Originally Posted by Fat Engineer Pikachu
Challenging Banryu
Rules:
4v4 Doubles
3 Day DQ; extra 48 hours granted to ref.
No Recovers / 5 Chills
Arena: Japanese Zen Garden
The Japanese Zen Garden is a very simple garden designed to instill a sense of serenity and calmness into a person's being. The Garden is designed in a circular way. Around the circle, there is a ring of water three feet wide that goes around the entirety of the circle. In the middle of the circle, there is a relatively shallow pond one foot in radius. There is a small channel in which water Pokemon can go from the pond to the outer ring.
The garden is split into four quadrants. The first quadrant has a zen garden, with rocks and sand raked into cool swirly patterns. There is also a strange rock formation in the middle of the barren-looking garden. For every attacking move used in this quadrant, there is a 5% chance that a Crustle will come out as the quadrant caretaker and fire off Rock Blast at the offender.
The second quadrant is the most natural out of any, and lush green grass grows all over the place. A couple tall oak trees grow within this quadrant, and they can be easily scaled due to the ridges and toughness of the bark. The branches are very sturdy, and the trees grow close enough such that leaping from tree to tree is plausible. All damaging attacks in this vicinity have a 5% chance of triggering the anger of Roserade, this quadrants caretaker. Roserade will use the powerful move Energy Ball should it come out.
The third quadrant is the most man-made one out of all the quadrants. It has a surface made of hard-packed dirt, and there are a couple slabs of marble that serve as rudimentary benches. The marble is light enough for strong Pokemon to lift it, but heavy enough to deal some damage to anyone that gets hit by this. There is also a garbage can in this quadrant that can also deal some damage (albeit slightly less). The caretaker of this quadrant is a human. Any attack that is issued has a 20% chance to summon the caretaker, who will proceed to hit the offender with his most powerful attack: Pound.
The last quadrant is the most stereotypical one. It appears to be in a perpetual state of autumn, and a collection of young Japanese maples mark the border of this quadrant. The yellow and red leaves fall as the match progresses, slowly covering up the ground, which is dirt with some patches of grass growing on it. It is not possible to climb onto the Japanese maples. Each attack issued will have a 5% chance of angering the caretaker, Xatu, who will come out and use Psychic on the offender.
EDIT: yupOriginally Posted by Fat Banryu
ACCEPT ACCEPT ACCEPT ACCEPT ACCEPT ACCEPT ACCEPT
EDIT ONCE MORE: Only one ability, if it's not too late to change it? D:
No items
Switch=......KO
Was gonna say Okay, but the peer pressure is too great. Dx
EDIT: Wait, we have a gentlemen's agreement that we're using all unevolved Pokemon, yes? :0
EDIT: It is also my understanding that each quadrant is separated by a small stream of water leading from the outside ring of water to the center, is this correct? Or is the channel only in a specific location? Anyway I think we'll figure it out.
EDIT 2: yup
EDIT 3: ok
Chillarmy (Kumi) (F)
Nature: Naughty (Atk increased by *, Def decreased by *)
Type: Normal
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Stats: 55 / 50 / 40 / 40 / 40 / 75
HP: 90
Atk: *** (+)
Def: * (-)
SpA: **
SpD: **
Spe: 75
Evolution Counter: 2 / 6
Move Counter: 0
Dream Counter: 1
Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Skill Link (DW Locked): (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Attacks:
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap
Aqua Tail
Iron Tail
Fake Tears
Dig
Hidden Power [Ice 6]
Thunderbolt
Timburr (Hurrdurr) (M)
Nature: Adamant (Atk increased by *, Sp.A decreased by *)
Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Stats: 75 / 80 / 55 / 25 / 35 / 35
HP: 100
Atk: **** (+)
Def: **
SpA: (-)
SpD: **
Spe: 35
Evolution Counter: 0 / 9
Move Counter: 0
Dream Counter: 0
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (DW Locked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Counter
Drain Punch
Mach Punch
Bulk Up
Payback
Stone Edge
Syclar* [Frozo] (M)
Nature: Naive (A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks, Sp.D reduced by *)
Type: Ice / Bug
Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Baibanira line, and Furijio ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Stats: 40 / 76 / 35 / 74 / 34 / 91
HP: 90
Atk: ***
Def: **
SpA: ***
SpD: * (-)
Spe: 105 (91 x 1.15) (+)
Evolution Counter: 2 / 6
Move Counter: 1
Dream Counter: 1
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW Locked): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
Attacks:
Leer (*)
Leech Life (*)
Ice Shard (*)
Focus Energy (*)
Slash (*)
Icy Wind (*)
Bug Bite (*)
Icicle Spear (*)
Bug Buzz
Earth Power (*)
Water Pulse (*)
Tail Glow (*)
Blizzard (*)
Acrobat (*)
Rock Slide (*)
Hidden Power Electric 6
Nohface* [Tsuki] (F)
Nature: Jolly (A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks, Sp.A reduced by *)
Type: Ghost / Steel
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Stats: 80 / 53 / 85 / 25 / 80 / 10
HP: 100
Atk: **
Def: ***
SpA: (-)
SpD: ***
Spe: 12 (10 x 1.15) (+)
Evolution Counter: 2 / 6
Move Counter: 0
Dream Counter: 1
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Levitate (DW Locked): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Attacks:
Scratch (*)
Iron Defense (*)
Lick (*)
Odor Sleuth (*)
Faint Attack (*)
Shadow Sneak (*)
Curse (*)
Leer (*)
ShadowStrike
Fake Out
Metal Burst
Meteor Mash (*)
FeatherDance (*)
Flail (*)
Will-o-Wisp (*)
Rock Slide (*)
Dig (*)
Feebas (*) Phoebus (F)
Nature: Bold
Personality: Quite strong-willed, and very tenacious for a Pokemon that is otherwise quite weak. The nature of her shabby appearance and equally bland fighting style cause her to be a little self-conscious, and she thus feels the need to work that much harder to impress her opponents as well as her own trainer. Being a fish Pokemon, she is entirely aquatic, and does her best to play a strong defensive game utilizing her high underwater mobility.
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Stats:
HP: 80
Atk: * (-)
Def: ** (+)
SpA: *
SpD: **
Spe: 80
EC: 3/6
MC: 1
DC: 1/5
Abilities: Swift Swim, Adaptability (DW)
Swift Swim: (innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Adaptability [DW Locked]: (innate) The moves that match this Pokemon’s type deal two (2) more damage.
Attacks:
(*) Splash
(*) Tackle
(*) Confuse Ray
(*) Mirror Coat
(*) Haze
(*) Boiling Water / Scald
(*) Ice Beam
(*) Toxic
Chikorita Agrith (f)
Nature: Bashful
Personality: Shy and easily frightened, but also kind and warm-hearted as well as very in-tune with the natural environment, like most Grass-types. She doesn't much like having to attack other Pokemon, but will not hesitate to defend herself offensively if need be. Her skill set focuses mainly on support and healing, a role which she wholeheartedly embraces.
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: **
Def: ***
SpA: **
SpD: ***
Spe: 45
EC: 2/9
MC: 0
DC: 1/5
Abilities: Overgrow, Leaf Guard [DW]
Overgrow: (innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2).
Leaf Guard [DW Locked]: (innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Attacks:
(+) Tackle
(+) Growl
(+) Razor Leaf
(+) Poisonpowder
(+) Synthesis
(+) Reflect
(+) Magical Leaf
(+) Natural Gift
(o) Light Screen
(+) Leech Seed
(+) Healing Pulse
(+) Nature Power
(+) Attract
(+) Sunny Day
(+) Hidden Power (Fire, 6)
Shieldon Toronero (m)
Nature: Sassy
Personality: Very stubborn and strong-willed, he would rather defend than move in to attack, and is unfaltering in his dedication to holding his ground. His stubbornness makes him more likely to defend if ordered to attack unless forced under extreme pressure. He has a very well-roundedly defensive fighting style, specializing in ranged attacks and protective techniques.
Type: Rock / Steel
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized.
Stats:
HP: 90
Atk: **
Def: ****
SpA: **
SpD: **** (+)
Spe: 26 (-)
EC: 2/6
MC: 2
DC: 2/5
Abilities: Sturdy, Soundproof [DW]
Sturdy: (innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Soundproof [DW Locked]: (innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Round, Snore, Supersonic, Uproar.
Attacks:
(+) Tackle
(+) Protect
(+) Taunt
(+) Metal Sound
(+) Take Down
(+) Iron Defense
(+) Swagger
(o) Metal Burst
(+) Rock Blast
(+) Stealth Rock
(+) Counter
(+) Flash Cannon
(+) Ice Beam
(+) Flamethrower
Archen [Dromaeus] (f)
Nature: Naive
Type: Rock/Flying
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Stats:
Archen
HP: 90
Atk: ****
Def: **
SpA: ***
SpD: * (-)
Spe: 81 (+)
EC: 0/6
MC: 0
Ability: Defeatist
Defeatist:
Attacks:
(+) Quick Attack
(+) Leer
(+) Wing Attack
(+) Rock Throw
(+) Double Team
(+) Scary Face
(+) Pluck
(+) Ancientpower
(+) Agility
(+) Quick Guard
(+) Earth Power
(+) Defog
(+) Steel Wing
(+) Claw Sharpen
(+) Stone Edge
(+) Taunt
Engineer, post ye pokemons and abilities
Banryu, pokemons, abilities, and attacks
Engineer, attacks
Let's gooooooo