Multi Battle! PCF & NyxNocturne vs Omegaman & rewindman!

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Flora

Yep, that tasted purple!
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4v4 (2 Pokemon each)
DQ 3 Days
2 recovery/5 chills per pokemon
All abilities
No items
Switch=KO

Arena:
The top floor of the Olivine City Lighthouse.
6 floors in the building.

On the starting floor there is an Ampharos that is doing its nightly duties.
If a pokemon contacts the Ampharos, it retaliates by paralyzing that pokemon with built up Static power from its constant light generation.
It acts just like the Ability and can affect Ground pokemon.

There are also about 3 holes in the floor of each level of the building that pokemon can fall down.
It takes 1 action to climb up or down a level.
Any powerful area of effect moves can collapse the whole floor or just the area around the pokemon depending on Refs discretion.

PCF sends out first Pokemon
Nyx sends out first Pokemon
Omegaman sends out first Pokemon
rewind sends out first Pokemon and its orders
Omegaman orders
Nyx orders
PCF orders

Flora ref

Omega
Nyx
PCF
rewind

Flora ref

Nyx
PCF
rewind
Omega

Flora ref

PCF
rewind
Omega
Nyx

I think you guys get the idea.

120.png

Staryu* Soryu
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Illuminate: Type: Can be Activated
At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Command: (Ability: Illuminate [does not take up one of your three actions per round])

Natural Cure: Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

DW [BAnalyze:[/B] Type: Can be Enabled
If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Stats:
HP: 90
Atk: * (-)
Def: **
SpA: **** (+)
SpD: **
Spe: 85

EC: 1/6
MC: 0
DC: 1


Attacks:
Tackle*
Harden*
Water Gun*
Rapid Spin *
Recover*
Camouflage*
Swift*
Power Gem
Hydro Pump

Aurora Beam*
Barrier*
Supersonic*

Rain Dance*
Scald*
Thunder Wave*

439.png

Mime Jr. Kiko (Female)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Soundproof: Type: Innate
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.

Filter: Type: Innate
This Pokemon has a special energy barrier that reduces the damage on any opponent’s super-effective by three (3) damage.

DW Technician: Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Stats:
HP: 80
Atk: (-)
Def: **
SpA: **** (+)
SpD: ***
Spe: 60

EC: 0/6
MC: 0
DC: 0/5

Attacks
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
DoubleSlap
Mimic
Light Screen
Reflect
Psybeam

Future Sight
Icy Wind
Nasty Plot

Psyshock
Shadow Ball
Charge Beam

236.png

Tyrogue Rocky Balboa (Male)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities:
Guts: Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Steadfast: Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

DW Vital Spirit: Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 90
Atk: *** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 35

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Helping Hand
Fake Out
Foresight

Hi Jump Kick
Mind Reader
Rapid Spin

Bulk Up
Protect
Earthquake

32.png

Nidoran♂(Duke Nukem)(M)
Nature:Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type:Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Abilities:
Poison Point:(Can be disabled)This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Rivalry:(innate)This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Hustle:(DW)(can be disabled)This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: ***
Def: **
SpA: ***(+)
SpD: **
Spe: 42(50* .85=42.5 Rounded down to 42)

EC:0/9
MC:0
DC:0/5

Moves:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand

Confusion
Head Smash
Sucker Punch

Thunderbolt
Ice Beam
Sludge Bomb

90.png

Shellder(Clamps)(M)
Nature:Brave(Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type:
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Shell Armor:(innate)This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link:(innate)This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Overcoat(DW):(innate)This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:
HP: 90
Atk: ****(+)
Def: ****
SpA: **
SpD: *
Spe: 34(40*.85=34)


EC:0/6
MC:0
DC:0/5

Moves:
Tackle
Withdraw
Suersonic
Icicle Spear
Protect
Leer
Clamp
Aurora Beam

Rock Blast
Rapid Spin
Avalanche

Payback
Explosion
Hidden Power 7(Ground)

283.png

Surskit*(Dave Strider)(M)
Nature:Naive (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Defense)
Type:
Bug:Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Swift Swim:The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Rain Dish(DW):This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action

Stats:

HP: 90
Atk: **
Def: **
SpA: **
SpD: *(-)
Spe: 75(65x1.15=74.75,or 75.)


EC:5/6
MC:0
DC:2/5

Moves:
Bubble*
Quick Attack*
Sweet Scent*
Water Sport*
Bubblebeam*

Aqua Jet*
Signal Beam*
Hydro Pump*

Ice Beam*
Hidden Power Grass 7*
Shadow Ball*
Double Team

280.png

Ralts(*) [Shizuka] (Male)
Nature: Serious (Neutral)
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:

Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

Trace:
Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Telepathy:(DW)
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.


Stats:

HP: 90
Atk: *
Def: *
SpA: **
SpD: **
Spe: 40

EC: 1/9
MC: 0
DC: 1/5


Attacks:

Growl(*)
Confusion(*)
Double Team(*)
Teleport(*)
Lucky Chant(*)
Magical Leaf(*)
Heal Pulse(*)
Calm Mind(*)
Psychic

Disable(*)
Shadow Sneak(*)
Confuse Ray(*)

Light Screen(*)
Protect(*)
Reflect(*)



Munchlax(*) [Bastion] (M)
Nature: Docile (Neutral)
Type: Normal
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).


Abilities:

Pick Up:
Type: Innate
This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Thick Fat:
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance. (2x weak becomes neutral, neutral becomes resistance, etc.)

Gluttony:(DW)
Type: Innate
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).


Stats:

HP: 120
Atk: ***
Def: **
SpA: **
SpD: ***
Spe: 5

EC: 1/6
MC: 0
DC: 1/5


Attacks:

Metronome(*)
Odor Sleuth(*)
Tackle(*)
Defense Curl(*)
Amnesia(*)
Lick(*)
Recycle(*)
Chip Away(*)
Stockpile(*)
Body Slam

Counter(*)
Pursuit(*)
Curse(*)

Brick Break(*)
Rock Slide(*)
Substitute(*)

361.png

Snorunt [Lexera] (F)
Nature: Modest (+1 * Special Attack, -1 * Attack)
Type:
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Glaceon, Vanilluxe line, Beartic line and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:

HP: 90
Atk: *(-)
Def: **
SpA: ***(+)
SpD: **
Spe: 50

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Disable
Hex
Weather Ball

Toxic
Blizzard
Shadow Ball

133.png

Eevee(*)(Shine) (F)
Nature: Naive (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Special Defense)
Type: Normal
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).


Stats:

HP: 90
Atk: **
Def: **
SpA: **
SpD: ** (-)
Speed: 63 (55*1.15v)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Run Away (innate): This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability (innate): The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation (DW) (innate): This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.

Attacks:
Tackle (*)
Tail Whip (*)
Helping Hand (*)
Sand-Attack (*)
Growl (*)
Quick Attack (*)

Wish (*)
Detect (*)
Yawn (*)

Toxic (*)
Shadow Ball (*)
Hidden Power (Fighting 7) (*)



636.png

Larvesta(*) (Helios)(M)
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
Type: Bug/Fire
Bug:Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:

HP: 90
Atk:***
Def:**
SpA:***(+)
SpD:*(-)
Spe:60

EC: 1/6
MC: 0
DC: 1/5

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Attacks:
Ember (*)
String Shot (*)
Leech Life (*)
Take Down (*)
Bug Buzz

Morning Sun (*)
Zen Headbutt (*)
Magnet Rise (*)

Will-o-Wisp(*)
Fire Blast (*)
Wild Charge (*)

Good luck and have fun! This is definitely going to break my arms...

I'm also reserving the right to increase the DQ time at any given time, just to be fair.
 
Go get 'em Rocky!
236.png

Tyrogue Rocky Balboa (Male)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities:
Guts: Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Steadfast: Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

DW Vital Spirit: Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 90
Atk: *** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 35

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Helping Hand
Fake Out
Foresight

Hi Jump Kick
Mind Reader
Rapid Spin

Bulk Up
Protect
Earthquake

And thanks for the reffing in general, Flora.
I see you doing a lot of reffing and i think thats pretty cool of you.
 
Let's go, Helios! Show off that flame body of yours!


636.png

Now, the way I see it, clamps is more of the immediate threat right now, so let's focus on it. Lead with a Willow Wisp on clamps, in order to burn it. Make sure to target Clamps though!!!! we don't want rocky to get a free boost, so position yourself between rocky and clamps when using the attack, so rocky can't pull off any funny stuff. From there, fire off a Fire Blast at clamps, targetting his weak special defense. Finish it with another Fire Blast to deal damage. If clamps decides to protect, go ahead and redirect a Zenn headbutt to Rocky. Furthermore, if Clamps decides to protect you're first willow wisp, or it misses its target, use your second action to willow Wisp, it is more important you burn that thing.

Willow Wisp (Clamps) - Fire Blast (Clamps)/ Willow Wisp (if clamps avoided first willow Wisp) - Fire Blast (Clamps)

Use Zen Headbutt on rocky if clamps decides to protect
 
Alright, Shizuka! Set up Reflect, Then use Confuse Ray on Rocky. Finish up with a Magical Leaf on Clamps. If you get stopped from using Reflect, use it instead of Confuse Ray.

Reflect->Confuse Ray/Reflect->Magical Leaf
 
Alright, Clamps, I want you should show him the clamps!
Start off by using a powerful Rock Blast, then I want you to Protect the second turn, and use another Rock Blast! We need to work together to get ahead this match, so coordinate with Rocky!

Rock Blast>Protect>Rock Blast
 
Coordination orders recieved! YOU GOT THIS ROCKY!

Fake Out larvasta, keepin that Will-o-wisp at bay!
Then Protect to keep yourself free of confusion
and to keep up the spirit of comraderie run up next to Clamps while you are giving him a Helping Hand
 
Alright, let's go!
236.png
|
90.png

Rocky (M)
| Clamps (M)
HP: 90 | 90
Energy: 100 | 100
Boosts/Drops:
Others:
Actions: Fake Out (Helios) - Protect - Helping Hand (Clamps) | Rock Blast (Helios) - Protect - Rock Blast (Helios)
Floor: Top Floor | Top Floor

280.png
|
636.png

Shizuka (M) | Helios (M)
HP: 90 | 90
Energy:
100 | 100
Boosts/Drops:
Others:

Actions: Reflect - Confuse Ray (Rocky)/Reflect - Magical Leaf (Clamps) | Will-O-Wisp (Clamps)/Zen Headbutt (Rocky) - Fire Blast (Clamps)/Will-O-Wisp (Clamps) - Fire Blast (Clamps)
Floor: Top Floor | Top Floor

Speed Order: Helios - Shizuka - Rocky - Clamps

---------------------------------------------------------
Round 1: As pure as a soft jasmine... but as hard as steel...

It's holiday time. No school, no homework, no work, no nothing. Nothing to do... except climb the lighthouse! Ay ay ay!

Some Birdkeepers, Sailers, Beauties... oo la la! Even some Fishermens here taking a view at the beautiful coast of Olivine City! Watch your Magikarps good sirs!

Climbing... climbing... climbing... and there we are, on the top of this splendid Lighthouse! Wait, where's Jasmine? Why are there... four trainers... about to... DUKE IT OUT? ARE YOU GUYS INSANE? GET OUT OF HERE DIMWITS!

Meh, fine, whatever, let them battle, but if they break anything, I'm calling security... err Officer Jenny or Jasmine! Or maybe that Ampharos that's sitting next to the window area looking out toward the seas... heh, yeah. I'll sit here and observe just to make sure they don't get in such a mess!

One side has a ferocious tiny tyke of a Rocky, alongside a splendid Clamps, while the other side has a fragile-looking Shizuka with a burning Helios. Heeeey, Shizuka, I KNOW YOU!

Shizuka starts this huge battle by TRACING Clamp's Shell Armor ability. Woooo, NO CRIT FOR YOU! It doesn't seem to be permanent though...

Okay, NOW the battle actually starts! Helios appears before Clamp's seafoody scent and attempts to send off a searing Will-O-Wisp right at him! However, look! Rocky's running right at Helios for an intercepting Fake Out attack! It was a light hit that avoided being haunted by Helios's flaming body, but it more importantly flinched Helios before it can unleash his deathly flames! Being the helpful supporter he is, Shizuka conjures a light screen of Reflect that covers both Helios and him. Ah, too late for the Fake Out, but it'll be purty useful for future endeavors! Clamps is finally starting to move his seafood guts around and guts out a barrage of Skill Linked Rock Blasts at, oh no, Helios! Five consecutive rocks are tossed out from Clamps's mouth and they utterly threaten to eradicate Helios from the lands! Good thing he's still in healthy conditions!

Noticing how Clamps avoided the first Will-O-Wisp, Helios attempts to try something new out - a rough Zen Headbutt for Rocky! Helios goes in for the attack but is unfortunately (cock)blocked by a screen of Protect! Not going too good for that fellow! Sadly, at that same time, Shizuka fired off a Confuse Ray that gets neglected by that same Protect! Looks like Clamps had nothing to Protect from this action!

Tired of getting absolutely NOTHING done this round, Helios goes for a hellish Fire Blast straight at Clamps to get his dinner cookin'! This attack hits straight on his shell, and causes a little sizziling itch... a BURN! Ouch! Now that's cooking out of the oven! Shizuka decides to join the gangbang and fires off a Magical Leaf upon the face of Clamps to avoid getting the leafs burnt. And indeed they hit, like the description says! Although it seems like the other side is getting their butt kicked, it doesn't seem like it when Rocky goes for a Helping Hand with Clamps. Together, they bust out one of the mightiest Skill Linked Rock Blasts yet upon Helios, who didn't really deserve such pain! Five hits, and Helios is almost to his death despite the protective Reflect! That dual weakness is a pain in the butt!

It seems like the Ampharos has managed to stay out of harm's way, but what about for the future? Looks like the place has been holding its support for the arena as well, gladly enough!

---------------------------------------------------------

236.png
|
90.png

Rocky (M)
| Clamps (M)
HP: 90 | 65
Energy: 82 | 82
Boosts/Drops:
Others: N/A | Burned (2 DPA, Atk reduced by 50%)
Floor: Top Floor | Top Floor

280.png
|
636.png

Shizuka (M) | Helios (M)
HP: 90 | 31
Energy:
83 | 87
Boosts/Drops:
Others: Shell Armor (Shizuka, 3 more actions),
Reflect (4 more actions for both)
Floor: Top Floor | Top Floor

Helios
A1: Will-O-Wisp > [7 Energy] (not used)
A2: Zen Headbutt > [6 Energy] (Protected on)
A3: Fire Blast (Clamps) > 12 + 3 + (3-1 x 1.5) x .67 = [12 Damage] [7 Energy]

Shizuka
A1: Reflect > [7 Energy]
A2: Confuse Ray > [5 Energy] (Protected on)
A3: Magical Leaf (Clamps) > 6 + (2-1 x 1.5) x 1.5 = [11 Damage] [5 Energy]

Rocky
A1: Fake Out (Helios) > 4 + (3-2 x 1.5) = [6 Damage] [4 Energy]
A2: Protect > 7 + (0/3) = [7 Energy] (not used)
A3: Helping Hand > [7 Energy]

Clamps
A1: Rock Blast (Helios) > 3 (5 hits) + (4-2 x 1.5) x 2.25 = 41 - 5 [Reflect] = [36 Damage] [9 Energy]
A2: Protect > 7 + (0/3) = [7 Energy]
A3: Rock Blast (Helios) > 3 (5 hits) + 5 [Helping Hand] + (4-2 x 1.5) x 2.25 = 52 - 5 / 2 [burn] = [23 Damage] [9 Energy]
Took 2 Damage from burn.

Lovin' the negation game so far. Don't have to make so much notes/calculations yet. =D

K, here you go guys!

ORDER
Omega
Nyx
PCF
rewind
 
Alright, Shizuka! Clamps is less of a threat, now let's focus on Rocky. Use Psychic on him and throw him into Clamps. If he Protects, use Calm Mind instead. Then use the move you didn't use before. Finish by using Confuse Ray on Rocky.

Psychic/Calm Mind->Calm Mind/Psychic->Confuse Ray
 
Alright, Clamps, Great Job!
Larvestas on the ropes so lets get to finishing it!
Rock Blast the little bastard ito the ground! Afterward, fire some icicle spears at that Ralts!

Rock Blast Larvesta>Rock Blast again on Larvesta>Icicle Spear on Ralts

Also want to thank Flora for reading my mind and targeting all my attacks at Larvesta last round even though I didn't specify(by accident).
 
Crap, that Burn from the Fire Blast was unexpected! all that effort to get burned anyways
:[
Ok well lets start off by messing up Ralts with a Fake Out!
Then give Clamps another Helping Hand!
and then if i calculated right Fake Out Helios again!

(i read fake out and i should be able to use it more than once, it just doesnt flinch anymore)
 
Alright Helios, time to use the stadium to our advantage. start out with a Wild Charge against clamp, specifically aim it so that you can push clamps into a nearby hole! Shelder weighs like nothing, so you should be able to force it to fly back enough so it falls through. If shelder falls down the hole, it shouldnt be much a problem, cause all of it's attacks are physical, and therefore not particularly long ranged. If shelder has fallen down the hole, fire off a Zenn Headbutt at rocky, followed by a Fire Blast. If shelder still hasn't fallen, then just use fireblast on it, that would be able to push it down the hold, then focus a zenn headbutt on rocky.

Wild Charge (clamps to knock it in the hole) - Zenn Headbutt (rocky/ Fire Blast (on clamps if not in bottom floor) - Fire Blast (if you didn''t use fireblast in prev. action, rocky)/ Zenn Headbutt ( if prev. action was fire blast, rocky)
 
236.png
|
90.png

Rocky (M)
| Clamps (M)
HP: 90 | 65
Energy: 82 | 82
Boosts/Drops:
Others: N/A | Burned (2 DPA, Atk reduced by 50%)
Actions: Fake Out (Flinch Ralts) - Helping Hand (Clamps) - Fake Out (No Flinch Helios) | Rock Blast (Helios) - Rock Blast (Helios) - Icicle Spear (Shizuka)
Floor: Top Floor | Top Floor

280.png
|
636.png

Shizuka (M) | Helios (M)
HP: 90 | 31
Energy:
83 | 87
Boosts/Drops:
Others: Shell Armor (Shizuka, 3 more actions),
Reflect (4 more actions for both)
Actions: Psychic (Rocky)/Calm Mind - Calm Mind/Psychic (Rocky) - Confuse Ray (Rocky) | Wild Charge (Clamps into nearest hole) - Zen Headbutt (Rocky)/Fire Blast (Clamps) - Fire Blast (Rocky)/Zen Headbutt (Rocky, if last action was Fire Blast)
Floor: Top Floor | Top Floor

Speed Order: Helios - Shizuka - Rocky - Clamps

---------------------------------------------------------
Round 2: Tough Luck

Let it begin! The second round of this match!

Although weakened substantially, Helios seems keen on moving on with a plan. Seeing how Clamps is... sorta close to a hole, he moves into a point where he lines up with Clamps toward the hole and begins to Wild Charge! This crashes upon Clamps and slams him right onto the wall... where he starts slowly sliding down... down... down... AND INTO THE HOLE! While they were battling out, it seems Rocky is up for another Fake Out attack, this time on Shizuka! He flinches in pain, but at the very least it was a light hit! From the lower floor, sounds can be heard... the sound of a burning 5-hit Rock BLAST attack from Clamps! This attack blasts the bottom area of where Helios was and causes him to collapse to that same floor! No Rock Blast damage was done, but the crash must have been painful!

Things have certainly taken a strange turn around, and Helios never expected to fall down with Clamps! Seeing how he cannot attack Rocky from his location, Helios goes to deliver a scorching Fire Blast attack at Clamps to feed his anger of confusement. At the very least, Clamps is not at the bottom floor so it seems the order was fine and dandy! Up above, it seems that Shizuka and Rocky are left alone. Shizuka goes for a Psychic assault upon Rocky, lifting him upward into the air and... where exactly is he going to toss the fighter? He tosses him right toward the hole in which Clamps has fell down!! A large *THUMP* can be heard as Rocky collapses... right on Clamps! Ouch! Additionally, the Psychic assault lowered Rocky's Special Defense by a good margin! But now, it seems that once Rocky gets up from his fall, he can support Clamps with a neat Helping Hand now! With his help, Clamps forces out five blasts of rocks from his mouth that crush Helios! The pressure of the rocks overwhelmed Helios so much that he fainted!

With Helios out of the picture, the gang set their attention to the Top Floor Shizuka, who seems to be conducting a ghostly Confuse Ray (Severe) that waves right through the floor and wraps around Rocky's brutal mind. At the very least, he's not attacking anymore this round! It's not the same for Clamps, though, as he unleashes a fury of Icicle Spears to where he thinks Shizuka is. However, the ice particles were very fragile and failed to do leave any important marks on the top floor. What about Rocky? It's just that he couldn't go for a Fake Out from the 5th Floor!

So here's what we got. A small part of the top floor has been crushed by rocks, but otherwise, it seems pretty fine! Ampharos is still chilling out with the sunny view and Jasmine's not here... well, actually, I don't think she's coming. Shizuka is situated at the top floor and is doing very well in fact! Except, his Trace has wore off and his Reflect is about useless and about to shatter! Both Rocky and Clamps are at the floor right under Shizuka, confused and burned, respectively. Helios is, well, dinner for his attackers!

---------------------------------------------------------

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|
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Rocky (M)
| Clamps (M)
HP: 70 | 44
Energy: 71 | 51
Boosts/Drops:
Others: Confused (2 more actions) | Burned (2 DPA, Atk reduced by 50%)
Floor: 5th Floor | 5th Floor

280.png
|
636.png

Shizuka (M) | Helios (M)
HP: 88 | 0
Energy:
72 | 0
Boosts/Drops:
Others:
Reflect (1 more action for both)
Floor: Top Floor | 5th Floor

Helios
A1: Wild Charge (on Clamps) > 9 + (3-4 x 1.5) x 1.5 = [11 Damage, 3 Damage to Self] [7 Energy]
A2: Fire Blast (Clamps) > 12 + 3 + (3-1 x 1.5) x .67 = [12 Damage] [7 Energy]
Took 2 Damage from falling into hole.
A3: crushed

Shizuka
A1: flinched
A2: Psychic > 9 + 3 + (2-2 x 1.5) x 1.5 = [18 Damage] [6 Energy]
A3: Confuse Ray (Rocky) > [5 Energy]

Rocky
A1: Fake Out (Shizuka) > 4 + (3-1 x 1.5) = 7 - 5 = [2 Damage] [4 Energy]
A2: Helping Hand > [7 Energy]
Took 2 Damage from falling into hole.
A3: Fake Out (Helios) > 4 + (3-2 x 1.5) = [6 Damage] [4 Energy] (comments: Reflect is not present in Floor 5 and actually, this wasn't used!)

Clamps
A1: Rock Blast (Helios) > 3 (5 hits) + (4-2 x 1.5) x 2.25 = [41 Damage] [9 Energy] (destroyed partial floor under Helios)
Took 2 Damage from burn.
Took 2 Damage from falling into hole.
A2: Rock Blast (Helios) > 3 (5 hits) + 5 [Helping Hand] + (4-2 x 1.5) x 2.25 = 52 / 2 [burn] = [26 Damage] [13 Energy] (comments: Reflect is not present in Floor 5)
Took 2 Damage from burn.
Took 2 Damage from being crushed from Rocky.
A3: Icicle Spear (Shizuka) > Did basically nothing. [9 Energy]
Took 2 Damage from burn.

To save time, I'll send out rewind's Pokemon. GO SHINE!
133.png



ORDER
Nyx
PCF
rewind
Omega
 
Alright, Clamps, go for a
Next, I want you to withdraw!Now we can get tossed!
Then,as we reach the second floor, Clamp onto Shizuka's head!
Lastly, deliver a pulse pounding Supersoniuc point blank cause you're totally on his head and he shouldn't be able to dodge that.
I want to make it perfectly clear to Clamps to CLAMP so hard he can't be removed very easily.
Also, if I'm attacked first turn, substitute Protect for Withdraw!

Withdraw/Protect is attacked first turn>Clamp onto SHizuka's head>Spuersonic Shizuka at point blank range
 
Stay next to Clamps and wait for Shizuka to show his face, either at the edge of the hole/holes above us or when he comes down to our level, and then hurl Clamps at his big dumb head as hard as you can.
Then run up to the second floor and then give Ampharos a hug
If youve still got an action, High Jump Kick that Ralts, but hugging Ampharos is more important.

If you have to wait for Shizuka, Bulk Up until he comes over to see whats going on, then continue with throwing Clamps
 
Alright shine, start with a Quick attack against clamps, try to push it down into a nearby hole. It's better it protects than it withdraws. From there, give ralts a Helping Hand so its next attack is much more powerful. Finish it with a Quick Attack against rocky, since it is your most powerful move with stab and adaptability. If you sense Rocky aim at you for a hi-jump-kick, replace any of these actions with protect.

Quick Attack - Helping Hand - Quick Attack
replace anything with detect if rocky targets you with a fighting move
 
Time for some teamwork. Teleport to the level everyone else is on, being careful to avoid getting Clamps thrown at you. Then with Shine's Helping Hand boost, use your most powerful Psychic to smash Rocky into the ceiling! (close to Ampharos) Finish up with a Magical Leaf on Clamps.
 
236.png
|
90.png

Rocky (M)
| Clamps (M)
HP: 70 | 44
Energy: 71 | 51
Boosts/Drops:
Others: Confused (2 more actions) | Burned (2 DPA, Atk reduced by 50%)
Actions: Hurl Clamps (Shizuka) - Move to Top Floor and hug Amphy - Hi Jump Kick/Bulk Up | Withdraw/Protect - Clamp (Shizuka) - Supersonic (Shizuka)
Floor: 5th Floor | 5th Floor

280.png
|
133.png

Shizuka (M) | Shine (F)
HP: 88 | 90
Energy:
72 | 100
Boosts/Drops:
Others:
Reflect (1 more action for both)
Actions: Teleport (5th Floor) - Psychic (Rocky) - Magical Leaf (Clamps) | Quick Attack (Clamps) - Helping Hand (Shizuka) - Quick Attack (Rocky)
Floor: Top Floor | 5th Floor

Speed Order: Shine - Shizuka - Rocky - Clamps

---------------------------------------------------------

Round 3... Crispy

Upon Helios's defeat comes a fresh new Pokemon - Shine! She's released on the floor where most of the gang are: 5th Floor.

Right off the bat, Shine immediately takes vengeance on Clamps with a swift Quick Attack, but too bad Clamps expected it and Protects just in time! Shizuka, noticing how little action he's taking, takes his time to Teleport to the 5th Floor, where all the brawls are going to be staged. Looks like Rocky expected this and laughs... a confusing laugh! He's near Clamps so he picks him up and throws him right at where he thought Shizuka was. It... missed? This must have been the works of the confusion in Rocky's play! The mental shocks appearing in Rocky's play looks like they're hurting! And how does Clamps fare? It seems like he just BUMPed on the floor! After all that happened, it looks like the Reflect from above has shattered!

This time around, Shine takes the support role and uses Helping Hand on Shizuka for a bigger blow. Now ready to attack, Shizuka uses a powerful Psychic attack on Rocky before he could make a move! This causes Rocky to smash right through the ceiling and land back on Top Floor! Ouchies! But that seems to have been Rocky's plan all along as he goes to the watchful Amphy and gives her a warm, but dirty, huuuuuug. Awwww! By doing so, Rocky became infused with paralysis (20%)! Good thing his confusion didn't effect him here - it just wore off! Now alone and at a stranger area of the floor thanks to the mis-throw, Clamps attempts to hop through and Clamp upon Shizuka's head! He opens and SNAPS! It misses! And there he goes, toppling onto the ground just like before. Sucks to be a clam.

Shine takes advantage of Clamps's vulnerability time with a lightning-fast Quick Attack to... Rocky? It seems like Rocky wasn't even on this floor, so Shine turns out more confused than ever before. Shizuka seems like he knows what he's doing as he prepares a Magical Leaf attack that strikes Clamps once and for all! From above, work-up motions and sounds can be heard... this must be Rocky Bulking Up! I can't wait to see him! x.x Okay, now we turn our attention to our little messy Clamps. As he's actually nearby Shizuka despite the Magical Leaf, he goes for a Supersonic wave! This effects Shizuka greatly and puts him into slight confusion!

So it looks like the Top Floor is taking some serious damage lately! I fear that one more blast should do it in! Noooooo!

---------------------------------------------------------

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|
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Rocky (M)
| Clamps (M)
HP: 33| 25
Energy: 59 | 35
Boosts/Drops: +1 Atk, Def (Rocky)
Others: Paralysis (Guts activated, 20%, 15% next round) | Burned (2 DPA, Atk reduced by 50%)
Floor: Top Floor | 5th Floor

280.png
|
133.png

Shizuka (M) | Shine (F)
HP: 88 | 90
Energy:
49 | 91
Boosts/Drops:
Others:
Confused (Shizuka, 1 more action)
Floor: 5th Floor | 5th Floor

Shine
A1: Quick Attack (Clamps) > 4 + 3 + 2 + (2-4 x 1.5) = [6 Damage] [2 Energy]
A2: Helping Hand > [7 Energy]
A3: Quick Attack > unavailable target

Shizuka
A1: Teleport > [12 Energy]
Gonna say 8 meters.
A2: Psychic (Rocky) > 9 + 3 + 5 + (2-2 x 1.5) x 1.5 = [26 Damage] [6 Energy]
A3: Magical Leaf (Clamps) > 6 + (2-1 x 1.5) x 1.5 = [11 Damage] [5 Energy]

Rocky
A1: Hurl Clamps (Shizuka) > attack missed [2 Damage for Clamps] [4 Energy]
Mental damage from confusion > 4 + (3-2 x 1.5) = [6 Damage]
Crashing through the ceiling > [5 Damage]
A2: Hug Amphy > [2 Energy]
A3: Bulk Up > [6 Energy]

Clamps
A1: Protect > 7 + (6/3) = [9 Energy]
Took 2 Damage from burn.
A2: Clamp (Shizuka) > attack missed [3 Energy]
Took 2 Damage from burn.
A3: Supersonic (Shizuka) > [4 Energy]
Took 2 Damage from burn.


ORDER
PCF
rewind
Omega
Nyx
 
Get to an edge and Hi Jump Kick Ralts with all your anger, try to use the momentum from the height difference to your advantage. once you are on the same level as him do another Hi Jump Kick and finish off the round with an EQ to mess the floor up some more.
img_3.png
If anyone uses an area of effect attack, use protect
If eevee tries to use helping hand for his second action, fake that biznasty out!
 
Alright shine, wait for rocky to make his attack so he comes down to the fifth floor, and fire off a Shadow Ball. From there, use a quick attack. From there, use one last quick attack against rocky if it is still standing, but if it isn't, try to finish off clamps with a shadow ball
Shadow Ball (rocky) - quick attack (rocky)
- quick attack (against rocky if still standing)/ shadow ball (against clamps if rocky is KO'd)
 
[/SIZE]Hey just a heads up, this weekend im going to Death Valley for a class
so im not going to post from Friday to probably Monday night so dont DQ me
Ill get on it as soon as i get back

Edit: Hey the page rolled over, just do you guys know
 
Sorry, I was gone for spring break but I'm back now.

Shizuka, use Protect to block the Hi Jump Kick, then set up Reflect, and finish with a Magical Leaf on Clamps.
 
Alright, Clamps, fire off a powerful Rock Blast at that Eevee!
Next, use Payback to hit that Ralts!
Lastly, everyone's going to have a blast with your mighty EXPLOSION!!!!
Rock Blast Shine>Payback Ralts>Explosion!
 
236.png
|
90.png

Rocky (M)
| Clamps (M)
HP: 33| 25
Energy: 59 | 35
Boosts/Drops: +1 Atk, Def (Rocky)
Others: Paralysis (Guts activated, 15%) | Burned (2 DPA, Atk reduced by 50%)
Floor: Top Floor | 5th Floor
Actions: Hi Jump Kick (Shizuka, downward) - Hi Jump Kick (Shizuka) - Earthquake | Rock Blast (Shine) - Payback (Shizuka) - EXPLOSION

280.png
|
133.png

Shizuka (M) | Shine (F)
HP: 88 | 90
Energy:
49 | 91
Boosts/Drops:
Others:
Confused (Shizuka, 1 more action)
Floor: 5th Floor | 5th Floor
Actions: Protect - Reflect - Magical Leaf (Clamps) | Wait and Shadow Ball (Rocky) - Quick Attack (Rocky) - Quick Attack (Rocky)/Shadow Ball (Clamps)

Speed Order: Shine - Shizuka - Rocky - Clamps

---------------------------------------------------------

Round 4: Bloodfeast

This round starts off with a brave Rocky looking down in a hole from the Top Floor and standing an intimidating, but heroic!, pose downward. From there, he leaps straight down toward Shizuka, who's at the 5th Floor and delivers a most frightening Hi Jump Kick, packed with juicy momentum! Shizuka expected this attack, though, and Protects himself from any harm! Looks like at that time, his confusion has disappeared as well! This causes Rocky to instead bang his entire head and body on the floor for some damage! Good thing the floor is still there, but it's creaking a bit. Now that Rocky's here, Shine takes this time to toss a Shadow Ball at his face, which gives him some shady goosebumps! Hehe, but wait, someone's left unattended for - Clamps! Is he just left there to burn to death? He thinks not as he hops forward to the battleground and spits out a barrage of Rock Blasts at Shine's face! This barrage blasts Shine so much that she almost fell down into a hole!

On this action, Shine quickly gets away from the hole and attacks Rocky with elegant swiftness. This bumps Rocky close to a wall, but it's pretty stable! Shizuka goes ahead and walks a bit toward Shine to construct a protective Reflect! This screen was just in time to absorb some of the damage from Rocky's incoming Hi Jump Kick attack that smashes onto Shizuka's small head for some light damage! Clamps finishes up this action by hopping toward Shizuka and delivering a dark Payback assault that dealt lousy damage despite attacking last.

Again, Shine attacks Rocky with a Quick Attack, which puts him on the brink of destruction. Shizuka, from behind the screen, sends out a flurry of Magical Leaves that strike Clamps down, though they do not finish him off. Rocky, angered by the earlier quick attack, attempts to stamp the ground for a devastating Earthquake, but instead, he freezes in paralysis! Despite no Earthquake happening, Clamps has a nice surprise for everyone - EXPLOSION! BOOM BABY BOOM! However, considering that Clamps is burnt and there's a Reflect up, the explosion dealt no heavy damage against the opposition and instead only fainted Rocky AND himself. Can you say "Kill Stealer"? I sure can! The side effects of the Explosion? The whole floor got destroyed, and so did the Top Floor, and looks like everyone's falling to a whole new level! Even Amphy fell down and almost had a heart attack!

---------------------------------------------------------

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|
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Rocky (M)
| Clamps (M)
HP: 0 | 0
Energy: 0 | 0
Boosts/Drops:
Others:
Floor: 4th Floor | 4th Floor

280.png
|
133.png

Shizuka (M) | Shine (F)
HP: 71 | 79
Energy:
25 | 77
Boosts/Drops:
Others:

Floor: 4th Floor | 4th Floor

Shine
A1: Shadow Ball (Rocky) > 8 + (2-2 x 1.5) = [8 Damage] [6 Energy]
A2: Quick Attack (Rocky) > 4 + 3 + 2 + (2-2 x 1.5) = [9 Damage] [2 Energy]
A3: Quick Attack (Rocky) > 4 + 3 + 2 + (2-2 x 1.5) = [9 Damage] [6 Energy]
Fell down: [2 Damage]

Shizuka
A1: Protect > [12 Energy]
A2: Reflect > [7 Energy]
A3: Magical Leaf (Clamps) > 6 + (2-1 x 1.5) x 1.5 = [11 Damage] [5 Energy]
Fell down: [2 Damage]

Rocky
A1: Hi Jump Kick (Shizuka) > 13 + 3 + 2 + 3 (momentum added) + (3-1 x 1.5) + (1-0 x 1.5) x .67 = [17 Damage] [7 Energy] (missed due to Protect)
Took [3 Damage]
A2: Hi Jump Kick (Shizuka) > 13 + 3 + 2 + (3-1 x 1.5) x .67 = 14 - 5 (reflect) = [9 Damage] [11 Energy]
A3: Earthquake > [7 Energy] (damage halved due to doubles) (fully paralyzed)
Shine: 5 + 2 + (3-2 x 1.5) = [9 Damage]
Shizuka: 5 + 2 + (3-1 x 1.5) = [10 Damage]
Clamps: 5 + 2 + (3-4 x 1.5) = [6 Damage]
Fell down: [2 Damage]

Clamps
A1: Rock Blast (Shine) > 3 (5) + (4-2 x 1.5) / 2 = 9 = [9 Damage] [6 Energy]
Took 2 Damage from burn.
A2: Payback (Shizuka) > 10 + (4-1 x 1.5) x 1.5 / 2 = 11-5 = [6 Damage] [6 Energy]
Took 2 Damage from burn.
A3: EXPLOSION > [20 Energy] damage halved
Shine: 13 + (4-2 x 1.5) / 2 = 8-5 = [3 Damage]
Shizuka: 13 + (4-1 x 1.5) / 2 = 9-5 = [4 Damage]
Rocky: 13 + (4-2 x 1.5) / 2 = 9 = [5 Damage]
Killed self but took even more damage because he can take it all, right?
Took 2 Damage from burn.
Fell down: [2 Damage]

Okay, PCF and Nyx need to send out their new Pokemon. The bad thing is that they have 2 more Pokemon each (though only 1 will be used). And another bad thing is that their moves are last and that PCF isn't here atm. So right now, we will be waiting for PCF to come back so that he can release a new Pokemon. Nyx does the same after that. No orders from both of them yet though. After that, we follow the following order:

ORDER
rewind
Omega
Nyx
PCF
 
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