Hello everybody, and welcome to an open deserted plaza with a fountain! Here, our two batters, Darkamber8828 and Flora have agreed to battle. Let's see the rules:
[box]1v1 Singles
DQ 1 day
no recovers or chills
Arena: an open deserted plaza with a fountain in the middle
no items
1 ability
switch = ko[/box]
And here is our order of operations!
[box]1) DA sends out his Pokemon
2) Flora does the same
3) Flora issues her actions
4) DA issues his
5) I ref
6) DA does actions
7) Flora does hers
8) I ref
9) jump to step three[/box]
Here are the Pokemon that will be battling:
Paras
HP: 90
Atk: **** (+1)
Def: **
SpA: * (-1)
SpD: **
Spe: 25
x1.15 To Speed, -1 to Special Defense
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.
Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Attacks:
Scratch
Stun Spore
Poisonpowder
Leech Life
Fury Cutter
Spore
Bug Bite
Leech Seed
Screech
Protect
Bullet Seed
Toxic
Chinchou(*) Sappharite (F)
Nature: Modest (Adds * to SpA; Subtracts * from Atk).
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Stats:
Chinchou
HP: 100
Atk: *(-)
Def: **
SpA: ****(+)
SpD: ***
Spe: 67
EC: 5/6
MC: 0
DC: 1/5
Abilities:
Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
Illuminate: (Innate) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.
Attacks:
Supersonic(*)
Bubble(*)
Thunder Wave(*)
Flail(*)
Confuse Ray(*)
Water Gun(*)
Spark(*)
Take Down(*)
Charge
Electro Ball
Whirlpool(*)
Agility(*)
Mist(*)
Thunderbolt(*)
Ice Beam(*)
Scald(*)
Volt Switch
Heal Bell
Let the games begin!
[box]1v1 Singles
DQ 1 day
no recovers or chills
Arena: an open deserted plaza with a fountain in the middle
no items
1 ability
switch = ko[/box]
And here is our order of operations!
[box]1) DA sends out his Pokemon
2) Flora does the same
3) Flora issues her actions
4) DA issues his
5) I ref
6) DA does actions
7) Flora does hers
8) I ref
9) jump to step three[/box]
Here are the Pokemon that will be battling:
Paras
HP: 90
Atk: **** (+1)
Def: **
SpA: * (-1)
SpD: **
Spe: 25
x1.15 To Speed, -1 to Special Defense
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.
Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Attacks:
Scratch
Stun Spore
Poisonpowder
Leech Life
Fury Cutter
Spore
Bug Bite
Leech Seed
Screech
Protect
Bullet Seed
Toxic
Chinchou(*) Sappharite (F)
Nature: Modest (Adds * to SpA; Subtracts * from Atk).
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Stats:
Chinchou
HP: 100
Atk: *(-)
Def: **
SpA: ****(+)
SpD: ***
Spe: 67
EC: 5/6
MC: 0
DC: 1/5
Abilities:
Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
Illuminate: (Innate) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.
Attacks:
Supersonic(*)
Bubble(*)
Thunder Wave(*)
Flail(*)
Confuse Ray(*)
Water Gun(*)
Spark(*)
Take Down(*)
Charge
Electro Ball
Whirlpool(*)
Agility(*)
Mist(*)
Thunderbolt(*)
Ice Beam(*)
Scald(*)
Volt Switch
Heal Bell
Let the games begin!