p>Toxic Spikes support is greatly appreciated if Spheal lacks Toxic, as it makes stalling opposing Pokemon much easier. Tentacool is a great teammate, being able to set up Toxic Spikes, as well as Rapid Spin, alleviating Spheal of its Stealth Rock fears. Tentacool also has access to Blizzard, which is a benefit since it is being used on a hail team. Ice Beam and Ice Breath are options over Blizzard, but the extra power that Blizzard has can be helpful in certain cases. (I don't see much need of such weaker options on a pokemon that is only good on hail teams anyway, but you could keep it *shrugs*) The choice of nature is mainly up to preference. If Spheal is meant to tank better from the physical side, a Bold nature should be used, while a Calm nature is the preferred option if it is meant to take special attacks. Spheal can run maximum Speed in order to tie with Croagunk and Timid Clamperl, but the loss in bulk greatly hurts its ability to stall. Encore is also an option to give Spheal an easier time setting up.</p>

<p>Snover is a necessary teammate as its able to set up permanent hail, which is critical to Spheal's success. Litwick pairs up well with Spheal, being resistant to Grass-type attacks, immune to Fighting-type attacks, and able to knock out Pokemon who can defeat Spheal such as Magic Guard Solosis. Note that both Pokemon are weak to Rock-type attacks.</p>

[Other Options]

<p>Hail may be useful if your team lacks Snover or as a back up in case Snover faints and hail is gone. However, if Aqua Ring is not used, then Spheal only heals a small amount of health each turn. A different EV spread can be used to be more bulky in one defensive stat, but makes it more vulnerable in its other stat. Thick Fat can be used if Spheal is not used on a hail team. With Thick Fat, it can switch in to any Ice-type attack with impunity, and take Fire-type attacks well. Encore can be used to lock an opponent into a move, either forcing it to switch out or allow you to take advantage of it by sending in a set up sweeper. Yawn can be used to phaze opponents, but is generally inferior unless you're running entry hazards.</p>

[Checks and Counters]

<p>First of all, any Pokemon who can change the weather immediately becomes a counter because Spheal hates any weather other than hail. Hippopotas and Vulpix can both change the weather by switching in, making it much easier to deal with Spheal. Other than weather changers, most Pokemon who don't get hurt by hail can be called a counter. Solosis does not get hurt by hail thanks to Magic Guard and can set up Calm Mind, rendering Spheal's special attacks useless. Likewise, Abra is a threat if Blizzard or Surf is not present. Finally, other Ice-type Pokemon can deal with Spheal, especially if it runs Blizzard, as Ice-types resist Blizzard.</p>

[Dream World]

<p>Spheal gets Oblivious in Dream World, but it is nearly completely useless. Ice Body and Thick Fat completely outclass it as Attract is a move that almost no Pokemon use. More often than not, Spheal will have a Substitute set up, meaning Attract won't work anyway.</p>

Most was little nitpicks, but you used the word "Spheal" a LOT. Readers know this analyis is for spheal, and it gets rather boring seeing the same word in every other sentence =/
 
I changed some "Spheal" --> "it", but I didn't change some parts, such as not removing Ice Beam and Ice Breath as options, and not adding the word "nearly" in front of "completely useless" in the [Dream World] section, because Oblivious IS completely useless.
 

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