[MATCH OVER] 3v3v3 Doubles - Athenodoros vs ginganinja vs iiMKUltra!

Status
Not open for further replies.

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
ginganinja, I choose you!

2v2 Doubles
2 Day DQ
2 Recover/5 Chill
Additional rule: Only Pokemon which have not battled before can battle.

Arena: A small island down south, so there is ice, water and ground available for those who want them (that is, essentially the lower half of New Zealand). Maybe 10 metres across.

EDIT: iiMKultra is now included too. It will be 2v2v2 Doubles. Same rules though.

DOUBLE EDIT: It is going to be 3v3v3 Doubles, pending approvals to new Pokemon for ginga and I.

Accepting Athen

Switch=Ko
All Abilities active
no items

Accepting

Atheno sends out 2 mons
ginga sends out 2 mons
iiMK sends outs 2 mons and actions
ginga actions
Atheno actions

Flora

ginga actions
Atheno actions
iiMK actions

Flora

Atheno
iiMK
ginga

Flora

iiMK
ginga
Atheno

so on

DEADLY FISH
129.png

Magikarp (M), "Jormungandr"

Nature: Naive (A 15% increase in Base Speed [Rounded Up] and a +5% flat decrease in accuracy on an opponent's attacks. Special Defense decreased by *)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).


Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types

Stats:
HP: 80
Atk: *
Def: **
SpA: *
SpD: (-)
Spe: 92 (+)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
-Splash
-Tackle
-Flail
-Bounce
-Bubble
-Reversal

116.png


Horsea (M), Illuyanka

Nature: Naive (A 15% increase in Base Speed [Rounded Up] and a +5% flat decrease in accuracy on an opponent's attacks. Special Defense decreased by *)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).


Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.


Stats:
HP: 90
Atk: **
Def: ***
SpA: ***
SpD: (-)
Spe: 69 (+)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
-Bubble
-Smokescreen
-Leer
-Water Gun
-Focus Energy
-Bubblebeam
-Agility
-Disable
-Muddy Water
-Outrage
-Rain Dance
-Toxic
-Dive

120.png

Staryu, "Astraea"

Nature: Timid (Attack decreased by *, Speed increased by 15%, 5% increase in accuracy)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Illuminate: (Can be activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.

Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Analytic: (Can be enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

HP: 90
Atk: * (-)
Def: **
SpA: ***
SpD: **
Spe: 98 (+)




EC: 0/6
MC: 0
DC: 0/5


Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Minimize
Power Gem
Hydro Pump

Psychic
Thunderbolt
Ice Beam


Gempre1.png


Rebble [Gem] (M)
Nature: Modest (+SpA, -Atk)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

HP: 90
Atk: *(-)
Def: **
SpA: ****(+)
SpD: **
Spe: 90

EC: 0/9
MC: 0
DW: 0/5

Moves
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Ancientpower
Earth Power
Energy Ball
Flamethrower
Shadow Ball

nautacur2.png

Privatyke [Kracken] (M)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Stats:
HP: 100
Atk: ****(+)
Def: ***
SpA: *(-)
SpD: **
Spe: 35

EC: 0/6
MC: 0
DC: 0

Moves:

Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Recover
Ice Punch
Drain Punch
Earthquake
Waterfall
Toxic


Plicowatt

plicowattsprite.png


Plicowatt [Zaps] (M)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)

Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

HP: 80
Atk: *(-)
Def: *
SpA: *** (+)
SpD: *
Spe: 95

Moves
Bubble
Charge
Tackle
Thundershock
Detect
Me First
Muddy Water
Mirror Coat
Thunderbolt
Scald
Ice Beam

Spr_5b_098.png

Krabby [Carcinus] (F)
Nature: Adamant (Adds * to Attack; takes * from Special Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: *****(+)
Def: ***
SpA: (-)
SpD: *
Spe: 50

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Shell Armor: (Innate)
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Mud Sport(*)
Bubble(*)
Vicegrip(*)
Leer(*)
Harden(*)
BubbleBeam(*)
Mud Shot(*)
Metal Claw(*)
Stomp(*)

Haze(*)
Tickle(*)
Slam(*)

X-Scissor(*)
Rock Slide(*)
Brick Break(*)

Spr_5b_574.png

Gothita [Belladonna] (F)
Nature: Modest (Adds * to Special Attack, takes * from Attack)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: *(-)
Def: **
SpA: ***(+)
SpD: ***
Spe: 45

Abilities:
Frisk: (Can Be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Moves:
Pound(*)
Confusion(*)
Tickle(*)
Fake Tears(*)
Doubleslap(*)
Psybeam(*)
Embargo(*)
Faint Attack(*)
Psyshock(*)

Dark Pulse(*)
Mirror Coat(*)
Mean Look(*)

Calm Mind(*)
Thunderbolt(*)
Thunder Wave(*)

Spr_5b_619.png

Mienfoo [Mysterio] (F)
Nature: Lonely (+Atk, -Def)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats
:
HP: 90
Atk: ****(+)
Def: *(-)
SpA: **
SpD: **
Spe: 65

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Regeneration: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.

Moves:
Pound(*)
Meditate(*)
Detect(*)
Fake Out(*)
Doubleslap(*)
Swift(*)
Calm Mind(*)

Endure(*)
Low Kick(*)
Vital Throw(*)

Bulk Up (*)
Focus Blast(*)
Taunt(*)

k good luck and have fun!
 
I think we'll start off with Jormungandr the Magikarp and Illuyanka the Horsea!

gl&hf everyone.
 
Starting out with Mysterio and Belladonna.

Belladonna, use Thunder Wave on Gem then Thunderbolt and Thunder Wave on Illuyanka.

Mysterio, use Fake Out on Illuyanka. After that, use Taunt if anyone tries to use a non-attacking move. If not, use Bulk Up, then Vital Throw on Gem.
 
K Gem block the Thunderwave with a Mudshot and then use Disable on Thunderwave. Finish up with a powerful Shadow Ball on Belladonna

Kracken hit Mysterio with Waterfall~Waterfall~Waterfall
 
Illuyanka, starts off with using Dive to go under the water to dodge the thunderbolt and rise up near Gem, and then use Muddy Water twice against Gem.

Jormungandr, you use Bounce three times against Kracken.
 
Someone's ought to be Pink.
129.png
|
116.png

Jorm (M)
| Illu (M)
HP: 80 | 90
Energy: 100 | 100
Boosts/Drops:
Others:
Actions: Bounce x3 (Kracken) | Dive (evade Tbolt and rise up near Gem) - Muddy Water x2 (Gem)

VS
Gempre1.png
|
nautacur2.png

Gem (M) | Kracken (M)
HP: 90 | 100
Energy:
100| 100
Boosts/Drops:
Others:

Actions: Mud Shot (wait and negate incoming TWave) - Disable (TWave) - Shadow Ball (Bella) | Waterfall x3 (Myst)

VS
Spr_5b_619.png
|
Spr_5b_574.png

Myst (F) | Bella (F)
HP: 90 | 90
Energy:
100| 100
Boosts/Drops:
Others:

Actions: Fake Out (Illu) - Taunt/Bulk Up - Vital Throw (Gem) | TWave (Gem) - Thunderbolt and TWave (Illu)

Speed Order: Jorm - Gem - Illu - Myst - Bella - Kracken

---------------------------------------------------------

Round 1... My Hand Is Going To Break

So No Story Sorry

Well, except, there's a god damn 3v3v3 battle going on at lower New Zealand!

Being the faster of the six, Jorm starts off the match by Bouncing off at the speed of light into the sky. Typical of any Magikarp! Right then, Myst performs at Fake Out attack that strikes Illu on his head and flinches him! No action for him it seems, so that's good. Bella's next in line and attempts to deep fry Gem with a crackling Thunder Wave. Does it work? Of course it... doesn't? Gem prepared a Mud Shot attack just to negate that futuristic Thunder Wave! That's gaaaaaay. While that happened, Kracken can be seen running toward Myst for a grand Waterfall attack! Swoooosh! And while ALL THAT happened, Jorm finally lands onto Kracken for a nice hit. The impact of Jorm's sexiness was so much that Kracken became paralyzed (20%)! Nice!

Guess what. Jorm Bounces again. Incredible! He has to be nigh-impossible to hit! Gem doesn't seem to mind Jorm though as he focuses his attention to the nice, but emo, Bella. What did he do? He Disabled her Thunder Wave so NO MORE! Due to the nice amounts of water, it seems likely that Illu will... IS going to summon a gigantic Muddy Water assault on the battleground! There it goes, and it swamps every single Pokemon there for an evenly distributed amount of damage... except for the bouncing Jorm. Apparently the waves of the Muddy Water was so vicious for Bella that it went very sniperily critical and broke her tiny legs! Moreover, Kracken seem unusually more blind than usual. After recovering from the dirt tsunami, Myst goes for a nice Bulk Up routine and flexes his... wait, she doesn't have any muscles! But it works anyway! The other girl, Bella, goes for a nice Thunderbolt that tickles Illu's sensations by a electrifying amount! She would hit that. AND Kracken goes with the same old deal again, but this time, he's a little blind. HOWEVER, he's still able to get off a Waterfall attack on Myst! And this one goes super critical! Last but not least, Jorm has finally landed upon Kracken for his attack, but it misses because he's a Magikarp. Not surprised...

We're finally down to the last actions fellows! And look what Jorm's doing! HMMMM WHAT IS HE DOING? A BOUNCE? Gem seems pretty cool though - SEE HE'S USING ANOTHER ATTACK A SHADOW BALL ATTACK ON BELLA BAAAAM! And Illu uses Muddy Water again! It swamps the battlefield, and let's see the effects! ... There were no effects, but at least it hit everyone except Jorm. After shaking off the mud and water, Myst goes for a slamming with a Vital Throw! This was certainly payback against Illu for all he's done! And there's Bella, trying to do something, but I think she was Disabled before and can't conjure a Thunder Wave! She can't even move her broken legs because she's... so slow. Kracken goes for, you know it, A WATERFALL! This one smacks Myst even harder than before, but actually it was still the same damage. Kracken just felt like doing it in a weirder way. From the skies comes Jorm, finally, who strikes Kracken with great justice! Kracken's lucky enough to not even experience any full paralyzes!

---------------------------------------------------------

129.png
|
116.png

Jorm (M)
| Illu (M)
HP: 80 | 62
Energy: 67 | 84
Boosts/Drops:
Others:

VS
Gempre1.png
|
nautacur2.png

Gem (M) | Kracken (M)
HP: 40 | 70
Energy:
84 | 73
Boosts/Drops: null | +1 Atk, Def, -1 Accuracy
Others:
null | Paralysis (20%, 15% next round)

VS
Spr_5b_619.png
|
Spr_5b_574.png

Myst (F) | Bella (F)
HP: 19| 55
Energy:
86 | 86
Boosts/Drops:
Others:
Disable (Bella, Thunder Wave, 4 more actions)

Jorm
A1: Bounce (Kracken) > 9 + (1-3 x 1.5) x 1.5 = [9 Damage] [7 Energy]
A2: Bounce (Kracken) > 9 + (1-3 x 1.5) x 1.5 = [9 Damage] [11 Energy] (miss)
A3: Bounce (Kracken) > 9 + (1-3 x 1.5) x 1.5 = [9 Damage] [15 Energy]

Illu
A1: flinched
A2: Muddy Water, I'm not sure about this, but since it's doubles, I'm doing half Base Power damage. First off, I was initially thinking of reducing the damage to 1/4 the power due to there being 4 Pokemon hit, but that would be really weak. I also know that in-game, Muddy Water will never hit your partner for some odd reason, but I'm not sure if I'll do that... we'll see if Karp doesn't Bounce. [6 Energy]
Gem > 5 + 3 + (3-2 x 1.5) x 1.5 = [14 Damage]
Myst > 5 + 3 + (3-2 x 1.5) = [10 Damage]
Bella > 5 + 3 + 5 (crit + sniper) + (3-3 x 1.5) = [13 Damage]
Kracken > 5 + 3 + (3-2 x 1.5) x .67 = [6 Damage]
A3: Muddy Water [10 Energy]
Gem > 5 + 3 + (3-2 x 1.5) x 1.5 = [14 Damage]
Myst > 5 + 3 + (3-2 x 1.5) = [10 Damage]
Bella > 5 + 3 + (3-3 x 1.5) = [8 Damage]
Kracken > 5 + 3 + (3-2 x 1.5) x .67 = [6 Damage]

Gem
A1: Mud Shot > [4 Energy]
A2: Disable > [6 Energy]
A3: Shadow Ball (Bella) > 8 + (4-3 x 1.5) x 1.5 = [14 Damage] [6 Energy]

Kracken
A1: Waterfall (Myst) > 8 + 3 + (4-1 x 1.5) = [16 Damage] [5 Energy]
A2: Waterfall (Myst) > 8 + 3 + 3 (crit) + (4-1 x 1.5) = [19 Damage] [9 Energy]
A3: Waterfall (Myst) > 8 + 3 + (4-1 x 1.5) = [16 Damage] [13 Energy]

Myst
A1: Fake Out (Illu) > 4 + (4-3 x 1.5) = [6 Damage] [4 Energy]
A2: Bulk Up > [6 Energy]
A3: Vital Throw (Gem) > 7 + 3 + (4-2 x 1.5) + (1-0 x 1.5) x 1.5 = [22 Damage] [4 Energy]
Originally, I think the games made Vital Throw always have negative priority. However, it doesn't say that in the descriptions so I made it as if it had 0 priority.

Bella
A1: Thunder Wave > [7 Energy]
A2: Thunderbolt (Illu) > 10 + (3-0 x 1.5) x 1.5 = [22 Damage] [7 Energy]
A3: null

yes i made it, looks like some guys got REALLY jacked!

ORDER
ginga actions
Atheno actions
iiMK actions
 
o.k Kracken Waterfall Myst and folow up with a Waterfall on Bella. Then take a break with Recover.

Gem Shadow Ball Bella and then Ancient Power Myst, Finish up with a second Ancient Power on Illu
 
Jormungandr, start off again with a Bounce on Myst this time. Then, if it hasn't been knocked out use it again, but if it has then use Bubble against Gem until the end of the round.

Illuyanka, use Muddy Water one more time and then Chill. Finally, use Muddy Water again.
 
Myst, use Focus Blast-Vital Throw-Focus Blast, all on Gem.

Bella, use Psyshock-Psybeam-Psyshock on Gem. If he dies, use Thunderbolt on Kracken.
 
129.png
|
116.png

Jorm (M)
| Illu (M)
HP: 80 | 62
Energy: 67 | 84
Boosts/Drops:
Others:
Actions: Bounce (Myst) - Bounce (if Myst hasn't fainted)/Bubble x2 (Gem) | Muddy Water - Chill - Muddy Water

VS
Gempre1.png
|
nautacur2.png

Gem (M) | Kracken (M)
HP: 40 | 70
Energy:
84 | 73
Boosts/Drops: null | +1 Atk, Def, -1 Accuracy
Others:
null | Paralysis (15%)
Actions: Shadow Ball (Bella) - AncientPower (Myst) - AncientPower (Illu) | Waterfall (Myst) - Waterfall (Bella) - Recover

VS
Spr_5b_619.png
|
Spr_5b_574.png

Myst (F) | Bella (F)
HP: 19| 55
Energy:
86 | 86
Boosts/Drops:
Others:
Disable (Bella, Thunder Wave, 4 more actions)
Actions: Focus Blast - Vital Throw - Focus Blast (all on Gem) | Psyshock (Gem) - Thunderbolt x2 (Kracken)

Speed Order: Jorm - Gem - Illu - Myst - Bella - Kracken

---------------------------------------------------------

Round 2: Who's gonna faint?

Yessir! Look at Jorm start the match with a beautiful Bounce! And who's he targeting? Seems like it's someone else, but I can't tell yet. Gem goes ahead and tosses a Shadow Ball straight at Bella, which does a mild amount of damage, but she withstands the attack with okay ease. Near the shore, Illu doesn't really care what happens to the arena and swamps up a Muddy Water attack to swamp everyone! Oddly, though, this attack missed Bella and lowered Kracken's eyesight by a good inch! With only a slim of life left, Myst uses all of her might to conjure a Focus Blast and shoot it right at Gem, which hits for incredible damage! Despite being attacked by Myst, Bella finds it better to attack Gem instead with a Psyshocking blow! This does Gem in and he finally wobbles a bit and falls upon the ground like a meteorite! What about Kracken - what's krackin'? Nothing? Ah, he seems fully paralyzed! Sucks for him. Finally, Jorm falls from the sky and tries to bounce right on Myst, but misses horribly!

Fainted: Gem

Next up, Jorm goes up for another Bounce assault on that same old Myst, who's surviving with... exactly 3 HP! But was it worth it? Looks like Illu isn't summoning any dangerous tidal waves atm - he's just chilling away! Myst, being the lucky girl she is, is still alive, but her target - Gem - has already fainted. Thus, a random target is picked out which happens to be Kracken! She goes for a serious Vital Throw and tosses the pirate right across the arena and into a... THWOMP! And guess what? Bella wants to join the Kracken gang bang too and fries him with an electrifying Thunderbolt! He's so darn bulky though and survives both hits comfortably, but will he get a hit off? ... Yes he does, as can be seen from his mudface Waterfall attack being propelled right onto Bella, washing her girly face away into messiness. And then, Jorm finally comes from the air and slams onto Myst for the finishing touch! Haha, and the others thought they could have fainted Myst...

Fainted: Myst

Two are out of the ballpark and four are remaining at the moment. Jorm's one of the lucky survivor but his target's already demolished. Thus, he goes shoots out some Bubbles at Bella, which plop and blop as they go. Illu finally makes his move with a Muddy Water attack! Luckily, Jorm manages to dodge the attack with his naturally swiftness! The other two are completely swamped as the waves crash down, but happily no crit and accuracy reduction happened! Bella goes for another Thunderbolt on Kracken that intensely toasts him! Finally Kracken attempts to Recover off some damage, but he's fully paralyzed!

---------------------------------------------------------

129.png
|
116.png

Jorm (M)
| Illu (M)
HP: 80 | 62
Energy: 54 | 84
Boosts/Drops:
Others:

VS
Gempre1.png
|
nautacur2.png

Gem (M) | Kracken (M)
HP: 0 | 11
Energy:
0| 68
Boosts/Drops: null | -1 Accuracy
Others:
null | Paralysis (15%, 10% next round)

VS
Spr_5b_619.png
|
Spr_5b_574.png

Myst (F) | Bella (F)
HP: 0 | 15
Energy:
0 | 63
Boosts/Drops:
Others:
Disable (Bella, Thunder Wave, 1 more action)

Jorm
A1: Bounce (Myst) > 9 + (1-1 x 1.5) + (0-1 x 1.5) x 1.5 = [11 Damage] [7 Energy]
A2: Bubble (Gem) > 4 + 3 + (1-2 x 1.5) x 1.5 = [8 Damage] [1 Energy]
A3: Bubble (Bella) > 4 + 3 + (1-3 x 1.5) = [4 Damage] [5 Energy]

Illu
A1: Muddy Water [6 Energy]
Gem > 5 + 3 + (3-2 x 1.5) x 1.5 = [14 Damage]
Myst > 5 + 3 + (3-2 x 1.5) = [10 Damage]
Bella (miss) > 5 + 3 + (3-3 x 1.5) = [8 Damage]
Kracken > 5 + 3 + (3-2 x 1.5) x .67 = [6 Damage]
A2: Chill > [+12 Energy]
A3: Muddy Water [6 Energy]
Gem > 5 + 3 + (3-2 x 1.5) x 1.5 = [14 Damage]
Myst > 5 + 3 + (3-2 x 1.5) = [10 Damage]
Bella > 5 + 3 + (3-3 x 1.5) = [8 Damage]
Kracken > 5 + 3 + (3-2 x 1.5) x .67 = [6 Damage]

Gem
A1: Shadow Ball (Bella) > 8 + (4-3 x 1.5) x 1.5 = [14 Damage] [6 Energy]
A2: AncientPower (Myst) > 9 (technician) + 3 + (4-2 x 1.5) = [10 Damage] [3 Energy]
A3: AncientPower (Illu) > 9 + 3 + (4-0 x 1.5)= [18 Damage] [7 Energy]

Kracken
A1: Waterfall (Myst) > 8 + 3 + (4-1 x 1.5) + (0-1 x 1.5) = [15 Damage] [5 Energy]
A2: Waterfall (Bella) > 8 + 3 + (4-2 x 1.5) = [14 Damage] [9 Energy]
A3: Recover > [+20 Health] [12 Energy]

Myst
A1: Focus Blast (Gem) > 12 + 3 + (2-2 x 1.5) x 1.5 = [23 Damage] [5 Energy]
A2: Vital Throw (Kracken) > 7 + 3 + (4-3 x 1.5) + (1-0 x 1.5) x 1.5 = [13 Damage] [4 Energy]
A3: Focus Blast (Gem) > 12 + 3 + (2-2 x 1.5) x 1.5 = [23 Damage] [5 Energy]

Bella
A1: Psyshock (Gem) > 8 + 3 + (3-2 x 1.5) = [13 Damage] [5 Energy]
A2: Thunderbolt (Kracken) > 10 + (3-2 x 1.5) x 1.5 = [17 Damage] [7 Energy]
A3: Thunderbolt (Kracken) > 10 + (3-2 x 1.5) x 1.5 = [17 Damage] [11 Energy]

sorry ginga about the paralysis A_A

Okay, for ginga, GO ZAPS!
plicowattsprite.png

For iiMKUltra, GO CARCINUS!
(just noticed i lowercased your "U", sorry about that!)
Spr_5b_098.png


ORDER
Atheno
iiMK
ginga
 
Okay, guys, you've done well so far, although we still have the disadvantage of having a Magikarp. However, Jormungandr can start off with a Bounce on Kracken, followed up by a Bubble on Bella if she isn't out yet. If she is, you should instead use Bounce on Carcinus. Finish up with another Bounce on Carcinus if you used Bubble, or a bubble if you used Bounce.

Illuyanka, you can just use Muddy Water twice, and then Chill.
 
Bella: Tbolt-TWave-Tbolt, on Kracken if he's alive, Illu if not.

Carci: Mud Sport to protect against Pilcowatt, then Brick Break~X-Scissor Zaps.
 
Kracken Recover up and then Drain Punch Jorm. Follow up with a second Drain Punch on Carci

Zaps I want you to Thunderbolt Bella, finish it off. Then Scald Carci twice in a row
 
129.png
|
116.png

Jorm (M)
| Illu (M)
HP: 80 | 62
Energy: 54 | 84
Boosts/Drops:
Others:
Actions: Bounce (Kracken) - Bubble (Bella)/Bounce (Carci) - Bounce (Carci) | Muddy Water x2 - Chill

VS
plicowattsprite.png
|
nautacur2.png

Zaps (M) | Kracken (M)
HP: 80 | 11
Energy:
100| 68
Boosts/Drops: null | -1 Accuracy
Others:
null | Paralysis (10%)
Actions: Thunderbolt (Bella) - Scald x2 (Carci) | Recover - Drain Punch (Jorm) - Drain Punch (Carci)

VS
Spr_5b_098.png
|
Spr_5b_574.png

Carci (F) | Bella (F)
HP: 90 | 15
Energy:
100 | 63
Boosts/Drops:
Others:
Disable (Bella, Thunder Wave, 1 more action)
Actions: Mud Sport - Brick Break (Zaps) - X-Scissor (Zaps) | Thunderbolt - Thunder Wave - Thunderbolt (Kracken - Illu)

Speed Order: Zaps - Jorm - Illu - Carci - Bella - Kracken

---------------------------------------------------------

Round 3: Bloodbath

With two out come two new. Welcome, Zaps and Carci, and good luck!

Now the fastest of the crew, Zaps begins the round by swiftly Thunderbolting Bella into painful, zapping hell. She's still barely alive though, with enough focus to watch Jorm Bounce off at the speed of light into the skies. Illu does the same old Muddy Water that everyone remembers! Well, except for Zaps and Carci. Despite the major overall damage done, most of the Pokemon seem to be okay! In fact, Bella even managed to dodge the muddy waters somehow! After the nice wash, Carci sidewalks to the nearby beach and uses Mud Sport to weaken incoming electrical attacks coming soon! And how exactly did he know one was coming? Bella tip toes along and sprays an electrifying Thunderbolt onto... oh wait, she's not attacking her partner, right? Right, she's attacking Kracken! Look at him, skeletons popping out and stuff... and then faint. Ouch, sucks to be him. After all the actions concluded, Jorm comes diving down right onto... not Kracken? He lands right onto the ground, face flat! That must've been some seriously hurt right there in that miss!

Fainted: Kracken

Slowpokes seem to be dying apparently, and it's no guess that Bella will be the next victim! Except... Zaps isn't going to finish the job - he's about to fire off a jet of Scalding water right onto Carci! It's obviously not very effective, so what exactly was his trainer thinking??? Jorm's trainer knows very well who he's after. Jorm hops straight at Bella and delivers the finishing Bubbles that travels at a snail's pace. Uh, well, while that's moving along, let's see what Illu's up to! Ah, god damn it, ANOTHER MUDDY WATER! Illu, tell your trainer some manners soon! This one apparently sniped Zaps into a dangerous critical wave! Carci was able to avoid being hit by the wave, maybe by burrowing in the beach? And lastly, this wave of crap water delivered the finishing blow to Bella, at last! The earlier Bubbles were just too slow to make the path. Anyway, I spy Carci unburrowing from the sand and sidestepping straight toward Zaps! He executes a neat Brick Break from his large, opposing pincer and smashes Zaps into half! Well, okay, he's still in one piece, but you get it. The bodies of Bella and Kracken just wash away in the nearby shores...

Fainted: Bella

Finally we're at the last stand of this round! Zaps moves around Carci in a sneaky, evasive manner and blasts another Scald at her face! Nope, no burn, sorry! Jorm, being the boring fish he is, goes Bouncing off to space yet again! Illu takes this relaxing time to chill off and rejuvenate his internal system. Well, it was peaceful until Carci decides to snap an X-Scissor onto Carci's... legs. Seriously, if this wasn't Pokemon, Carci would be the most deadly Pokemon out there! Anyway, when there's cutting, there's Bouncing! And there's Jorm coming from the sky for a nice BASH onto Carci's hard shell. Although... I'm not sure how well that attack did.

---------------------------------------------------------

129.png
|
116.png

Jorm (M)
| Illu (M)
HP: 76 | 62
Energy: 39 | 80
Boosts/Drops:
Others:

VS
plicowattsprite.png
|
nautacur2.png

Zaps (M) | Kracken (M)
HP: 34 | 0
Energy:
80| 0
Boosts/Drops: null | x
Others:


VS
Spr_5b_098.png
|
Spr_5b_574.png

Carci (F) | Bella (F)
HP: 51 | 0
Energy:
83 | 0
Boosts/Drops:
Others:
Mud Sport (Carci, 50% reduction to Electric attacks)

Jorm
A1: Bounce (Kracken) > missed, [7 Energy]
Smashbounced onto hard ground [4 Damage to self]
A2: Bubble (Bella) > too slow, [1 Energy]
A3: Bounce (Carci) > 9 + (1-3 x 1.5) = [6 Damage] [7 Energy]

Illu
A1: Muddy Water [6 Energy]
Zaps > 5 + 3 + (3-1 x 1.5) x ,67 = [7 Damage]
Carci > 5 + 3 + (3-1 x 1.5) x .67 = [7 Damage]
Bella (miss) > 5 + 3 + (3-3 x 1.5) = [8 Damage]
Kracken > 5 + 3 + (3-2 x 1.5) x .67 = [6 Damage]
A2: Muddy Water [10 Energy]
Zaps > 5 + 3 + 5 + (3-1 x 1.5) x ,67 = [11 Damage]
Carci (miss) > 5 + 3 + (3-1 x 1.5) x .67 = [7 Damage]
Bella > 5 + 3 + (3-3 x 1.5) = [8 Damage]
Kracken > 5 + 3 + (3-2 x 1.5) x .67 = [6 Damage]
A3: Chill > [+12 Energy]

Zaps
A1: Thunderbolt (Bella) > 10 + 3 + (3-3 x 1.5) = [13 Damage] [6 Energy]
A2: Scald (Carci) > 8 + 3 + (3-1 x 1.5) x .67 = [9 Damage] [5 Energy]
A3: Scald (Carci) > 8 + 3 + (3-1 x 1.5) x .67 = [9 Damage] [9 Energy]

Kracken
A1: all he did was die

Carci
A1: Mud Sport > [5 Energy]
A2: Brick Break (Zaps) > 8 + (5-1 x 1.5) = [14 Damage] [6 Energy]
A3: X-Scissor (Zaps) > 8 + (5-1 x 1.5) = [14 Damage] [6 Energy]

Bella
A1: Thunderbolt (Kracken) > 10 + (3-2 x 1.5) x 1.5 = [17 Damage] [7 Energy]
A2: she died

ORDER
iiMK
ginga
Atheno
 
lol you two. I kinda thought Astraea would be given a chance to mop up, but you two are being pwned by a Magikarp. Oh well.

Anyway, Jormungandr can start off using Bounce three times on Zaps, but moving to Carci when Zaps is out. This should make you faint from exhaustion, so hopefully Astraea should be able to come in before they are both gone.

Illuyanka, you can use Outrage also on Zaps, and move to Carci when Zaps is out as well.
 
129.png
|
116.png

Jorm (M)
| Illu (M)
HP: 76 | 62
Energy: 39 | 80
Boosts/Drops:
Others:
Actions: Bounce x3 (Zaps/Carci) | Outrage x3 (Zaps/Carci)

VS
plicowattsprite.png
|
nautacur2.png

Zaps (M) | Kracken (M)
HP: 34 | 0
Energy:
80| 0
Boosts/Drops:
Others:

Actions: Thunderbolt x 3 (Carci)

VS
Spr_5b_098.png
|
Spr_5b_574.png

Carci (F) | Bella (F)
HP: 51 | 0
Energy:
83 | 0
Boosts/Drops:
Others:
Mud Sport (Carci, 50% reduction to Electric attacks, 4 more actions)
Actions: X-Scissor - Brick Break - X-Scissor (Zaps/Illu)

Speed Order: Zaps - Jorm - Illu - Carci

---------------------------------------------------------

Round 4: ???

I don't get it anymore.

Zaps starts by zapping Carci with a good amount of pressurizing Thunderbolts! Too bad the mud takes off some of the damage. Jorm goes off on his usual daily Bounce, no more description needed. Illu, however, plans for an Outrage on Zaps. Rawr rawr! Anyway, Carci joins the Zaps gangbang and pinches an X-Scissor attack on the poor floating thing whose sprite needs a new design. Finally, Jorm dives through the sky and smacks Zaps on his body/head thing hard, KOing him!

dead: Zaps

Now Jorm's the fastest one available and goes for a Bounce. Illu continues his Outrage, but now on Carci, whose hard shell repels some of the damage. Carci then responds back with a smashing Brick Break that breaks Illu into squirming pain. And then, Jorm comes back and hits Carci for some squishy damage. Carci's just too tough though - he can take it ALL!

Hi, guess what, Jorm goes Bouncing, Illu goes Outraging, and... Carci takes it all again and smashes Illu with a X-Scissor of justice. Jorm goes back down and tickles Carci. Amazingly, Jorm still has energy and Carci is still alive. Illu gets a bit dizzy after Outraging though. Kinda severe I think.

...?

---------------------------------------------------------

129.png
|
116.png

Jorm (M)
| Illu (M)
HP: 76 | 40
Energy: 6 | 44
Boosts/Drops:
Others: Confused (Illu, 2 more actions)

VS
plicowattsprite.png

Zaps (M)
HP: 0
Energy:
0
Boosts/Drops:
Others:


VS
Spr_5b_098.png

Carci (F)
HP: 5
Energy:
65
Boosts/Drops:
Others:
Mud Sport (Carci, 50% reduction to Electric attacks, 1 more action)

Jorm
A1: Bounce (Zaps) > 9 + (1-1 x 1.5) x .67 = [6 Damage] [7 Energy]
A2: Bounce (Carci) > 9 + (1-3 x 1.5) = [6 Damage] [11 Energy]
A3: Bounce (Carci) > 9 + (1-3 x 1.5) = [6 Damage] [15 Energy]

Illu
A1: Outrage (Zaps) > 12 + (2-1 x 1.5) = [14 Damage] [8 Energy]
A2: Outrage (Carci) > 12 + (2-3 x 1.5) = [11 Damage] [12 Energy]
A3: Outrage (Carci) > 12 + (2-3 x 1.5) = [11 Damage] [16 Energy]

Zaps
A1: Thunderbolt (Carci) > 10 + 3 + (3-1 x 1.5) x 1.5 x .5 = [12 Damage] [6 Energy]
A2: Thunderbolt (Carci) > 10 + 3 + (3-1 x 1.5) x 1.5 = [12 Damage] [10 Energy]
A3: Thunderbolt (Carci) > 10 + 3 + (3-1 x 1.5) x 1.5 = [12 Damage] [14 Energy]

Carci
A1: X-Scissor (Zaps) > 8 + (5-1 x 1.5) = [14 Damage] [6 Energy]
A2: Brick Break (Illu) > 8 + (5-3 x 1.5) = [11 Damage] [6 Energy]
A3: X-Scissor (Zaps) > 8 + (5-3 x 1.5) = [11 Damage] [6 Energy]

ORDER
Atheno
iiMK
 
Jormungandr, while I was fine with you ripping up iiMK and ginga, I now really need you to faint. Use Splash twice, so you faint.

Illuyanka, I'm fine with you staying conscious. You use Agility three times to dodge as much of Carci's attacks as possible.
 
129.png
|
116.png

Jorm (M)
| Illu (M)
HP: 76 | 40
Energy: 6 | 44
Boosts/Drops:
Others: Confused (Illu, 2 more actions)
Actions: Splashicide | Agilicide
Spr_5b_098.png

Carci (F)
HP: 5
Energy:
65
Boosts/Drops:
Others:
Mud Sport (Carci, 50% reduction to Electric attacks, 1 more action)
Actions: KILL ILLU

Speed Order: Jorm - Illu - Carci

---------------------------------------------------------

Round 5: The Aftermath Of War


Determined to commit suicide, Jorm decides to flop around in a Splashing effect... TWICE! This causes him to tire out and collapse into a faint! Illu attempts to stall for time with an evasive Agility, but instead trips over some unidentified objects in confusion! Looks like a free opportunity to deliver a slicing X-Scissor from Carci, who does it with pleasure! Wanting to escape the pain, Illu again tries to dodge with Agility and STILL bumps into that same old unidentified object! Jeez, that confusion is totally not his friend! Carci uses this time to Brick Break Carci into smashed jello! This hits so hard it felt like it went critical and broke some Horsea bones! This put Illu in a grave situation - he's "pinned" onto the ground like a baby! But... he's still alive! However, at this last moment, Illu is freed from the confusion at last! Now here comes a 50/50 flip of FULL damage or NO damage! There's Carci raising his claw for one finale X-Scissor, but can Illu escape in the midst of time? SNAP! ... And it appears that Illu's Agility... did NOT allow him to escape the wrath and fury of this hungry hungry crab! He just snapped that scissor too fast for Illu's wonkey, injured body to escape! Right after the defeat of Illu, Carci's Mud Sport effect went dry! Oh noez!

At least that one guy still has a fully healthy mon left, RIGHT?

---------------------------------------------------------

129.png
|
116.png

Jorm (M)
| Illu (M)
HP: 0 | 0
Energy: 0 | 0
Boosts/Drops:
Others:
Spr_5b_098.png

Carci (F)
HP: 5
Energy:
47
Boosts/Drops:
Others:


Jorm
A1: Splash > [3 Energy]
A2: Splash > [7 Energy]

Illu
A1: Agility > [7 Energy]
Confusion: 4 + (2-3 x 1.5) = [3 Damage]
A2: Agility > [7 Energy]
Confusion: 4 + (2-3 x 1.5) = [3 Damage]
A3: Agility > [7 Energy]

Carci
A1: X-Scissor (Illu) > 8 + (5-3 x 1.5) = [11 Damage] [6 Energy]
A2: Brick Break (Illu) > 8 + 3 + (5-3 x 1.5) = [14 Damage] [6 Energy]
A3: X-Scissor (Illu) > 8 + (5-3 x 1.5) = [11 Damage] [6 Energy]

Yeah, k, GO ASTRAEA!
120.png


ORDER
iiMK
Atheno
 
Glad to have you with us, Astraea. You can finish this by delivering a quick Thunderbolt at Carci before it can attack. Just keep using it until it is out.
 
120.png

Astraea
HP: 90
Energy: 100
Boosts/Drops:
Others:
Actions: THE DEFEAT OF
Spr_5b_098.png

Carci (F)
HP: 5
Energy:
47
Boosts/Drops:
Others:

Actions: Roll over and die

---------------------------------------------------------

Round 6: Survival Of The Fittest


Several corpses litter throughout the battleground - Gem, Kracken, Myst, Bella, Zaps, Illu, Jorm... man, there were all old true pals! Or not now that I think about it...

Only the bravest, strongest, and most knowledgeable of heroes can survive in the survival of the fittest. Those who are fit to rule the battleground and destroy all whom oppose them... They are the victors. And we're just about to see who's that one.

Astraea, fresh out of its Poke Ball, stares deep into Carci's weak, PATHETIC soul. It can tell. He's weary and beat. He has no hope in winning. Still, he attempts to sidestep to the starfish with CRUEL INTENTIONS. His claws are raised while he's moving, as if they're in a Brick Breaking AND a X-Scissoring motion within both claws! He seems to be quite fast on the move, but that was only him. See Astraea still staring through? Yeah, it's MUCH MUCH faster! And it's not about to let that little snappy crab touch it! Roar is the lightning as a flash Thunderbolt immediately crashes through onto the weak Carci from Astraea. Within this instance, Carci stares fried and crisped at the borders of New Zealand upon his defeat. He's fainting away into a blank... but he's loving it at the same time. He must have been proud to have participated in this lethal match as he collapses onto the island's surface and hides his eyes within his shell for the afterlife...

Or Nurse Joy's PokeCenter! That works too.

---------------------------------------------------------

120.png

Astraea
HP: 90
Energy: 93
Boosts/Drops:
Others:
Spr_5b_098.png

Carci (F)
HP: rolled over and died
Energy:
maybe due to the pink???
Boosts/Drops:
Others:


Astraea
A1: Thunderbolt > [It does enough] [7 Energy]

Carci
A1: he died

Haha, wooo, done, finish, complete, etc.

PRESENTS!

KO Counters: Bella (2), Jorm (2), Illu (1), Carci (2), Astraea (1)
[Carci received one from Jorm committing suicide. It would be unfair to an extent to make Jorm have the KO Counter, though in reality he did actually KO himself. Personally, what I'm going to do when there are future self KOs going on is give the opponent who's least likely to KO the opponent the KO counter, even though that situation didn't happen here. In simpler terms, a "random" opponent will get the KO counter. also ginga got jacked.]

1 EC, MC, and DC: Jorm, Illu, Astraea, Gem, Kracken, Zaps, Carc, Bella, Myst
[Nicknames really help!]

From my judgment, this looks to be the works of 3 Trainer Counters. So, here you go:

3 Trainer Counters: Athenodoros, ginganinja, and iiMKUltra

Yeah, I know the Data thread says "4vs4+ Doubles, 5vs5, and 6vs6 matches will add a third Trainer Counter upon completion.", but if 8 Pokemon battles get it, why shouldn't this 9 Pokemon battle get it?

9 Ref Tokens: Flora

That's due to 9 mons participating.

Oh yeah, Athenodoros wins, if that wasn't clear!

Thanks for playing!
 
Status
Not open for further replies.
Back
Top