[MATCH OVER] 2v2 - porygon3 vs Fire Blast!

Status
Not open for further replies.

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
challenging whoever wants to accept

2v2 singles
DQ time: 3 days
2 recovers, 5 chills

Arena: a large grassy field (the grass is not tall enough to hinder movement or anything) with no special features and no fences/walls/etc within sight


I'll go.

Switch=KO
Yes Items
One Ability

porygon3 sends out mon
Fire Blast sends out mon and orders
p3 orders
Flora
p3
Fire
Flora
Fire
kay

322.png

Numel: [Lemun] (M)
Nature: Brave (Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type: Fire/Ground
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Abilities:
Oblivious (Innate): This Pokemon is incapable of being effected by Attract or Cute Charm

Simple (Innate): This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

Own Tempo (Innate) (DW): This Pokemon moves at its own pace and cannot be confused by any method

Stats:
HP: 100
Atk: **** (+1)
Def: **
SpA: ***
SpD: **
Spe: 30 (35 / 1.15)

EC: 0
MC: 0
DC: 0

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down

Yawn
Ancientpower
Howl

Earthquake
Flamethrower
Dig

60.png

Poliwag(*) Frogger (F)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: * (-1)
Def: **
SpA: *** (+1)
SpD: **
Spe: 90

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Water Absorb (innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp (innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim (DW) (innate): The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks:
Water Sport (*)
Bubble (*)
Hypnosis (*)
Water Gun (*)
Doubleslap (*)
Rain Dance (*)
Body Slam (*)
Bubblebeam (*)

Haze (*)
Water Pulse (*)
Splash (*)

Ice Beam (*)
Psychic (*)
Double Team (*)

595.png

Joltik(*) Australia (M)
Nature: Timid (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Attack)

Type: Bug/Electric
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Electric: Summary: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Stats:

HP 90
Atk * (-1)
Def **
SpA ***
SpD ***
Speed 75 (65 x 1.15^)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Compoundeyes (innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve (innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (DW) (innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Attacks:
String Shot (*)
Leech Life (*)
Spider Web (*)
Thunder Wave (*)
Screech (*)
Fury Cutter (*)
Electric Net (*)
Bug Bite (*)
Gastro Acid (*)

Disable (*)
Rock Climb (*)
Pin Missile (*)

Volt Change (*)
Flash (*)
Charge Beam (*)
163.png


Hoothoot(*) [Hedwig] [Female]

Mild: Adds * to Special Attack; Subtracts * from Defense

Type: Normal/Flying

Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1)

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Flying

HP: 100
Atk: **
Def: * (-)
SpA: ***(+)
SpD: ***
Spe: 50

Abilities:

Insomnia: This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. (Inate)

Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. (Inate)

Tinted Lens (DW): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). (Inate)

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Tackle(*)
Growl(*)
Foresight(*)
Hypnosis(*)
Peck(*)
Uproar(*)
Reflect(*)
Confusion(*)
Take Down(*)

Agility(*)
Whirlwind(*)
Mirror Move(*)

Work Up(*)
Double Team(*)
Pluck(*)

529.png

Drilbur(*) [Geb] [Male]

Adamant: Adds * to Attack; Subtracts * from Special Attack

Type: Ground

Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

HP: 100
Atk: **** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 68

Abilities:
Sand Strength: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage. (Inate)

Sand Throw: This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage. (Inate)

Mold Breaker (DW): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) (Inate)

EC: 1/6
MC: 0
DC: 1/5

Attacks:

Scratch(*)
Mud Sport(*)
Rapid Spin(*)
Mud-Slap(*)
Fury Swipes(*)
Metal Claw(*)
Dig(*)
Hone Claws(*)
Swords Dance
Sandstorm

Iron Defense(*)
Rock Climb(*)
Submission(*)

Earthquake(*)
X-Scissors(*)
Rock Slide(*)

371.png


Bagon [Pytho] (Male)

Hasty: A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense

Type: Dragon

Dragon STAB; Roar has have Energy Cost reduced by one (1).

HP: 90
Atk: ***
Def: ** (-)
SpA: **
SpD: **
Spe: 58 (+)

Abilities:
Rock Head: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. (Inate)

Sheer Force (DW): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Can Be Enabled)

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Rage(*)
Bite(*)
Leer(*)
Headbutt(*)
Focus Energy(*)
Ember(*)

Dragon Dance(*)
Hydro Pump(*)
Shadow Claw(*)

Dragon Claw(*)
Brick Break(*)
Flamethrower(*)

Good luck and have fun, and remember, no cheating!!!

edit: Whoops, I didn't realize that there were items and 1 ability. Yeah, announce them!
 
porygon, edit your post with your item and chosen ability

Go Pytho!

371.png


Bagon [Pytho] (Male) @ Leppa Berry
Ability=Rock Head

Start with a Flamethrower then use Dragon Dance followed by a boosted Dragon Claw.
 
Ok Australia, he's trying to start off strong, but we will just have to come out stronger! Begin this match with a Thunder Wave, and let's see if we can paralyze him and stop his attacks and speed boosts! If his Flamethrower works despite paralysis I want you to Disable it; if it does not, him with a Rock Climb to hurt and maybe confuse him. After that, hit him with a Bug Bite to steal his berry and gain back some energy!

Thunder Wave - Disable/Rock Climb - Bug Bite
 
371.png

Pytho (Bagon) (M)
HP: 90
Energy:
100
Boosts/Drops:

Others:
Actions: Flamethrower - Dragon Dance - Dragon Claw
Hasty: A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense
Dragon STAB; Roar has have Energy Cost reduced by one (1).
Rock Head: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. (Inate)
Atk: ***
Def: ** (-)
SpA: **
SpD: **
Spe: 58 (+)

595.png

Auzzy (Joltik) (M)
HP: 90
Energy:
100
Boosts/Drops:

Others:

Actions: Thunder Wave - Disable/Rock Climb - Bug Bite
Nature: Timid (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Attack)
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Electric: Summary: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Compoundeyes (innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Atk * (-1)
Def **
SpA ***
SpD ***
Speed 75 (65 x 1.15^)

---------------------------------------------------------

Round 1, This Arena Sucks Balls...


A lot of balls...

So once upon a time there was a Bagon called Pytho and a Joltik called Australia (who I will call an Auzzy). They want to battle. Here. In this arena. Amazing!

The Auzzy starts off by being annoying with a Thunder Wave! Bbz bzbzb zbbzbz!!! Pytho's insides feel a little more staticy than usual, but he still manages to blast a Flamethrower at Auzzy for massive buuuuurns! Looks ready to cook!

I don't know how the bug manages to survive a Flamethrower, but Auzzy's still breathing! Instead of attacking, though, he Disables the last Flamethrower attack so he gets burned NO MORE! Lucky to even have that move! And what does Pytho say? "F U" when he gets fully paralyzed!

Checking out his options, Auzzy doesn't have much. Off his shitty Attack comes a crawling Auzzy aiming a Bug Bite on Pytho's head! But it's so hard! REALLY HARD! So hard that Pytho's Leppa Berry was aten! There's still some... blood though. Pytho's pissed now and flings Auzzy off his head and jumps off the grass for an accurate Dragon Claw attack! NOW Auzzy's the one bleeding burns!

---------------------------------------------------------

371.png

Pytho (Bagon) (M)
HP: 82
Energy:
88
Boosts/Drops:

Others: Paralysis (25%, 20% next round), Disable (Flamethrower, 4 more actions)
Hasty: A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense
Dragon STAB; Roar has have Energy Cost reduced by one (1).
Rock Head: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. (Inate)
Atk: ***
Def: ** (-)
SpA: **
SpD: **
Spe: 58 (+)

595.png

Auzzy (Joltik) (M)
HP: 64
Energy:
95
Boosts/Drops:

Others:

Nature: Timid (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Attack)
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Electric: Summary: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Compoundeyes (innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Atk * (-1)
Def **
SpA ***
SpD ***
Speed 75 (65 x 1.15^)

Pytho
A1: Flamethrower > 10 + (2-3 x 1.5) x 1.5 = [13 Damage] [7 Energy]
A2: nothing > [7 Energy]
A3: Dragon Claw > 8 + 3 + (3-2 x 1.5) = [13 Damage] [5 Energy]

i laughed d-claw does the same damage as flamethrower!

Auzzy
A1: Thunder Wave > [6 Energy]
A2: Disable > [6 Energy]
A3: Bug Bite > 6 + 3 + (1-2 x 1.5) = [8 Damage] [3 Energy]

p3's turn!
 
Well, Australia, it doesn't look too good right now since you don't know any special moves that aren't electric...... but since that's all you have we will have to give it a shot! Start out with a Charge Beam, it won't do much but charging that beam will make you a little bit stronger at least. Then I want you to hit and run with a Volt Change and maybe dodge something, but if the first Charge Beam missed do that instead. Finish the round with another Charge Beam; you need as much power as you can get, and I can see that you have more than enough energy to keep doing this!

Charge Beam - Volt Change/Charge Beam - Charge Beam
 
Oops, I accidentally made Bagon's energy lower than usual. That has been fixed.
371.png

Pytho (Bagon) (M)
HP: 82
Energy:
88
Boosts/Drops:

Others: Paralysis (20%), Disable (Flamethrower, 4 more actions)
Actions: Dragon Claw - Dragon Dance - Dragon Claw
Hasty: A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense
Dragon STAB; Roar has have Energy Cost reduced by one (1).
Rock Head: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. (Inate)
Atk: ***
Def: ** (-)
SpA: **
SpD: **
Spe: 58 (+)

595.png

Auzzy (Joltik) (M)
HP: 64
Energy:
95
Boosts/Drops:

Others:

Actions: Charge Beam - Volt Switch - Charge Beam
Nature: Timid (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Attack)
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Electric: Summary: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Compoundeyes (innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Atk * (-1)
Def **
SpA ***
SpD ***
Speed 75 (65 x 1.15^)

---------------------------------------------------------

Round 2, This Arena LOVES HAX


A lot...

So here's what's going to happen. Auzzy's gonna fire off a Charge Beam, which he does, that tickles Pytho a bit, as well as the grass. This gives him a nice boost to his special attacking prowess! Pytho is gonna attempt to not care and slap Pytho a bit with a Dragon Claw, which he does too! And guess what, you know that Dragon Claw Pytho just used? It ripped right through Joltik's body and right into his organs because it was a critical hit! Amazing!

Then there's Auzzy, crippled by three bloody marks on his body, but he's aiming a lightning-fast Volt Switch! This smacks Pytho on the chin a bit as Auzzy makes his way backward. Pytho didn't really seem to care though as he pumps himself up with a Dragon Dance! Oh no!

Apparently Pytho is still slower than Auzzy in regards to Speed! Auzzy is such a speed demon when he sends off another Charge Beam upon the super electrified Dragon! Tickled and electrified, it seems that Pytho just can't move due to paralysis! God darn it! And it's not cool when Auzzy gets another boost! At least the other one fainted away...

---------------------------------------------------------

371.png

Pytho (Bagon) (M)
HP: 60
Energy:
77
Boosts/Drops:
+1 Atk/Spe
Others: Paralysis (20%, 15% next round), Disable (Flamethrower, 1 more action)
Hasty: A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense
Dragon STAB; Roar has have Energy Cost reduced by one (1).
Rock Head: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. (Inate)
Atk: ***
Def: ** (-)
SpA: **
SpD: **
Spe: 58 (+)

595.png

Auzzy (Joltik) (M)
HP: 48
Energy:
81
Boosts/Drops:
+1 SpA
Others:

Nature: Timid (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Attack)
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Electric: Summary: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Compoundeyes (innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Atk * (-1)
Def **
SpA ***
SpD ***
Speed 75 (65 x 1.15^)

Pytho
A1: Dragon Claw > 8 + 3 + 3 + (3-2 x 1.5) = [16 Damage] [5 Energy]
A2: Dragon Dance > [6 Energy]
A3: bzzzzz

Auzzy
A1: Charge Beam > 5 + 3 + (3-2 x 1.5) x .67 = [6 Damage] [5 Energy]
A2: Volt Switch > 7 + 3 + (3-2 x 1.5) + (1-0 x 1.5) x .67 = [9 Damage] [4 Energy]
A3: Charge Beam > 5 + 3 + (3-2 x 1.5) + (1-0 x 1.5) x .67 = [7 Damage] [5 Energy]

Fire Blast's turn!
 
Well this still is not working out too well Australia, so we'll have to do something a little bit different. Start things off with a quick Volt Change and see if you can get away from Dragon Claw in time to avoid most of the damage. Then, I want you to Disable that Dragon Claw because the previous Disable will be over. Finally, finish with a Charge Beam to get yourself ready for the next round!

Volt Change - Disable - Charge Beam
 
371.png

Pytho (Bagon) (M)
HP: 60
Energy:
77
Boosts/Drops:
+1 Atk/Spe
Others: Paralysis (15%), Disable (Flamethrower, 1 more action)
Actions: Dragon Claw - Dragon Dance - Dragon Claw
Hasty: A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense
Dragon STAB; Roar has have Energy Cost reduced by one (1).
Rock Head: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. (Inate)
Atk: ***
Def: ** (-)
SpA: **
SpD: **
Spe: 58 (+)

595.png

Auzzy (Joltik) (M)
HP: 48
Energy:
81
Boosts/Drops:
+1 SpA
Others:

Actions: Volt Switch - Disable - Charge Beam
Nature: Timid (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Attack)
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Electric: Summary: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Compoundeyes (innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Atk * (-1)
Def **
SpA ***
SpD ***
Speed 75 (65 x 1.15^)

---------------------------------------------------------

Round 3, Deadmeat


With his much superior Speed, Auzzy goes off course with a Volt Switch and reappears for an electrical smack upon Pytho's chin. As the attack hits, Pytho manages to scrap away some Auzzy skin with a Dragon Claw! It wasn't full on, but at least it was some of it!

As Auzzy stops his momentum, he grins at Pytho for a little... it looks like he just Disabled Pytho's Dragon Claw attack! But that wasn't the move planned for this action, as Pytho goes into a Dragon Dance, making him faster and stronger than ever before!

Now with Dragon Claw Disabled, Auzzy plans to boost his special abilities with a Charge Beam! This attack blasts Pytho into shock, but he's not done yet! As he has cannot use Dragon Claw, he figures he should use the only other move he can use in the situation, a Struggle! Pytho violently smacks Auzzy with a rampage of flinging arms. The carelessness from the struggle attempted to harm Pytho, but with his Rock Head, he's no way in hell getting hurt!

---------------------------------------------------------

371.png

Pytho (Bagon) (M)
HP: 44
Energy:
61
Boosts/Drops:
+1 Atk/Spe
Others: Paralysis (15%, 10% next round), Disable (Dragon Claw, 4 more actions)
Hasty: A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense
Dragon STAB; Roar has have Energy Cost reduced by one (1).
Rock Head: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. (Inate)
Atk: ***
Def: ** (-)
SpA: **
SpD: **
Spe: 58 (+)

595.png

Auzzy (Joltik) (M)
HP: 31
Energy:
66
Boosts/Drops:
+1 SpA
Others:

Nature: Timid (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Attack)
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Electric: Summary: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Compoundeyes (innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Atk * (-1)
Def **
SpA ***
SpD ***
Speed 75 (65 x 1.15^)

Pytho
A1: Dragon Claw > 8 + 3 + (3-2 x 1.5) + (1-0 x 1.5) x .5 = [7 Damage] [5 Energy]
A2: Dragon Dance > [6 Energy]
A3: Struggle > 5 + (3-2 x 1.5) + (2-0 x 1.5) = [10 Damage, the 2 Damage to self is neglected from Rock Head] [5 Energy]
Last Round's Dragon Dance boost has ended.

Auzzy
A1: Volt Switch > 7 + 3 + (3-2 x 1.5) + (1-0 x 1.5) x .67 = [9 Damage] [4 Energy]
A2: Disable > [6 Energy]
A3: Charge Beam > 5 + 3 + (3-2 x 1.5) + (1-0 x 1.5) x .67 = [7 Damage] [5 Energy]

PORYGON3's turn!
 
Alright, things are starting to improve a bit! I think the best thing you can do here is keep Charge Beaming, so let's just keep that up! If he tries to use Flamethrower on either of your first two actions, I want you to Volt Change instead to try to escape part of the damage, if you can. Only once though, you don't want to pass up too many boosts!

Charge Beam/Volt Change - Charge Beam/Volt Change - Charge Beam

(in case I worded it badly, only Volt Change once. If Bagon uses Flamethrower for both of the first two actions that would be Volt Change and then Charge Beam)
 
Bagon, begin to use Flamethrower, but wait until Joltik is done Volt Changing to unleash it with full power. Then use Shadow Claw followed by another Flamethrower
 
371.png

Pytho (Bagon) (M)
HP: 44
Energy:
61
Boosts/Drops:
+1 Atk/Spe
Others: Paralysis (10%), Disable (Dragon Claw, 4 more actions)
Actions: Flamethrower - Shadow Claw - Flamethrower
Hasty: A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense
Dragon STAB; Roar has have Energy Cost reduced by one (1).
Rock Head: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. (Inate)
Atk: ***
Def: ** (-)
SpA: **
SpD: **
Spe: 58 (+)

595.png

Auzzy (Joltik) (M)
HP: 31
Energy:
66
Boosts/Drops:
+1 SpA
Others:

Actions: Volt Switch - Charge Beam - Charge Beam
Nature: Timid (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Attack)
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Electric: Summary: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Compoundeyes (innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Atk * (-1)
Def **
SpA ***
SpD ***
Speed 75 (65 x 1.15^)

---------------------------------------------------------

Round 4, Who's Dead?


Seeing how Volt Switching was pretty cool last time around, Auzzy goes use it again and swings by Pytho for an electrical hit. However, the dragon smartens up and waits until Auzzy's back into position for a furious Flamethrower attack! This burns up Auzzy alive, but he still has some spider blood running!

Auzzy then goes for a Charge Beam assault, tickling Pytho's body with a jolt of electricity and boosting his own special prowess. Pytho's still good to go and runs after Auzzy for a lethal Shadow Claw attack! SCRATCH! And it looks like Auzzy's near the blink of death!

Not giving up, Auzzy sends out one last Charge Beam attack to do as much damage as possible. The electrical currents within this beam this time were pretty intense and when they contacted Pytho, his neurons when blitzing out of control as if some critical happen! When Pytho's going out of control, he's spamming Flamethrower all over the place! The grass is burning and even Auzzy's burning to death! And then, Auzzy falls. Ouch.

---------------------------------------------------------

371.png

Pytho (Bagon) (M)
HP: 18
Energy:
42
Boosts/Drops:

Others: Paralysis (10%, 5% next round), Disable (Dragon Claw, 1 more action)
Hasty: A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense
Dragon STAB; Roar has have Energy Cost reduced by one (1).
Rock Head: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. (Inate)
Atk: ***
Def: ** (-)
SpA: **
SpD: **
Spe: 58 (+)

595.png

Auzzy (Joltik) (M)
HP: fried tarantula
Energy:
0
Boosts/Drops:

Others:

Nature: Timid (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Attack)
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Electric: Summary: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Compoundeyes (innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Atk * (-1)
Def **
SpA ***
SpD ***
Speed 75 (65 x 1.15^)

Pytho
A1: Flamethrower > 10 + (2-3 x 1.5) x 1.5 = [13 Damage] [7 Energy]
A2: Shadow Claw > 7 + (3-2 x 1.5) + (1-0 x 1.5) = [10 Damage] [5 Energy]
A3: Flamethrower > 10 + (2-3 x 1.5) x 1.5 = [13 Damage] [7 Energy]
+10 HP

Auzzy
A1: Volt Switch > 7 + 3 + (3-2 x 1.5) + (1-0 x 1.5) x .67 = [9 Damage] [4 Energy]
A2: Charge Beam > 5 + 3 + (3-2 x 1.5) + (1-0 x 1.5) x .67 = [7 Damage] [5 Energy]
A3: Charge Beam > 5 + 3 + 3 + (3-2 x 1.5) + (2-0 x 1.5) x .67 = [10 Damage] [5 Energy]

porygon3 sends out the next Pokemon but not its orders. Fire Blast orders. Then porygon3 orders!
 
Frogger, your foe is weak! Finish him off with a couple Ice Beams; if the first one manages to faint him, I want you to prepare yourself for the next opponent by setting up four Double Team clones. Finally, end this round celebrating with a victorious Rain Dance!

Ice Beam - Ice Beam/Double Team - Rain Dance
 
371.png

Pytho (Bagon) (M)
HP: 18
Energy:
42
Boosts/Drops:

Others: Paralysis (5%), Disable (Dragon Claw, 1 more action)
Actions: Dragon Dance - Dragon Claw - Dragon Claw
Hasty: A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense
Dragon STAB; Roar has have Energy Cost reduced by one (1).
Rock Head: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. (Inate)
Atk: ***
Def: ** (-)
SpA: **
SpD: **
Spe: 58 (+)

60.png

Frogger (Poliwag) (F)
HP: 90
Energy:
100
Boosts/Drops:

Others:

Actions: Ice Beam - Ice Beam - Rain Dance
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Water Absorb (innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Atk: * (-1)
Def: **
SpA: *** (+1)
SpD: **
Spe: 90

---------------------------------------------------------

Round 5, Tadpoles and Dragons


And this tadpole comes equipped with a dragon-slaying Ice Beam! Frogger immediately uses the move to her advantage and deep freezes Pytho into hell! However, it seems that Pytho still has a little more spirit within him and lives the attack for a Dragon Dance! Is he faster now?

Nope, Sorry! There's Frogger jumping all over the place like a ninja! And there she goes, the victorious Ice Beam! This blasts Pytho straight from his feet and onto the grass grounds, fainted.

Before we conclude this round, Frogger has something to say... er do. He's dancing! Dancing the Rain Dance!

WAIT NOOOO RAIN RAIN GO AWAY COME AGAIN ANOTHER TIME PLEEEEEEEEEEEASE!!!

---------------------------------------------------------

371.png

Pytho (Bagon) (M)
HP: zz
Energy:
0
Boosts/Drops:

Others:
Hasty: A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense
Dragon STAB; Roar has have Energy Cost reduced by one (1).
Rock Head: This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. (Inate)
Atk: ***
Def: ** (-)
SpA: **
SpD: **
Spe: 58 (+)

60.png

Frogger (Poliwag) (F)
HP: 90
Energy:
75
Boosts/Drops:

Others:

Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Water Absorb (innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Atk: * (-1)
Def: **
SpA: *** (+1)
SpD: **
Spe: 90

Pytho
A1: Dragon Dance > 10 + (2-3 x 1.5) x 1.5 = [13 Damage] [6 Energy]
A2: Dragon Claw > 8 + 3 + (3-2 x 1.5) + (1-0 x 1.5) = [14 Damage] [5 Energy]
A3: Flamethrower > 10 + (2-3 x 1.5) x 1.5 = [13 Damage] [7 Energy]

Frogger
A1: Ice Beam > 10 + (3-2 x 1.5) x 1.5 = [17 Damage] [6 Energy]
A2: Ice Beam > 10 + (3-2 x 1.5) x 1.5 = [17 Damage] [10 Energy]
A3: Rain Dance > [9 Energy]

Rain continues for 5 more rounds!

Hmm, Fire Blast, I think you're going to send in Hoothoot, but IDK, so I'll let you post next to see which Pokemon you're picking. Then porygon3 posts actions; after that, Fire Blast does actions!

edit: oh crap, which ability for Hedwig? Insomnia or Keen Eye? It may make a difference.
 
Alright Frogger, you've got rain and a type advantage, so you should be able to avenge Australia again here! Hit Hedwig with your most powerful attacks, alternating Ice Beams and Water Pulses. If he tries to Hypnosis, I want you to use Haze first to obscure his vision and prevent him from being able to make eye contact!

Ice Beam* - Water Pulse* - Ice Beam*
*replace with Haze on the first Hypnosis, if applicable
 
Hedwig will be holding an Oran Berry, and will use the ability Keen Eye.

Hedwig start with a Hypnosis, use your Keen Eye to keep eye contact with Frogger.
Follow that with a Double Team to escape the Water Pulse if Hypnosis fails.
If not use Agility
Finish with a Confusion.
 
163.png

Hedwig (Hoothoot) (F) @ Oran Berry
HP: 100
Energy:
100
Boosts/Drops:

Others:
Actions: Hypnosis - Double Team (1 clone) - Confusion
Mild: Adds * to Special Attack; Subtracts * from Defense
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1)
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. (Inate)
Atk: **
Def: * (-)
SpA: ***(+)
SpD: ***
Spe: 50

60.png

Frogger (Poliwag) (F) @ Chesto Berry
HP: 90
Energy:
75
Boosts/Drops:

Others:

Actions: Haze - Water Pulse - Ice Beam
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Water Absorb (innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Atk: * (-1)
Def: **
SpA: *** (+1)
SpD: **
Spe: 90

---------------------------------------------------------

Round 6, Hooters and Froggers


Sensing danger, Frogger begins the match with a fuzzy Haze that clouds the area into grayness. Hedwig, with her keen eyes, senses Frogger in the cloudiness and attempts to lock on for a Hypnosis. The move works and Frogger falls asleep with in the haze, but not before chewing and gulping down her Chesto Berry! Now she's back into shape and ready to rock!

And rock she does with a Water Pulse blast toward Hedwig, who struggles a bit to take the attack. Now wet all over, Hedwig wiggles off to get as much water off as possible. But was that all? She was just making an excuse to create a clone of Double Team!

Frogger has to decide on which one clone to strike with her freezing Ice Beam. Aha, and she has chosen, and the beam goes but was it the right one? ... .. .. .. . . Sorry, it wasn't! The clone poofs into dust with the haze and out comes a dangerous owl showing off her Confusion skills! This messes with Frogger's mind a bit, but she's okay!

At the end, the haze loosens up and starts slowly disappearing into the air, as if it never ever appeared. That was pretty cool.

---------------------------------------------------------

163.png

Hedwig (Hoothoot) (F) @ Oran Berry
HP: 86
Energy:
83
Boosts/Drops:

Others:
Mild: Adds * to Special Attack; Subtracts * from Defense
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1)
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. (Inate)
Atk: **
Def: * (-)
SpA: ***(+)
SpD: ***
Spe: 50

60.png

Frogger (Poliwag) (F)
HP: 83
Energy:
59
Boosts/Drops:

Others:

Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Water Absorb (innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Atk: * (-1)
Def: **
SpA: *** (+1)
SpD: **
Spe: 90

Hedwig
A1: Hypnosis > [10 Energy]
A2: Double Team (1) > [4 Energy]
A3: Confusion > 5 + (3-2 x 1.5) = [7 Damage] [3 Energy]

Frogger
A1: Haze > [6 Energy]
A2: Water Pulse > 6 + 3 + (3-3 x 1.5) x 1.5 = [14 Damage] [4 Energy]
A3: Ice Beam > 10 + (3-3 x 1.5) x 1.5 = [15 Damage] [6 Energy] (hit clone)

Rain continues for 4 more rounds! Fire Blast's turn!
 
Alright Frogger, start off with a Water Pulse and let's see if we can confuse her; don't worry about the hypnosis because Chesto Berry apparently has two uses? (unless data thread description is outdated?) Then hit Hedwig with an Ice Beam, assuming you're still awake, and try to get lucky again with status. Finally, create a Haze to remove that stat boost and maybe cause his Confusion to miss!

Water Pulse - Ice Beam - Haze
 
Wow, items are really dumb. I made Leppa Berry have only one usage from before (on Bagon's Berry I mean for Tarantula). I'm going to make Berries have only 1 usage this match since I don't want to scramble it even more. Sorry!

Actually, I'm totally forgetting about Berries altogether. So messy. =/ I just forgot Bagon had its Berry eaten (and I forgot it was a Leppa Berry). But Tarantula didn't get to use it 2 times so yeah.
 
Status
Not open for further replies.
Back
Top