Flora
Yep, that tasted purple!
Doran Dragon said:4x4 Doubles
5 Days DQ
3 Recovery/3 Chills
Arena: A large cavern with a whole ecosystem of life living inside. Crystals line the sides of the cave reflecting light from a hole in the ceiling. The light produces a watery reflection on the cave walls and on the vegitation growing. The vegitation is very similar in structure and function as the kind that live above under the golden sun. The differences are that most of the shrubs and smalls trees have glowing flowers and are half the size of above ground vegitation. Many never before seen bug and grass pokemon live in the darkness surrounding the battle field. They can be hostile if threatened or their habitat is threatened. If fire or excessive damage is done, there is chance that the wild pokemon will attack the fighting pokemon. They do 5-10 Bug or Grass damage under those circumstances to all pokemon.
Summery:
Feild Attributes
Digging is allowed
Lots of flying area for aerial battle
Flamable
Very bright in the middle of the field
Very dark on the outskirts of the field
Feild effects
Type bonuses for Grass and Bug.
Chance for the vegitation to burn giving all pokemon around it a burn status
Chance for swarm attacks doing 5-10 Bug or Grass damage under specific circumstances to all pokemon
Doran Dragon sends out first 2 mons of choice
Acklow does same with orders
DD orders
Flora
DD
ACK
FLORA
ACK
DD
FLORA
DD
ACK
FLORA
OKAY
Acklow does same with orders
DD orders
Flora
DD
ACK
FLORA
ACK
DD
FLORA
DD
ACK
FLORA
OKAY
Onix [Rocky] (Male)
Nature:
Adamant
Type:
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: ** (+)
Def: *****(+1)
SpA: ** (-)
SpD: **
Spe: 70
EC: 2/6
MC: 1/4
DC: 1/5
Abilities:
Ability 1: Rock Head:(Innate)This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Ability 2: Sturdy:(Innate)This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Dream World: Breakable Armor:(Can be Enabled)The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Attacks:
Level-up
Mud Sport(*)
Tackle(*)
Harden(*)
Bind(*)
Screech(*)
Rock Throw(*)
Rage(*)
Rock Tomb(*)
Knock Down(*)
Sandstorm(*)
Slam(*)
Egg-learned
Stealth Rock(*)
Explosion(*)
Rollout(*)
BW-TM
Stone Edge(*)
Earthquake(*)
Taunt(*)
Hoothoot [Hoot-chan] (Female)
Nature:
Modest
Type:
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: ** (-)
Def: **
SpA: ** (+)
SpD: ***
Spe: 50
EC: 2/6
MC: 2/4
DC: 2/5
Abilities:
Ability 1: Insomnia:(Innate)This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Ability 2: Keen Eye:(Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Dream World: Tinted Lens:(Innate)When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Attacks:
Level-up
Tackle(*)
Growl(*)
Foresight(*)
Hypnosis(*)
Peck(*)
Uproar(*)
Reflect(*)
Confusion(*)
Take Down(*)
Egg-learned
Supersonic(*)
Night Shade(*)
Mirror Move(*)
BW-TM
Psychic(*)
Dream Eater(*)
Toxic(*)
Chikorita [Orita-chan] (Female)
Nature:
Modest
Type: Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: **(-)
Def: ***
SpA: **(+)
SpD: ***
Spe: 45
EC: 0/9
MC: 0/4
DC: 0/5
Abilities:
1) Overgrow: Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
DW) Leaf Guard: Type: Innate
In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Attacks:
L1 - Growl (*)
L1 - Tackle (*)
L6 - Razor Leaf (*)
L9 - PoisonPowder (*)
L12 - Synthesis (*)
L17 - Reflect (*)
L20 - Magical Leaf (*)
L23 - Natural Gift (*)
EG - Ancient Power (*)
EG - Aromatherapy (*)
EG - GrassWhistle (*)
TM11 - Sunny Day (*)
TM22 - SolarBeam (*)
TM90 - Substitute (*)
Ekans [Enaks-chan] (Male)
Nature:
Adamant
Type: Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: ***(+)
Def: **
SpA: **(-)
SpD: **
Spe: 55
EC: 0/6
MC: 0/4
DC: 0/5
Abilities:
1) Intimidate: Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
2) Shed Skin: Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
DW) Unnerve: Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Attacks:
L1 - Leer (*)
L1 - Wrap (*)
L4 - Poison Sting (*)
L9 - Bite (*)
L12 - Glare (*)
L17 - Screech (*)
L20 - Acid (*)
L25 - Stockpile (*)
L25 - Spit up (*)
L25 - Swallow (*)
EG - Poison Tail (*)
EG - Beat Up (*)
EG - Iron Tail (*)
TM6 - Toxic(*)
TM9 - Venoshock (*)
TM26 - Earthquake (*)
Hippopotas * (Male)
Nature: Impish (Adds * to Defense, and subtracts * from Special Attack)
Characteristic: Highly persistant. Hippeo tends to continue fighting even when the situation doesn't look too well.
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: ***
Def: ****(+)
SpA: *(-)
SpD: **
Spe: 32
EC: 2/6
MC: 2
DC: 2/5
Abilities:
Sand Stream: When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so.
Sand Strength (DW): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.
Attacks:
Tackle(*)
Sand-attack(*)
Bite(*)
Yawn(*)
Take Down(*)
Dig(*)
Sand Tomb(*)
Stockpile(*)
Sleep Talk(*)
Toxic(*)
Rock Tomb(*)
Earthquake(*)
Rest
Cacnea * (Male)
Nature: Brave (Adds * to Attack, and a 15% decrease in Base Speed and a +5% increase in accuracy on an opponent's attacks.)
Characteristic: Highly curious. Needles is a silly little cactus Pokemon, and tends to get on his teammates nerves quite often. However, his loyalty to his team is strong and although he tends to be annoying, he knows when to use that trait against his opponents.
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: **** (+)
Def: **
SpA: ***
SpD: **
Spe: 30 (35 x 0.85v)
EC: 2/6
MC: 2
DC: 2/5
Abilities:
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb (DW): This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.
Attacks:
Poison Sting(*)
Leer(*)
Absorb(*)
Growth(*)
Leech Seed(*)
Sand Attack(*)
Pin Missile(*)
Ingrain(*)
Disable(*)
Seed Bomb(*)
Worry Seed(*)
Double Team(*)
Payback(*)
Swords Dance(*)
Sucker Punch
Duskull * (Female)
Nature: Brave (Adds * to Attack, and a 15% decrease in Base Speed and a +5% increase in accuracy on an opponent's attacks)
Characteristic: Proud of its power. Luna is the pride of Acklow's team. She tends to be very logical about she battles and makes sure to cover any issues with every single action. Her defensive characteristic makes her a great leader on Acklow's team, giving her a chance to cover any of her teammates weaknesses with ease.
Type:
Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Stats:
HP: 80
Atk: ***(+)
Def: ***
SpA: **
SpD: ***
Spe: 22 (25 x 0.85v)
EC: 0/4/9
MC: 0
DC: 0/5
Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Telekinesis
Psychic
Trick Room
Imprison
Pain Split
Skill Swap
Growlithe * (Male)
Nature: Adamant (Adds * to Attack, and subtracts * from Special Attack)
Characteristic:
Type:
Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: ****(+)
Def: **
SpA: **(-)
SpD: **
Spe: 60
EC: 2/6
MC: 0
DC: 1/5
Abilities:
Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Flash Fire: This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Justified (DW): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Attacks:
Bite
Roar
Ember
Leer
Odor Sleuth
Helping Hand
Flame Wheel
Reversal
Close Combat
Morning Sun
Iron Tail
Wild Charge
Flame Charge
Dig
Flare Blitz
k have fun good luck and all that. actually i hope bad luck.
btw acklow, you can post those 3 things (items, ability, and switch thing though i prefer no items, no switching, and idc ability).
then doran dragon can show abilities on his second post in this thread.
edit: well, okay, i'm fine with 1 ability, no items, and no switching!