2v2 Doubles: The Edge of Forever! Puffins R Cool vs NyxNocturne (Ref DA8828)

Originally Posted by Fat Puffins R Cool
So, while I wait, who's up for a match?

2v2 Doubles
7 day QC

Arena: A forest on the edge of forever. The forest in the FireRed cutscene.
Originally Posted by Fat NyxNocturne
I'll take that challenge,Puffins!

No items
All abilities
Switch=KO(hurr durr)

Privatyke[Prv.Buck](M)(*)
Nature:Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type:Water/Fighting
Water:*Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting:*Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).


Abilities:
Unaware:*(Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Klutz (DW):*(Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Stats:

HP: 100
Atk: ****(+)
Def: ***
SpA: **
SpD: *(-)
Spe: 35

EC:0/6
MC:0
DC:0/5

Attacks:
Bubble (*)
Smokescreen (*)
Yawn (*)
Wrap (*)
Arm Thrust (*)

Recover (*)
Ice Punch (*)
Cross Chop (*)

Poison Jab (*)
Waterfall (*)
Brick Break (*)


Shellder [Shelly] (F)(*)
Nature:Careful (Adds * to Special Defense; Subtracts * From Special Attack)
Type:
Water:*Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Shell Armor:(Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Skill Link:(Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Overcoat:(DW) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:

HP: 90
Atk: ***
Def: ****
SpA: *(-)
SpD: **(+)
Spe: 40


EC:0/6
MC:0
DC:0/5

Attacks:
Tackle (*)
Withdraw (*)
Supersonic (*)
Icicle Spear (*)
Protect (*)
Leer (*)
Clamp (*)

Rapid Spin (*)
Rock Blast (*)
Screech (*)

Double Team (*)
Explosion (*)
Return (*)



Nidoran♂(Duke Nukem)(M)
Nature:Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
Type:
Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Abilities:
Poison Point:(Can be disabled)This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Rivalry:(innate)This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Hustle:(DW)(can be disabled)This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: ***
Def: **
SpA: ***(+)
SpD: **
Spe: 42(50* .85=42.5 Rounded down to 42)

EC:0/9
MC:0
DC:0/5

Moves:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand

Confusion
Head Smash
Sucker Punch

Thunderbolt
Ice Beam
Sludge Bomb


Shellder(Clamps)(M)
Nature:Brave(Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)

Type:
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Shell Armor:(innate)This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link:(innate)This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Overcoat(DW):(innate)This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:
HP: 90
Atk: ****(+)
Def: ****
SpA: **
SpD: *
Spe: 34(40*.85=34)


EC:0/6
MC:0
DC:0/5

Moves:
Tackle
Withdraw
Suersonic
Icicle Spear
Protect
Leer
Clamp
Aurora Beam

Rock Blast
Rapid Spin
Avalanche

Payback
Explosion
Hidden Power 7(Ground)


Grotle*(Sheldon)(M)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type:Grass:Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Abilities:
Overgrow:(innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14
Shell Armor(DW):(innate)This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 100
Atk: ****(+)
Def: ***
SpA: *(-)
SpD: ***
Spe: 36

EC:7/9
MC:1
DC:2/5

Moves:
Tackle*
Withdraw*
Absorb*
Razor Leaf*
Curse*
Bite*
Mega Drain*
Leech Seed
Synthesis
Crunch

Seed Bomb*
Superpower*
Sand Tomb*

Sword Dance*
Protect*
Substitute*


K, Puffins, send out ye pokemon, then Nyx do the same and attack, then Puffins attack

good night

uuuuugh
 
Serge is walking through the forest of forever, when he saw a trainer, impatiently waiting for something. Bored to death himself, he brings out a clam and a pirate, and sounds a battle cry:

"Shelly, Prv. Buck, let's kick some tail!"
 
I stand idly, waiting for the direction of the wind to change again. i smell....gunpowder? Another human approaches.
*crack* Ah yes, there you are.
You wish to battle? So be it. Prepare for defeat then,Sir.
"Let's go Clamps and Duke Nukem!"
CLAMPS CLAMPS CLAMPS

Hail to the King, Baby!


Okay,lets be serious here now.
Clamps, I want you to withdraw first! Next, once you're flying towards that Privatyke, use Clamp to latch on to him! From there use an annoying Supersonic at point blank range since you're like ON HIS HEAD and stuff.
If privatyke somehow dodges the clamp, use Icicle Spear on him instead for the third action!

Duke,heres the deal. I want you to wait until Clamps is safely withdrawn, then I want you to Double Kick Clamps straight towards that Privatyke! From there its up to him! Next unleash a powerful Thunderbolt at Shellder, and then follow it up with a Head Smash straight to the little Clambastard!
If Privatyke tries to him you with a powerful(10 base or more) attack, use Confusion on him in retaliation!(can relace any action except that first Double Kick)

Complicated enough for ya?
 
"Prv., we need to get creative. First, hide behind Shelly.[B/]
Then, Smokescreen into that Nido's eyes.
Finally, when the Head Smash strikes, Ice Punch that Nidosuck into icy shards."

"Shelly, same problem. First, Withdraw. Next,Supersonic other clam on the clamp. And finally, Clamp the clamping Clamperl.
 
While walking through the woods one day
Darkamber8828 saw something strange
Two trainers getting ready to pokemon-plaaa~aaay

I followed my new battling friends
And wondered where this adventure will end
Both the trainers were headed
Just around the beeee~eeend

Where're they going?

I don't know!

How the hell did they get there?

C'mon, let's go!

Me, and you, and NyxNocturne and Clamps the Shellder and Duke Nukem the Male Nidoran and Puffins R Cool and Shelly the Shellder and Prv. Buck the Privatyke tooooo~oooooo!

Come along and see what's new,

They're beating the shit out of each other, and that's cool!


Prv. Buck (Privatyke) (M)
HP: 100
Energy: 100%
Boosts/Drops: N/A
Others: N/A
Actions: hide behind Shelly ~ Smokescreen (Nidoran) ~ Ice Punch (Nidoran)


Shelly (Shellder) (F)
HP: 90
Energy: 100%
Boosts/Drops: N/A
Others: N/A
Actions: Withdraw ~ Supersonic (Clamps) ~ Clamp (Clamps)
-------------------------------------------------------------------------------

Clamps (Shellder) (M)
HP: 90
Energy: 100%
Boosts/Drops: N/A
Others: N/A
Actions: Withdraw ~ Clamp (Privatyke)~ Supersonic (Privatyke)


Nidoran♂ (Duke Nukem) (M)
HP: 90
Energy: 100%
Boosts/Drops: N/A
Others: N/A
Actions: Double Kick (Clamps) ~ Thunderbolt (Shelly) ~ Head Smash (Shelly)

Round 1, There Will Be Blood...

Both Shellder start things off with a deadly...Withdraw, hiding in their shells.

Lame.

Prv. Buck follows suit, crouching behind his partner to block any attacks with a hard shell. Duke Nukem, taking advantage of all the COWARDICE from teammates and partners alike, slams Clamps with a Double Kick, sending him sailing through the air towards Prv. Buck.

Unfortunately, crouching down behind something less than half your height, which is also crouching down, is not a very effective strategy, and Prv. Buck experiences the lovely feeling of having his head Clamped by a bloodthirsty shellfish going at an unspecified, but certainly high speed. Duke Nukem ignores the scuffle and releases a mighty Thunderbolt at Shelly, which penetrates his shell and strikes his weak point FOR MASSIVE DAMAGE. Rearing, Duke Nukem releases a Smokescreen, which causes Clamps to release him reluctantly, just in time to be hit with a Supersonic.

Duke Nukem charges forward and tries to hit Shelly with an earth-shaking Head Smash. If you've ever slammed your head against a giant shellfish, you'd know as well as Duke Nukem: it hurts like a bitch. Not that Shelly took that well either, but her hardened exterior let her take some of the blow. Prv. Buck, happy to be un-squished, summons chilly energy and Ice Punches Duke Nukem in the face, sending him tumbling back. Shelly sprays a jet of water from her...posterior, jetting her forward to Clamp on Clamps (is that irony, I have no idea). Struggling with mind-debilitating Supersonic, Clamps dazedly, in a fit of petard-hoistery (I don't know how else to say it (because it isn't irony (I think))), takes his unintentional revenge on Shelly by attacking her with a Supersonic of her own, as she takes the hit for her partner.

Well, that was a nice first round. And now for statistics.


Prv. Buck (Privatyke) (M)
HP: 90
Energy: 89%
Boosts/Drops: N/A
Others: N/A


Shelly (Shellder) (F)
HP: 64
Energy: 87%
Boosts/Drops: N/A
Others: Confused (1 Action), Clamping Clamps
-------------------------------------------------------------------------------

Clamps (Shellder) (M)
HP: 86
Energy: 87%
Boosts/Drops: N/A
Others: Clamp'd, Confused (1 Action)


Nidoran♂ (Duke Nukem) (M)
HP: 73
Energy: 79%
Boosts/Drops: N/A
Others: N/A

Notes: Prv. Buck hiding costed 2 energy
Clamps slamming into Prv. Buck did half a double-kick's with of damage

Argh that took forever. It's damn hard to ref while simultaneously watching Infinite Stratos, Clannad, and Firefly, eating delicious gummi bears, beating Fire Emblem 10 on Hard, and also sort of trying to do math homework.

Puffins, it's your turn.
 
Bloody heck. Poor Shelly.

Prv. Buck, Poison Jab Clamps x3

Shelly,Withdraw. Whe the cofusion is gone, or if HAX allows, do as many Icicle Spears as possible, spreading theattack so it hits both enemies as much as possible.


Recap:
Prv. Buck: 3 Poison Jabs on Clamps.
Shely: Withdraw, then Iciclr Spear in machine gun spread.
 
Alright, boys, let's kick it into High Gear!

Duke, start off by using Thunderbolt on Shelly to hit her where it hurts! Next we want to kick the wicked elixir, so spray some Sludge Bomb at Shelly! Finally, use Helping Hand to let Clamps do the real damage!

Clamps, start by using Rock Blast to slam that other Shellder! Then use a powerful Icicle Spear on Shelly again! Once more, hit her with a Rock Blast!

Clamps:
Rock Blast Shelly>Icicle Spear Shelly>Rock Blast Shelly
Duke:
Thunderbolt Shelly>Sludge Bomb Shelly> Helping Hand

We're going to focus our attacks to make this go quick!
 
12:44 Darkamber8828 Withdraw: The pokemon withdraws into its shell, which glows a bright crimson, increasing its defense one (1) stage. Defense will not be decreased at the end of the round.
12:44 Darkamber8828 so
12:44 Darkamber8828 that +1 def is permanent?
12:44 dogfish44 yes
12:44 dogfish44 but
12:44 dogfish44 the user is withdrawn
12:44 dogfish44 and imho cannot use as many moves
12:44 HD_AFK yes
12:44 Darkamber8828 oh.
12:44 Darkamber8828 and also, can a poke withdraw multiple times
12:44 Darkamber8828 and gain multiple boosts
12:44 dogfish44 and no to the latter imho

Editing the round. R2 is coming after I take a shower.
 

Prv. Buck (Privatyke) (M)
HP: 90
Energy: 89%
Boosts/Drops: N/A
Others: N/A
Actions: Poison Jab (Clamps) ~ Poison Jab (Clamps) ~ Poison Jab (Clamps)


Shelly (Shellder) (F)
HP: 64
Energy: 87%
Boosts/Drops: N/A
Others: Confused (1 Action), Clamping Clamps
Actions: Withdraw ~ Icicle Spear (Both)~ Icicle Spear (Both)
-------------------------------------------------------------------------------

Clamps (Shellder) (M)
HP: 86
Energy: 87%
Boosts/Drops: N/A
Others: Clamp'd, Confused (1 Action)
Actions: Rock Blast (Shelly) ~ Icicle Spear (Shelly) ~ Rock Blast Shelly)


Nidoran♂ (Duke Nukem) (M)
HP: 73
Energy: 79%
Boosts/Drops: N/A
Others: N/A
Actions: Thunderbolt (Shelly) ~ Sludge Bomb (Shelly) ~ Helping Hand (Clamps)

Field Conditions: Smokescreen (1 Action)

And we're back for another exciting round!

Duke Nukem strikes first, firing off a deadly Thunderbolt at Shelly. It strikes dead on for a critical hit! Ouch. Prv. Buck coats his arm-tentacles with toxins and Poison Jabs Clamps. Clamps shrugs off the blow and his confusion, and Rock Blasts Shelly 5 times, throwing her off. Dazed, she hits herself in confusion, but the damage seems to make her lucid once more as well.

Volleys of Icicle Spears (5) are shot from both sides, as Duke Nukem fires a Sludge Bomb at Shelly and Prv. Buck Poison Jabs Clamps again. The poison seeps into the clam's soft flesh, poisoning him!

Duke Nukem catches his breath and powers up Clamps with a Helping Hand. Prv. Buck Poison Jabs one more time...but Clamps shoves him out of the way and fires a superpowered Rock Blast (5), the last a critical hit, and Shelly keels over like a stone for the first KO of the match!

Well, this looks bad for Prv. Buck and Puffins R Cool! Can they rebound back and take the win?


Prv. Buck (Privatyke) (M)
HP: 90
Energy: 59%
Boosts/Drops: N/A
Others: N/A


Shelly (Shellder) (F)
HP: 0
Energy: 0%
Boosts/Drops: N/A
Others: Fried, Smooshed, Bombed, and Hax'd
-------------------------------------------------------------------------------

Clamps (Shellder) (M)
HP: 40
Energy: 75%
Boosts/Drops: N/A
Others: Poison'd (2 DPA)


Nidoran♂ (Duke Nukem) (M)
HP: 56
Energy: 59%
Boosts/Drops: N/A
Others: N/A

also Skill Link is hella broken
 
Mwahaha
Yes Boys, Just like we planned!
Now lest take care of this octopus, and we're golden!
Duke Nukem:
Alright, Duke, time for some serious BUCKkicking!
Loose a volley of thunderbolt, followed by a powerful Sludge Bomb, and lastly Helping Hand Clamps!
Thunderbolt>Sludge Bomb>Helping Hand
Clamps:
Clamps, we're going to toy with the silly Private. First off, use a mighty Icicle Spear! Next I want you to use Tackle! It won't do much but it'll keep us attacking and not expending too much energy! Lastly,utilizing the helping hand, I want you to use Rock Blast!!!!!!!
(Skill Link ftw!)
If,on the last action, Privatyke decides to use a fighting move on you Clamps, show him a wicked Helping Hand boosted AVALANCHE!
Icicle Spear>Tackle>Rock Blast/ Avalanche is a fighting type move is used
 
That's it! Vengeance!

Privatyke, Waterfall that purple son of a bitch. Then, Brick Break him double time. We won't win without hax, so take out your Action replay and HAX.

Wdit: theNidoran.
 

Prv. Buck (Privatyke) (M)
HP: 90
Energy: 59%
Boosts/Drops: N/A
Others: N/A
Actions: Waterfall (Duke Nukem) ~ Brick Break (Duke Nukem) ~ Brick Break (Duke Nukem)


Shelly (Shellder) (F)
HP: 0
Energy: 0%
Boosts/Drops: N/A
Others: Fried, Smooshed, Bombed, and Hax'd
Actions: ded ~ ded ~still ded
-------------------------------------------------------------------------------

Clamps (Shellder) (M)
HP: 40
Energy: 75%
Boosts/Drops: N/A
Others: Poison'd (2 DPA)
Actions: Icicle Spear ~ Tackle ~ Rock Blast


Nidoran♂ (Duke Nukem) (M)
HP: 56
Energy: 59%
Boosts/Drops: N/A
Others: N/A
Actions: Thunderbolt ~ Sludge Bomb ~ Helping Hand

Duke Nukem turns his trusty Thunderbolt to Prv. Buck, frying him crispy. Prv. Buck counters with a powerful Waterfall, blowing Duke Nukem back. Clamps finishes the action with a storm of Icicle Spears (5), and one of them lands for a critical hit!

Duke Nukem follows suit, sending a Sludge Bomb flying at Prv. Buck. Recovering, Prv. Buck curls his tentacle-fists and Brick Breaks Duke Nukem with all his might...and recoils from the power of Clamps's Tackle, as the shellfish jets towards him like a missile, knocking him to the ground.

Duke Nukem strengthens Clamps with a Helping Hand, barely flinching from Prv. Buck's second Brick Break. Clamps takes aim and fires off a deadly Rock Blast (5), dealing massive damage!


Prv. Buck (Privatyke) (M)
HP: 20
Energy: 40%
Boosts/Drops: N/A
Others: N/A


Shelly (Shellder) (F)
HP: 0
Energy: 0%
Boosts/Drops: N/A
Others: Fried, Smooshed, Bombed, and Hax'd
Actions: ded ~ ded ~still ded
-------------------------------------------------------------------------------

Clamps (Shellder) (M)
HP: 34
Energy: 61%
Boosts/Drops: N/A
Others: Poison'd (2 DPA)


Nidoran♂ (Duke Nukem) (M)
HP: 24
Energy: 39%
Boosts/Drops: N/A
Others: N/A

Er, well, uh, it looks like Prv. Buck is in a pickle! Can he maneuver his way out of this predicament?

Puffins, go!

(also you just add three when you factor in a critical hit, right) (cause crits for one hit of rock blast are confuzzling)
 
Alright, Gents. Time to finish this!
Puffins, you've been a great opponent.
Duke:
Helping Hand~Helping Hand~Helping Hand
Clamps:
Rock Blast~Icicle Spear~Explosion(Totally just to allow everyone to faint if Privatyke gets LUCKIEE)
WE GOT THIS BROS
 

Prv. Buck (Privatyke) (M)
HP: 20
Energy: 40%
Boosts/Drops: N/A
Others: N/A
Actions: Waterfall (Duke Nukem) ~ Brick Break (Duke Nukem) ~ Brick Break (Duke Nukem)



Shelly (Shellder) (F)
HP: 0
Energy: 0%
Boosts/Drops: N/A
Others: Fried, Smooshed, Bombed, and Hax'd
Actions: ded ~ ded ~still ded
-------------------------------------------------------------------------------

Clamps (Shellder) (M)
HP: 34
Energy: 61%
Boosts/Drops: N/A
Others: Poison'd (2 DPA)
Actions: Rock Blast ~ Icicle Spear ~ Explosion


Nidoran♂ (Duke Nukem) (M)
HP: 24
Energy: 39%
Boosts/Drops: N/A
Others: N/A
Actions: Helping Hand ~ Helping Hand ~ Helping Hand

Duke Nukem powers up Clamps with a Helping Hand that could end it all. Prv. Buck desperately Waterfalls it, but even though it strikes Duke Nukem with a deadly critical hit, it can't avoid a suped-up Rock Blast.

Seeing the weariness in the slump of Prv. Buck's shoulders, Duke Nukem fires off an anticipatory Helping Hand once more. Prv. Buck's final Brick Break KOs Duke Nukem, but Clamps takes revenge with a finishing Icicle Spear!

Match over!



Prv. Buck (Privatyke) (M)
HP: ded
Energy: but happy
Boosts/Drops: N/A
Others: N/A


Shelly (Shellder) (F)
HP: 0
Energy: 0%
Boosts/Drops: N/A
Others: Fried, Smooshed, Bombed, and Hax'd
-------------------------------------------------------------------------------

Clamps (Shellder) (M)
HP: 34
Energy: 50%
Boosts/Drops: N/A
Others: Poison'd (2 DPA)


Nidoran♂ (Duke Nukem) (M)
HP: hax
Energy: 'd
Boosts/Drops: N/A
Others: N/A

Prv .Buck, Shelly, Clamps, and Duke Nukem get 1 EC, 1 MC, 1 DC
Clamps gets 2 KO counters, Prv. Buck gets 1 KO counter
NyxNocturne and Puffins R Cool get 2 tc
Darkamber8828 gets 2 RC

gg all!
 
Alright! That was amazing!
I'd like to thank DarkAmber for being a great referee and Puffins for being a tough opponent.
Sorry bout the Skill Link,Bro. :p
 

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