[MATCH OVER] 4v4 Doubles - Doran Dragon vs Acklow!

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Flora

Yep, that tasted purple!
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Doran Dragon said:
4x4 Doubles
5 Days DQ
3 Recovery/3 Chills
Arena: A large cavern with a whole ecosystem of life living inside. Crystals line the sides of the cave reflecting light from a hole in the ceiling. The light produces a watery reflection on the cave walls and on the vegitation growing. The vegitation is very similar in structure and function as the kind that live above under the golden sun. The differences are that most of the shrubs and smalls trees have glowing flowers and are half the size of above ground vegitation. Many never before seen bug and grass pokemon live in the darkness surrounding the battle field. They can be hostile if threatened or their habitat is threatened. If fire or excessive damage is done, there is chance that the wild pokemon will attack the fighting pokemon. They do 5-10 Bug or Grass damage under those circumstances to all pokemon.
Summery:
Feild Attributes
Digging is allowed
Lots of flying area for aerial battle
Flamable
Very bright in the middle of the field
Very dark on the outskirts of the field
Feild effects
Type bonuses for Grass and Bug.
Chance for the vegitation to burn giving all pokemon around it a burn status
Chance for swarm attacks doing 5-10 Bug or Grass damage under specific circumstances to all pokemon
Doran Dragon sends out first 2 mons of choice
Acklow does same with orders
DD orders
Flora
DD
ACK
FLORA
ACK
DD
FLORA
DD
ACK
FLORA
OKAY



Onix [Rocky] (Male)
Nature:
Adamant
Type:
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: ** (+)
Def: *****(+1)
SpA: ** (-)
SpD: **
Spe: 70

EC: 2/6
MC: 1/4
DC: 1/5

Abilities:
Ability 1: Rock Head:(Innate)This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Ability 2: Sturdy:(Innate)This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Dream World: Breakable Armor:(Can be Enabled)The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Attacks:
Level-up
Mud Sport(*)
Tackle(*)
Harden(*)
Bind(*)
Screech(*)
Rock Throw(*)
Rage(*)
Rock Tomb(*)
Knock Down(*)
Sandstorm(*)
Slam(*)
Egg-learned
Stealth Rock(*)
Explosion(*)
Rollout(*)
BW-TM
Stone Edge(*)
Earthquake(*)
Taunt(*)


Hoothoot [Hoot-chan] (Female)
Nature:
Modest
Type:
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: ** (-)
Def: **
SpA: ** (+)
SpD: ***
Spe: 50

EC: 2/6
MC: 2/4
DC: 2/5

Abilities:
Ability 1: Insomnia:(Innate)This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Ability 2: Keen Eye:(Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Dream World: Tinted Lens:(Innate)When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Attacks:
Level-up
Tackle(*)
Growl(*)
Foresight(*)
Hypnosis(*)
Peck(*)
Uproar(*)
Reflect(*)
Confusion(*)
Take Down(*)
Egg-learned
Supersonic(*)
Night Shade(*)
Mirror Move(*)
BW-TM
Psychic(*)
Dream Eater(*)
Toxic(*)


Chikorita [Orita-chan] (Female)
Nature:
Modest
Type: Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: **(-)
Def: ***
SpA: **(+)
SpD: ***
Spe: 45

EC: 0/9
MC: 0/4
DC: 0/5

Abilities:
1) Overgrow: Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


DW) Leaf Guard: Type: Innate
In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.


Attacks:
L1 - Growl (*)
L1 - Tackle (*)
L6 - Razor Leaf (*)
L9 - PoisonPowder (*)
L12 - Synthesis (*)
L17 - Reflect (*)
L20 - Magical Leaf (*)
L23 - Natural Gift (*)
EG - Ancient Power (*)
EG - Aromatherapy (*)
EG - GrassWhistle (*)
TM11 - Sunny Day (*)
TM22 - SolarBeam (*)
TM90 - Substitute (*)


Ekans [Enaks-chan] (Male)
Nature:
Adamant
Type: Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: ***(+)
Def: **
SpA: **(-)
SpD: **
Spe: 55

EC: 0/6
MC: 0/4
DC: 0/5

Abilities:
1) Intimidate: Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
2) Shed Skin: Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
DW) Unnerve: Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
L1 - Leer (*)
L1 - Wrap (*)
L4 - Poison Sting (*)
L9 - Bite (*)
L12 - Glare (*)
L17 - Screech (*)
L20 - Acid (*)
L25 - Stockpile (*)
L25 - Spit up (*)
L25 - Swallow (*)
EG - Poison Tail (*)
EG - Beat Up (*)
EG - Iron Tail (*)
TM6 - Toxic(*)
TM9 - Venoshock (*)
TM26 - Earthquake (*)



Hippopotas * (Male)
Nature: Impish (Adds * to Defense, and subtracts * from Special Attack)
Characteristic: Highly persistant. Hippeo tends to continue fighting even when the situation doesn't look too well.
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: ***
Def: ****(+)
SpA: *(-)
SpD: **
Spe: 32

EC: 2/6
MC: 2
DC: 2/5

Abilities:
Sand Stream: When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so.
Sand Strength (DW): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

Attacks:

Tackle(*)
Sand-attack(*)
Bite(*)
Yawn(*)
Take Down(*)
Dig(*)
Sand Tomb(*)
Stockpile(*)
Sleep Talk(*)
Toxic(*)
Rock Tomb(*)
Earthquake(*)
Rest


Cacnea * (Male)
Nature: Brave (Adds * to Attack, and a 15% decrease in Base Speed and a +5% increase in accuracy on an opponent's attacks.)
Characteristic: Highly curious. Needles is a silly little cactus Pokemon, and tends to get on his teammates nerves quite often. However, his loyalty to his team is strong and although he tends to be annoying, he knows when to use that trait against his opponents.
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: **** (+)
Def: **
SpA: ***
SpD: **
Spe: 30 (35 x 0.85v)

EC: 2/6
MC: 2
DC: 2/5

Abilities:
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb (DW): This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.

Attacks:
Poison Sting(*)
Leer(*)
Absorb(*)
Growth(*)
Leech Seed(*)
Sand Attack(*)
Pin Missile(*)
Ingrain(*)
Disable(*)
Seed Bomb(*)
Worry Seed(*)
Double Team(*)
Payback(*)
Swords Dance(*)
Sucker Punch


Duskull * (Female)
Nature: Brave (Adds * to Attack, and a 15% decrease in Base Speed and a +5% increase in accuracy on an opponent's attacks)
Characteristic: Proud of its power. Luna is the pride of Acklow's team. She tends to be very logical about she battles and makes sure to cover any issues with every single action. Her defensive characteristic makes her a great leader on Acklow's team, giving her a chance to cover any of her teammates weaknesses with ease.
Type:
Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Stats:

HP: 80
Atk: ***(+)
Def: ***
SpA: **
SpD: ***
Spe: 22 (25 x 0.85v)

EC: 0/4/9
MC: 0
DC: 0/5

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:

Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Telekinesis
Psychic
Trick Room
Imprison
Pain Split
Skill Swap


Growlithe * (Male)
Nature: Adamant (Adds * to Attack, and subtracts * from Special Attack)
Characteristic:
Type:
Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: ****(+)
Def: **
SpA: **(-)
SpD: **
Spe: 60

EC: 2/6
MC: 0
DC: 1/5

Abilities:
Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Flash Fire: This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Justified (DW): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Attacks:
Bite
Roar
Ember
Leer
Odor Sleuth
Helping Hand
Flame Wheel
Reversal
Close Combat
Morning Sun
Iron Tail
Wild Charge
Flame Charge
Dig
Flare Blitz


k have fun good luck and all that. actually i hope bad luck.

btw acklow, you can post those 3 things (items, ability, and switch thing though i prefer no items, no switching, and idc ability).

then doran dragon can show abilities on his second post in this thread.

edit: well, okay, i'm fine with 1 ability, no items, and no switching!
 
I Choose you Enaks-chan, Hoot-chan. Lets do this right and lets do this well! I have faith in you two, my Scratched Sprite snake and my Favorite Species. lets go with Keen Eye on Hoot-chan and Intimidate on Enaks-chan.
 

Acklow

I am always tired. Don't bother me.
Alrighty, go Hippeo the Hippopotas (obviously Sand Stream is activated), and Luna the Duskull (obviously with Levitate).

Alright, to start the match off, Hippeo, I want you to Stockpile three times. You need the high defenses for this match-up.

So:
1-3)Stockpile x3

Luna, I want you to Trick Room so that we are faster than our opponents. Next, I want you to Telekinesis the Ekans, so that he can't move anywhere. Lastly, hit Ekans with a powerful Psychic.

So:
1)Trick Room
2)Telekinesis
3)Psychic

Note for both 'mons: Make sure to avoid Hoot-chan's eyes. We don't want that Hypnosis putting either Luna or Hippeo to sleep.
 
Ok, looks like they are going to be defensive straight from the start. Let follow that trend, Hoot-chan, i need you to hypnosis that duskull, we fought one of these before and we let it get the upperhand, but not this time! Enaks-chan, lets counter the defense of hippopotas with a toxic! Hoot-chan, lets stop the boostin with a confuse ray on the Hippo and follow up with a dream eater on Duskull, but if Hypnosis didnt work the first turn, use the confuse ray on Duskull, then on the hippo. Enaks-chan, once you have the hippo toxic'd, Screech to lower it's defenses and finish it all off with an iron tail!

Hoot-chan: Hypnosis on duskull>>>Confuse ray on Hippeo>>>Dream eater on duskull; Confuse ray on duskull if hypnosis didnt work, then follow up with confuse ray on hippeo

Enaks: Toxic on Hippeo>>>Screech>>>Iron Tail on Hippeo
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Oh Doran Dragon, please remember that when you are implementing the changes from the natures, you are doing them directly.

I have fixed them here:


Onix [Rocky] (Male)
Nature:
Adamant
Type:
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: *** (+)
Def: *****(+1)
SpA: * (-)
SpD: **
Spe: 70

EC: 2/6
MC: 1/4
DC: 1/5

Abilities:
Ability 1: Rock Head:(Innate)This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Ability 2: Sturdy:(Innate)This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Dream World: Breakable Armor:(Can be Enabled)The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Attacks:
Level-up
Mud Sport(*)
Tackle(*)
Harden(*)
Bind(*)
Screech(*)
Rock Throw(*)
Rage(*)
Rock Tomb(*)
Knock Down(*)
Sandstorm(*)
Slam(*)
Egg-learned
Stealth Rock(*)
Explosion(*)
Rollout(*)
BW-TM
Stone Edge(*)
Earthquake(*)
Taunt(*)


Hoothoot [Hoot-chan] (Female)
Nature:
Modest
Type:
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: * (-)
Def: **
SpA: *** (+)
SpD: ***
Spe: 50

EC: 2/6
MC: 2/4
DC: 2/5

Abilities:
Ability 1: Insomnia:(Innate)This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Ability 2: Keen Eye:(Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Dream World: Tinted Lens:(Innate)When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Attacks:
Level-up
Tackle(*)
Growl(*)
Foresight(*)
Hypnosis(*)
Peck(*)
Uproar(*)
Reflect(*)
Confusion(*)
Take Down(*)
Egg-learned
Supersonic(*)
Night Shade(*)
Mirror Move(*)
BW-TM
Psychic(*)
Dream Eater(*)
Toxic(*)


Chikorita [Orita-chan] (Female)
Nature:
Modest
Type: Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: *(-)
Def: ***
SpA: ***(+)
SpD: ***
Spe: 45

EC: 0/9
MC: 0/4
DC: 0/5

Abilities:
1) Overgrow: Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


DW) Leaf Guard: Type: Innate
In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.


Attacks:
L1 - Growl (*)
L1 - Tackle (*)
L6 - Razor Leaf (*)
L9 - PoisonPowder (*)
L12 - Synthesis (*)
L17 - Reflect (*)
L20 - Magical Leaf (*)
L23 - Natural Gift (*)
EG - Ancient Power (*)
EG - Aromatherapy (*)
EG - GrassWhistle (*)
TM11 - Sunny Day (*)
TM22 - SolarBeam (*)
TM90 - Substitute (*)


Ekans [Enaks-chan] (Male)
Nature:
Adamant
Type: Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: ****(+)
Def: **
SpA: *(-)
SpD: **
Spe: 55

EC: 0/6
MC: 0/4
DC: 0/5

Abilities:
1) Intimidate: Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
2) Shed Skin: Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
DW) Unnerve: Type: Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
L1 - Leer (*)
L1 - Wrap (*)
L4 - Poison Sting (*)
L9 - Bite (*)
L12 - Glare (*)
L17 - Screech (*)
L20 - Acid (*)
L25 - Stockpile (*)
L25 - Spit up (*)
L25 - Swallow (*)
EG - Poison Tail (*)
EG - Beat Up (*)
EG - Iron Tail (*)
TM6 - Toxic(*)
TM9 - Venoshock (*)
TM26 - Earthquake (*)


Next post will be the update!
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
|

Enaks-chan
(M) | Hoot-chan (M)
HP: 90 | 100
Energy: 100 | 100
Boosts/Drops:
Others:
Actions: Toxic (Hippeo) - Screech (Hippeo) - Iron Tail (Hippeo) | Hypnosis (Luna) - Confuse Ray (Hippeo) - Dream Eater (Luna); Confuse Ray (Luna) if Hypnomiss, then Confuse Ray (Hippeo)

|

Hippeo (M) | Luna (F)
HP: 100 | 80
Energy:
100 | 100
Boosts/Drops:
Others:

Actions: Stockpile x3 | Trick Room - Telekinesis (Enaks-chan) - Psychic (Enaks-chan)

Speed Order: Enaks-chan - Hoot-chan - Hippeo - Luna

---------------------------------------------------------

Round 1: Dungeon Crawling

Finally! We made it. See this cave? This is where you guys will conduct a doubles battle! Who cares about the creatures? Let's get the show on the road!

Faster and slicker than any snake here, Enaks-chan slithers across the cavey floor and spits a gas of Toxic that hovers toward Hippeo, badly poisoning him! Hoot-chan figures that status is the best approach as well and Hypnotizes Luna into a Deep Sleep! Luna was just too slow to notice that she was being hypnotized in the first place! You could see, though, that she tried her very best to avoid eye contact; it's just that Hoot-chan was everywhere! Hippeo doesn't seem to mind his poison too much, oddly enough, and Stockpiles up some apple cores and dirt in his stomach. Poor Luna, she's just snoozing away!

Seeing how it's dangerous to let a Hippeo set up away, Enaks-chan Screeches loudly at the hippo in attempts of lowering those nasty defenses. And indeed it works, fantastically at that! Hoot-chan joins the fun with Hippeo and fires off a sinister Confuse Ray that scrambles Hippeo's mind into spaghetti. He doesn't seem to mind the confusion one bit, though, as he keeps on Stockpiling, this time with eaten Rattata corpses! How about Luna? She's still dreaming about death and ghosts in her sleep!

Tired of not doing any damage, Enaks-chan now goes on the offensive with a hard, sounding Iron Tail smack upon Hippeo's head. The crash of the attack was so hard that it lowered Hippeo's Defense! Hoot-chan doesn't seem particuliar interested in Hippeo though as she flies away toward the other one - sleepy Luna. By then, she unleashes her Dream Eater attack that consumes all those deathly and ghostly thoughts into healthiness! Hippeo has no feelings, confused or not... he just rolls with a Stockpile with marshmallows and strawberries, a much healthier combination of food! So healthy that he snapped out of confusion like a pro! Hey, look, Luna's red eyes have finally reappeared! And they turn even redder than before... this appears to be a Psychic attack on Enaks-chan! This attack lifts Enaks upward a bit and drops down right on his belly body!

So it appears that the environment in this cave hasn't made too much of an impact yet. I wonder what's farther in the cave...

---------------------------------------------------------


|

Enaks-chan
(M) | Hoot-chan (M)
HP: 76 | 100
Energy: 81 | 78
Boosts/Drops:
Others:

|

Hippeo (M) | Luna (F)
HP: 87 | 70
Energy:
64 | 93
Boosts/Drops: +3 SpD (Hippeo)
Others:
Stockpile x3 (Hippeo), Toxic (Hippeo, 1 DPA, increases by 1 each round)

Enaks
A1: Toxic (Hippeo) > [6 Energy]
A2: Screech (Hippeo) > [6 Energy]
Lowers Hippeo's Def by -2 for next 2 rounds.
A3: Iron Tail (Hippeo) > 10 + (4-4 x 1.5) + (2-0 x 1.5) - 1.5 = [10 Damage] [7 Energy]
Lowers Hippeo's Def by -1 temporarily.

Hoot
A1: Hypnosis (2 action sleep) > [10 Energy]
A2: Confuse Ray (2 action confusion, none activate) > [5 Energy]
A3: Dream Eater (Luna) > 10 + (3-3 x 1.5) = [10 Damage] [7 Energy]

Hippeo
A1: Stockpile > [8 Energy]
Gives 1.5 protection from all attacks
A2: Stockpile > [12 Energy]
A3: Stockpile > [16 Energy]

Luna
A1: zzz
A2: zzz
A3: Psychic (Enaks-chan) > 9 + (2-2 x 1.5) x 1.5 = [14 Damage] [7 Energy]


About sleep, the Data thread appears to say that the 3 turn sleep can only be afflicted from Dark Void and Ancient Song. So yeah, it will never happen.
edit: this is wrong. Man stuff can be confusing.

Doran Dragon's turn!
 

Acklow

I am always tired. Don't bother me.
Just curious, how in the world do I only have a +2 SpD boost if I have x3 stockpile...
 
(so yeah, apparently i have suppersonic rather than Confuse Ray. Sorry. I gotta watch what i put, I had Enaks-chan use sunny day, but he doesnt have that move either XD Ps. does activating Intimadate use a turn? if not I'm going to activate it this turn. Thank you Flora ^_^)

Ok, Enaks-chan, lets follow Hippeo's idea and Stockpile thrice as well! Hoot-chan, Lets Hypnosis Luna again, then supersonic Hippeo. Quick, Paradigm shift into Ravenger with Night Shade! We make Lightning look like a civilian with our power!

Enaks-chan: Stockpilex3
Hoot-chan: Hypnosis Luna>>>Supersonic>>>Nightshade
 

Flora

Yep, that tasted purple!
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Oh Acklow, you know, I misread Stockpile's description completely. I thought it was just like how it was in the games, but I just noticed it's COMPLETELY different!

"The Pokemon begins to store previously reserved food matter into vital parts of its body, decreasing damage received by all attacks by one and a half. (1.5). The Stockpile count goes down naturally by one (1) every other round as the Stockpile is cycled back into the Pokemon's body, or is removed completely when Swallow or Spit Up are used. Can be used a maximum of three times."

So yeah, let me make that right. Thank you for your concern!

Intimidate does not use an action.

edit: wait, this description is confusing as hell. 1.5, okay, but does that count for each stockpile counter? Reading it through, it really looks like it's saying the 1.5 reduction stays throughout but only happens once. That's what I'm getting from it and putting here unless someone can clearly say what it's saying.

edit: aaaah, whatever. I'm just going to be nice for acklow. ^_^ deed is done, i won't really go for description reads anymore since all they're going to do is confuse me.

Acklow, you're free to post.
 

Acklow

I am always tired. Don't bother me.
AVOID THE EYES!!!! Alright you guys, we're doing okay for a start-up here, but let's make sure that we work to avoid any unnecessary and problematic situations.

Luna, I want you to try to Disable Hoot-chan's Hypnosis (if he misses, obviously), so as to punish him for for putting you to sleep. Follow through with Trick Room lastly, hit Enaks-chan with a powerful Confuse Ray.

So:
1)While avoiding Hypnosis, try to Disable Hoot-chan (Hypnosis)
2)Trick Room
3)Confuse Ray Enaks-chan

Next up, Hippeo, I want you to Yawn at Hoot-chan. Follow it up by Digging evasively from Supersonic, returning to hit Enaks-chan. This way we hit him while he is still boosting up. Lastly, I want you to trap Hoot-chan under a Rock Tomb. That way, Hoot-chan has little movement capabilities, and is much slower for us (assuming that Trick Room does not activate).

So:
1)Yawn Enaks-chan
2)Evasively Dig (from Supersonic) and resurface hitting Enaks-chan
3)Rock Tomb Hoot-chan
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
|

Enaks-chan
(M) | Hoot-chan (M)
HP: 76 | 100
Energy: 81 | 78
Boosts/Drops:
Others:
Actions: Stockpile x3 | Hypnosis - Supersonic (Hippeo) - Night Shade (Luna)
|

Hippeo (M) | Luna (F)
HP: 87 | 70
Energy:
64 | 93
Boosts/Drops: +3 SpD (Hippeo)
Others:
Stockpile x3 (Hippeo), Toxic (Hippeo, 2 DPA, increases by 1 each round)
Actions: Yawn (Enaks-chan) - Dig (Enaks-chan) - Rock Tomb (Hoot-chan) | Disable (Hypnosis) - Trick Room - Confuse Ray (Enaks-chan)

Speed Order: Enaks-chan - Hoot-chan - Hippeo - Luna

---------------------------------------------------------

Round 2: Cave Raider

This time around, Enaks-chan seems quite jealous of Hippeo's nice defensive boosts and goes for a Stockpile spammage! All those Rattatas are certainly going to be put to good use! Just like last round, Hoot-chan aims to sleep Luna once again with a luring Hypnosis. Luna was more prepared now and managed to avoid being slept by the move! On the other side, it seems like Hippeo isn't getting much action, and so in his weariness he Yawns straight at Enaks-chan and makes him a bit drowsy. The loudness of the yawn caused some ruckus in the unknown background, but I don't see anything advancing! I hope. Afterward, Luna hovers toward Hoot-chan in an eerie way. SNAP! A Disable happened and that one was for that annoying Hypnosis! No more sleeping from that!

You know what Enaks-chan is doing. Stockpiling his juicy garbage up! Hoot-chan's kinda sad about not being able to sleep anymore, but as least he can emit Supersonic waves! These waves wiggle slowly toward Hippeo, but he avoids the waves with a chubby Dig into the ground surface! While all that was happening, Luna sets up a boxy Trick Room to her team's advantage. Pop goes the weasel and Hippeo pops up right in front of Enaks-chan for a big, solid blow!

Enaks-chan isn't strayed from her norm, though, as he keeps Stockpiling up more trash! But wait, the Trick Room is up, isn't it? Luna's moving first and spouts a Confuse Ray (Intense) right onto Enaks-chan! Good thing it's quicker to stockpile food than get hit by a ray! The once sluggish Hippeo makes his attack upon Hoot-chan with a slamming Rock Tomb! This traps Hoot-chan and smashes her wings into a hopeless bird! Still, through the shadows, Hoot-chan is able to create a Night Shade in the cave and erect some haunting memories on poor Luna! I thought she was already a ghost though...

---------------------------------------------------------


|

Enaks-chan
(M) | Hoot-chan (M)
HP: 62 | 90
Energy: 45 | 57
Boosts/Drops: +3 Def/SpD | -1 Spe
Others: Stockpile x3 (Enaks), Disable (Hoot-chan, Hypnosis, 4 more actions), Yawn (Enaks-chan, will sleep after Action 1), Confusion (Enaks-chan, 3 more actions)

|

Hippeo (M) | Luna (F)
HP: 81 | 60
Energy:
48 | 72
Boosts/Drops: +2 SpD (Hippeo)
Others:
Stockpile x2 (Hippeo), Toxic (Hippeo, 2 DPA, increases by 1 each round)

Enaks
A1: Stockpile > [8 Energy]
+1 Def/SpD
A2: Stockpile > [12 Energy]
+1 Def/SpD
A3: Stockpile > [16 Energy]
+1 Def/SpD

Hoot
A1: Hypnosis > [10 Energy]
A2: Supersonic (Hippeo, missed) > [4 Energy]
A3: Night Shade (Luna) > [10 Damage] [7 Energy]

Hippeo
A1: Yawn > [7 Energy]
2 Damage from Toxic
A2: Dig (Enaks-chan) > 8 + 3 + (3-2 x 1.5) + (0-2 x 1.5) x 1.5 = [14 Damage] [5 Energy]
2 Damage from Toxic
A3: Rock Tomb (Hoot-chan) > 5 + (3-2 x 1.5) x 1.5 = [10 Damage] [4 Energy]
2 Damage from Toxic

Luna
A1: Disable (Hypnosis) > [6 Energy]
A2: Trick Room > [10 Energy]
A3: Confuse Ray (3 action confusion) (Enaks-chan) > [5 Energy]


Trick Room stays for 4 more rounds! Acklow's turn!
 

Acklow

I am always tired. Don't bother me.
I have a quick question: will Confusion be negated for the duration of Sleep and reactivated once awake again? I ask this question because in-game, a Pokemon who is confused and then put to sleep will awaken confused, regardless of the turns that take place. I'm just curious to know, since I'm basing some of my strategy on this.

Alright, this time, I commend you two for your amazing dodging capabilities. The good thing now is that Trick Room is up and running.

Hippeo, you are up first! I want you to Yawn at Hoot-chan. Try to get her to hear it and don't let her out of your sight (she is trapped by your Rock Tomb, a bit, so that should make things easier). Follow through by barraging her with another pile of rocks (in the form of Rock Tomb, obviously). Lastly, I want you to trap Enaks-chan in a burst of Sand Tomb. For the following rounds, I want you to try to keep that Sand Tomb active as much as possible. Focus harder if you have to.

So:
1)Yawn Hoot-chan
2)Trap Hoot-chan with another Rock Tomb
3)Trap Enaks-chan with Sand Tomb

*Boy are we trapping a whole crap ton*

Luna, you're up next!! Now we can pursue our damage-dealing crusade. I want you to Leer both of your opponents. By doing so, they suffer a -1 Def for quite a bit of the match. Follow up with a Psychic at Enaks-chan. Powerhouse him with your brain-waves!! Lastly, I want you to Pain Split with Hoot-chan.

So:
1)Leer
2)Psychic Enaks-chan
3)Pain Split Hoot-chan

Edit: Oh, and thanks Flora for fixing the whole issue with Stockpile, greatly appreciate it...
 
Damn, second turn took a real toll on us. Well lets hang tough! Enaks-chan, lets earthquake to do some decent damage before your exhaustion sets in. If you manage to wake from your sleep, I want you to glare intimidatingly at Luna, continue to imobilize her. Hoot-chan, lets go on the offesive, stay in ravenger and Nightshade Luna this whole round!

Enaks-chan: Earthquake>>>(sleepy time down south)>>>Glare/intimidate
Hoot-chan: Night Shade x3
 

Flora

Yep, that tasted purple!
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Oh, if you wanna know why I had it as -2 before, it's because at Action 1, I remember that stats don't transfer to the next round. Maybe Stockpile is different, IDK, but I like the way I'm currently doing it so yeah, I don't think I'll be changing it.

And yeah, confusion should remain and only activate when the victim is awake.
|

Enaks-chan
(M) | Hoot-chan (M)
HP: 62 | 90
Energy: 45 | 57
Boosts/Drops: +3 Def/SpD | -1 Spe (34 Spe)
Others: Stockpile x3 (Enaks), Disable (Hoot-chan, Hypnosis, 4 more actions), Yawn (Enaks-chan, will sleep after Action 1), Confusion (Enaks-chan, 3 more actions)
Actions: EARTHQUAKE - SLEEP - GLARE/INTIMIDATE (LUNA) | NIGHT SHADE X3 (LUNA)
|

Hippeo (M) | Luna (F)
HP: 81 | 60
Energy:
48 | 72
Boosts/Drops: +2 SpD (Hippeo)
Others:
Stockpile x2 (Hippeo), Toxic (Hippeo, 3 DPA)
Actions: YAWN (HOOT-CHAN) - ROCK TOMB (HOOT-CHAN) - SAND TOMB (ENAKS-CHAN) | LEER - PSYCHIC (ENAKS-CHAN) - PAIN SPLIT (HOOT-CHAN)

Speed Order: Luna - Hippeo - Hoot-chan - Enaks-chan

---------------------------------------------------------

Round 3: Shadow Crawler

With the aid of Trick Room, Luna starts off the match by Leering at both Enaks-chan and Hoot-chan, lowering their physical defense permanently! Next up is Hippeo, whose Yawn pierces through the cave, echos through the walls, and drowses Hoot-chan into sleepiness! Hoot-chan isn't swayed away though as she, though crippled by the earlier Rock Tomb, manages to pull off a Night Shade on Luna, further ruining her life! Enaks-chan is seemingly annoyed at life and triggers an enormous Earthquake that smacks Hippeo around a bit as he trips and smacks his back on the cave. Holy moly! Some stalagmites are falling off from the roof and there appears to be some strange life forms roaming about! They decide to attack all of the contenders with much evil! Since I'm good, I even got the reports of how much damage was dealt! [Enaks-chan took 4 Grass damage ; Hoot-chan took 3 Bug damage ; Hippeo took 12 Grass damage ; Luna took 5 Bug damage] After the assault, the aliens abort back to the inner cave and watch in silence. It seems Enaks-chan is very much in silence himself... wait a minute, WHY IS HE SLACKING OFF? He must have dozed off into a healthy deep sleep!

Luna, with her Psychic powers, levitates the sleeping Enaks-chan a bit and smashes her onto the ground! On the other side, Hippeo's messing around with Hoot-chan with a hard Rock Tomb assault from the cave's rocks. Looks like Hoot-chan's going nowhere! At the very least, she can squeak out a Night Shade attack over to Luna for some minor damage. No biggie though.

Noticing her HP draining, Luna hovers a bit toward the trapped Hoot-chan and exchanges their life force with a Pain Split! That was painful... I think? Hippeo goes off walking toward the sleeping Enaks-chan and whips up a Sand Tomb attack that traps the snake into dustiness! Jeeeeeez, two preys trapped, that has gotta suck! Again, Hoot-chan gives Luna the shudders from under with pure ghostly magic. Night Shade... a perfect night time drink!

---------------------------------------------------------


|

Enaks-chan
(M) | Hoot-chan (M)
HP: 51 | 56
Energy: 38 | 24
Boosts/Drops: +1 Def/+2 SpD | -1 Spe (34 Spe), -1 Def
Others: Stockpile x2 (Enaks-chan), Disable (Hoot-chan, Hypnosis, 1 more action), Sleep (Enaks-chan, will wake up before Action 1), Confusion (Enaks-chan, 2 more actions), Sand Tomb (Enaks, 2 DPA), Yawn (Hoot-chan, will sleep after Action 1)

|

Hippeo (M) | Luna (F)
HP: 50 | 46
Energy:
34 | 41
Boosts/Drops: +1 SpD (Hippeo)
Others:
Stockpile x1 (Hippeo), Toxic (Hippeo, 3 DPA)

Enaks
A1: Earthquake > [7 Energy] Luna's and Hoot-chan's flying capabilities evade this.
Hippeo > 10 + (4-4 x 1.5) = [10 Damage] [8 Energy]
4 damage from environment
A2: ZZZ
A3: ZZZ
2 DAMAGE RESIDUAL DAMAGE FROM SAND TOMB

Hoot
A1: Night Shade (Luna) > [10 Damage] [7 Energy]
3 damage from environment
A2: Night Shade (Luna) > [10 Damage] [11 Energy]
A3: Night Shade (Luna) > [10 Damage] [15 Energy]

Hippeo
A1: Yawn (HOOT-CHAN) > [7 Energy]
3 Damage from Toxic
12 damage from environment
A2: Rock Tomb (Hoot-chan) > 5 + (3-2 x 1.5) + (1-0 x 1.5) x 1.5 = [12 Damage] [4 Energy]
3 Damage from Toxic
A3: SAND Tomb (ENAKS-chan) > 4 + 3 + (1-2 x 1.5) + (0-3 x 1.5) x 1.5 = [2 Damage] [3 Energy]
3 Damage from Toxic

Luna
A1: Leer > [4 Energy]
5 damage from environment
A2: Psychic (Enaks-chan) > 9 + (2-2 x 1.5) + (0-3 x 1.5) x 1.5 = [7 Damage] [7 Energy]
A3: Pain Split (Hoot-chan) > [6 + (77 - 35)/3 Energy] = [20 Energy]


Trick Room stays for 3 more rounds! DORAN DRAGON's turn!
 
Ok, as soon as you wake up Enaks-chan, I want you to Glare intimidatinly at Luna then Screech loudly shaking them off focus! Then Beat that ghost up with as much force as you can! Hoot-chan, I want you to start off by causing an uproar to hopefully counter your sleepiness. Next I want to Supersonic Hippeo to stop his advancement. Finaly, I want you to Night Shade Luna for a good shot of damage.

Enaks-chan: Glare/Intimidate>>>Screech>>>Beat Up
Hoot-chan: Uproar>>>Supersonic>>>Night Shade
 

Acklow

I am always tired. Don't bother me.
This battle has been going on quite well so far. We need to prevent Hoot-chan from pulling off Uproar.

First off:
Luna, I want you to Confuse Ray Hoot-chan. Make sure that you try to distract him as much from using Uproar as much as possible! Next up I want you to Telekinesis Enaks-chan so that he can't move around (preventing him from trying to hit you with Beat Up). Finish off by Chilling out

So:
1)Confuse Ray Hoot-chan
2)Telekinesis Enaks-chan
3)Chill out

Next up:
Hippeo, I want you to Earthquake Enaks-chan. Next up, since we are faster than Enaks-chan, I want you to Dig evasively to avoid Supersonic. Resurface and hit Enaks-chan hard after he Screeches. Finally, I want you to Rock Tomb Hoot-chan for another round of trapping.

So:
1)Earthquake Enaks-chan
2)Evasively Dig to target Enaks-chan
3)Rock Tomb Hoot-chan
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Man, that list of Others: is intimidating.

Anyway, Screech is actually a single-target move. I know that's weird when Growl/Leer targets both, it's just the way things work (it's a -2 thing too, making it a bit different). I'll be making Screech target Hippeo just because it has the most HP. Or try to.

And holy crap, I totally forgot Sand Stream existed. Hmm... well, I think I won't allow it to happen because it's a cave! Hail/Sun/Rain would logically be negated in such an environment. Plus, I already went too far.

And crap, I had Hoot-chan labeled as Male. She's a she, so that's fixed.
|

Enaks-chan
(M) | Hoot-chan (F)
HP: 51 | 56
Energy: 38 | 24
Boosts/Drops: +1 Def/+2 SpD | -1 Def
Others: Stockpile x2 (Enaks-chan), Disable (Hoot-chan, Hypnosis, 1 more action), Sleep (Enaks-chan, will wake up before Action 1), Confusion (Enaks-chan, 2 more actions), Sand Tomb (Enaks, 2 DPA), Yawn (Hoot-chan, will sleep after Action 1)
Actions: Glare (Luna) and activate Intimidate - Screech (Hippeo) - Beat Up (Luna) | Uproar (Hippeo) - Supersonic (Hippeo) - Night Shade (Luna)

|

Hippeo (M) | Luna (F)
HP: 50 | 46
Energy:
34 | 41
Boosts/Drops: +1 SpD (Hippeo)
Others:
Stockpile x1 (Hippeo), Toxic (Hippeo, 4 DPA)
Actions: Earthquake - Dig (Enaks-chan) - Rock Tomb (Hoot-chan) | Confuse Ray (Hoot-chan) - Telekinesis (Enaks-chan) - Chill

Speed Order: Luna - Hippeo - Hoot-chan - Enaks-chan

---------------------------------------------------------

Round 4: Dark Dungeon

Night is the moon and Luna is the ghost. A ghost... as confusing as a ray. A ray that delivers itself to a most interesting owl - Hoot-chan. It was quite a slight confusion! Hippeo is as fearsome as the native beasts here. Look at him, he fears nothing as he stamps the ground in terrible rage and erupts an Earthquake from the ground that shakes the cavern once more. Enaks-chan shakes in fear of the quake and gets smashed hard by incoming rocks out of the darkness. Luckily, Hoot-chan and Luna were able to avoid any harm! Hoot-chan looks like she's ready to yell or something. Her mouth's all open, LET IT OUT! But... nothing's coming out. ??? I guess this was the works of a mental confusion! At the very least, Hoot-chan knocked her confusion out of the door after that! However, Hoot-chan just falls into a deep sleep right after, right when she remembered how to use Hypnosis again! Enaks-chan is apparently awake now from the shocking quake, but is quite deeply confused! Still, he is able to stare deep into Luna's soul with a Glare, paralyzing her! While Enaks-chan was doing that, he was also Intimidating both Pokemon! But that, the paralysis, made Luna even more faster in the Trick Room!

As a consequence of the Earthquake, many strange beings were disturbed and come back onto the battlefield to deliver their messages. Messages? I mean... PAIN! Piles and piles and bile and acid are shot out of nowhere and strike all four involved Pokemon! [Enaks-chan took 5 Damage, Hoot-chan took 4 Damage, Hippeo took 10 Damage, Luna took 3 Damage] Man, someday, I'll kill those annoying things!

Now EXTREMELY fast, Luna attempts to move first and stop Enaks-chan's future plans with a tactical Telekinesis, but she freezes in paralysis! Hippeo sighs in disappointed and goes into hiding with a Dig within the cave's ground. Hoot-chan? She's sleeping, don't bother her. Enaks-chan seems capable of moving... though instead of Screeching like what he's supposed to do, he bashes his head onto a solid cave wall in confusion! Well, at least that shook his confusion out for good now. He's still stuck in the nasty Sand Tomb though, so I'm not sure how he's getting out of there! From under, Hippeo comes and crashes into Enaks-chan with his mighty strength. Upon this hit, Enaks-chan wiggles a bit... eyes shocked... and then falls down into a faint. By then, the catastrophic Sand Tomb has been cleared.

Noticing how tired she's getting, Luna just takes a break and chills out like a sis. Unlike the lazy Luna, Hippeo collects some nearby rocks and sends them into a Rock Tomb for Hoot-chan to be trapped in. Oh wait, she's already trapped, but you might as well trap her even more! Oh yeah, how's Hoot-chan doing anyway? Still having her night time sleep I see. I thought owls had Insomnia. =O

---------------------------------------------------------


|

Enaks-chan
(M) | Hoot-chan (M)
HP: 0 | 37
Energy: 0 | 24
Boosts/Drops: X | -1 Spe (34 Spe), -1 Def
Others: holy crap it's almost all gone, Sleep (Hoot-chan, will wake up before Action 1)
|

Hippeo (M) | Luna (F)
HP: 28 | 46
Energy:
19 | 49
Boosts/Drops: -1 Atk (both mons)
Others:
Toxic (Hippeo, 4 DPA), Paralysis (Luna, 25%, 20% next round)

Enaks
A1: Glare (Luna) > [6 Energy]
2 DAMAGE RESIDUAL DAMAGE FROM SAND TOMB
5 Damage enviro
A2: Screech (Hippeo) > [6 Energy] (not used)
Confusion > 4 + (4-2 x 1.5) = [7 Damage]
2 DAMAGE RESIDUAL DAMAGE FROM SAND TOMB
A3: Beat Up (Luna) > 3 (4) + (4-3 x 1.5) x 1.5 = [20 Damage] [8 Energy] (not used)
2 DAMAGE RESIDUAL DAMAGE FROM SAND TOMB

Hoot
A1: Uproar (Hippeo) > 9 + 3 + (3-2 x 1.5) + (0-1 x 1.5) = [12 Damage] [6 Energy] (not used)
Confusion > 4 + (1-2 x 1.5) = [3 Damage]
4 Damage enviro
A2: Supersonic (Hippeo) > [4 Energy] (not used)
A3: Night Shade (Luna) > [10 Damage] [7 Energy] (not used)

Hippeo
A1: Earthquake > [6 Energy]
Enaks-chan > 10 + 3 + (3-2 x 1.5) + (0-1 x 1.5) [Intimidate happened after EQ] x 1.5 = [20 Damage]
10 Damage enviro
4 Damage from Toxic
A2: Dig (Enaks-chan) > 8 + 3 + (3-2 x 1.5) + (0-2 x 1.5) x 1.5 = [14 Damage] [5 Energy]
4 Damage from Toxic
A3: Rock Tomb (Hoot-chan) > 5 + (3-2 x 1.5) x 1.5 = [12 Damage] [4 Energy]
4 Damage from Toxic

Luna
A1: Confuse Ray (Hoot-chan) > [4 Energy]
3 Damage enviro
A2: Telekinesis (Enaks-chan) > [6 Energy] (not used)
A3: Chill > [+12 Energy]


Trick Room stays for 2 more rounds! DD sends in a new mon but no actions because it's Acklow's turn afterward! Then DD posts actions!
 
In this case, I want Orita-chan to enter!

(oh, and I changed Hoot-chan's sprite, can we use that one from now on? it looks much cooler :3)
 

Acklow

I am always tired. Don't bother me.
Alright, things are going quite fine here, and I'm proud of this teamwork.

Luna! You are a BEAST!!! Thanks for being the lovely lady that you are. I want you to grace Orita-chan's entrance with a Pain Split. CUT THAT 'MON's HEALTH, YEAH!!!
Next up, I want you to Confuse Ray Orita-chan so that she is in a tougher situation. Lastly, I want you to Chill out.

If, however, Orita-chan uses Solarbeam, Magical Leaf, or Grasswhistle on Hippeo/Luna, I want you to Disable the move instead of your current action. HOWEVER, make sure that you DO include Pain Split among those moves (and replace whatever last move you need to work with, with Confuse Ray).

So:
1)Pain Split Orita-chan OR (Disable/Confuse Ray)
2)Confuse Ray Orita-chan OR (Disable/Painsplit)
3)Chill out OR (Disable/Confuse Ray/Painsplit)

Remember, those extra moves are to be used only under the circumstance that Orita-chan uses a Solarbeam, Magical Leaf, Grasswhistle on Hippeo and/or Luna. If she does not, use the original procedures.

Hippeo, you're up next!!! You've been toughing this battle out so far, and very well indeed. I want you to Chill out first. Get your energy back up my friend, you will need it for the next thing you will do. Now, since you probably will have that energy back up, I want you to Rest. Yep. Take a good nap and heal up. While you are asleep, I want you to Sleep Talk. Heh, your actions are much simpler than Luna's...

So:
1)Chill out
2)Rest
3)Sleep Talk
 
Ok, so I already did this once l:/

ok, hootchan, you look different, better not mess with pmsing owls.
Hoot-chan, use your body to intercept that Pain Split, then Uproar to keep Hippeo awake then supersonic Luna. Orita-Chan, Substitute, Magical Leaf, Reflect.

Hoot-chan: Intercept Pain split>>>Uproar>>>Supersonic Luna
Orita-Chan: Subtitute>>>Magical Leaf>>>Reflect
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Okay that's odd. Acklow's pictures went missing! Using images from another source. Also Doran Dragon, you should also fix your Ekans sprite to make it have more white space or something, like how your Hoothoot is. Should look better!

Specify the % of Substitute too next time! It's between 15 and 25%. I'll use the average. Additionally, Magical Leaf is a single target move, oddly enough. Razor Leaf hits both targets though.
|

Orita-chan (F) | Hoot-chan (M)
HP: 90 | 37
Energy: 100 | 24
Boosts/Drops: X | -1 Spe (34 Spe), -1 Def
Others: Sleep (Hoot-chan, will wake up before Action 1)
Actions: Substitute (20%) - Magical Leaf (Hippeo) - Reflect | Run into the Pain Split - Uproar (Hippeo) - Supersonic (Luna)
|

Hippeo (M) | Luna (F)
HP: 28 | 46
Energy:
19 | 49
Boosts/Drops: -1 Atk (both mons)
Others:
Toxic (Hippeo, 5 DPA), Paralysis (Luna, 20%)
Actions: Chill - Rest - Sleep Talk | Pain Split (Orita-chan) - Confuse Ray (Orita-chan) - Chill

Speed Order: Luna - Hippeo - Orita-chan - Hoot-chan

---------------------------------------------------------

Round 4: Shady Cavern

With no more Enaks-chan, DD sends out a new, more potential mon - Orita-chan! How will she change the outcome of the battle?

Immediately before the round even starts, Hoot-chan wakes up and moves her body in order to barricade Orita-chan's body... albeit VERY slowly due to the Trick Room. Luna's moving a little forward, more freely compared to Hoot-chan's movement. From there, she's already attempting to link up her Pain Split to her target! Which target? ... NO TARGET as a result of Luna's soul being fully paralyzed! For Hippeo, looks like he's just chilling about, so don't mind him! Seems like Orita-chan has taken my advice and doesn't bother Hippeo... just yet? She sets up a nice, "sturdy" Substitute (20%) instead!

Stepping up her complete advantage, Luna sends out a Confuse Ray toward Orita-chan, giving her the most severe confusion of a lifetime! Being even more lazy, Hippeo decides to take a nice, soothing Rest! This, sadly, does not eliminate his toxic status, but at least he's enjoying the sleep! Orita-chan fights over herself in the confusion, but at the end, she manages to slip off a damaging Magical Leaf at Hippeo! To wrap things up, Hoot-chan gives Hippeo the coup de grace with an alarming UPROAR! This not only wakes him up from his rest, but damages his eardrums so much he faints!

With Hippeo out of the picture, Luna's the lone girl now. That doesn't mean she can just chill out though in the midst of danger! Orita-chan uses this quiet time to bang her confusion out the door and set up a nice, shiny Reflect for the future of her team. Well, it's only after she made the reflect DID the confusion wear off. Poor confusion didn't do anything! Hoot-chan flutters over to Luna and gives her a taste of her Supersonic! This wiggles slowly toward Luna... AND HITS! It's a... another severe confusion! Man, this place sure IS severe!

---------------------------------------------------------


|

Orita-chan (F) | Hoot-chan (M)
HP: 72 | 37
Energy: 73 | 10
Boosts/Drops: X | -1 Def
Others: Substitute (Orita-chan, 18 HP remaining), Reflect (Both mons, reduces physical damage by 5)
|

Hippeo (M) | Luna (F)
HP: X_X | 46
Energy:
0 | 57
Boosts/Drops: -1 Atk (Luna)
Others:
Confusion (Luna, 2 more actions), Paralysis (Luna, 20%, 15% next round)


Orita-chan

A1: Substitute > [15 Energy] (this is an 18 HP Substitute from 20% of 90)
A2: Magical Leaf (Hippeo) > 6 + 3 + (3-2 x 1.5) x 1.5 = [16 Damage] [4 Energy]
A3: Reflect > [8 Energy]

Hoot-chan
A1: Move > [4 Energy]
A2: Uproar (Hippeo) > 9 + 3 + (3-2 x 1.5) = [14 Damage] [6 Energy]
A3: Supersonic (Luna) > [4 Energy]

Hippeo
A1: Chill > [+12 Energy]
5 Damage from Toxic
A2: Rest > [10 Energy]
5 Damage from Toxic

Luna
A1: Pain Split > (fully paralyzed)
A2: Confuse Ray (Orita-chan) > [4 Energy]
A3: Chill > [+12 Energy]


This place is in an Uproar for 4 more actions. It's also in a Trick Room for 1 more round!

Acklow sends out a new mon, then Doran Dragon orders. Afterward, Acklow orders!

edit: oh yeah, announce Growlie's ability!
 
Ok, Lets counter this new guy Hoot-chan, Use Hypnosis on Growlie, and if it successfully is put to sleep, use Dream Eater, if not, use Supersonic, but what ever happens, attack Luna at the end with a Night Shade! Lets go into Ravenger to start Orita-chan and strike Growlie as many times as you can with Ancient Power. If at any time your Substitute falls though, set up another with 25% health.

Hoot-chan: Hypnosis>>>Dream Eater/Supersonic if not asleep>>>Night Shade
Orita-chan: Ancient Power x3>>>Substitute 25% if first one falls
 

Acklow

I am always tired. Don't bother me.
Alrighty, well Growlie will be running around with Intimidate today.

Luckily, we're going to be doing some pretty nasty things today.

Growlie, I want you to avoid Hoot-chan's eyes and that Ancient Power by hiding behind a tree. Yes, that's right. We're going to DODGE today!! We don't need the owl or the weird plant dinosaur doing anything to you right now. After you do so, I want you to avoid that Supersonic by Flame Wheeling straight into Orita-chan. If we're lucky, though, we'll the Supersonic wave will not only hit you, but Orita-chan too. Lastly, I want you to Wild Charge straight into Hoot-chan. Try to disrupt her from using Night Shade if you can.

So:
1)Hide behind tree (dodging Hypnosis and Ancient Power)
2)Flame Wheel Orita-chan
3)Wild Charge Hoot-chan

Alright Luna, let's play annoyer again. I want you to Disable that Hypnosis attack that Hoot-chan uses. Get rid of it. Make it null. OFF WID IT!!! After you are done being so mean, I want you to Night Shade Orita-chan. That way we knock off that Substitute (since Growlie will be the last one to attack for that set of actions). After that, I want you to pummel it with a Pain Split.

So:
1)Disable Hypnosis (Hoot-chan)
2)Night Shade Orita-chan
3)Pain Split Orita-chan
 
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