ginganinja, I choose you!
2v2 Doubles
2 Day DQ
2 Recover/5 Chill
Additional rule: Only Pokemon which have not battled before can battle.
Arena: A small island down south, so there is ice, water and ground available for those who want them (that is, essentially the lower half of New Zealand). Maybe 10 metres across.
EDIT: iiMKultra is now included too. It will be 2v2v2 Doubles. Same rules though.
DOUBLE EDIT: It is going to be 3v3v3 Doubles, pending approvals to new Pokemon for ginga and I.
Accepting Athen
Switch=Ko
All Abilities active
no items
Accepting
Atheno sends out 2 mons
ginga sends out 2 mons
iiMK sends outs 2 mons and actions
ginga actions
Atheno actions
Flora
ginga actions
Atheno actions
iiMK actions
Flora
Atheno
iiMK
ginga
Flora
iiMK
ginga
Atheno
so on
ginga sends out 2 mons
iiMK sends outs 2 mons and actions
ginga actions
Atheno actions
Flora
ginga actions
Atheno actions
iiMK actions
Flora
Atheno
iiMK
ginga
Flora
iiMK
ginga
Atheno
so on
DEADLY FISH
Magikarp (M), "Jormungandr"
Nature: Naive (A 15% increase in Base Speed [Rounded Up] and a +5% flat decrease in accuracy on an opponent's attacks. Special Defense decreased by *)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types
Stats:
HP: 80
Atk: *
Def: **
SpA: *
SpD: (-)
Spe: 92 (+)
EC: 0/9
MC: 0
DC: 0/5
Attacks:
-Splash
-Tackle
-Flail
-Bounce
-Bubble
-Reversal
Horsea (M), Illuyanka
Nature: Naive (A 15% increase in Base Speed [Rounded Up] and a +5% flat decrease in accuracy on an opponent's attacks. Special Defense decreased by *)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 90
Atk: **
Def: ***
SpA: ***
SpD: (-)
Spe: 69 (+)
EC: 0/6
MC: 0
DC: 0/5
Attacks:
-Bubble
-Smokescreen
-Leer
-Water Gun
-Focus Energy
-Bubblebeam
-Agility
-Disable
-Muddy Water
-Outrage
-Rain Dance
-Toxic
-Dive
Staryu, "Astraea"
Nature: Timid (Attack decreased by *, Speed increased by 15%, 5% increase in accuracy)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities:
Illuminate: (Can be activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic: (Can be enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.
HP: 90
Atk: * (-)
Def: **
SpA: ***
SpD: **
Spe: 98 (+)
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Minimize
Power Gem
Hydro Pump
Psychic
Thunderbolt
Ice Beam

Magikarp (M), "Jormungandr"
Nature: Naive (A 15% increase in Base Speed [Rounded Up] and a +5% flat decrease in accuracy on an opponent's attacks. Special Defense decreased by *)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Rattled (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types
Stats:
HP: 80
Atk: *
Def: **
SpA: *
SpD: (-)
Spe: 92 (+)
EC: 0/9
MC: 0
DC: 0/5
Attacks:
-Splash
-Tackle
-Flail
-Bounce
-Bubble
-Reversal

Horsea (M), Illuyanka
Nature: Naive (A 15% increase in Base Speed [Rounded Up] and a +5% flat decrease in accuracy on an opponent's attacks. Special Defense decreased by *)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 90
Atk: **
Def: ***
SpA: ***
SpD: (-)
Spe: 69 (+)
EC: 0/6
MC: 0
DC: 0/5
Attacks:
-Bubble
-Smokescreen
-Leer
-Water Gun
-Focus Energy
-Bubblebeam
-Agility
-Disable
-Muddy Water
-Outrage
-Rain Dance
-Toxic
-Dive

Staryu, "Astraea"
Nature: Timid (Attack decreased by *, Speed increased by 15%, 5% increase in accuracy)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities:
Illuminate: (Can be activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic: (Can be enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.
HP: 90
Atk: * (-)
Def: **
SpA: ***
SpD: **
Spe: 98 (+)
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Minimize
Power Gem
Hydro Pump
Psychic
Thunderbolt
Ice Beam

Rebble [Gem] (M)
Nature: Modest (+SpA, -Atk)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
HP: 90
Atk: *(-)
Def: **
SpA: ****(+)
SpD: **
Spe: 90
EC: 0/9
MC: 0
DW: 0/5
Moves
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Ancientpower
Earth Power
Energy Ball
Flamethrower
Shadow Ball

Privatyke [Kracken] (M)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
Stats:
HP: 100
Atk: ****(+)
Def: ***
SpA: *(-)
SpD: **
Spe: 35
EC: 0/6
MC: 0
DC: 0
Moves:
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Recover
Ice Punch
Drain Punch
Earthquake
Waterfall
Toxic
Plicowatt

Plicowatt [Zaps] (M)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
HP: 80
Atk: *(-)
Def: *
SpA: *** (+)
SpD: *
Spe: 95
Moves
Bubble
Charge
Tackle
Thundershock
Detect
Me First
Muddy Water
Mirror Coat
Thunderbolt
Scald
Ice Beam

Krabby [Carcinus] (F)
Nature: Adamant (Adds * to Attack; takes * from Special Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: *****(+)
Def: ***
SpA: (-)
SpD: *
Spe: 50
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Shell Armor: (Innate)
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Attacks:
Mud Sport(*)
Bubble(*)
Vicegrip(*)
Leer(*)
Harden(*)
BubbleBeam(*)
Mud Shot(*)
Metal Claw(*)
Stomp(*)
Haze(*)
Tickle(*)
Slam(*)
X-Scissor(*)
Rock Slide(*)
Brick Break(*)

Gothita [Belladonna] (F)
Nature: Modest (Adds * to Special Attack, takes * from Attack)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
HP: 90
Atk: *(-)
Def: **
SpA: ***(+)
SpD: ***
Spe: 45
Abilities:
Frisk: (Can Be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Moves:
Pound(*)
Confusion(*)
Tickle(*)
Fake Tears(*)
Doubleslap(*)
Psybeam(*)
Embargo(*)
Faint Attack(*)
Psyshock(*)
Dark Pulse(*)
Mirror Coat(*)
Mean Look(*)
Calm Mind(*)
Thunderbolt(*)
Thunder Wave(*)

Mienfoo [Mysterio] (F)
Nature: Lonely (+Atk, -Def)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: ****(+)
Def: *(-)
SpA: **
SpD: **
Spe: 65
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Regeneration: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.
Moves:
Pound(*)
Meditate(*)
Detect(*)
Fake Out(*)
Doubleslap(*)
Swift(*)
Calm Mind(*)
Endure(*)
Low Kick(*)
Vital Throw(*)
Bulk Up (*)
Focus Blast(*)
Taunt(*)
k good luck and have fun!